VideoTools/internal/ui/components.go
2025-12-04 05:03:02 -05:00

548 lines
14 KiB
Go

package ui
import (
"fmt"
"image/color"
"strings"
"time"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/theme"
"fyne.io/fyne/v2/widget"
"git.leaktechnologies.dev/stu/VT_Player/internal/logging"
)
var (
// GridColor is the color used for grid lines and borders
GridColor color.Color
// TextColor is the main text color
TextColor color.Color
)
// SetColors sets the UI colors
func SetColors(grid, text color.Color) {
GridColor = grid
TextColor = text
}
// MonoTheme ensures all text uses a monospace font
type MonoTheme struct{}
func (m *MonoTheme) Color(name fyne.ThemeColorName, variant fyne.ThemeVariant) color.Color {
return theme.DefaultTheme().Color(name, variant)
}
func (m *MonoTheme) Font(style fyne.TextStyle) fyne.Resource {
style.Monospace = true
return theme.DefaultTheme().Font(style)
}
func (m *MonoTheme) Icon(name fyne.ThemeIconName) fyne.Resource {
return theme.DefaultTheme().Icon(name)
}
func (m *MonoTheme) Size(name fyne.ThemeSizeName) float32 {
return theme.DefaultTheme().Size(name)
}
// ModuleTile is a clickable tile widget for module selection
type ModuleTile struct {
widget.BaseWidget
label string
color color.Color
enabled bool
onTapped func()
onDropped func([]fyne.URI)
flashing bool
draggedOver bool
}
// NewModuleTile creates a new module tile
func NewModuleTile(label string, col color.Color, enabled bool, tapped func(), dropped func([]fyne.URI)) *ModuleTile {
m := &ModuleTile{
label: strings.ToUpper(label),
color: col,
enabled: enabled,
onTapped: tapped,
onDropped: dropped,
}
m.ExtendBaseWidget(m)
return m
}
// DraggedOver implements desktop.Droppable interface
func (m *ModuleTile) DraggedOver(pos fyne.Position) {
logging.Debug(logging.CatUI, "DraggedOver tile=%s enabled=%v pos=%v", m.label, m.enabled, pos)
if m.enabled {
m.draggedOver = true
m.Refresh()
}
}
// DraggedOut is called when drag leaves the tile
func (m *ModuleTile) DraggedOut() {
logging.Debug(logging.CatUI, "DraggedOut tile=%s", m.label)
m.draggedOver = false
m.Refresh()
}
// Dropped implements desktop.Droppable interface
func (m *ModuleTile) Dropped(pos fyne.Position, items []fyne.URI) {
fmt.Printf("[DROPTILE] Dropped on tile=%s enabled=%v itemCount=%d\n", m.label, m.enabled, len(items))
logging.Debug(logging.CatUI, "Dropped on tile=%s enabled=%v items=%v", m.label, m.enabled, items)
// Reset dragged over state
m.draggedOver = false
if m.enabled && m.onDropped != nil {
fmt.Printf("[DROPTILE] Calling callback for %s\n", m.label)
logging.Debug(logging.CatUI, "Calling onDropped callback for %s", m.label)
// Trigger flash animation
m.flashing = true
m.Refresh()
// Reset flash after 300ms
time.AfterFunc(300*time.Millisecond, func() {
m.flashing = false
m.Refresh()
})
m.onDropped(items)
} else {
fmt.Printf("[DROPTILE] Drop IGNORED on %s: enabled=%v hasCallback=%v\n", m.label, m.enabled, m.onDropped != nil)
logging.Debug(logging.CatUI, "Drop ignored: enabled=%v hasCallback=%v", m.enabled, m.onDropped != nil)
}
}
func (m *ModuleTile) CreateRenderer() fyne.WidgetRenderer {
tileColor := m.color
labelColor := TextColor
// Dim disabled tiles
if !m.enabled {
// Reduce opacity by mixing with dark background
if c, ok := m.color.(color.NRGBA); ok {
tileColor = color.NRGBA{R: c.R / 3, G: c.G / 3, B: c.B / 3, A: c.A}
