Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
126 lines
2.6 KiB
Go
126 lines
2.6 KiB
Go
package dbus
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import (
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"sync"
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)
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// NewSequentialSignalHandler returns an instance of a new
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// signal handler that guarantees sequential processing of signals. It is a
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// guarantee of this signal handler that signals will be written to
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// channels in the order they are received on the DBus connection.
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func NewSequentialSignalHandler() SignalHandler {
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return &sequentialSignalHandler{}
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}
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type sequentialSignalHandler struct {
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mu sync.RWMutex
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closed bool
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signals []*sequentialSignalChannelData
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}
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func (sh *sequentialSignalHandler) DeliverSignal(intf, name string, signal *Signal) {
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sh.mu.RLock()
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defer sh.mu.RUnlock()
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if sh.closed {
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return
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}
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for _, scd := range sh.signals {
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scd.deliver(signal)
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}
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}
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func (sh *sequentialSignalHandler) Terminate() {
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sh.mu.Lock()
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defer sh.mu.Unlock()
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if sh.closed {
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return
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}
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for _, scd := range sh.signals {
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scd.close()
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close(scd.ch)
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}
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sh.closed = true
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sh.signals = nil
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}
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func (sh *sequentialSignalHandler) AddSignal(ch chan<- *Signal) {
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sh.mu.Lock()
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defer sh.mu.Unlock()
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if sh.closed {
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return
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}
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sh.signals = append(sh.signals, newSequentialSignalChannelData(ch))
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}
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func (sh *sequentialSignalHandler) RemoveSignal(ch chan<- *Signal) {
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sh.mu.Lock()
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defer sh.mu.Unlock()
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if sh.closed {
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return
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}
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for i := len(sh.signals) - 1; i >= 0; i-- {
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if ch == sh.signals[i].ch {
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sh.signals[i].close()
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copy(sh.signals[i:], sh.signals[i+1:])
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sh.signals[len(sh.signals)-1] = nil
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sh.signals = sh.signals[:len(sh.signals)-1]
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}
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}
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}
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type sequentialSignalChannelData struct {
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ch chan<- *Signal
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in chan *Signal
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done chan struct{}
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}
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func newSequentialSignalChannelData(ch chan<- *Signal) *sequentialSignalChannelData {
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scd := &sequentialSignalChannelData{
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ch: ch,
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in: make(chan *Signal),
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done: make(chan struct{}),
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}
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go scd.bufferSignals()
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return scd
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}
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func (scd *sequentialSignalChannelData) bufferSignals() {
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defer close(scd.done)
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// Ensure that signals are delivered to scd.ch in the same
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// order they are received from scd.in.
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var queue []*Signal
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for {
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if len(queue) == 0 {
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signal, ok := <- scd.in
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if !ok {
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return
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}
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queue = append(queue, signal)
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}
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select {
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case scd.ch <- queue[0]:
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copy(queue, queue[1:])
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queue[len(queue)-1] = nil
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queue = queue[:len(queue)-1]
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case signal, ok := <-scd.in:
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if !ok {
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return
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}
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queue = append(queue, signal)
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}
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}
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}
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func (scd *sequentialSignalChannelData) deliver(signal *Signal) {
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scd.in <- signal
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}
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func (scd *sequentialSignalChannelData) close() {
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close(scd.in)
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// Ensure that bufferSignals() has exited and won't attempt
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// any future sends on scd.ch
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<-scd.done
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}
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