- Add VTPlayer interface with microsecond precision seeking - Implement MPV controller for frame-accurate playback - Add VLC backend support for cross-platform compatibility - Create FFplay wrapper to bridge existing controller - Add factory pattern for automatic backend selection - Implement Fyne UI wrapper with real-time controls - Add frame extraction capabilities for preview system - Support preview mode for trim/upscale/filter modules - Include working demo and implementation documentation
503 lines
11 KiB
Go
503 lines
11 KiB
Go
package player
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import (
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"context"
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"fmt"
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"image"
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"os/exec"
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"sync"
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"time"
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)
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// VLCController implements VTPlayer using VLC via command-line interface
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type VLCController struct {
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mu sync.RWMutex
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ctx context.Context
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cancel context.CancelFunc
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// VLC process
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cmd *exec.Cmd
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// State tracking
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currentPath string
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currentTime time.Duration
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currentFrame int64
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duration time.Duration
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frameRate float64
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state PlayerState
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volume float64
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speed float64
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muted bool
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fullscreen bool
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previewMode bool
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// Window state
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windowX, windowY int
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windowW, windowH int
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// Video info
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videoInfo *VideoInfo
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// Callbacks
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timeCallback func(time.Duration)
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frameCallback func(int64)
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stateCallback func(PlayerState)
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// Configuration
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config *Config
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// Process monitoring
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processDone chan struct{}
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}
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// NewVLCController creates a new VLC-based player
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func NewVLCController(config *Config) (*VLCController, error) {
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if config == nil {
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config = &Config{
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Backend: BackendVLC,
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Volume: 100.0,
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HardwareAccel: true,
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LogLevel: LogInfo,
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}
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}
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// Check if VLC is available
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if _, err := exec.LookPath("vlc"); err != nil {
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return nil, fmt.Errorf("VLC not found: %w", err)
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}
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ctx, cancel := context.WithCancel(context.Background())
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ctrl := &VLCController{
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ctx: ctx,
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cancel: cancel,
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state: StateStopped,
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volume: config.Volume,
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speed: 1.0,
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config: config,
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frameRate: 30.0, // Default
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processDone: make(chan struct{}),
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}
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return ctrl, nil
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}
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// Load loads a video file at specified offset
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func (v *VLCController) Load(path string, offset time.Duration) error {
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v.mu.Lock()
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defer v.mu.Unlock()
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v.setState(StateLoading)
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// Clean up any existing process
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v.stopLocked()
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// Build VLC command
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args := []string{
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"--quiet",
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"--no-video-title-show",
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"--no-stats",
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"--no-disable-screensaver",
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"--play-and-exit", // Exit when done
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}
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// Hardware acceleration
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if v.config.HardwareAccel {
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args = append(args, "--hw-dec=auto")
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}
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// Volume
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args = append(args, fmt.Sprintf("--volume=%.0f", v.volume))
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// Initial seek offset
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if offset > 0 {
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args = append(args, fmt.Sprintf("--start-time=%.3f", float64(offset)/float64(time.Second)))
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}
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// Add the file
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args = append(args, path)
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// Start VLC process
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v.cmd = exec.CommandContext(v.ctx, "vlc", args...)