}
if c, ok := TextColor.(color.NRGBA); ok {
labelColor = color.NRGBA{R: c.R / 2, G: c.G / 2, B: c.B / 2, A: c.A}
}
}
bg := canvas.NewRectangle(tileColor)
bg.CornerRadius = 8
bg.StrokeColor = GridColor
bg.StrokeWidth = 1
txt := canvas.NewText(m.label, labelColor)
txt.TextStyle = fyne.TextStyle{Monospace: true, Bold: true}
txt.Alignment = fyne.TextAlignCenter
txt.TextSize = 20
return &moduleTileRenderer{
tile: m,
bg: bg,
label: txt,
}
}
func (m *ModuleTile) Tapped(*fyne.PointEvent) {
if m.enabled && m.onTapped != nil {
m.onTapped()
}
}
type moduleTileRenderer struct {
tile *ModuleTile
bg *canvas.Rectangle
label *canvas.Text
}
func (r *moduleTileRenderer) Layout(size fyne.Size) {
r.bg.Resize(size)
// Center the label by positioning it in the middle
labelSize := r.label.MinSize()
r.label.Resize(labelSize)
x := (size.Width - labelSize.Width) / 2
y := (size.Height - labelSize.Height) / 2
r.label.Move(fyne.NewPos(x, y))
}
func (r *moduleTileRenderer) MinSize() fyne.Size {
return fyne.NewSize(220, 110)
}
func (r *moduleTileRenderer) Refresh() {
r.bg.FillColor = r.tile.color
// Apply visual feedback based on state
if r.tile.flashing {
// Flash animation - white outline
r.bg.StrokeColor = color.White
r.bg.StrokeWidth = 3
} else if r.tile.draggedOver {
// Dragging over - cyan/blue outline to indicate drop zone
r.bg.StrokeColor = color.NRGBA{R: 0, G: 200, B: 255, A: 255}
r.bg.StrokeWidth = 3
} else {
// Normal state
r.bg.StrokeColor = GridColor
r.bg.StrokeWidth = 1
}
r.bg.Refresh()
r.label.Text = r.tile.label
r.label.Refresh()
}
func (r *moduleTileRenderer) Destroy() {}
func (r *moduleTileRenderer) Objects() []fyne.CanvasObject {
return []fyne.CanvasObject{r.bg, r.label}
}
// TintedBar creates a colored bar container
func TintedBar(col color.Color, body fyne.CanvasObject) fyne.CanvasObject {
rect := canvas.NewRectangle(col)
rect.SetMinSize(fyne.NewSize(0, 48))
padded := container.NewPadded(body)
return container.NewMax(rect, padded)
}
// Tappable wraps any canvas object and makes it tappable
type Tappable struct {
widget.BaseWidget
content fyne.CanvasObject
onTapped func()
}
// NewTappable creates a new tappable wrapper
func NewTappable(content fyne.CanvasObject, onTapped func()) *Tappable {
t := &Tappable{
content: content,
onTapped: onTapped,
}
t.ExtendBaseWidget(t)
return t
}
// CreateRenderer creates the renderer for the tappable
func (t *Tappable) CreateRenderer() fyne.WidgetRenderer {
return &tappableRenderer{
tappable: t,
content: t.content,
}
}
// Tapped handles tap events
func (t *Tappable) Tapped(*fyne.PointEvent) {
if t.onTapped != nil {
t.onTapped()
}
}
type tappableRenderer struct {
tappable *Tappable
content fyne.CanvasObject
}
func (r *tappableRenderer) Layout(size fyne.Size) {
r.content.Resize(size)
}
func (r *tappableRenderer) MinSize() fyne.Size {
return r.content.MinSize()
}
func (r *tappableRenderer) Refresh() {
r.content.Refresh()
}
func (r *tappableRenderer) Destroy() {}
func (r *tappableRenderer) Objects() []fyne.CanvasObject {
return []fyne.CanvasObject{r.content}
}
// DraggableVScroll creates a vertical scroll container with draggable track
type DraggableVScroll struct {
widget.BaseWidget
content fyne.CanvasObject
scroll *container.Scroll
}
// NewDraggableVScroll creates a new draggable vertical scroll container
