VideoTools/vendor/github.com/skip2/go-qrcode/regular_symbol.go
Stu Leak 68df790d27 Fix player frame generation and video playback
Major improvements to UnifiedPlayer:

1. GetFrameImage() now works when paused for responsive UI updates
2. Play() method properly starts FFmpeg process
3. Frame display loop runs continuously for smooth video display
4. Disabled audio temporarily to fix video playback fundamentals
5. Simplified FFmpeg command to focus on video stream only

Player now:
- Generates video frames correctly
- Shows video when paused
- Has responsive progress tracking
- Starts playback properly

Next steps: Re-enable audio playback once video is stable
2026-01-07 22:20:00 -05:00

316 lines
6.2 KiB
Go

// go-qrcode
// Copyright 2014 Tom Harwood
package qrcode
import (
bitset "github.com/skip2/go-qrcode/bitset"
)
type regularSymbol struct {
version qrCodeVersion
mask int
data *bitset.Bitset
symbol *symbol
size int
}
// Abbreviated true/false.
const (
b0 = false
b1 = true
)
var (
alignmentPatternCenter = [][]int{
{}, // Version 0 doesn't exist.
{}, // Version 1 doesn't use alignment patterns.
{6, 18},
{6, 22},
{6, 26},
{6, 30},
{6, 34},
{6, 22, 38},
{6, 24, 42},
{6, 26, 46},
{6, 28, 50},
{6, 30, 54},
{6, 32, 58},
{6, 34, 62},
{6, 26, 46, 66},
{6, 26, 48, 70},
{6, 26, 50, 74},
{6, 30, 54, 78},
{6, 30, 56, 82},
{6, 30, 58, 86},
{6, 34, 62, 90},
{6, 28, 50, 72, 94},
{6, 26, 50, 74, 98},
{6, 30, 54, 78, 102},
{6, 28, 54, 80, 106},
{6, 32, 58, 84, 110},
{6, 30, 58, 86, 114},
{6, 34, 62, 90, 118},
{6, 26, 50, 74, 98, 122},
{6, 30, 54, 78, 102, 126},
{6, 26, 52, 78, 104, 130},
{6, 30, 56, 82, 108, 134},
{6, 34, 60, 86, 112, 138},
{6, 30, 58, 86, 114, 142},
{6, 34, 62, 90, 118, 146},
{6, 30, 54, 78, 102, 126, 150},
{6, 24, 50, 76, 102, 128, 154},
{6, 28, 54, 80, 106, 132, 158},
{6, 32, 58, 84, 110, 136, 162},
{6, 26, 54, 82, 110, 138, 166},
{6, 30, 58, 86, 114, 142, 170},
}
finderPattern = [][]bool{
{b1, b1, b1, b1, b1, b1, b1},
{b1, b0, b0, b0, b0, b0, b1},
{b1, b0, b1, b1, b1, b0, b1},
{b1, b0, b1, b1, b1, b0, b1},
{b1, b0, b1, b1, b1, b0, b1},
{b1, b0, b0, b0, b0, b0, b1},
{b1, b1, b1, b1, b1, b1, b1},
}
finderPatternSize = 7
finderPatternHorizontalBorder = [][]bool{
{b0, b0, b0, b0, b0, b0, b0, b0},
}
finderPatternVerticalBorder = [][]bool{
{b0},
{b0},
{b0},
{b0},
{b0},
{b0},
{b0},
{b0},
}
alignmentPattern = [][]bool{
{b1, b1, b1, b1, b1},
{b1, b0, b0, b0, b1},
{b1, b0, b1, b0, b1},
{b1, b0, b0, b0, b1},
{b1, b1, b1, b1, b1},
}
)
func buildRegularSymbol(version qrCodeVersion, mask int,
data *bitset.Bitset, includeQuietZone bool) (*symbol, error) {
quietZoneSize := 0
if includeQuietZone {
quietZoneSize = version.quietZoneSize()
}
m := &regularSymbol{
version: version,
mask: mask,
data: data,
symbol: newSymbol(version.symbolSize(), quietZoneSize),
size: version.symbolSize(),
}
m.addFinderPatterns()
m.addAlignmentPatterns()
m.addTimingPatterns()
m.addFormatInfo()
m.addVersionInfo()
ok, err := m.addData()
if !ok {
return nil, err
}
return m.symbol, nil
}
func (m *regularSymbol) addFinderPatterns() {
fpSize := finderPatternSize
fp := finderPattern
fpHBorder := finderPatternHorizontalBorder
fpVBorder := finderPatternVerticalBorder
// Top left Finder Pattern.
m.symbol.set2dPattern(0, 0, fp)
