Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
23 lines
830 B
Go
23 lines
830 B
Go
//go:build appengine || (!darwin && !dragonfly && !freebsd && !openbsd && !linux && !netbsd && !solaris && !windows)
|
|
|
|
package fsnotify
|
|
|
|
import "errors"
|
|
|
|
type other struct {
|
|
Events chan Event
|
|
Errors chan error
|
|
}
|
|
|
|
var defaultBufferSize = 0
|
|
|
|
func newBackend(ev chan Event, errs chan error) (backend, error) {
|
|
return nil, errors.New("fsnotify not supported on the current platform")
|
|
}
|
|
func (w *other) Close() error { return nil }
|
|
func (w *other) WatchList() []string { return nil }
|
|
func (w *other) Add(name string) error { return nil }
|
|
func (w *other) AddWith(name string, opts ...addOpt) error { return nil }
|
|
func (w *other) Remove(name string) error { return nil }
|
|
func (w *other) xSupports(op Op) bool { return false }
|