VideoTools/vendor/github.com/fredbi/uri/decode.go
Stu Leak 68df790d27 Fix player frame generation and video playback
Major improvements to UnifiedPlayer:

1. GetFrameImage() now works when paused for responsive UI updates
2. Play() method properly starts FFmpeg process
3. Frame display loop runs continuously for smooth video display
4. Disabled audio temporarily to fix video playback fundamentals
5. Simplified FFmpeg command to focus on video stream only

Player now:
- Generates video frames correctly
- Shows video when paused
- Has responsive progress tracking
- Starts playback properly

Next steps: Re-enable audio playback once video is stable
2026-01-07 22:20:00 -05:00

207 lines
5.1 KiB
Go

package uri
import (
"fmt"
"strings"
"unicode"
"unicode/utf8"
)
func validateUnreservedWithExtra(s string, acceptedRunes []rune) error {
for i := 0; i < len(s); {
r, size := utf8.DecodeRuneInString(s[i:])
if r == utf8.RuneError {
return errorsJoin(ErrInvalidEscaping,
fmt.Errorf("invalid UTF8 rune near: %q: %w", s[i:], ErrURI),
)
}
i += size
// accepts percent-encoded sequences, but only if they correspond to a valid UTF-8 encoding
if r == percentMark {
if i >= len(s) {
return errorsJoin(ErrInvalidEscaping,
fmt.Errorf("incomplete escape sequence: %w", ErrURI),
)
}
_, offset, err := unescapePercentEncoding(s[i:])
if err != nil {
return errorsJoin(ErrInvalidEscaping, err)
}
i += offset
continue
}
// RFC grammar definitions:
// sub-delims = "!" / "$" / "&" / "'" / "(" / ")"
// / "*" / "+" / "," / ";" / "="
// gen-delims = ":" / "/" / "?" / "#" / "[" / "]" / "@"
// unreserved = ALPHA / DIGIT / "-" / "." / "_" / "~"
// pchar = unreserved / pct-encoded / sub-delims / ":" / "@"
if !unicode.IsLetter(r) && !unicode.IsDigit(r) &&
// unreserved
r != '-' && r != '.' && r != '_' && r != '~' &&
// sub-delims
r != '!' && r != '$' && r != '&' && r != '\'' && r != '(' && r != ')' &&
r != '*' && r != '+' && r != ',' && r != ';' && r != '=' {
runeFound := false
for _, acceptedRune := range acceptedRunes {
if r == acceptedRune {
runeFound = true
break
}
}
if !runeFound {
return fmt.Errorf("contains an invalid character: '%U' (%q) near %q: %w", r, r, s[i:], ErrURI)
}
}
}
return nil
}
func unescapePercentEncoding(s string) (rune, int, error) {
var (
offset int
codePoint [utf8.UTFMax]byte
codePointLength int
err error
)
if codePoint[0], err = unescapeSequence(s); err != nil {
return utf8.RuneError, 0, err
}
codePointLength++
offset += 2
const (
twoBytesUnicodePoint = 0b11000000
threeBytesUnicodePoint = 0b11100000
fourBytesUnicodePoint = 0b11110000
)
// escaped utf8 sequence
if codePoint[0] >= twoBytesUnicodePoint {
// expect another escaped sequence
if offset >= len(s) {
return 0, 0, fmt.Errorf("expected a '%%' escape character, near: %q: %w", s, ErrURI)
}
if s[offset] != '%' {
return 0, 0, fmt.Errorf("expected a '%%' escape character, near: %q: %w", s[offset:], ErrURI)
}
offset++
if codePoint[1], err = unescapeSequence(s[offset:]); err != nil {
return utf8.RuneError, 0, err
}
codePointLength++
offset += 2
if codePoint[0] >= threeBytesUnicodePoint {
// expect yet another escaped sequence
if offset >= len(s) {
return 0, 0, fmt.Errorf("expected a '%%' escape character, near: %q: %w", s, ErrURI)
}
if s[offset] != '%' {
return 0, 0, fmt.Errorf("expected a '%%' escape character, near: %q: %w", s[offset:], ErrURI)
}
offset++
if codePoint[2], err = unescapeSequence(s[offset:]); err != nil {
return utf8.RuneError, 0, err
}
codePointLength++
offset += 2
if codePoint[0] >= fourBytesUnicodePoint {
// expect a fourth escaped sequence
if offset >= len(s) {
return 0, 0, fmt.Errorf("expected a '%%' escape character, near: %q: %w", s, ErrURI)
}
if s[offset] != '%' {
return 0, 0, fmt.Errorf("expected a '%%' escape character, near: %q: %w", s[offset:], ErrURI)
}
offset++
if codePoint[3], err = unescapeSequence(s[offset:]); err != nil {
return utf8.RuneError, 0, err
}
codePointLength++
offset += 2
}
}
}
unescapedRune, _ := utf8.DecodeRune(codePoint[:codePointLength])
if unescapedRune == utf8.RuneError {
return utf8.RuneError, 0, fmt.Errorf("the escaped code points do not add up to a valid rune: %w", ErrURI)
}
return unescapedRune, offset, nil
}
func unescapeSequence(escapeSequence string) (byte, error) {
const (
minEscapeSequenceLength = 2
)
if len(escapeSequence) < minEscapeSequenceLength {
return 0, fmt.Errorf("expected escaping '%%' to be followed by 2 hex digits, near: %q: %w", escapeSequence, ErrURI)
}
if !isHex(escapeSequence[0]) || !isHex(escapeSequence[1]) {
return 0, fmt.Errorf("part contains a malformed percent-encoded hex digit, near: %q: %w", escapeSequence, ErrURI)
}
return unhex(escapeSequence[0])<<4 | unhex(escapeSequence[1]), nil
}
func isHex[T byte | rune](c T) bool {
switch {
case isDigit(c):
return true
case 'a' <= c && c <= 'f':
return true
case 'A' <= c && c <= 'F':
return true
default:
return false
}
}
func isNotDigit[T rune | byte](r T) bool {
return r < '0' || r > '9'
}
func isDigit[T rune | byte](r T) bool {
return r >= '0' && r <= '9'
}
func isASCIILetter[T byte | rune](c T) bool {
return 'a' <= c && c <= 'z' || 'A' <= c && c <= 'Z'
}
func isNumerical(input string) bool {
return strings.IndexFunc(input, isNotDigit[rune]) == -1
}
func unhex(c byte) byte {
//nolint:mnd // there is no magic here: transforming a hex value in ASCII into its value
switch {
case '0' <= c && c <= '9':
return c - '0'
case 'a' <= c && c <= 'f':
return c - 'a' + 10
case 'A' <= c && c <= 'F':
return c - 'A' + 10
}
return 0
}