VideoTools/vendor/fyne.io/fyne/v2/resource.go
Stu Leak 68df790d27 Fix player frame generation and video playback
Major improvements to UnifiedPlayer:

1. GetFrameImage() now works when paused for responsive UI updates
2. Play() method properly starts FFmpeg process
3. Frame display loop runs continuously for smooth video display
4. Disabled audio temporarily to fix video playback fundamentals
5. Simplified FFmpeg command to focus on video stream only

Player now:
- Generates video frames correctly
- Shows video when paused
- Has responsive progress tracking
- Starts playback properly

Next steps: Re-enable audio playback once video is stable
2026-01-07 22:20:00 -05:00

85 lines
2.4 KiB
Go

package fyne
import (
"io"
"net/http"
"os"
"path/filepath"
)
// Resource represents a single binary resource, such as an image or font.
// A resource has an identifying name and byte array content.
// The serialised path of a resource can be obtained which may result in a
// blocking filesystem write operation.
type Resource interface {
Name() string
Content() []byte
}
// ThemedResource is a version of a resource that can be updated to match a certain theme color.
// The [ThemeColorName] will be used to look up the color for the current theme and colorize the resource.
//
// Since: 2.5
type ThemedResource interface {
Resource
ThemeColorName() ThemeColorName
}
// StaticResource is a bundled resource compiled into the application.
// These resources are normally generated by the fyne_bundle command included in
// the Fyne toolkit.
type StaticResource struct {
StaticName string
StaticContent []byte
}
// Name returns the unique name of this resource, usually matching the file it
// was generated from.
func (r *StaticResource) Name() string {
return r.StaticName
}
// Content returns the bytes of the bundled resource, no compression is applied
// but any compression on the resource is retained.
func (r *StaticResource) Content() []byte {
return r.StaticContent
}
// NewStaticResource returns a new static resource object with the specified
// name and content. Creating a new static resource in memory results in
// sharable binary data that may be serialised to the system cache location.
func NewStaticResource(name string, content []byte) *StaticResource {
return &StaticResource{
StaticName: name,
StaticContent: content,
}
}
// LoadResourceFromPath creates a new [StaticResource] in memory using the contents of the specified file.
func LoadResourceFromPath(path string) (Resource, error) {
bytes, err := os.ReadFile(filepath.Clean(path))
if err != nil {
return nil, err
}
name := filepath.Base(path)
return NewStaticResource(name, bytes), nil
}
// LoadResourceFromURLString creates a new [StaticResource] in memory using the body of the specified URL.
func LoadResourceFromURLString(urlStr string) (Resource, error) {
res, err := http.Get(urlStr)
if err != nil {
return nil, err
}
defer res.Body.Close()
bytes, err := io.ReadAll(res.Body)
if err != nil {
return nil, err
}
name := filepath.Base(urlStr)
return NewStaticResource(name, bytes), nil
}