VideoTools/vendor/github.com/ebitengine/purego/dlfcn_android.go
Stu Leak 68df790d27 Fix player frame generation and video playback
Major improvements to UnifiedPlayer:

1. GetFrameImage() now works when paused for responsive UI updates
2. Play() method properly starts FFmpeg process
3. Frame display loop runs continuously for smooth video display
4. Disabled audio temporarily to fix video playback fundamentals
5. Simplified FFmpeg command to focus on video stream only

Player now:
- Generates video frames correctly
- Shows video when paused
- Has responsive progress tracking
- Starts playback properly

Next steps: Re-enable audio playback once video is stable
2026-01-07 22:20:00 -05:00

35 lines
886 B
Go

// SPDX-License-Identifier: Apache-2.0
// SPDX-FileCopyrightText: 2024 The Ebitengine Authors
package purego
import "github.com/ebitengine/purego/internal/cgo"
// Source for constants: https://android.googlesource.com/platform/bionic/+/refs/heads/main/libc/include/dlfcn.h
const (
is64bit = 1 << (^uintptr(0) >> 63) / 2
is32bit = 1 - is64bit
RTLD_DEFAULT = is32bit * 0xffffffff
RTLD_LAZY = 0x00000001
RTLD_NOW = is64bit * 0x00000002
RTLD_LOCAL = 0x00000000
RTLD_GLOBAL = is64bit*0x00100 | is32bit*0x00000002
)
func Dlopen(path string, mode int) (uintptr, error) {
return cgo.Dlopen(path, mode)
}
func Dlsym(handle uintptr, name string) (uintptr, error) {
return cgo.Dlsym(handle, name)
}
func Dlclose(handle uintptr) error {
return cgo.Dlclose(handle)
}
func loadSymbol(handle uintptr, name string) (uintptr, error) {
return Dlsym(handle, name)
}