VideoTools/vendor/fyne.io/fyne/v2/canvas/base.go
Stu Leak 68df790d27 Fix player frame generation and video playback
Major improvements to UnifiedPlayer:

1. GetFrameImage() now works when paused for responsive UI updates
2. Play() method properly starts FFmpeg process
3. Frame display loop runs continuously for smooth video display
4. Disabled audio temporarily to fix video playback fundamentals
5. Simplified FFmpeg command to focus on video stream only

Player now:
- Generates video frames correctly
- Shows video when paused
- Has responsive progress tracking
- Starts playback properly

Next steps: Re-enable audio playback once video is stable
2026-01-07 22:20:00 -05:00

70 lines
1.9 KiB
Go

// Package canvas contains all of the primitive CanvasObjects that make up a Fyne GUI.
//
// The types implemented in this package are used as building blocks in order
// to build higher order functionality. These types are designed to be
// non-interactive, by design. If additional functionality is required,
// it's usually a sign that this type should be used as part of a custom
// widget.
package canvas // import "fyne.io/fyne/v2/canvas"
import (
"fyne.io/fyne/v2"
)
type baseObject struct {
size fyne.Size // The current size of the canvas object
position fyne.Position // The current position of the object
Hidden bool // Is this object currently hidden
min fyne.Size // The minimum size this object can be
}
// Hide will set this object to not be visible.
func (o *baseObject) Hide() {
o.Hidden = true
}
// MinSize returns the specified minimum size, if set, or {1, 1} otherwise.
func (o *baseObject) MinSize() fyne.Size {
if o.min.IsZero() {
return fyne.Size{Width: 1, Height: 1}
}
return o.min
}
// Move the object to a new position, relative to its parent.
func (o *baseObject) Move(pos fyne.Position) {
o.position = pos
}
// Position gets the current position of this canvas object, relative to its parent.
func (o *baseObject) Position() fyne.Position {
return o.position
}
// Resize sets a new size for the canvas object.
func (o *baseObject) Resize(size fyne.Size) {
o.size = size
}
// SetMinSize specifies the smallest size this object should be.
func (o *baseObject) SetMinSize(size fyne.Size) {
o.min = size
}
// Show will set this object to be visible.
func (o *baseObject) Show() {
o.Hidden = false
}
// Size returns the current size of this canvas object.
func (o *baseObject) Size() fyne.Size {
return o.size
}
// Visible returns true if this object is visible, false otherwise.
func (o *baseObject) Visible() bool {
return !o.Hidden
}