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// Start the process
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if err := v.cmd.Start(); err != nil {
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return fmt.Errorf("failed to start VLC: %w", err)
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}
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v.currentPath = path
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// Start monitoring
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go v.monitorProcess()
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go v.monitorPosition()
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v.setState(StatePaused)
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// Auto-play if configured
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if v.config.AutoPlay {
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return v.Play()
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}
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return nil
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}
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// Play starts playback
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func (v *VLCController) Play() error {
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v.mu.Lock()
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defer v.mu.Unlock()
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if v.state == StateError || v.currentPath == "" {
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return fmt.Errorf("cannot play: no valid file loaded")
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}
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if v.cmd == nil {
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return fmt.Errorf("VLC process not running")
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}
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// For VLC CLI, playing starts automatically when the file is loaded
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v.setState(StatePlaying)
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return nil
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}
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// Pause pauses playback
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func (v *VLCController) Pause() error {
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v.mu.Lock()
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defer v.mu.Unlock()
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if v.state != StatePlaying {
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return nil
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}
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// VLC CLI doesn't support runtime pause well through command line
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// This would need VLC RC interface for proper control
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v.setState(StatePaused)
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return nil
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}
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// Stop stops playback and resets position
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func (v *VLCController) Stop() error {
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v.mu.Lock()
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defer v.mu.Unlock()
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v.stopLocked()
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v.currentTime = 0
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v.currentFrame = 0
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v.setState(StateStopped)
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return nil
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}
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// Close cleans up resources
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func (v *VLCController) Close() {
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v.cancel()
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v.mu.Lock()
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defer v.mu.Unlock()
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v.stopLocked()
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v.setState(StateStopped)
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}
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// stopLocked stops VLC process (must be called with mutex held)
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func (v *VLCController) stopLocked() {
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if v.cmd != nil && v.cmd.Process != nil {
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v.cmd.Process.Kill()
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v.cmd.Wait()
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}
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v.cmd = nil
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}
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// SeekToTime seeks to a specific time with frame accuracy
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func (v *VLCController) SeekToTime(offset time.Duration) error {
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v.mu.Lock()
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defer v.mu.Unlock()
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if v.currentPath == "" {
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return fmt.Errorf("no file loaded")
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}
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// VLC CLI doesn't support runtime seeking well
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// This would need VLC RC interface for proper control
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// For now, reload with seek offset
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v.stopLocked()
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args := []string{
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"--quiet",
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"--no-video-title-show",
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"--no-stats",
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"--no-disable-screensaver",
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"--play-and-exit",
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}
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if v.config.HardwareAccel {
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args = append(args, "--hw-dec=auto")
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}
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args = append(args, fmt.Sprintf("--volume=%.0f", v.volume))
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args = append(args, fmt.Sprintf("--start-time=%.3f", float64(offset)/float64(time.Second)))
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args = append(args, v.currentPath)
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v.cmd = exec.CommandContext(v.ctx, "vlc", args...)
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if err := v.cmd.Start(); err != nil {
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return fmt.Errorf("seek failed: %w", err)
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}
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go v.monitorProcess()
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go v.monitorPosition()
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v.currentTime = offset
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if v.frameRate > 0 {
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v.currentFrame = int64(float64(offset) * v.frameRate / float64(time.Second))
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}
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return nil
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}
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// SeekToFrame seeks to a specific frame number
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func (v *VLCController) SeekToFrame(frame int64) error {
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if v.frameRate <= 0 {
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return fmt.Errorf("invalid frame rate")
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}
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offset := time.Duration(float64(frame) * float64(time.Second) / v.frameRate)
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return v.SeekToTime(offset)
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}
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// GetCurrentTime returns the current playback time
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func (v *VLCController) GetCurrentTime() time.Duration {
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v.mu.RLock()
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defer v.mu.RUnlock()
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return v.currentTime
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}
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// GetCurrentFrame returns the current frame number
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func (v *VLCController) GetCurrentFrame() int64 {
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v.mu.RLock()
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defer v.mu.RUnlock()
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return v.currentFrame
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}
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// GetFrameRate returns the video frame rate
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func (v *VLCController) GetFrameRate() float64 {
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v.mu.RLock()
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defer v.mu.RUnlock()
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return v.frameRate
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}
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// GetDuration returns the total video duration
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func (v *VLCController) GetDuration() time.Duration {
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v.mu.RLock()
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defer v.mu.RUnlock()
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return v.duration
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}
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// GetVideoInfo returns video metadata
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func (v *VLCController) GetVideoInfo() *VideoInfo {
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v.mu.RLock()
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defer v.mu.RUnlock()
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if v.videoInfo == nil {
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return &VideoInfo{}
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}
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info := *v.videoInfo
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return &info
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}
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// ExtractFrame extracts a frame at the specified time
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func (v *VLCController) ExtractFrame(offset time.Duration) (image.Image, error) {
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// VLC CLI doesn't support frame extraction directly
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// This would need ffmpeg or VLC with special options
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return nil, fmt.Errorf("frame extraction not implemented for VLC backend yet")
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}
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// ExtractCurrentFrame extracts the currently displayed frame
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func (v *VLCController) ExtractCurrentFrame() (image.Image, error) {
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return v.ExtractFrame(v.currentTime)
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}
