VideoTools/vendor/golang.org/x/image/draw/impl.go
Stu Leak bdc27c2253 Fix player frame generation and video playback
Major improvements to UnifiedPlayer:

1. GetFrameImage() now works when paused for responsive UI updates
2. Play() method properly starts FFmpeg process
3. Frame display loop runs continuously for smooth video display
4. Disabled audio temporarily to fix video playback fundamentals
5. Simplified FFmpeg command to focus on video stream only

Player now:
- Generates video frames correctly
- Shows video when paused
- Has responsive progress tracking
- Starts playback properly

Next steps: Re-enable audio playback once video is stable
2026-01-07 22:20:00 -05:00

8427 lines
273 KiB
Go

// generated by "go run gen.go". DO NOT EDIT.
package draw
import (
"image"
"image/color"
"math"
"golang.org/x/image/math/f64"
)
func (z nnInterpolator) Scale(dst Image, dr image.Rectangle, src image.Image, sr image.Rectangle, op Op, opts *Options) {
// Try to simplify a Scale to a Copy when DstMask is not specified.
// If DstMask is not nil, Copy will call Scale back with same dr and sr, and cause stack overflow.
if dr.Size() == sr.Size() && (opts == nil || opts.DstMask == nil) {
Copy(dst, dr.Min, src, sr, op, opts)
return
}
var o Options
if opts != nil {
o = *opts
}
// adr is the affected destination pixels.
adr := dst.Bounds().Intersect(dr)
adr, o.DstMask = clipAffectedDestRect(adr, o.DstMask, o.DstMaskP)
if adr.Empty() || sr.Empty() {
return
}
// Make adr relative to dr.Min.
adr = adr.Sub(dr.Min)
if op == Over && o.SrcMask == nil && opaque(src) {
op = Src
}
// sr is the source pixels. If it extends beyond the src bounds,
// we cannot use the type-specific fast paths, as they access
// the Pix fields directly without bounds checking.
//
// Similarly, the fast paths assume that the masks are nil.
if o.DstMask != nil || o.SrcMask != nil || !sr.In(src.Bounds()) {
switch op {
case Over:
z.scale_Image_Image_Over(dst, dr, adr, src, sr, &o)
case Src:
z.scale_Image_Image_Src(dst, dr, adr, src, sr, &o)
}
} else if _, ok := src.(*image.Uniform); ok {
Draw(dst, dr, src, src.Bounds().Min, op)
} else {
switch op {
case Over:
switch dst := dst.(type) {
case *image.RGBA:
switch src := src.(type) {
case *image.NRGBA:
z.scale_RGBA_NRGBA_Over(dst, dr, adr, src, sr, &o)
case *image.RGBA:
z.scale_RGBA_RGBA_Over(dst, dr, adr, src, sr, &o)
case image.RGBA64Image:
z.scale_RGBA_RGBA64Image_Over(dst, dr, adr, src, sr, &o)
default:
z.scale_RGBA_Image_Over(dst, dr, adr, src, sr, &o)
}
case RGBA64Image:
switch src := src.(type) {
case image.RGBA64Image:
z.scale_RGBA64Image_RGBA64Image_Over(dst, dr, adr, src, sr, &o)
}
default:
switch src := src.(type) {
default:
z.scale_Image_Image_Over(dst, dr, adr, src, sr, &o)
}
}
case Src:
switch dst := dst.(type) {
case *image.RGBA:
switch src := src.(type) {
case *image.Gray:
z.scale_RGBA_Gray_Src(dst, dr, adr, src, sr, &o)
case *image.NRGBA:
z.scale_RGBA_NRGBA_Src(dst, dr, adr, src, sr, &o)
case *image.RGBA:
z.scale_RGBA_RGBA_Src(dst, dr, adr, src, sr, &o)
case *image.YCbCr:
switch src.SubsampleRatio {
default:
z.scale_RGBA_Image_Src(dst, dr, adr, src, sr, &o)
case image.YCbCrSubsampleRatio444:
z.scale_RGBA_YCbCr444_Src(dst, dr, adr, src, sr, &o)
case image.YCbCrSubsampleRatio422:
z.scale_RGBA_YCbCr422_Src(dst, dr, adr, src, sr, &o)
case image.YCbCrSubsampleRatio420:
z.scale_RGBA_YCbCr420_Src(dst, dr, adr, src, sr, &o)
case image.YCbCrSubsampleRatio440:
z.scale_RGBA_YCbCr440_Src(dst, dr, adr, src, sr, &o)
}
case image.RGBA64Image:
z.scale_RGBA_RGBA64Image_Src(dst, dr, adr, src, sr, &o)
default:
z.scale_RGBA_Image_Src(dst, dr, adr, src, sr, &o)
}
case RGBA64Image:
switch src := src.(type) {
case image.RGBA64Image:
z.scale_RGBA64Image_RGBA64Image_Src(dst, dr, adr, src, sr, &o)
}
default:
switch src := src.(type) {
default:
z.scale_Image_Image_Src(dst, dr, adr, src, sr, &o)
}
}
}
}
}
func (z nnInterpolator) Transform(dst Image, s2d f64.Aff3, src image.Image, sr image.Rectangle, op Op, opts *Options) {
// Try to simplify a Transform to a Copy.
if s2d[0] == 1 && s2d[1] == 0 && s2d[3] == 0 && s2d[4] == 1 {
dx := int(s2d[2])
dy := int(s2d[5])
if float64(dx) == s2d[2] && float64(dy) == s2d[5] {
Copy(dst, image.Point{X: sr.Min.X + dx, Y: sr.Min.X + dy}, src, sr, op, opts)
return
}
}
var o Options
if opts != nil {
o = *opts
}
dr := transformRect(&s2d, &sr)
// adr is the affected destination pixels.
adr := dst.Bounds().Intersect(dr)
adr, o.DstMask = clipAffectedDestRect(adr, o.DstMask, o.DstMaskP)
if adr.Empty() || sr.Empty() {
return
}
if op == Over && o.SrcMask == nil && opaque(src) {
op = Src
}
d2s := invert(&s2d)
// bias is a translation of the mapping from dst coordinates to src
// coordinates such that the latter temporarily have non-negative X
// and Y coordinates. This allows us to write int(f) instead of
// int(math.Floor(f)), since "round to zero" and "round down" are
// equivalent when f >= 0, but the former is much cheaper. The X--
// and Y-- are because the TransformLeaf methods have a "sx -= 0.5"
// adjustment.
bias := transformRect(&d2s, &adr).Min
bias.X--
bias.Y--
d2s[2] -= float64(bias.X)
d2s[5] -= float64(bias.Y)
// Make adr relative to dr.Min.
adr = adr.Sub(dr.Min)
// sr is the source pixels. If it extends beyond the src bounds,
// we cannot use the type-specific fast paths, as they access
// the Pix fields directly without bounds checking.
