Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
41 lines
1.2 KiB
Go
41 lines
1.2 KiB
Go
package dialog
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import (
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"image/color"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/canvas"
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"fyne.io/fyne/v2/container"
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"fyne.io/fyne/v2/theme"
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"fyne.io/fyne/v2/widget"
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)
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// ProgressInfiniteDialog is a simple dialog window that displays text and a infinite progress bar.
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//
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// Deprecated: Use NewCustomWithoutButtons() and add a widget.ProgressBarInfinite() inside.
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type ProgressInfiniteDialog struct {
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*dialog
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bar *widget.ProgressBarInfinite
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}
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// NewProgressInfinite creates a infinite progress dialog and returns the handle.
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// Using the returned type you should call Show().
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//
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// Deprecated: Use NewCustomWithoutButtons() and add a widget.ProgressBarInfinite() inside.
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func NewProgressInfinite(title, message string, parent fyne.Window) *ProgressInfiniteDialog {
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d := newTextDialog(title, message, theme.InfoIcon(), parent)
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bar := widget.NewProgressBarInfinite()
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rect := canvas.NewRectangle(color.Transparent)
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rect.SetMinSize(fyne.NewSize(200, 0))
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d.create(container.NewStack(rect, bar))
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return &ProgressInfiniteDialog{d, bar}
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}
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// Hide this dialog and stop the infinite progress goroutine
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func (d *ProgressInfiniteDialog) Hide() {
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d.bar.Hide()
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d.dialog.Hide()
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}
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