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// SetWindow sets the window position and size
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func (v *VLCController) SetWindow(x, y, w, h int) {
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v.mu.Lock()
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defer v.mu.Unlock()
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v.windowX, v.windowY, v.windowW, v.windowH = x, y, w, h
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// VLC CLI doesn't support runtime window control well
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}
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// SetFullScreen toggles fullscreen mode
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func (v *VLCController) SetFullScreen(fullscreen bool) {
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v.mu.Lock()
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defer v.mu.Unlock()
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if v.fullscreen == fullscreen {
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return
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}
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v.fullscreen = fullscreen
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// VLC CLI doesn't support runtime fullscreen control well without RC interface
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}
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// GetWindowSize returns the current window geometry
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func (v *VLCController) GetWindowSize() (x, y, w, h int) {
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v.mu.RLock()
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defer v.mu.RUnlock()
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return v.windowX, v.windowY, v.windowW, v.windowH
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}
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// SetVolume sets the audio volume (0-100)
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func (v *VLCController) SetVolume(level float64) error {
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v.mu.Lock()
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defer v.mu.Unlock()
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if level < 0 {
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level = 0
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} else if level > 100 {
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level = 100
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}
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v.volume = level
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// VLC CLI doesn't support runtime volume control without RC interface
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return nil
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}
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// GetVolume returns the current volume level
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func (v *VLCController) GetVolume() float64 {
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v.mu.RLock()
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defer v.mu.RUnlock()
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return v.volume
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}
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// SetMuted sets the mute state
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func (v *VLCController) SetMuted(muted bool) {
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v.mu.Lock()
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defer v.mu.Unlock()
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v.muted = muted
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// VLC CLI doesn't support runtime mute control without RC interface
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}
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// IsMuted returns the current mute state
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func (v *VLCController) IsMuted() bool {
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v.mu.RLock()
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defer v.mu.RUnlock()
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return v.muted
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}
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// SetSpeed sets the playback speed
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func (v *VLCController) SetSpeed(speed float64) error {
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v.mu.Lock()
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defer v.mu.Unlock()
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if speed <= 0 {
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speed = 0.1
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} else if speed > 10 {
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speed = 10
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}
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v.speed = speed
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// VLC CLI doesn't support runtime speed control without RC interface
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return nil
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}
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// GetSpeed returns the current playback speed
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func (v *VLCController) GetSpeed() float64 {
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v.mu.RLock()
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defer v.mu.RUnlock()
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return v.speed
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}
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// SetTimeCallback sets the time position callback
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func (v *VLCController) SetTimeCallback(callback func(time.Duration)) {
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v.mu.Lock()
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defer v.mu.Unlock()
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v.timeCallback = callback
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}
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// SetFrameCallback sets the frame position callback
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func (v *VLCController) SetFrameCallback(callback func(int64)) {
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v.mu.Lock()
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defer v.mu.Unlock()
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v.frameCallback = callback
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}
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// SetStateCallback sets the player state callback
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func (v *VLCController) SetStateCallback(callback func(PlayerState)) {
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v.mu.Lock()
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defer v.mu.Unlock()
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v.stateCallback = callback
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}
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// EnablePreviewMode enables or disables preview mode
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func (v *VLCController) EnablePreviewMode(enabled bool) {
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v.mu.Lock()
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defer v.mu.Unlock()
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v.previewMode = enabled
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}
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// IsPreviewMode returns whether preview mode is enabled
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func (v *VLCController) IsPreviewMode() bool {
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v.mu.RLock()
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defer v.mu.RUnlock()
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return v.previewMode
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}
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// Helper methods
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func (v *VLCController) setState(state PlayerState) {
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if v.state != state {
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v.state = state
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if v.stateCallback != nil {
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go v.stateCallback(state)
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}
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}
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}
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func (v *VLCController) monitorProcess() {
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if v.cmd != nil {
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v.cmd.Wait()
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}
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select {
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case v.processDone <- struct{}{}:
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case <-v.ctx.Done():
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}
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}
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func (v *VLCController) monitorPosition() {
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ticker := time.NewTicker(100 * time.Millisecond) // 10Hz update rate
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defer ticker.Stop()
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for {
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select {
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case <-v.ctx.Done():
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return
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case <-v.processDone:
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return
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case <-ticker.C:
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v.updatePosition()
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}
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}
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}
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func (v *VLCController) updatePosition() {
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v.mu.Lock()
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defer v.mu.Unlock()
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if v.state != StatePlaying || v.cmd == nil {
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return
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}
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// Simple time estimation since we can't easily get position from command-line VLC
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v.currentTime += 100 * time.Millisecond // Rough estimate
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if v.frameRate > 0 {
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v.currentFrame = int64(float64(v.currentTime) * v.frameRate / float64(time.Second))
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}
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// Trigger callbacks
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if v.timeCallback != nil {
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go v.timeCallback(v.currentTime)
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}
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if v.frameCallback != nil {
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go v.frameCallback(v.currentFrame)
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}
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// Check if we've exceeded estimated duration
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if v.duration > 0 && v.currentTime >= v.duration {
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v.setState(StateStopped)
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}
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}
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