//
// Similarly, the fast paths assume that the masks are nil.
if o.DstMask != nil || o.SrcMask != nil || !sr.In(src.Bounds()) {
switch op {
case Over:
z.transform_Image_Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
case Src:
z.transform_Image_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
}
} else if u, ok := src.(*image.Uniform); ok {
transform_Uniform(dst, dr, adr, &d2s, u, sr, bias, op)
} else {
switch op {
case Over:
switch dst := dst.(type) {
case *image.RGBA:
switch src := src.(type) {
case *image.NRGBA:
z.transform_RGBA_NRGBA_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
case *image.RGBA:
z.transform_RGBA_RGBA_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
case image.RGBA64Image:
z.transform_RGBA_RGBA64Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
default:
z.transform_RGBA_Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
}
case RGBA64Image:
switch src := src.(type) {
case image.RGBA64Image:
z.transform_RGBA64Image_RGBA64Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
}
default:
switch src := src.(type) {
default:
z.transform_Image_Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
}
}
case Src:
switch dst := dst.(type) {
case *image.RGBA:
switch src := src.(type) {
case *image.Gray:
z.transform_RGBA_Gray_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
case *image.NRGBA:
z.transform_RGBA_NRGBA_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
case *image.RGBA:
z.transform_RGBA_RGBA_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
case *image.YCbCr:
switch src.SubsampleRatio {
default:
z.transform_RGBA_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
case image.YCbCrSubsampleRatio444:
z.transform_RGBA_YCbCr444_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
case image.YCbCrSubsampleRatio422:
z.transform_RGBA_YCbCr422_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
case image.YCbCrSubsampleRatio420:
z.transform_RGBA_YCbCr420_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
case image.YCbCrSubsampleRatio440:
z.transform_RGBA_YCbCr440_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
}
case image.RGBA64Image:
z.transform_RGBA_RGBA64Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
default:
z.transform_RGBA_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
}
case RGBA64Image:
switch src := src.(type) {
case image.RGBA64Image:
z.transform_RGBA64Image_RGBA64Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
}
default:
switch src := src.(type) {
default:
z.transform_Image_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
}
}
}
}
}
func (nnInterpolator) scale_RGBA_Gray_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.Gray, sr image.Rectangle, opts *Options) {
dw2 := uint64(dr.Dx()) * 2
dh2 := uint64(dr.Dy()) * 2
sw := uint64(sr.Dx())
sh := uint64(sr.Dy())
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (2*uint64(dy) + 1) * sh / dh2
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := (2*uint64(dx) + 1) * sw / dw2
pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.Stride + (sr.Min.X + int(sx) - src.Rect.Min.X)
pr := uint32(src.Pix[pi]) * 0x101
out := uint8(pr >> 8)
dst.Pix[d+0] = out
dst.Pix[d+1] = out
dst.Pix[d+2] = out
dst.Pix[d+3] = 0xff
}
}
}
func (nnInterpolator) scale_RGBA_NRGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, src *image.NRGBA, sr image.Rectangle, opts *Options) {
dw2 := uint64(dr.Dx()) * 2
dh2 := uint64(dr.Dy()) * 2
sw := uint64(sr.Dx())
sh := uint64(sr.Dy())
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (2*uint64(dy) + 1) * sh / dh2
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := (2*uint64(dx) + 1) * sw / dw2
pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx)-src.Rect.Min.X)*4
pa := uint32(src.Pix[pi+3]) * 0x101
pr := uint32(src.Pix[pi+0]) * pa / 0xff
pg := uint32(src.Pix[pi+1]) * pa / 0xff
pb := uint32(src.Pix[pi+2]) * pa / 0xff
pa1 := (0xffff - pa) * 0x101
dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
}
}
}
func (nnInterpolator) scale_RGBA_NRGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.NRGBA, sr image.Rectangle, opts *Options) {
dw2 := uint64(dr.Dx()) * 2
dh2 := uint64(dr.Dy()) * 2
sw := uint64(sr.Dx())
sh := uint64(sr.Dy())
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (2*uint64(dy) + 1) * sh / dh2
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := (2*uint64(dx) + 1) * sw / dw2
pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx)-src.Rect.Min.X)*4
pa := uint32(src.Pix[pi+3]) * 0x101
pr := uint32(src.Pix[pi+0]) * pa / 0xff
pg := uint32(src.Pix[pi+1]) * pa / 0xff
pb := uint32(src.Pix[pi+2]) * pa / 0xff
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = uint8(pa >> 8)
}
}
}
func (nnInterpolator) scale_RGBA_RGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, src *image.RGBA, sr image.Rectangle, opts *Options) {
dw2 := uint64(dr.Dx()) * 2
dh2 := uint64(dr.Dy()) * 2
sw := uint64(sr.Dx())
sh := uint64(sr.Dy())
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (2*uint64(dy) + 1) * sh / dh2
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := (2*uint64(dx) + 1) * sw / dw2
pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx)-src.Rect.Min.X)*4
pr := uint32(src.Pix[pi+0]) * 0x101
pg := uint32(src.Pix[pi+1]) * 0x101
pb := uint32(src.Pix[pi+2]) * 0x101
pa := uint32(src.Pix[pi+3]) * 0x101
pa1 := (0xffff - pa) * 0x101
dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
}
}
}
