Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
28 lines
804 B
Go
28 lines
804 B
Go
//go:build js && wasm
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package safejs
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import (
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"syscall/js"
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"github.com/hack-pad/safejs/internal/catch"
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)
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// CopyBytesToGo copies bytes from src to dst.
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// Returns the number of bytes copied, which is the minimum of the lengths of src and dst.
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// Returns an error if src is not an Uint8Array or Uint8ClampedArray.
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func CopyBytesToGo(dst []byte, src Value) (int, error) {
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return catch.Try(func() int {
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return js.CopyBytesToGo(dst, src.jsValue)
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})
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}
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// CopyBytesToJS copies bytes from src to dst.
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// Returns the number of bytes copied, which is the minimum of the lengths of src and dst.
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// Returns an error if dst is not an Uint8Array or Uint8ClampedArray.
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func CopyBytesToJS(dst Value, src []byte) (int, error) {
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return catch.Try(func() int {
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return js.CopyBytesToJS(dst.jsValue, src)
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})
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}
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