Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
56 lines
1.8 KiB
Go
56 lines
1.8 KiB
Go
/*
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Copyright (c) 2012, Jan Schlicht <jan.schlicht@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any purpose
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with or without fee is hereby granted, provided that the above copyright notice
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and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
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REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
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INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
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THIS SOFTWARE.
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*/
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package resize
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import (
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"image"
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)
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// Thumbnail will downscale provided image to max width and height preserving
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// original aspect ratio and using the interpolation function interp.
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// It will return original image, without processing it, if original sizes
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// are already smaller than provided constraints.
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func Thumbnail(maxWidth, maxHeight uint, img image.Image, interp InterpolationFunction) image.Image {
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origBounds := img.Bounds()
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origWidth := uint(origBounds.Dx())
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origHeight := uint(origBounds.Dy())
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newWidth, newHeight := origWidth, origHeight
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// Return original image if it have same or smaller size as constraints
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if maxWidth >= origWidth && maxHeight >= origHeight {
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return img
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}
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// Preserve aspect ratio
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if origWidth > maxWidth {
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newHeight = uint(origHeight * maxWidth / origWidth)
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if newHeight < 1 {
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newHeight = 1
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}
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newWidth = maxWidth
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}
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if newHeight > maxHeight {
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newWidth = uint(newWidth * maxHeight / newHeight)
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if newWidth < 1 {
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newWidth = 1
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}
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newHeight = maxHeight
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}
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return Resize(newWidth, newHeight, img, interp)
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}
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