Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
471 lines
12 KiB
Go
471 lines
12 KiB
Go
package container
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import (
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/canvas"
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"fyne.io/fyne/v2/layout"
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"fyne.io/fyne/v2/theme"
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"fyne.io/fyne/v2/widget"
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)
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// Declare conformity with Widget interface.
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var _ fyne.Widget = (*AppTabs)(nil)
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// AppTabs container is used to split your application into various different areas identified by tabs.
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// The tabs contain text and/or an icon and allow the user to switch between the content specified in each TabItem.
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// Each item is represented by a button at the edge of the container.
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//
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// Since: 1.4
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type AppTabs struct {
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widget.BaseWidget
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Items []*TabItem
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// Deprecated: Use `OnSelected func(*TabItem)` instead.
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OnChanged func(*TabItem) `json:"-"`
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OnSelected func(*TabItem) `json:"-"`
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OnUnselected func(*TabItem) `json:"-"`
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current int
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location TabLocation
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isTransitioning bool
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popUpMenu *widget.PopUpMenu
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}
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// NewAppTabs creates a new tab container that allows the user to choose between different areas of an app.
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//
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// Since: 1.4
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func NewAppTabs(items ...*TabItem) *AppTabs {
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tabs := &AppTabs{Items: items}
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tabs.BaseWidget.ExtendBaseWidget(tabs)
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return tabs
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}
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// CreateRenderer is a private method to Fyne which links this widget to its renderer
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func (t *AppTabs) CreateRenderer() fyne.WidgetRenderer {
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t.BaseWidget.ExtendBaseWidget(t)
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th := t.Theme()
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v := fyne.CurrentApp().Settings().ThemeVariant()
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r := &appTabsRenderer{
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baseTabsRenderer: baseTabsRenderer{
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bar: &fyne.Container{},
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divider: canvas.NewRectangle(th.Color(theme.ColorNameShadow, v)),
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indicator: canvas.NewRectangle(th.Color(theme.ColorNamePrimary, v)),
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},
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appTabs: t,
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}
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r.action = r.buildOverflowTabsButton()
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r.tabs = t
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// Initially setup the tab bar to only show one tab, all others will be in overflow.
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// When the widget is laid out, and we know the size, the tab bar will be updated to show as many as can fit.
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r.updateTabs(1)
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r.updateIndicator(false)
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r.applyTheme(t)
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return r
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}
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// Append adds a new TabItem to the end of the tab bar.
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func (t *AppTabs) Append(item *TabItem) {
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t.SetItems(append(t.Items, item))
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}
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// CurrentTab returns the currently selected TabItem.
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//
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// Deprecated: Use `AppTabs.Selected() *TabItem` instead.
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func (t *AppTabs) CurrentTab() *TabItem {
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if t.current < 0 || t.current >= len(t.Items) {
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return nil
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}
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return t.Items[t.current]
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}
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// CurrentTabIndex returns the index of the currently selected TabItem.
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//
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// Deprecated: Use `AppTabs.SelectedIndex() int` instead.
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func (t *AppTabs) CurrentTabIndex() int {
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return t.SelectedIndex()
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}
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// DisableIndex disables the TabItem at the specified index.
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//
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// Since: 2.3
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func (t *AppTabs) DisableIndex(i int) {
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disableIndex(t, i)
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}
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// DisableItem disables the specified TabItem.
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//
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// Since: 2.3
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func (t *AppTabs) DisableItem(item *TabItem) {
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disableItem(t, item)
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}
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// EnableIndex enables the TabItem at the specified index.
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//
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// Since: 2.3
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func (t *AppTabs) EnableIndex(i int) {
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enableIndex(t, i)
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}
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// EnableItem enables the specified TabItem.
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//
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// Since: 2.3
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func (t *AppTabs) EnableItem(item *TabItem) {
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enableItem(t, item)
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}
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// ExtendBaseWidget is used by an extending widget to make use of BaseWidget functionality.
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//
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// Deprecated: Support for extending containers is being removed
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func (t *AppTabs) ExtendBaseWidget(wid fyne.Widget) {
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t.BaseWidget.ExtendBaseWidget(wid)
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}
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// Hide hides the widget.
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func (t *AppTabs) Hide() {
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if t.popUpMenu != nil {
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t.popUpMenu.Hide()
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t.popUpMenu = nil
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}
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t.BaseWidget.Hide()
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}
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// MinSize returns the size that this widget should not shrink below
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func (t *AppTabs) MinSize() fyne.Size {
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t.BaseWidget.ExtendBaseWidget(t)
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return t.BaseWidget.MinSize()
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}
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// Remove tab by value.
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func (t *AppTabs) Remove(item *TabItem) {
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removeItem(t, item)
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t.Refresh()
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}
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// RemoveIndex removes tab by index.
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func (t *AppTabs) RemoveIndex(index int) {
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removeIndex(t, index)
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t.Refresh()
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}
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// Select sets the specified TabItem to be selected and its content visible.
