- Add VTPlayer interface with microsecond precision seeking - Implement MPV controller for frame-accurate playback - Add VLC backend support for cross-platform compatibility - Create FFplay wrapper to bridge existing controller - Add factory pattern for automatic backend selection - Implement Fyne UI wrapper with real-time controls - Add frame extraction capabilities for preview system - Support preview mode for trim/upscale/filter modules - Include working demo and implementation documentation
583 lines
12 KiB
Go
583 lines
12 KiB
Go
package player
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import (
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"bufio"
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"context"
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"fmt"
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"image"
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"os/exec"
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"sync"
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"time"
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)
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// MPVController implements VTPlayer using MPV via command-line interface
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type MPVController struct {
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mu sync.RWMutex
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ctx context.Context
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cancel context.CancelFunc
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// MPV process
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cmd *exec.Cmd
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stdin *bufio.Writer
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stdout *bufio.Reader
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stderr *bufio.Reader
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// State tracking
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currentPath string
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currentTime time.Duration
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currentFrame int64
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duration time.Duration
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frameRate float64
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state PlayerState
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volume float64
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speed float64
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muted bool
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fullscreen bool
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previewMode bool
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// Window state
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windowX, windowY int
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windowW, windowH int
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// Video info
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videoInfo *VideoInfo
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// Callbacks
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timeCallback func(time.Duration)
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frameCallback func(int64)
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stateCallback func(PlayerState)
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// Configuration
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config *Config
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// Process monitoring
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processDone chan struct{}
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}
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// NewMPVController creates a new MPV-based player
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func NewMPVController(config *Config) (*MPVController, error) {
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if config == nil {
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config = &Config{
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Backend: BackendMPV,
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Volume: 100.0,
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HardwareAccel: true,
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LogLevel: LogInfo,
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}
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}
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// Check if MPV is available
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if _, err := exec.LookPath("mpv"); err != nil {
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return nil, fmt.Errorf("MPV not found: %w", err)
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}
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ctx, cancel := context.WithCancel(context.Background())
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ctrl := &MPVController{
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ctx: ctx,
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cancel: cancel,
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state: StateStopped,
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volume: config.Volume,
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speed: 1.0,
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config: config,
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frameRate: 30.0, // Default
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processDone: make(chan struct{}),
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}
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return ctrl, nil
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}
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// Load loads a video file at the specified offset
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func (m *MPVController) Load(path string, offset time.Duration) error {
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m.mu.Lock()
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defer m.mu.Unlock()
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m.setState(StateLoading)
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// Clean up any existing process
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m.stopLocked()
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// Build MPV command
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args := []string{
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"--no-terminal",
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"--force-window=no",
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"--keep-open=yes",
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"--hr-seek=yes",
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"--hr-seek-framedrop=no",
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"--video-sync=display-resample",
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}
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// Hardware acceleration
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if m.config.HardwareAccel {
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args = append(args, "--hwdec=auto")
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}
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// Volume
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args = append(args, fmt.Sprintf("--volume=%.0f", m.volume))
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// Window geometry
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if m.windowW > 0 && m.windowH > 0 {
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args = append(args, fmt.Sprintf("--geometry=%dx%d+%d+%d", m.windowW, m.windowH, m.windowX, m.windowY))
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}
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// Initial seek offset
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if offset > 0 {
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args = append(args, fmt.Sprintf("--start=%.3f", float64(offset)/float64(time.Second)))
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}
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// Input control
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args = append(args, "--input-ipc-server=/tmp/mpvsocket") // For future IPC control
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// Add the file
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args = append(args, path)
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// Start MPV process
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m.cmd = exec.CommandContext(m.ctx, "mpv", args...)