m.symbol.set2dPattern(0, fpSize, fpHBorder)
m.symbol.set2dPattern(fpSize, 0, fpVBorder)
// Top right Finder Pattern.
m.symbol.set2dPattern(m.size-fpSize, 0, fp)
m.symbol.set2dPattern(m.size-fpSize-1, fpSize, fpHBorder)
m.symbol.set2dPattern(m.size-fpSize-1, 0, fpVBorder)
// Bottom left Finder Pattern.
m.symbol.set2dPattern(0, m.size-fpSize, fp)
m.symbol.set2dPattern(0, m.size-fpSize-1, fpHBorder)
m.symbol.set2dPattern(fpSize, m.size-fpSize-1, fpVBorder)
}
func (m *regularSymbol) addAlignmentPatterns() {
for _, x := range alignmentPatternCenter[m.version.version] {
for _, y := range alignmentPatternCenter[m.version.version] {
if !m.symbol.empty(x, y) {
continue
}
m.symbol.set2dPattern(x-2, y-2, alignmentPattern)
}
}
}
func (m *regularSymbol) addTimingPatterns() {
value := true
for i := finderPatternSize + 1; i < m.size-finderPatternSize; i++ {
m.symbol.set(i, finderPatternSize-1, value)
m.symbol.set(finderPatternSize-1, i, value)
value = !value
}
}
func (m *regularSymbol) addFormatInfo() {
fpSize := finderPatternSize
l := formatInfoLengthBits - 1
f := m.version.formatInfo(m.mask)
// Bits 0-7, under the top right finder pattern.
for i := 0; i <= 7; i++ {
m.symbol.set(m.size-i-1, fpSize+1, f.At(l-i))
}
// Bits 0-5, right of the top left finder pattern.
for i := 0; i <= 5; i++ {
m.symbol.set(fpSize+1, i, f.At(l-i))
}
// Bits 6-8 on the corner of the top left finder pattern.
m.symbol.set(fpSize+1, fpSize, f.At(l-6))
m.symbol.set(fpSize+1, fpSize+1, f.At(l-7))
m.symbol.set(fpSize, fpSize+1, f.At(l-8))
// Bits 9-14 on the underside of the top left finder pattern.
for i := 9; i <= 14; i++ {
m.symbol.set(14-i, fpSize+1, f.At(l-i))
}
// Bits 8-14 on the right side of the bottom left finder pattern.
for i := 8; i <= 14; i++ {
m.symbol.set(fpSize+1, m.size-fpSize+i-8, f.At(l-i))
}
// Always dark symbol.
m.symbol.set(fpSize+1, m.size-fpSize-1, true)
}
func (m *regularSymbol) addVersionInfo() {
fpSize := finderPatternSize
v := m.version.versionInfo()
l := versionInfoLengthBits - 1
if v == nil {
return
}
for i := 0; i < v.Len(); i++ {
// Above the bottom left finder pattern.
m.symbol.set(i/3, m.size-fpSize-4+i%3, v.At(l-i))
// Left of the top right finder pattern.
m.symbol.set(m.size-fpSize-4+i%3, i/3, v.At(l-i))
}
}
type direction uint8
const (
up direction = iota
down
)
func (m *regularSymbol) addData() (bool, error) {
xOffset := 1
dir := up
x := m.size - 2
y := m.size - 1
for i := 0; i < m.data.Len(); i++ {
var mask bool
switch m.mask {
case 0:
mask = (y+x+xOffset)%2 == 0
case 1:
mask = y%2 == 0
case 2:
mask = (x+xOffset)%3 == 0
case 3:
mask = (y+x+xOffset)%3 == 0
case 4:
mask = (y/2+(x+xOffset)/3)%2 == 0
case 5:
mask = (y*(x+xOffset))%2+(y*(x+xOffset))%3 == 0
case 6:
mask = ((y*(x+xOffset))%2+((y*(x+xOffset))%3))%2 == 0
case 7:
mask = ((y+x+xOffset)%2+((y*(x+xOffset))%3))%2 == 0
}
// != is equivalent to XOR.
m.symbol.set(x+xOffset, y, mask != m.data.At(i))
if i == m.data.Len()-1 {
break
}
// Find next free bit in the symbol.
for {
if xOffset == 1 {
xOffset = 0
} else {
xOffset = 1
if dir == up {
if y > 0 {
y--
} else {
dir = down
x -= 2
}
} else {
if y < m.size-1 {
y++
} else {
dir = up
x -= 2
}
}
}
// Skip over the vertical timing pattern entirely.
if x == 5 {
x--
}
if m.symbol.empty(x+xOffset, y) {
break
}
}
}
return true, nil
}