Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
34 lines
521 B
Go
34 lines
521 B
Go
//go:build wasm || js
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package dialog
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import (
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"fyne.io/fyne/v2"
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)
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func (f *fileDialog) loadPlaces() []fyne.CanvasObject {
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return nil
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}
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func isHidden(file fyne.URI) bool {
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return false
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}
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func fileOpenOSOverride(f *FileDialog) bool {
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// TODO #2737
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return true
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}
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func fileSaveOSOverride(f *FileDialog) bool {
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// TODO #2738
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return true
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}
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func (f *fileDialog) getPlaces() []favoriteItem {
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return []favoriteItem{}
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}
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func getFavoriteLocation(homeURI fyne.URI, name string) (fyne.URI, error) {
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return nil, nil
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}
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