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// Setup pipes
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stdin, err := m.cmd.StdinPipe()
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if err != nil {
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return fmt.Errorf("failed to create stdin pipe: %w", err)
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}
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stdout, err := m.cmd.StdoutPipe()
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if err != nil {
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return fmt.Errorf("failed to create stdout pipe: %w", err)
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}
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stderr, err := m.cmd.StderrPipe()
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if err != nil {
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return fmt.Errorf("failed to create stderr pipe: %w", err)
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}
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m.stdin = bufio.NewWriter(stdin)
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m.stdout = bufio.NewReader(stdout)
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m.stderr = bufio.NewReader(stderr)
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// Start the process
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if err := m.cmd.Start(); err != nil {
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return fmt.Errorf("failed to start MPV: %w", err)
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}
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m.currentPath = path
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// Start monitoring
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go m.monitorProcess()
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go m.monitorOutput()
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m.setState(StatePaused)
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// Auto-play if configured
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if m.config.AutoPlay {
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return m.Play()
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}
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return nil
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}
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// Play starts playback
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func (m *MPVController) Play() error {
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m.mu.Lock()
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defer m.mu.Unlock()
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if m.state == StateError || m.currentPath == "" {
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return fmt.Errorf("cannot play: no valid file loaded")
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}
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if m.cmd == nil || m.stdin == nil {
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return fmt.Errorf("MPV process not running")
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}
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// Send play command
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if _, err := m.stdin.WriteString("set pause no\n"); err != nil {
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return fmt.Errorf("failed to send play command: %w", err)
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}
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if err := m.stdin.Flush(); err != nil {
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return fmt.Errorf("failed to flush stdin: %w", err)
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}
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m.setState(StatePlaying)
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return nil
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}
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// Pause pauses playback
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func (m *MPVController) Pause() error {
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m.mu.Lock()
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defer m.mu.Unlock()
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if m.state != StatePlaying {
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return nil
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}
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if m.cmd == nil || m.stdin == nil {
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return fmt.Errorf("MPV process not running")
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}
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// Send pause command
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if _, err := m.stdin.WriteString("set pause yes\n"); err != nil {
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return fmt.Errorf("failed to send pause command: %w", err)
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}
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if err := m.stdin.Flush(); err != nil {
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return fmt.Errorf("failed to flush stdin: %w", err)
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}
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m.setState(StatePaused)
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return nil
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}
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// Stop stops playback and resets position
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func (m *MPVController) Stop() error {
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m.mu.Lock()
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defer m.mu.Unlock()
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m.stopLocked()
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m.currentTime = 0
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m.currentFrame = 0
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m.setState(StateStopped)
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return nil
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}
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// Close cleans up resources
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func (m *MPVController) Close() {
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m.cancel()
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m.mu.Lock()
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defer m.mu.Unlock()
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m.stopLocked()
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m.setState(StateStopped)
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}
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// stopLocked stops the MPV process (must be called with mutex held)
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func (m *MPVController) stopLocked() {
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if m.cmd != nil && m.cmd.Process != nil {
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m.cmd.Process.Kill()
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m.cmd.Wait()
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}
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m.cmd = nil
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m.stdin = nil
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m.stdout = nil
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m.stderr = nil
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}
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// SeekToTime seeks to a specific time with frame accuracy
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func (m *MPVController) SeekToTime(offset time.Duration) error {
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m.mu.Lock()
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defer m.mu.Unlock()
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if m.currentPath == "" {
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return fmt.Errorf("no file loaded")
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}
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if m.cmd == nil || m.stdin == nil {
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return fmt.Errorf("MPV process not running")
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}
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// Clamp to valid range
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if offset < 0 {
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offset = 0
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}
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// Send seek command
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seekSeconds := float64(offset) / float64(time.Second)
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cmd := fmt.Sprintf("seek %.3f absolute+exact\n", seekSeconds)
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if _, err := m.stdin.WriteString(cmd); err != nil {
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return fmt.Errorf("seek failed: %w", err)
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}
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if err := m.stdin.Flush(); err != nil {
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return fmt.Errorf("seek flush failed: %w", err)
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}
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m.currentTime = offset
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if m.frameRate > 0 {
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m.currentFrame = int64(float64(offset) * m.frameRate / float64(time.Second))