func (nnInterpolator) scale_RGBA_RGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.RGBA, sr image.Rectangle, opts *Options) {
dw2 := uint64(dr.Dx()) * 2
dh2 := uint64(dr.Dy()) * 2
sw := uint64(sr.Dx())
sh := uint64(sr.Dy())
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (2*uint64(dy) + 1) * sh / dh2
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := (2*uint64(dx) + 1) * sw / dw2
pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx)-src.Rect.Min.X)*4
pr := uint32(src.Pix[pi+0]) * 0x101
pg := uint32(src.Pix[pi+1]) * 0x101
pb := uint32(src.Pix[pi+2]) * 0x101
pa := uint32(src.Pix[pi+3]) * 0x101
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = uint8(pa >> 8)
}
}
}
func (nnInterpolator) scale_RGBA_YCbCr444_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
dw2 := uint64(dr.Dx()) * 2
dh2 := uint64(dr.Dy()) * 2
sw := uint64(sr.Dx())
sh := uint64(sr.Dy())
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (2*uint64(dy) + 1) * sh / dh2
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := (2*uint64(dx) + 1) * sw / dw2
pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx) - src.Rect.Min.X)
pj := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.CStride + (sr.Min.X + int(sx) - src.Rect.Min.X)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
pyy1 := int(src.Y[pi]) * 0x10101
pcb1 := int(src.Cb[pj]) - 128
pcr1 := int(src.Cr[pj]) - 128
pr := (pyy1 + 91881*pcr1) >> 8
pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
pb := (pyy1 + 116130*pcb1) >> 8
if pr < 0 {
pr = 0
} else if pr > 0xffff {
pr = 0xffff
}
if pg < 0 {
pg = 0
} else if pg > 0xffff {
pg = 0xffff
}
if pb < 0 {
pb = 0
} else if pb > 0xffff {
pb = 0xffff
}
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = 0xff
}
}
}
func (nnInterpolator) scale_RGBA_YCbCr422_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
dw2 := uint64(dr.Dx()) * 2
dh2 := uint64(dr.Dy()) * 2
sw := uint64(sr.Dx())
sh := uint64(sr.Dy())
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (2*uint64(dy) + 1) * sh / dh2
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := (2*uint64(dx) + 1) * sw / dw2
pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx) - src.Rect.Min.X)
pj := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.CStride + ((sr.Min.X+int(sx))/2 - src.Rect.Min.X/2)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
pyy1 := int(src.Y[pi]) * 0x10101
pcb1 := int(src.Cb[pj]) - 128
pcr1 := int(src.Cr[pj]) - 128
pr := (pyy1 + 91881*pcr1) >> 8
pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
pb := (pyy1 + 116130*pcb1) >> 8
if pr < 0 {
pr = 0
} else if pr > 0xffff {
pr = 0xffff
}
if pg < 0 {
pg = 0
} else if pg > 0xffff {
pg = 0xffff
}
if pb < 0 {
pb = 0
} else if pb > 0xffff {
pb = 0xffff
}
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = 0xff
}
}
}
func (nnInterpolator) scale_RGBA_YCbCr420_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
dw2 := uint64(dr.Dx()) * 2
dh2 := uint64(dr.Dy()) * 2
sw := uint64(sr.Dx())
sh := uint64(sr.Dy())
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (2*uint64(dy) + 1) * sh / dh2
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := (2*uint64(dx) + 1) * sw / dw2
pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx) - src.Rect.Min.X)
pj := ((sr.Min.Y+int(sy))/2-src.Rect.Min.Y/2)*src.CStride + ((sr.Min.X+int(sx))/2 - src.Rect.Min.X/2)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
pyy1 := int(src.Y[pi]) * 0x10101
pcb1 := int(src.Cb[pj]) - 128
pcr1 := int(src.Cr[pj]) - 128
pr := (pyy1 + 91881*pcr1) >> 8
pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
pb := (pyy1 + 116130*pcb1) >> 8
if pr < 0 {
pr = 0
} else if pr > 0xffff {
pr = 0xffff
}
if pg < 0 {
pg = 0
} else if pg > 0xffff {
pg = 0xffff
}
if pb < 0 {
pb = 0
} else if pb > 0xffff {
pb = 0xffff
}
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = 0xff
}
}
}
func (nnInterpolator) scale_RGBA_YCbCr440_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
dw2 := uint64(dr.Dx()) * 2
dh2 := uint64(dr.Dy()) * 2
sw := uint64(sr.Dx())
sh := uint64(sr.Dy())
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (2*uint64(dy) + 1) * sh / dh2
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := (2*uint64(dx) + 1) * sw / dw2
pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx) - src.Rect.Min.X)
pj := ((sr.Min.Y+int(sy))/2-src.Rect.Min.Y/2)*src.CStride + (sr.Min.X + int(sx) - src.Rect.Min.X)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
pyy1 := int(src.Y[pi]) * 0x10101
pcb1 := int(src.Cb[pj]) - 128
pcr1 := int(src.Cr[pj]) - 128
pr := (pyy1 + 91881*pcr1) >> 8
pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
pb := (pyy1 + 116130*pcb1) >> 8
if pr < 0 {
pr = 0
} else if pr > 0xffff {
pr = 0xffff
}
if pg < 0 {
pg = 0
} else if pg > 0xffff {
pg = 0xffff
}
if pb < 0 {
pb = 0
} else if pb > 0xffff {
pb = 0xffff
}
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = 0xff
}
}
}
func (nnInterpolator) scale_RGBA_RGBA64Image_Over(dst *image.RGBA, dr, adr image.Rectangle, src image.RGBA64Image, sr image.Rectangle, opts *Options) {
dw2 := uint64(dr.Dx()) * 2
dh2 := uint64(dr.Dy()) * 2
sw := uint64(sr.Dx())
sh := uint64(sr.Dy())
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (2*uint64(dy) + 1) * sh / dh2
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := (2*uint64(dx) + 1) * sw / dw2
p := src.RGBA64At(sr.Min.X+int(sx), sr.Min.Y+int(sy))
pa1 := (0xffff - uint32(p.A)) * 0x101
dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + uint32(p.R)) >> 8)
dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + uint32(p.G)) >> 8)
dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + uint32(p.B)) >> 8)
dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + uint32(p.A)) >> 8)
}
}
}
func (nnInterpolator) scale_RGBA_RGBA64Image_Src(dst *image.RGBA, dr, adr image.Rectangle, src image.RGBA64Image, sr image.Rectangle, opts *Options) {
dw2 := uint64(dr.Dx()) * 2
dh2 := uint64(dr.Dy()) * 2
sw := uint64(sr.Dx())
sh := uint64(sr.Dy())
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (2*uint64(dy) + 1) * sh / dh2
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := (2*uint64(dx) + 1) * sw / dw2
p := src.RGBA64At(sr.Min.X+int(sx), sr.Min.Y+int(sy))
dst.Pix[d+0] = uint8(p.R >> 8)
dst.Pix[d+1] = uint8(p.G >> 8)
dst.Pix[d+2] = uint8(p.B >> 8)
dst.Pix[d+3] = uint8(p.A >> 8)
}
}
}
func (nnInterpolator) scale_RGBA_Image_Over(dst *image.RGBA, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
dw2 := uint64(dr.Dx()) * 2
dh2 := uint64(dr.Dy()) * 2
sw := uint64(sr.Dx())
sh := uint64(sr.Dy())
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (2*uint64(dy) + 1) * sh / dh2
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := (2*uint64(dx) + 1) * sw / dw2
pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA()
pa1 := (0xffff - pa) * 0x101
dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
}
}
}
func (nnInterpolator) scale_RGBA_Image_Src(dst *image.RGBA, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
dw2 := uint64(dr.Dx()) * 2
dh2 := uint64(dr.Dy()) * 2
sw := uint64(sr.Dx())
sh := uint64(sr.Dy())
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (2*uint64(dy) + 1) * sh / dh2
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := (2*uint64(dx) + 1) * sw / dw2
pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA()
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = uint8(pa >> 8)
}
}
}
func (nnInterpolator) scale_RGBA64Image_RGBA64Image_Over(dst RGBA64Image, dr, adr image.Rectangle, src image.RGBA64Image, sr image.Rectangle, opts *Options) {
dw2 := uint64(dr.Dx()) * 2
dh2 := uint64(dr.Dy()) * 2
sw := uint64(sr.Dx())
sh := uint64(sr.Dy())
srcMask, smp := opts.SrcMask, opts.SrcMaskP
dstMask, dmp := opts.DstMask, opts.DstMaskP
dstColorRGBA64 := color.RGBA64{}
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (2*uint64(dy) + 1) * sh / dh2
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
sx := (2*uint64(dx) + 1) * sw / dw2
p := src.RGBA64At(sr.Min.X+int(sx), sr.Min.Y+int(sy))
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx), smp.Y+sr.Min.Y+int(sy)).RGBA()
p.R = uint16(uint32(p.R) * ma / 0xffff)
p.G = uint16(uint32(p.G) * ma / 0xffff)
p.B = uint16(uint32(p.B) * ma / 0xffff)
p.A = uint16(uint32(p.A) * ma / 0xffff)
}
q := dst.RGBA64At(dr.Min.X+int(dx), dr.Min.Y+int(dy))
if dstMask != nil {
_, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
p.R = uint16(uint32(p.R) * ma / 0xffff)
p.G = uint16(uint32(p.G) * ma / 0xffff)
p.B = uint16(uint32(p.B) * ma / 0xffff)
p.A = uint16(uint32(p.A) * ma / 0xffff)
}
pa1 := 0xffff - uint32(p.A)
dstColorRGBA64.R = uint16(uint32(q.R)*pa1/0xffff + uint32(p.R))
dstColorRGBA64.G = uint16(uint32(q.G)*pa1/0xffff + uint32(p.G))
dstColorRGBA64.B = uint16(uint32(q.B)*pa1/0xffff + uint32(p.B))
dstColorRGBA64.A = uint16(uint32(q.A)*pa1/0xffff + uint32(p.A))
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColorRGBA64)
}
}
}
func (nnInterpolator) scale_RGBA64Image_RGBA64Image_Src(dst RGBA64Image, dr, adr image.Rectangle, src image.RGBA64Image, sr image.Rectangle, opts *Options) {
dw2 := uint64(dr.Dx()) * 2
dh2 := uint64(dr.Dy()) * 2
sw := uint64(sr.Dx())
sh := uint64(sr.Dy())
srcMask, smp := opts.SrcMask, opts.SrcMaskP
dstMask, dmp := opts.DstMask, opts.DstMaskP
dstColorRGBA64 := color.RGBA64{}
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (2*uint64(dy) + 1) * sh / dh2
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
sx := (2*uint64(dx) + 1) * sw / dw2
p := src.RGBA64At(sr.Min.X+int(sx), sr.Min.Y+int(sy))
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx), smp.Y+sr.Min.Y+int(sy)).RGBA()
p.R = uint16(uint32(p.R) * ma / 0xffff)
p.G = uint16(uint32(p.G) * ma / 0xffff)
p.B = uint16(uint32(p.B) * ma / 0xffff)
p.A = uint16(uint32(p.A) * ma / 0xffff)
}
if dstMask != nil {
q := dst.RGBA64At(dr.Min.X+int(dx), dr.Min.Y+int(dy))
_, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
p.R = uint16(uint32(p.R) * ma / 0xffff)
p.G = uint16(uint32(p.G) * ma / 0xffff)
p.B = uint16(uint32(p.B) * ma / 0xffff)
p.A = uint16(uint32(p.A) * ma / 0xffff)
pa1 := 0xffff - ma
dstColorRGBA64.R = uint16(uint32(q.R)*pa1/0xffff + uint32(p.R))
dstColorRGBA64.G = uint16(uint32(q.G)*pa1/0xffff + uint32(p.G))
dstColorRGBA64.B = uint16(uint32(q.B)*pa1/0xffff + uint32(p.B))
dstColorRGBA64.A = uint16(uint32(q.A)*pa1/0xffff + uint32(p.A))
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColorRGBA64)
} else {
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), p)
}
}
}
}
func (nnInterpolator) scale_Image_Image_Over(dst Image, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
dw2 := uint64(dr.Dx()) * 2
dh2 := uint64(dr.Dy()) * 2
sw := uint64(sr.Dx())
sh := uint64(sr.Dy())
srcMask, smp := opts.SrcMask, opts.SrcMaskP
dstMask, dmp := opts.DstMask, opts.DstMaskP
dstColorRGBA64 := &color.RGBA64{}
dstColor := color.Color(dstColorRGBA64)
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (2*uint64(dy) + 1) * sh / dh2
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
sx := (2*uint64(dx) + 1) * sw / dw2
pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA()
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx), smp.Y+sr.Min.Y+int(sy)).RGBA()
pr = pr * ma / 0xffff
pg = pg * ma / 0xffff
pb = pb * ma / 0xffff
pa = pa * ma / 0xffff
}
qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
if dstMask != nil {
_, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
pr = pr * ma / 0xffff
pg = pg * ma / 0xffff
pb = pb * ma / 0xffff
pa = pa * ma / 0xffff
}
pa1 := 0xffff - pa
dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
}
}
}
func (nnInterpolator) scale_Image_Image_Src(dst Image, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
dw2 := uint64(dr.Dx()) * 2
dh2 := uint64(dr.Dy()) * 2
sw := uint64(sr.Dx())
sh := uint64(sr.Dy())
srcMask, smp := opts.SrcMask, opts.SrcMaskP
dstMask, dmp := opts.DstMask, opts.DstMaskP
dstColorRGBA64 := &color.RGBA64{}
dstColor := color.Color(dstColorRGBA64)
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := (2*uint64(dy) + 1) * sh / dh2
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
sx := (2*uint64(dx) + 1) * sw / dw2
pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA()
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx), smp.Y+sr.Min.Y+int(sy)).RGBA()
pr = pr * ma / 0xffff
pg = pg * ma / 0xffff
pb = pb * ma / 0xffff
pa = pa * ma / 0xffff
}
if dstMask != nil {
qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
_, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
pr = pr * ma / 0xffff
pg = pg * ma / 0xffff
pb = pb * ma / 0xffff
pa = pa * ma / 0xffff
pa1 := 0xffff - ma
dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
} else {
dstColorRGBA64.R = uint16(pr)
dstColorRGBA64.G = uint16(pg)
dstColorRGBA64.B = uint16(pb)
dstColorRGBA64.A = uint16(pa)
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
}
}
}
}
func (nnInterpolator) transform_RGBA_Gray_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.Gray, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx0 := int(float64(d2s[0]*dxf)+float64(d2s[1]*dyf)+d2s[2]) + bias.X
sy0 := int(float64(d2s[3]*dxf)+float64(d2s[4]*dyf)+d2s[5]) + bias.Y
if !(image.Point{sx0, sy0}).In(sr) {
continue
}
pi := (sy0-src.Rect.Min.Y)*src.Stride + (sx0 - src.Rect.Min.X)
pr := uint32(src.Pix[pi]) * 0x101
out := uint8(pr >> 8)
dst.Pix[d+0] = out
dst.Pix[d+1] = out
dst.Pix[d+2] = out
dst.Pix[d+3] = 0xff
}
}
}
func (nnInterpolator) transform_RGBA_NRGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx0 := int(float64(d2s[0]*dxf)+float64(d2s[1]*dyf)+d2s[2]) + bias.X
sy0 := int(float64(d2s[3]*dxf)+float64(d2s[4]*dyf)+d2s[5]) + bias.Y
if !(image.Point{sx0, sy0}).In(sr) {
continue
}
pi := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
pa := uint32(src.Pix[pi+3]) * 0x101
pr := uint32(src.Pix[pi+0]) * pa / 0xff
pg := uint32(src.Pix[pi+1]) * pa / 0xff
pb := uint32(src.Pix[pi+2]) * pa / 0xff
pa1 := (0xffff - pa) * 0x101
dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
}
}
}
func (nnInterpolator) transform_RGBA_NRGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx0 := int(float64(d2s[0]*dxf)+float64(d2s[1]*dyf)+d2s[2]) + bias.X
sy0 := int(float64(d2s[3]*dxf)+float64(d2s[4]*dyf)+d2s[5]) + bias.Y
if !(image.Point{sx0, sy0}).In(sr) {
continue
}
pi := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
pa := uint32(src.Pix[pi+3]) * 0x101
pr := uint32(src.Pix[pi+0]) * pa / 0xff
pg := uint32(src.Pix[pi+1]) * pa / 0xff
pb := uint32(src.Pix[pi+2]) * pa / 0xff
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = uint8(pa >> 8)
}
}
}
func (nnInterpolator) transform_RGBA_RGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx0 := int(float64(d2s[0]*dxf)+float64(d2s[1]*dyf)+d2s[2]) + bias.X
sy0 := int(float64(d2s[3]*dxf)+float64(d2s[4]*dyf)+d2s[5]) + bias.Y
if !(image.Point{sx0, sy0}).In(sr) {
continue
}
pi := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
pr := uint32(src.Pix[pi+0]) * 0x101
pg := uint32(src.Pix[pi+1]) * 0x101
pb := uint32(src.Pix[pi+2]) * 0x101
pa := uint32(src.Pix[pi+3]) * 0x101
pa1 := (0xffff - pa) * 0x101
dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
}
}
}
func (nnInterpolator) transform_RGBA_RGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx0 := int(float64(d2s[0]*dxf)+float64(d2s[1]*dyf)+d2s[2]) + bias.X
sy0 := int(float64(d2s[3]*dxf)+float64(d2s[4]*dyf)+d2s[5]) + bias.Y
if !(image.Point{sx0, sy0}).In(sr) {
continue
}
pi := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
pr := uint32(src.Pix[pi+0]) * 0x101
pg := uint32(src.Pix[pi+1]) * 0x101
pb := uint32(src.Pix[pi+2]) * 0x101
pa := uint32(src.Pix[pi+3]) * 0x101
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = uint8(pa >> 8)
}
}
}
func (nnInterpolator) transform_RGBA_YCbCr444_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx0 := int(float64(d2s[0]*dxf)+float64(d2s[1]*dyf)+d2s[2]) + bias.X
sy0 := int(float64(d2s[3]*dxf)+float64(d2s[4]*dyf)+d2s[5]) + bias.Y
if !(image.Point{sx0, sy0}).In(sr) {
continue
}
pi := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
pj := (sy0-src.Rect.Min.Y)*src.CStride + (sx0 - src.Rect.Min.X)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
pyy1 := int(src.Y[pi]) * 0x10101
pcb1 := int(src.Cb[pj]) - 128
pcr1 := int(src.Cr[pj]) - 128
pr := (pyy1 + 91881*pcr1) >> 8
pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
pb := (pyy1 + 116130*pcb1) >> 8
if pr < 0 {
pr = 0
} else if pr > 0xffff {
pr = 0xffff
}
if pg < 0 {
pg = 0
} else if pg > 0xffff {
pg = 0xffff
}
if pb < 0 {
pb = 0
} else if pb > 0xffff {
pb = 0xffff
}