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func (t *AppTabs) Select(item *TabItem) {
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selectItem(t, item)
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}
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// SelectIndex sets the TabItem at the specific index to be selected and its content visible.
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func (t *AppTabs) SelectIndex(index int) {
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selectIndex(t, index)
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}
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// SelectTab sets the specified TabItem to be selected and its content visible.
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//
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// Deprecated: Use `AppTabs.Select(*TabItem)` instead.
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func (t *AppTabs) SelectTab(item *TabItem) {
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for i, child := range t.Items {
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if child == item {
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t.SelectTabIndex(i)
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return
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}
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}
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}
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// SelectTabIndex sets the TabItem at the specific index to be selected and its content visible.
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//
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// Deprecated: Use `AppTabs.SelectIndex(int)` instead.
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func (t *AppTabs) SelectTabIndex(index int) {
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if index < 0 || index >= len(t.Items) || t.current == index {
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return
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}
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t.current = index
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t.Refresh()
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if t.OnChanged != nil {
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t.OnChanged(t.Items[t.current])
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}
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}
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// Selected returns the currently selected TabItem.
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func (t *AppTabs) Selected() *TabItem {
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return selected(t)
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}
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// SelectedIndex returns the index of the currently selected TabItem.
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func (t *AppTabs) SelectedIndex() int {
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return t.selected()
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}
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// SetItems sets the containers items and refreshes.
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func (t *AppTabs) SetItems(items []*TabItem) {
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setItems(t, items)
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t.Refresh()
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}
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// SetTabLocation sets the location of the tab bar
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func (t *AppTabs) SetTabLocation(l TabLocation) {
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t.location = tabsAdjustedLocation(l, t)
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t.Refresh()
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}
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// Show this widget, if it was previously hidden
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func (t *AppTabs) Show() {
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t.BaseWidget.Show()
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t.SelectIndex(t.current)
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}
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func (t *AppTabs) onUnselected() func(*TabItem) {
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return t.OnUnselected
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}
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func (t *AppTabs) onSelected() func(*TabItem) {
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return func(tab *TabItem) {
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if f := t.OnChanged; f != nil {
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f(tab)
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}
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if f := t.OnSelected; f != nil {
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f(tab)
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}
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}
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}
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func (t *AppTabs) items() []*TabItem {
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return t.Items
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}
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func (t *AppTabs) selected() int {
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if len(t.Items) == 0 {
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return -1
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}
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return t.current
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}
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func (t *AppTabs) setItems(items []*TabItem) {
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t.Items = items
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}
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func (t *AppTabs) setSelected(selected int) {
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t.current = selected
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}
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func (t *AppTabs) setTransitioning(transitioning bool) {
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t.isTransitioning = transitioning
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}
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func (t *AppTabs) tabLocation() TabLocation {
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return t.location
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}
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func (t *AppTabs) transitioning() bool {
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return t.isTransitioning
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}
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// Declare conformity with WidgetRenderer interface.
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var _ fyne.WidgetRenderer = (*appTabsRenderer)(nil)
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type appTabsRenderer struct {
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baseTabsRenderer
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appTabs *AppTabs
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}
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func (r *appTabsRenderer) Layout(size fyne.Size) {
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// Try render as many tabs as will fit, others will appear in the overflow
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if len(r.appTabs.Items) == 0 {
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r.updateTabs(0)
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} else {
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for i := len(r.appTabs.Items); i > 0; i-- {
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r.updateTabs(i)
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barMin := r.bar.MinSize()
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if r.appTabs.location == TabLocationLeading || r.appTabs.location == TabLocationTrailing {
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if barMin.Height <= size.Height {
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// Tab bar is short enough to fit
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break
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}
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} else {
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if barMin.Width <= size.Width {
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// Tab bar is thin enough to fit
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break
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}
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}
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}
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}
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r.layout(r.appTabs, size)
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r.updateIndicator(r.appTabs.transitioning())
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if r.appTabs.transitioning() {
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r.appTabs.setTransitioning(false)
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}
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}
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func (r *appTabsRenderer) MinSize() fyne.Size {
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return r.minSize(r.appTabs)
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}
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func (r *appTabsRenderer) Objects() []fyne.CanvasObject {
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return r.objects(r.appTabs)
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}
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func (r *appTabsRenderer) Refresh() {
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r.Layout(r.appTabs.Size())
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r.refresh(r.appTabs)
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canvas.Refresh(r.appTabs)
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}
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func (r *appTabsRenderer) buildOverflowTabsButton() (overflow *widget.Button) {
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overflow = &widget.Button{Icon: moreIcon(r.appTabs), Importance: widget.LowImportance, OnTapped: func() {
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// Show pop up containing all tabs which did not fit in the tab bar