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}
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return nil
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}
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// SeekToFrame seeks to a specific frame number
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func (m *MPVController) SeekToFrame(frame int64) error {
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if m.frameRate <= 0 {
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return fmt.Errorf("invalid frame rate")
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}
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offset := time.Duration(float64(frame) * float64(time.Second) / m.frameRate)
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return m.SeekToTime(offset)
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}
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// GetCurrentTime returns the current playback time
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func (m *MPVController) GetCurrentTime() time.Duration {
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m.mu.RLock()
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defer m.mu.RUnlock()
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return m.currentTime
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}
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// GetCurrentFrame returns the current frame number
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func (m *MPVController) GetCurrentFrame() int64 {
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m.mu.RLock()
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defer m.mu.RUnlock()
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return m.currentFrame
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}
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// GetFrameRate returns the video frame rate
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func (m *MPVController) GetFrameRate() float64 {
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m.mu.RLock()
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defer m.mu.RUnlock()
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return m.frameRate
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}
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// GetDuration returns the total video duration
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func (m *MPVController) GetDuration() time.Duration {
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m.mu.RLock()
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defer m.mu.RUnlock()
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return m.duration
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}
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// GetVideoInfo returns video metadata
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func (m *MPVController) GetVideoInfo() *VideoInfo {
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m.mu.RLock()
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defer m.mu.RUnlock()
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if m.videoInfo == nil {
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return &VideoInfo{}
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}
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info := *m.videoInfo
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return &info
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}
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// ExtractFrame extracts a frame at the specified time
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func (m *MPVController) ExtractFrame(offset time.Duration) (image.Image, error) {
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// For now, we'll use ffmpeg for frame extraction
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// This would be a separate implementation
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return nil, fmt.Errorf("frame extraction not implemented for MPV backend yet")
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}
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// ExtractCurrentFrame extracts the currently displayed frame
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func (m *MPVController) ExtractCurrentFrame() (image.Image, error) {
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return m.ExtractFrame(m.currentTime)
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}
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// SetWindow sets the window position and size
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func (m *MPVController) SetWindow(x, y, w, h int) {
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m.mu.Lock()
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defer m.mu.Unlock()
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m.windowX, m.windowY, m.windowW, m.windowH = x, y, w, h
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// If MPV is running, we could send geometry command
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if m.cmd != nil && m.stdin != nil {
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cmd := fmt.Sprintf("set geometry %dx%d+%d+%d\n", w, h, x, y)
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m.stdin.WriteString(cmd)
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m.stdin.Flush()
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}
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}
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// SetFullScreen toggles fullscreen mode
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func (m *MPVController) SetFullScreen(fullscreen bool) {
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m.mu.Lock()
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defer m.mu.Unlock()
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if m.fullscreen == fullscreen {
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return
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}
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m.fullscreen = fullscreen
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if m.cmd != nil && m.stdin != nil {
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cmd := fmt.Sprintf("set fullscreen %v\n", fullscreen)
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m.stdin.WriteString(cmd)
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m.stdin.Flush()
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}
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}
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// GetWindowSize returns the current window geometry
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func (m *MPVController) GetWindowSize() (x, y, w, h int) {
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m.mu.RLock()
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defer m.mu.RUnlock()
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return m.windowX, m.windowY, m.windowW, m.windowH
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}
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// SetVolume sets the audio volume (0-100)
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func (m *MPVController) SetVolume(level float64) error {
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m.mu.Lock()
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defer m.mu.Unlock()
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if level < 0 {
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level = 0
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} else if level > 100 {
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level = 100
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}
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m.volume = level
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if m.cmd != nil && m.stdin != nil {
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cmd := fmt.Sprintf("set volume %.0f\n", level)
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if _, err := m.stdin.WriteString(cmd); err != nil {
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return fmt.Errorf("failed to set volume: %w", err)
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}
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if err := m.stdin.Flush(); err != nil {
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return fmt.Errorf("failed to flush volume command: %w", err)
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}
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}
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return nil
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}
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// GetVolume returns the current volume level
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func (m *MPVController) GetVolume() float64 {
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m.mu.RLock()
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defer m.mu.RUnlock()
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return m.volume
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}
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// SetMuted sets the mute state
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func (m *MPVController) SetMuted(muted bool) {
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m.mu.Lock()
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defer m.mu.Unlock()
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if m.muted == muted {
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return
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}
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m.muted = muted