func NewDraggableVScroll(content fyne.CanvasObject) *DraggableVScroll {
d := &DraggableVScroll{
content: content,
scroll: container.NewVScroll(content),
}
d.ExtendBaseWidget(d)
return d
}
// CreateRenderer creates the renderer for the draggable scroll
func (d *DraggableVScroll) CreateRenderer() fyne.WidgetRenderer {
return &draggableScrollRenderer{
scroll: d.scroll,
}
}
// Dragged handles drag events on the scrollbar track
func (d *DraggableVScroll) Dragged(ev *fyne.DragEvent) {
// Calculate the scroll position based on drag position
size := d.scroll.Size()
contentSize := d.content.MinSize()
if contentSize.Height <= size.Height {
return // No scrolling needed
}
// Calculate scroll ratio (0.0 to 1.0)
ratio := ev.Position.Y / size.Height
if ratio < 0 {
ratio = 0
}
if ratio > 1 {
ratio = 1
}
// Calculate target offset
maxOffset := contentSize.Height - size.Height
targetOffset := ratio * maxOffset
// Apply scroll offset
d.scroll.Offset = fyne.NewPos(0, targetOffset)
d.scroll.Refresh()
}
// DragEnd handles the end of a drag event
func (d *DraggableVScroll) DragEnd() {
// Nothing needed
}
// Tapped handles tap events on the scrollbar track
func (d *DraggableVScroll) Tapped(ev *fyne.PointEvent) {
// Jump to tapped position
size := d.scroll.Size()
contentSize := d.content.MinSize()
if contentSize.Height <= size.Height {
return
}
ratio := ev.Position.Y / size.Height
if ratio < 0 {
ratio = 0
}
if ratio > 1 {
ratio = 1
}
maxOffset := contentSize.Height - size.Height
targetOffset := ratio * maxOffset
d.scroll.Offset = fyne.NewPos(0, targetOffset)
d.scroll.Refresh()
}
// Scrolled handles scroll events (mouse wheel)
func (d *DraggableVScroll) Scrolled(ev *fyne.ScrollEvent) {
d.scroll.Scrolled(ev)
}
type draggableScrollRenderer struct {
scroll *container.Scroll
}
func (r *draggableScrollRenderer) Layout(size fyne.Size) {
r.scroll.Resize(size)
}
func (r *draggableScrollRenderer) MinSize() fyne.Size {
return r.scroll.MinSize()
}
func (r *draggableScrollRenderer) Refresh() {
r.scroll.Refresh()
}
func (r *draggableScrollRenderer) Destroy() {}
func (r *draggableScrollRenderer) Objects() []fyne.CanvasObject {
return []fyne.CanvasObject{r.scroll}
}
// ConversionStatsBar shows current conversion status with live updates
type ConversionStatsBar struct {
widget.BaseWidget
running int
pending int
completed int
failed int
progress float64
jobTitle string
onTapped func()
}
// NewConversionStatsBar creates a new conversion stats bar
func NewConversionStatsBar(onTapped func()) *ConversionStatsBar {
c := &ConversionStatsBar{
onTapped: onTapped,
}
c.ExtendBaseWidget(c)
return c
}
// UpdateStats updates the stats display
func (c *ConversionStatsBar) UpdateStats(running, pending, completed, failed int, progress float64, jobTitle string) {
c.running = running
c.pending = pending
c.completed = completed
c.failed = failed
c.progress = progress
c.jobTitle = jobTitle
c.Refresh()
}
// CreateRenderer creates the renderer for the stats bar
func (c *ConversionStatsBar) CreateRenderer() fyne.WidgetRenderer {
bg := canvas.NewRectangle(color.NRGBA{R: 30, G: 30, B: 30, A: 255})
bg.CornerRadius = 4
bg.StrokeColor = GridColor
bg.StrokeWidth = 1
statusText := canvas.NewText("", TextColor)
statusText.TextStyle = fyne.TextStyle{Monospace: true}
statusText.TextSize = 11