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itemLen, objLen := len(r.appTabs.Items), len(r.bar.Objects[0].(*fyne.Container).Objects)
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items := make([]*fyne.MenuItem, 0, itemLen-objLen)
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for i := objLen; i < itemLen; i++ {
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index := i // capture
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// FIXME MenuItem doesn't support icons (#1752)
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// FIXME MenuItem can't show if it is the currently selected tab (#1753)
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ti := r.appTabs.Items[i]
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mi := fyne.NewMenuItem(ti.Text, func() {
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r.appTabs.SelectIndex(index)
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if r.appTabs.popUpMenu != nil {
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r.appTabs.popUpMenu.Hide()
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r.appTabs.popUpMenu = nil
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}
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})
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if ti.Disabled() {
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mi.Disabled = true
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}
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items = append(items, mi)
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}
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r.appTabs.popUpMenu = buildPopUpMenu(r.appTabs, overflow, items)
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}}
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return overflow
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}
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func (r *appTabsRenderer) buildTabButtons(count int) *fyne.Container {
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buttons := &fyne.Container{}
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var iconPos buttonIconPosition
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if isMobile(r.tabs) {
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cells := count
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if cells == 0 {
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cells = 1
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}
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if r.appTabs.location == TabLocationTop || r.appTabs.location == TabLocationBottom {
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buttons.Layout = layout.NewGridLayoutWithColumns(cells)
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} else {
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buttons.Layout = layout.NewGridLayoutWithRows(cells)
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}
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iconPos = buttonIconTop
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} else if r.appTabs.location == TabLocationLeading || r.appTabs.location == TabLocationTrailing {
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buttons.Layout = layout.NewVBoxLayout()
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iconPos = buttonIconTop
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} else {
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buttons.Layout = layout.NewHBoxLayout()
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iconPos = buttonIconInline
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}
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for i := 0; i < count; i++ {
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item := r.appTabs.Items[i]
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if item.button == nil {
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item.button = &tabButton{
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onTapped: func() { r.appTabs.Select(item) },
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tabs: r.tabs,
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}
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if item.disabled {
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item.button.Disable()
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}
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}
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button := item.button
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button.icon = item.Icon
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button.iconPosition = iconPos
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if i == r.appTabs.current {
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button.importance = widget.HighImportance
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} else {
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button.importance = widget.MediumImportance
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}
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button.text = item.Text
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button.textAlignment = fyne.TextAlignCenter
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button.Refresh()
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buttons.Objects = append(buttons.Objects, button)
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}
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return buttons
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}
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func (r *appTabsRenderer) updateIndicator(animate bool) {
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if len(r.appTabs.Items) == 0 || r.appTabs.current < 0 {
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r.indicator.Hide()
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return
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}
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r.indicator.Show()
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var selectedPos fyne.Position
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var selectedSize fyne.Size
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buttons := r.bar.Objects[0].(*fyne.Container).Objects
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if r.appTabs.current >= len(buttons) {
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if a := r.action; a != nil {
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selectedPos = a.Position()
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selectedSize = a.Size()
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}
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} else {
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selected := buttons[r.appTabs.current]
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selectedPos = selected.Position()
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selectedSize = selected.Size()
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}
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var indicatorPos fyne.Position
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var indicatorSize fyne.Size
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th := r.appTabs.Theme()
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pad := th.Size(theme.SizeNamePadding)
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switch r.appTabs.location {
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case TabLocationTop:
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indicatorPos = fyne.NewPos(selectedPos.X, r.bar.MinSize().Height)
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indicatorSize = fyne.NewSize(selectedSize.Width, pad)
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case TabLocationLeading:
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indicatorPos = fyne.NewPos(r.bar.MinSize().Width, selectedPos.Y)
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indicatorSize = fyne.NewSize(pad, selectedSize.Height)
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case TabLocationBottom:
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indicatorPos = fyne.NewPos(selectedPos.X, r.bar.Position().Y-pad)
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indicatorSize = fyne.NewSize(selectedSize.Width, pad)
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case TabLocationTrailing:
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indicatorPos = fyne.NewPos(r.bar.Position().X-pad, selectedPos.Y)
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indicatorSize = fyne.NewSize(pad, selectedSize.Height)
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}
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r.moveIndicator(indicatorPos, indicatorSize, th, animate)
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}
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func (r *appTabsRenderer) updateTabs(max int) {
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tabCount := len(r.appTabs.Items)
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// Set overflow action
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if tabCount <= max {
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r.action.Hide()
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r.bar.Layout = layout.NewStackLayout()
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} else {
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tabCount = max
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r.action.Show()
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// Set layout of tab bar containing tab buttons and overflow action
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if r.appTabs.location == TabLocationLeading || r.appTabs.location == TabLocationTrailing {
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r.bar.Layout = layout.NewBorderLayout(nil, r.action, nil, nil)
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} else {
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r.bar.Layout = layout.NewBorderLayout(nil, nil, nil, r.action)
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}
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}
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buttons := r.buildTabButtons(tabCount)
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r.bar.Objects = []fyne.CanvasObject{buttons}
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if a := r.action; a != nil {
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r.bar.Objects = append(r.bar.Objects, a)
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}
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r.bar.Refresh()
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}
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