Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
76 lines
2.3 KiB
Go
76 lines
2.3 KiB
Go
package dialog
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import (
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/lang"
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"fyne.io/fyne/v2/widget"
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)
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// EntryDialog is a variation of a dialog which prompts the user to enter some text.
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//
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// Deprecated: Use dialog.NewForm() or dialog.ShowForm() with a widget.Entry inside instead.
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type EntryDialog struct {
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*FormDialog
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entry *widget.Entry
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onClosed func()
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}
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// SetText changes the current text value of the entry dialog, this can
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// be useful for setting a default value.
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func (i *EntryDialog) SetText(s string) {
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i.entry.SetText(s)
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}
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// SetPlaceholder defines the placeholder text for the entry
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func (i *EntryDialog) SetPlaceholder(s string) {
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i.entry.SetPlaceHolder(s)
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}
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// SetOnClosed changes the callback which is run when the dialog is closed,
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// which is nil by default.
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//
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// The callback is called unconditionally whether the user confirms or cancels.
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//
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// Note that the callback will be called after onConfirm, if both are non-nil.
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// This way onConfirm can potential modify state that this callback needs to
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// get the user input when the user confirms, while also being able to handle
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// the case where the user cancelled.
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func (i *EntryDialog) SetOnClosed(callback func()) {
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i.onClosed = callback
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}
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// NewEntryDialog creates a dialog over the specified window for the user to enter a value.
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//
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// onConfirm is a callback that runs when the user enters a string of
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// text and clicks the "confirm" button. May be nil.
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//
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// Deprecated: Use dialog.NewForm() with a widget.Entry inside instead.
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func NewEntryDialog(title, message string, onConfirm func(string), parent fyne.Window) *EntryDialog {
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i := &EntryDialog{entry: widget.NewEntry()}
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items := []*widget.FormItem{widget.NewFormItem(message, i.entry)}
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i.FormDialog = NewForm(title, lang.L("OK"), lang.L("Cancel"), items, func(ok bool) {
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// User has confirmed and entered an input
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if ok && onConfirm != nil {
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onConfirm(i.entry.Text)
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}
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if i.onClosed != nil {
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i.onClosed()
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}
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i.entry.Text = ""
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i.win.Hide() // Close directly without executing the callback. This is the callback.
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}, parent)
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return i
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}
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// ShowEntryDialog creates a new entry dialog and shows it immediately.
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//
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// Deprecated: Use dialog.ShowForm() with a widget.Entry inside instead.
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func ShowEntryDialog(title, message string, onConfirm func(string), parent fyne.Window) {
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NewEntryDialog(title, message, onConfirm, parent).Show()
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}
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