Features: - FPS counter in conversion status showing real-time encoding speed - Job queue now displays FPS, encoding speed (e.g., "1.2x"), and ETA for running conversions - Copy Comparison button exports side-by-side metadata comparison report - Auto-compare checkbox in Convert module - automatically loads Compare view after conversion - Convert Now properly adds job to queue and displays in Job Queue with live stats - Module badge colors in job queue now match main menu tile colors - Fixed fullscreen compare window sizing (reduced player dimensions to prevent overflow) Bug Fixes: - Fixed queue state management - only one job runs at a time (prevents multiple jobs showing "running") - Fixed Compare module slot assignment - single video drops now fill empty slot instead of overwriting - Fixed job queue scroll rubber banding (no longer jumps back to top) - Enhanced crop detection validation for WMV/AVI formats with dimension clamping and bounds checking Documentation: - VT_Player integration notes with API requirements for keyframing and trim features - LosslessCut feature analysis for Trim module inspiration - Video metadata guide covering MP4/MKV custom fields and NFO generation - Trim module design specification - Compare fullscreen mode documentation - Updated VIDEO_PLAYER_FORK.md to mark fork as completed Technical Changes: - Added state tracking for FPS, speed, and ETA (main.go:197-199) - Enhanced queue processJobs() to check for running jobs before starting new ones - Improved Compare module drag-and-drop logic with smart slot assignment (both code paths) - Added deferred scroll position restoration to prevent UI jumping - Job queue Config map now carries conversion stats for display 🤖 Generated with Claude Code (https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
96 lines
3.1 KiB
Go
96 lines
3.1 KiB
Go
package ui
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import (
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"fmt"
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"image/color"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/canvas"
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"fyne.io/fyne/v2/container"
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"fyne.io/fyne/v2/layout"
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"git.leaktechnologies.dev/stu/VideoTools/internal/logging"
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)
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// ModuleInfo contains information about a module for display
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type ModuleInfo struct {
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ID string
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Label string
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Color color.Color
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Enabled bool
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}
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// BuildMainMenu creates the main menu view with module tiles
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func BuildMainMenu(modules []ModuleInfo, onModuleClick func(string), onModuleDrop func(string, []fyne.URI), onQueueClick func(), titleColor, queueColor, textColor color.Color, queueCompleted, queueTotal int) fyne.CanvasObject {
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title := canvas.NewText("VIDEOTOOLS", titleColor)
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title.TextStyle = fyne.TextStyle{Monospace: true, Bold: true}
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title.TextSize = 28
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queueTile := buildQueueTile(queueCompleted, queueTotal, queueColor, textColor, onQueueClick)
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header := container.New(layout.NewHBoxLayout(),
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title,
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layout.NewSpacer(),
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queueTile,
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)
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var tileObjects []fyne.CanvasObject
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for i := range modules {
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mod := modules[i] // Create new variable for this iteration
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modID := mod.ID // Capture for closure
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var tapFunc func()
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var dropFunc func([]fyne.URI)
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if mod.Enabled {
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// Create new closure with properly captured modID
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id := modID // Explicit capture
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tapFunc = func() {
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onModuleClick(id)
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}
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dropFunc = func(items []fyne.URI) {
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fmt.Printf("[MAINMENU] dropFunc called for module=%s itemCount=%d\n", id, len(items))
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logging.Debug(logging.CatUI, "MainMenu dropFunc called for module=%s itemCount=%d", id, len(items))
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onModuleDrop(id, items)
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}
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}
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fmt.Printf("[MAINMENU] Creating tile for module=%s enabled=%v hasDropFunc=%v\n", modID, mod.Enabled, dropFunc != nil)
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logging.Debug(logging.CatUI, "Creating tile for module=%s enabled=%v hasDropFunc=%v", modID, mod.Enabled, dropFunc != nil)
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tileObjects = append(tileObjects, buildModuleTile(mod, tapFunc, dropFunc))
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}
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grid := container.NewGridWithColumns(3, tileObjects...)
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padding := canvas.NewRectangle(color.Transparent)
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padding.SetMinSize(fyne.NewSize(0, 14))
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body := container.New(layout.NewVBoxLayout(),
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header,
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padding,
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grid,
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)
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return body
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}
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// buildModuleTile creates a single module tile
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func buildModuleTile(mod ModuleInfo, tapped func(), dropped func([]fyne.URI)) fyne.CanvasObject {
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logging.Debug(logging.CatUI, "building tile %s color=%v enabled=%v", mod.ID, mod.Color, mod.Enabled)
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return container.NewPadded(NewModuleTile(mod.Label, mod.Color, mod.Enabled, tapped, dropped))
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}
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// buildQueueTile creates the queue status tile
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func buildQueueTile(completed, total int, queueColor, textColor color.Color, onClick func()) fyne.CanvasObject {
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rect := canvas.NewRectangle(queueColor)
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rect.CornerRadius = 8
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rect.SetMinSize(fyne.NewSize(160, 60))
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text := canvas.NewText(fmt.Sprintf("QUEUE: %d/%d", completed, total), textColor)
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text.Alignment = fyne.TextAlignCenter
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text.TextStyle = fyne.TextStyle{Monospace: true, Bold: true}
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text.TextSize = 18
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tile := container.NewMax(rect, container.NewCenter(text))
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// Make it tappable
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tappable := NewTappable(tile, onClick)
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return tappable
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}
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