VideoTools/vendor/fyne.io/fyne/v2/internal/overlay_stack.go
Stu Leak 68df790d27 Fix player frame generation and video playback
Major improvements to UnifiedPlayer:

1. GetFrameImage() now works when paused for responsive UI updates
2. Play() method properly starts FFmpeg process
3. Frame display loop runs continuously for smooth video display
4. Disabled audio temporarily to fix video playback fundamentals
5. Simplified FFmpeg command to focus on video stream only

Player now:
- Generates video frames correctly
- Shows video when paused
- Has responsive progress tracking
- Starts playback properly

Next steps: Re-enable audio playback once video is stable
2026-01-07 22:20:00 -05:00

92 lines
2.2 KiB
Go

package internal
import (
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/internal/app"
"fyne.io/fyne/v2/internal/widget"
)
// OverlayStack allows stacking overlays on top of each other.
// Removing an overlay will also remove all overlays above it.
type OverlayStack struct {
OnChange func()
Canvas fyne.Canvas
focusManagers []*app.FocusManager
overlays []fyne.CanvasObject
}
// Add puts an overlay on the stack.
func (s *OverlayStack) Add(overlay fyne.CanvasObject) {
if overlay == nil {
return
}
if s.OnChange != nil {
defer s.OnChange()
}
s.overlays = append(s.overlays, overlay)
// TODO this should probably apply to all once #707 is addressed
if _, ok := overlay.(*widget.OverlayContainer); ok {
safePos, safeSize := s.Canvas.InteractiveArea()
overlay.Resize(safeSize)
overlay.Move(safePos)
}
s.focusManagers = append(s.focusManagers, app.NewFocusManager(overlay))
}
// List returns all overlays on the stack from bottom to top.
func (s *OverlayStack) List() []fyne.CanvasObject {
return s.overlays
}
// ListFocusManagers returns all focus managers on the stack from bottom to top.
func (s *OverlayStack) ListFocusManagers() []*app.FocusManager {
return s.focusManagers
}
// Remove deletes an overlay and all overlays above it from the stack.
func (s *OverlayStack) Remove(overlay fyne.CanvasObject) {
if s.OnChange != nil {
defer s.OnChange()
}
overlayIdx := -1
for i, o := range s.overlays {
if o == overlay {
overlayIdx = i
break
}
}
if overlayIdx == -1 {
return
}
// set removed elements in backing array to nil to release memory references
for i := overlayIdx; i < len(s.overlays); i++ {
s.overlays[i] = nil
s.focusManagers[i] = nil
}
s.overlays = s.overlays[:overlayIdx]
s.focusManagers = s.focusManagers[:overlayIdx]
}
// Top returns the top-most overlay of the stack.
func (s *OverlayStack) Top() fyne.CanvasObject {
if len(s.overlays) == 0 {
return nil
}
return s.overlays[len(s.overlays)-1]
}
// TopFocusManager returns the app.FocusManager assigned to the top-most overlay of the stack.
func (s *OverlayStack) TopFocusManager() *app.FocusManager {
if len(s.focusManagers) == 0 {
return nil
}
return s.focusManagers[len(s.focusManagers)-1]
}