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = 0xff
}
}
}
func (nnInterpolator) transform_RGBA_YCbCr422_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx0 := int(float64(d2s[0]*dxf)+float64(d2s[1]*dyf)+d2s[2]) + bias.X
sy0 := int(float64(d2s[3]*dxf)+float64(d2s[4]*dyf)+d2s[5]) + bias.Y
if !(image.Point{sx0, sy0}).In(sr) {
continue
}
pi := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
pj := (sy0-src.Rect.Min.Y)*src.CStride + ((sx0)/2 - src.Rect.Min.X/2)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
pyy1 := int(src.Y[pi]) * 0x10101
pcb1 := int(src.Cb[pj]) - 128
pcr1 := int(src.Cr[pj]) - 128
pr := (pyy1 + 91881*pcr1) >> 8
pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
pb := (pyy1 + 116130*pcb1) >> 8
if pr < 0 {
pr = 0
} else if pr > 0xffff {
pr = 0xffff
}
if pg < 0 {
pg = 0
} else if pg > 0xffff {
pg = 0xffff
}
if pb < 0 {
pb = 0
} else if pb > 0xffff {
pb = 0xffff
}
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = 0xff
}
}
}
func (nnInterpolator) transform_RGBA_YCbCr420_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx0 := int(float64(d2s[0]*dxf)+float64(d2s[1]*dyf)+d2s[2]) + bias.X
sy0 := int(float64(d2s[3]*dxf)+float64(d2s[4]*dyf)+d2s[5]) + bias.Y
if !(image.Point{sx0, sy0}).In(sr) {
continue
}
pi := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
pj := ((sy0)/2-src.Rect.Min.Y/2)*src.CStride + ((sx0)/2 - src.Rect.Min.X/2)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
pyy1 := int(src.Y[pi]) * 0x10101
pcb1 := int(src.Cb[pj]) - 128
pcr1 := int(src.Cr[pj]) - 128
pr := (pyy1 + 91881*pcr1) >> 8
pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
pb := (pyy1 + 116130*pcb1) >> 8
if pr < 0 {
pr = 0
} else if pr > 0xffff {
pr = 0xffff
}
if pg < 0 {
pg = 0
} else if pg > 0xffff {
pg = 0xffff
}
if pb < 0 {
pb = 0
} else if pb > 0xffff {
pb = 0xffff
}
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = 0xff
}
}
}
func (nnInterpolator) transform_RGBA_YCbCr440_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx0 := int(float64(d2s[0]*dxf)+float64(d2s[1]*dyf)+d2s[2]) + bias.X
sy0 := int(float64(d2s[3]*dxf)+float64(d2s[4]*dyf)+d2s[5]) + bias.Y
if !(image.Point{sx0, sy0}).In(sr) {
continue
}
pi := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
pj := ((sy0)/2-src.Rect.Min.Y/2)*src.CStride + (sx0 - src.Rect.Min.X)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
pyy1 := int(src.Y[pi]) * 0x10101
pcb1 := int(src.Cb[pj]) - 128
pcr1 := int(src.Cr[pj]) - 128
pr := (pyy1 + 91881*pcr1) >> 8
pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
pb := (pyy1 + 116130*pcb1) >> 8
if pr < 0 {
pr = 0
} else if pr > 0xffff {
pr = 0xffff
}
if pg < 0 {
pg = 0
} else if pg > 0xffff {
pg = 0xffff
}
if pb < 0 {
pb = 0
} else if pb > 0xffff {
pb = 0xffff
}
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = 0xff
}
}
}
func (nnInterpolator) transform_RGBA_RGBA64Image_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.RGBA64Image, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx0 := int(float64(d2s[0]*dxf)+float64(d2s[1]*dyf)+d2s[2]) + bias.X
sy0 := int(float64(d2s[3]*dxf)+float64(d2s[4]*dyf)+d2s[5]) + bias.Y
if !(image.Point{sx0, sy0}).In(sr) {
continue
}
p := src.RGBA64At(sx0, sy0)
pa1 := (0xffff - uint32(p.A)) * 0x101
dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + uint32(p.R)) >> 8)
dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + uint32(p.G)) >> 8)
dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + uint32(p.B)) >> 8)
dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + uint32(p.A)) >> 8)
}
}
}
func (nnInterpolator) transform_RGBA_RGBA64Image_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.RGBA64Image, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx0 := int(float64(d2s[0]*dxf)+float64(d2s[1]*dyf)+d2s[2]) + bias.X
sy0 := int(float64(d2s[3]*dxf)+float64(d2s[4]*dyf)+d2s[5]) + bias.Y
if !(image.Point{sx0, sy0}).In(sr) {
continue
}
p := src.RGBA64At(sx0, sy0)
dst.Pix[d+0] = uint8(p.R >> 8)
dst.Pix[d+1] = uint8(p.G >> 8)
dst.Pix[d+2] = uint8(p.B >> 8)
dst.Pix[d+3] = uint8(p.A >> 8)
}
}
}
func (nnInterpolator) transform_RGBA_Image_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx0 := int(float64(d2s[0]*dxf)+float64(d2s[1]*dyf)+d2s[2]) + bias.X
sy0 := int(float64(d2s[3]*dxf)+float64(d2s[4]*dyf)+d2s[5]) + bias.Y
if !(image.Point{sx0, sy0}).In(sr) {
continue
}
pr, pg, pb, pa := src.At(sx0, sy0).RGBA()
pa1 := (0xffff - pa) * 0x101
dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
}
}
}
func (nnInterpolator) transform_RGBA_Image_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx0 := int(float64(d2s[0]*dxf)+float64(d2s[1]*dyf)+d2s[2]) + bias.X
sy0 := int(float64(d2s[3]*dxf)+float64(d2s[4]*dyf)+d2s[5]) + bias.Y
if !(image.Point{sx0, sy0}).In(sr) {
continue
}
pr, pg, pb, pa := src.At(sx0, sy0).RGBA()
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = uint8(pa >> 8)
}
}
}
func (nnInterpolator) transform_RGBA64Image_RGBA64Image_Over(dst RGBA64Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.RGBA64Image, sr image.Rectangle, bias image.Point, opts *Options) {
srcMask, smp := opts.SrcMask, opts.SrcMaskP
dstMask, dmp := opts.DstMask, opts.DstMaskP
dstColorRGBA64 := color.RGBA64{}
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx0 := int(float64(d2s[0]*dxf)+float64(d2s[1]*dyf)+d2s[2]) + bias.X
sy0 := int(float64(d2s[3]*dxf)+float64(d2s[4]*dyf)+d2s[5]) + bias.Y
if !(image.Point{sx0, sy0}).In(sr) {
continue
}
p := src.RGBA64At(sx0, sy0)
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy0).RGBA()