progressBar := widget.NewProgressBar()
return &conversionStatsRenderer{
bar: c,
bg: bg,
statusText: statusText,
progressBar: progressBar,
}
}
// Tapped handles tap events
func (c *ConversionStatsBar) Tapped(*fyne.PointEvent) {
if c.onTapped != nil {
c.onTapped()
}
}
type conversionStatsRenderer struct {
bar *ConversionStatsBar
bg *canvas.Rectangle
statusText *canvas.Text
progressBar *widget.ProgressBar
}
func (r *conversionStatsRenderer) Layout(size fyne.Size) {
r.bg.Resize(size)
// Layout text and progress bar
textSize := r.statusText.MinSize()
padding := float32(8)
// If there's a running job, show progress bar
if r.bar.running > 0 && r.bar.progress > 0 {
// Show progress bar on right side
barWidth := float32(120)
barHeight := float32(14)
barX := size.Width - barWidth - padding
barY := (size.Height - barHeight) / 2
r.progressBar.Resize(fyne.NewSize(barWidth, barHeight))
r.progressBar.Move(fyne.NewPos(barX, barY))
r.progressBar.Show()
// Position text on left
r.statusText.Move(fyne.NewPos(padding, (size.Height-textSize.Height)/2))
} else {
// No progress bar, center text
r.progressBar.Hide()
r.statusText.Move(fyne.NewPos(padding, (size.Height-textSize.Height)/2))
}
}
func (r *conversionStatsRenderer) MinSize() fyne.Size {
// Only constrain height, allow width to flex
return fyne.NewSize(0, 32)
}
func (r *conversionStatsRenderer) Refresh() {
// Update status text
if r.bar.running > 0 {
statusStr := ""
if r.bar.jobTitle != "" {
// Truncate job title if too long
title := r.bar.jobTitle
if len(title) > 30 {
title = title[:27] + "..."
}
statusStr = title
} else {
statusStr = "Processing"
}
// Always show progress percentage when running (even if 0%)
statusStr += " • " + formatProgress(r.bar.progress)
if r.bar.pending > 0 {
statusStr += " • " + formatCount(r.bar.pending, "pending")
}
r.statusText.Text = "▶ " + statusStr
r.statusText.Color = color.NRGBA{R: 100, G: 220, B: 100, A: 255} // Green
// Update progress bar (show even at 0%)
r.progressBar.SetValue(r.bar.progress / 100.0)
r.progressBar.Show()
} else if r.bar.pending > 0 {
r.statusText.Text = "⏸ " + formatCount(r.bar.pending, "queued")
r.statusText.Color = color.NRGBA{R: 255, G: 200, B: 100, A: 255} // Yellow
r.progressBar.Hide()
} else if r.bar.completed > 0 || r.bar.failed > 0 {
statusStr := "✓ "
parts := []string{}
if r.bar.completed > 0 {
parts = append(parts, formatCount(r.bar.completed, "completed"))
}
if r.bar.failed > 0 {
parts = append(parts, formatCount(r.bar.failed, "failed"))
}
statusStr += strings.Join(parts, " • ")
r.statusText.Text = statusStr
r.statusText.Color = color.NRGBA{R: 150, G: 150, B: 150, A: 255} // Gray
r.progressBar.Hide()
} else {
r.statusText.Text = "○ No active jobs"
r.statusText.Color = color.NRGBA{R: 100, G: 100, B: 100, A: 255} // Dim gray
r.progressBar.Hide()
}
r.statusText.Refresh()
r.progressBar.Refresh()
r.bg.Refresh()
}
func (r *conversionStatsRenderer) Destroy() {}
func (r *conversionStatsRenderer) Objects() []fyne.CanvasObject {
return []fyne.CanvasObject{r.bg, r.statusText, r.progressBar}
}
// Helper functions for formatting
func formatProgress(progress float64) string {
return fmt.Sprintf("%.1f%%", progress)
}
func formatCount(count int, label string) string {
if count == 1 {
return fmt.Sprintf("1 %s", label)
}
return fmt.Sprintf("%d %s", count, label)
}