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if m.cmd != nil && m.stdin != nil {
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cmd := fmt.Sprintf("set mute %v\n", muted)
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m.stdin.WriteString(cmd)
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m.stdin.Flush()
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}
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}
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// IsMuted returns the current mute state
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func (m *MPVController) IsMuted() bool {
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m.mu.RLock()
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defer m.mu.RUnlock()
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return m.muted
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}
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// SetSpeed sets the playback speed
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func (m *MPVController) SetSpeed(speed float64) error {
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m.mu.Lock()
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defer m.mu.Unlock()
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if speed <= 0 {
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speed = 0.1
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} else if speed > 10 {
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speed = 10
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}
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m.speed = speed
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if m.cmd != nil && m.stdin != nil {
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cmd := fmt.Sprintf("set speed %.2f\n", speed)
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if _, err := m.stdin.WriteString(cmd); err != nil {
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return fmt.Errorf("failed to set speed: %w", err)
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}
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if err := m.stdin.Flush(); err != nil {
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return fmt.Errorf("failed to flush speed command: %w", err)
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}
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}
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return nil
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}
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// GetSpeed returns the current playback speed
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func (m *MPVController) GetSpeed() float64 {
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m.mu.RLock()
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defer m.mu.RUnlock()
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return m.speed
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}
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// SetTimeCallback sets the time position callback
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func (m *MPVController) SetTimeCallback(callback func(time.Duration)) {
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m.mu.Lock()
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defer m.mu.Unlock()
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m.timeCallback = callback
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}
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// SetFrameCallback sets the frame position callback
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func (m *MPVController) SetFrameCallback(callback func(int64)) {
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m.mu.Lock()
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defer m.mu.Unlock()
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m.frameCallback = callback
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}
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// SetStateCallback sets the player state callback
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func (m *MPVController) SetStateCallback(callback func(PlayerState)) {
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m.mu.Lock()
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defer m.mu.Unlock()
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m.stateCallback = callback
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}
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// EnablePreviewMode enables or disables preview mode
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func (m *MPVController) EnablePreviewMode(enabled bool) {
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m.mu.Lock()
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defer m.mu.Unlock()
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m.previewMode = enabled
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}
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// IsPreviewMode returns whether preview mode is enabled
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func (m *MPVController) IsPreviewMode() bool {
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m.mu.RLock()
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defer m.mu.RUnlock()
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return m.previewMode
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}
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|
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// Helper methods
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|
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func (m *MPVController) setState(state PlayerState) {
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if m.state != state {
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m.state = state
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if m.stateCallback != nil {
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go m.stateCallback(state)
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}
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}
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}
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func (m *MPVController) monitorProcess() {
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if m.cmd != nil {
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m.cmd.Wait()
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}
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select {
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case m.processDone <- struct{}{}:
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case <-m.ctx.Done():
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}
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}
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func (m *MPVController) monitorOutput() {
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ticker := time.NewTicker(50 * time.Millisecond)
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defer ticker.Stop()
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for {
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select {
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case <-m.ctx.Done():
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return
|
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case <-m.processDone:
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return
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case <-ticker.C:
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m.updatePosition()
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}
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}
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}
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|
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func (m *MPVController) updatePosition() {
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m.mu.Lock()
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defer m.mu.Unlock()
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|
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if m.state != StatePlaying || m.cmd == nil || m.stdin == nil {
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return
|
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}
|
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|
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// Simple time estimation since we can't easily get position from command-line MPV
|
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// In a real implementation, we'd use IPC or parse output
|
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m.currentTime += 50 * time.Millisecond // Rough estimate
|
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if m.frameRate > 0 {
|
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m.currentFrame = int64(float64(m.currentTime) * m.frameRate / float64(time.Second))
|
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}
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|
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// Trigger callbacks
|
|
if m.timeCallback != nil {
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go m.timeCallback(m.currentTime)
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}
|
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if m.frameCallback != nil {
|
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go m.frameCallback(m.currentFrame)
|
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}
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|
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// Check if we've exceeded estimated duration
|
|
if m.duration > 0 && m.currentTime >= m.duration {
|
|
m.setState(StateStopped)
|
|
}
|
|
}
|