p.R = uint16(uint32(p.R) * ma / 0xffff)
p.G = uint16(uint32(p.G) * ma / 0xffff)
p.B = uint16(uint32(p.B) * ma / 0xffff)
p.A = uint16(uint32(p.A) * ma / 0xffff)
}
q := dst.RGBA64At(dr.Min.X+int(dx), dr.Min.Y+int(dy))
if dstMask != nil {
_, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
p.R = uint16(uint32(p.R) * ma / 0xffff)
p.G = uint16(uint32(p.G) * ma / 0xffff)
p.B = uint16(uint32(p.B) * ma / 0xffff)
p.A = uint16(uint32(p.A) * ma / 0xffff)
}
pa1 := 0xffff - uint32(p.A)
dstColorRGBA64.R = uint16(uint32(q.R)*pa1/0xffff + uint32(p.R))
dstColorRGBA64.G = uint16(uint32(q.G)*pa1/0xffff + uint32(p.G))
dstColorRGBA64.B = uint16(uint32(q.B)*pa1/0xffff + uint32(p.B))
dstColorRGBA64.A = uint16(uint32(q.A)*pa1/0xffff + uint32(p.A))
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColorRGBA64)
}
}
}
func (nnInterpolator) transform_RGBA64Image_RGBA64Image_Src(dst RGBA64Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.RGBA64Image, sr image.Rectangle, bias image.Point, opts *Options) {
srcMask, smp := opts.SrcMask, opts.SrcMaskP
dstMask, dmp := opts.DstMask, opts.DstMaskP
dstColorRGBA64 := color.RGBA64{}
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx0 := int(float64(d2s[0]*dxf)+float64(d2s[1]*dyf)+d2s[2]) + bias.X
sy0 := int(float64(d2s[3]*dxf)+float64(d2s[4]*dyf)+d2s[5]) + bias.Y
if !(image.Point{sx0, sy0}).In(sr) {
continue
}
p := src.RGBA64At(sx0, sy0)
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy0).RGBA()
p.R = uint16(uint32(p.R) * ma / 0xffff)
p.G = uint16(uint32(p.G) * ma / 0xffff)
p.B = uint16(uint32(p.B) * ma / 0xffff)
p.A = uint16(uint32(p.A) * ma / 0xffff)
}
if dstMask != nil {
q := dst.RGBA64At(dr.Min.X+int(dx), dr.Min.Y+int(dy))
_, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
p.R = uint16(uint32(p.R) * ma / 0xffff)
p.G = uint16(uint32(p.G) * ma / 0xffff)
p.B = uint16(uint32(p.B) * ma / 0xffff)
p.A = uint16(uint32(p.A) * ma / 0xffff)
pa1 := 0xffff - ma
dstColorRGBA64.R = uint16(uint32(q.R)*pa1/0xffff + uint32(p.R))
dstColorRGBA64.G = uint16(uint32(q.G)*pa1/0xffff + uint32(p.G))
dstColorRGBA64.B = uint16(uint32(q.B)*pa1/0xffff + uint32(p.B))
dstColorRGBA64.A = uint16(uint32(q.A)*pa1/0xffff + uint32(p.A))
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColorRGBA64)
} else {
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), p)
}
}
}
}
func (nnInterpolator) transform_Image_Image_Over(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
srcMask, smp := opts.SrcMask, opts.SrcMaskP
dstMask, dmp := opts.DstMask, opts.DstMaskP
dstColorRGBA64 := &color.RGBA64{}
dstColor := color.Color(dstColorRGBA64)
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx0 := int(float64(d2s[0]*dxf)+float64(d2s[1]*dyf)+d2s[2]) + bias.X
sy0 := int(float64(d2s[3]*dxf)+float64(d2s[4]*dyf)+d2s[5]) + bias.Y
if !(image.Point{sx0, sy0}).In(sr) {
continue
}
pr, pg, pb, pa := src.At(sx0, sy0).RGBA()
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy0).RGBA()
pr = pr * ma / 0xffff
pg = pg * ma / 0xffff
pb = pb * ma / 0xffff
pa = pa * ma / 0xffff
}
qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
if dstMask != nil {
_, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
pr = pr * ma / 0xffff
pg = pg * ma / 0xffff
pb = pb * ma / 0xffff
pa = pa * ma / 0xffff
}
pa1 := 0xffff - pa
dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
}
}
}
func (nnInterpolator) transform_Image_Image_Src(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
srcMask, smp := opts.SrcMask, opts.SrcMaskP
dstMask, dmp := opts.DstMask, opts.DstMaskP
dstColorRGBA64 := &color.RGBA64{}
dstColor := color.Color(dstColorRGBA64)
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx0 := int(float64(d2s[0]*dxf)+float64(d2s[1]*dyf)+d2s[2]) + bias.X
sy0 := int(float64(d2s[3]*dxf)+float64(d2s[4]*dyf)+d2s[5]) + bias.Y
if !(image.Point{sx0, sy0}).In(sr) {
continue
}
pr, pg, pb, pa := src.At(sx0, sy0).RGBA()
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy0).RGBA()
pr = pr * ma / 0xffff
pg = pg * ma / 0xffff
pb = pb * ma / 0xffff
pa = pa * ma / 0xffff
}
if dstMask != nil {
qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
_, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
pr = pr * ma / 0xffff
pg = pg * ma / 0xffff
pb = pb * ma / 0xffff
pa = pa * ma / 0xffff
pa1 := 0xffff - ma
dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
} else {
dstColorRGBA64.R = uint16(pr)
dstColorRGBA64.G = uint16(pg)
dstColorRGBA64.B = uint16(pb)
dstColorRGBA64.A = uint16(pa)
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
}
}
}
}
func (z ablInterpolator) Scale(dst Image, dr image.Rectangle, src image.Image, sr image.Rectangle, op Op, opts *Options) {
// Try to simplify a Scale to a Copy when DstMask is not specified.
// If DstMask is not nil, Copy will call Scale back with same dr and sr, and cause stack overflow.
if dr.Size() == sr.Size() && (opts == nil || opts.DstMask == nil) {
Copy(dst, dr.Min, src, sr, op, opts)
return
}
var o Options
if opts != nil {
o = *opts
}
// adr is the affected destination pixels.
adr := dst.Bounds().Intersect(dr)
adr, o.DstMask = clipAffectedDestRect(adr, o.DstMask, o.DstMaskP)
if adr.Empty() || sr.Empty() {
return
}
// Make adr relative to dr.Min.
adr = adr.Sub(dr.Min)
if op == Over && o.SrcMask == nil && opaque(src) {
op = Src
}
// sr is the source pixels. If it extends beyond the src bounds,
// we cannot use the type-specific fast paths, as they access
// the Pix fields directly without bounds checking.
