Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
81 lines
1.9 KiB
Go
81 lines
1.9 KiB
Go
package layout
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import "fyne.io/fyne/v2"
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// SpacerObject is any object that can be used to space out child objects
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type SpacerObject interface {
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ExpandVertical() bool
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ExpandHorizontal() bool
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}
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// Spacer is any simple object that can be used in a box layout to space
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// out child objects
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type Spacer struct {
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FixHorizontal bool
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FixVertical bool
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size fyne.Size
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pos fyne.Position
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hidden bool
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}
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// NewSpacer returns a spacer object which can fill vertical and horizontal
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// space. This is primarily used with a box layout.
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func NewSpacer() fyne.CanvasObject {
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return &Spacer{}
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}
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// ExpandVertical returns whether or not this spacer expands on the vertical axis
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func (s *Spacer) ExpandVertical() bool {
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return !s.FixVertical
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}
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// ExpandHorizontal returns whether or not this spacer expands on the horizontal axis
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func (s *Spacer) ExpandHorizontal() bool {
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return !s.FixHorizontal
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}
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// Size returns the current size of this Spacer
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func (s *Spacer) Size() fyne.Size {
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return s.size
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}
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// Resize sets a new size for the Spacer - this will be called by the layout
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func (s *Spacer) Resize(size fyne.Size) {
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s.size = size
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}
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// Position returns the current position of this Spacer
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func (s *Spacer) Position() fyne.Position {
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return s.pos
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}
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// Move sets a new position for the Spacer - this will be called by the layout
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func (s *Spacer) Move(pos fyne.Position) {
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s.pos = pos
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}
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// MinSize returns a 0 size as a Spacer can shrink to no actual size
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func (s *Spacer) MinSize() fyne.Size {
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return fyne.NewSize(0, 0)
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}
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// Visible returns true if this spacer should affect the layout
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func (s *Spacer) Visible() bool {
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return !s.hidden
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}
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// Show sets the Spacer to be part of the layout calculations
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func (s *Spacer) Show() {
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s.hidden = false
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}
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// Hide removes this Spacer from layout calculations
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func (s *Spacer) Hide() {
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s.hidden = true
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}
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// Refresh does nothing for a spacer but is part of the CanvasObject definition
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func (s *Spacer) Refresh() {
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}
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