//
// Similarly, the fast paths assume that the masks are nil.
if o.DstMask != nil || o.SrcMask != nil || !sr.In(src.Bounds()) {
switch op {
case Over:
z.scale_Image_Image_Over(dst, dr, adr, src, sr, &o)
case Src:
z.scale_Image_Image_Src(dst, dr, adr, src, sr, &o)
}
} else if _, ok := src.(*image.Uniform); ok {
Draw(dst, dr, src, src.Bounds().Min, op)
} else {
switch op {
case Over:
switch dst := dst.(type) {
case *image.RGBA:
switch src := src.(type) {
case *image.NRGBA:
z.scale_RGBA_NRGBA_Over(dst, dr, adr, src, sr, &o)
case *image.RGBA:
z.scale_RGBA_RGBA_Over(dst, dr, adr, src, sr, &o)
case image.RGBA64Image:
z.scale_RGBA_RGBA64Image_Over(dst, dr, adr, src, sr, &o)
default:
z.scale_RGBA_Image_Over(dst, dr, adr, src, sr, &o)
}
case RGBA64Image:
switch src := src.(type) {
case image.RGBA64Image:
z.scale_RGBA64Image_RGBA64Image_Over(dst, dr, adr, src, sr, &o)
}
default:
switch src := src.(type) {
default:
z.scale_Image_Image_Over(dst, dr, adr, src, sr, &o)
}
}
case Src:
switch dst := dst.(type) {
case *image.RGBA:
switch src := src.(type) {
case *image.Gray:
z.scale_RGBA_Gray_Src(dst, dr, adr, src, sr, &o)
case *image.NRGBA:
z.scale_RGBA_NRGBA_Src(dst, dr, adr, src, sr, &o)
case *image.RGBA:
z.scale_RGBA_RGBA_Src(dst, dr, adr, src, sr, &o)
case *image.YCbCr:
switch src.SubsampleRatio {
default:
z.scale_RGBA_Image_Src(dst, dr, adr, src, sr, &o)
case image.YCbCrSubsampleRatio444:
z.scale_RGBA_YCbCr444_Src(dst, dr, adr, src, sr, &o)
case image.YCbCrSubsampleRatio422:
z.scale_RGBA_YCbCr422_Src(dst, dr, adr, src, sr, &o)
case image.YCbCrSubsampleRatio420:
z.scale_RGBA_YCbCr420_Src(dst, dr, adr, src, sr, &o)
case image.YCbCrSubsampleRatio440:
z.scale_RGBA_YCbCr440_Src(dst, dr, adr, src, sr, &o)
}
case image.RGBA64Image:
z.scale_RGBA_RGBA64Image_Src(dst, dr, adr, src, sr, &o)
default:
z.scale_RGBA_Image_Src(dst, dr, adr, src, sr, &o)
}
case RGBA64Image:
switch src := src.(type) {
case image.RGBA64Image:
z.scale_RGBA64Image_RGBA64Image_Src(dst, dr, adr, src, sr, &o)
}
default:
switch src := src.(type) {
default:
z.scale_Image_Image_Src(dst, dr, adr, src, sr, &o)
}
}
}
}
}
func (z ablInterpolator) Transform(dst Image, s2d f64.Aff3, src image.Image, sr image.Rectangle, op Op, opts *Options) {
// Try to simplify a Transform to a Copy.
if s2d[0] == 1 && s2d[1] == 0 && s2d[3] == 0 && s2d[4] == 1 {
dx := int(s2d[2])
dy := int(s2d[5])
if float64(dx) == s2d[2] && float64(dy) == s2d[5] {
Copy(dst, image.Point{X: sr.Min.X + dx, Y: sr.Min.X + dy}, src, sr, op, opts)
return
}
}
var o Options
if opts != nil {
o = *opts
}
dr := transformRect(&s2d, &sr)
// adr is the affected destination pixels.
adr := dst.Bounds().Intersect(dr)
adr, o.DstMask = clipAffectedDestRect(adr, o.DstMask, o.DstMaskP)
if adr.Empty() || sr.Empty() {
return
}
if op == Over && o.SrcMask == nil && opaque(src) {
op = Src
}
d2s := invert(&s2d)
// bias is a translation of the mapping from dst coordinates to src
// coordinates such that the latter temporarily have non-negative X
// and Y coordinates. This allows us to write int(f) instead of
// int(math.Floor(f)), since "round to zero" and "round down" are
// equivalent when f >= 0, but the former is much cheaper. The X--
// and Y-- are because the TransformLeaf methods have a "sx -= 0.5"
// adjustment.
bias := transformRect(&d2s, &adr).Min
bias.X--
bias.Y--
d2s[2] -= float64(bias.X)
d2s[5] -= float64(bias.Y)
// Make adr relative to dr.Min.
adr = adr.Sub(dr.Min)
// sr is the source pixels. If it extends beyond the src bounds,
// we cannot use the type-specific fast paths, as they access
// the Pix fields directly without bounds checking.
//
// Similarly, the fast paths assume that the masks are nil.
if o.DstMask != nil || o.SrcMask != nil || !sr.In(src.Bounds()) {
switch op {
case Over:
z.transform_Image_Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
case Src:
z.transform_Image_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
}
} else if u, ok := src.(*image.Uniform); ok {
transform_Uniform(dst, dr, adr, &d2s, u, sr, bias, op)
} else {
switch op {
case Over:
switch dst := dst.(type) {
case *image.RGBA:
switch src := src.(type) {
case *image.NRGBA:
z.transform_RGBA_NRGBA_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
case *image.RGBA:
z.transform_RGBA_RGBA_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
case image.RGBA64Image:
z.transform_RGBA_RGBA64Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
default:
z.transform_RGBA_Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
}
case RGBA64Image:
switch src := src.(type) {
case image.RGBA64Image:
z.transform_RGBA64Image_RGBA64Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
}
default:
switch src := src.(type) {
default:
z.transform_Image_Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
}
}
case Src:
switch dst := dst.(type) {
case *image.RGBA:
switch src := src.(type) {
case *image.Gray:
z.transform_RGBA_Gray_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
case *image.NRGBA:
z.transform_RGBA_NRGBA_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
case *image.RGBA:
z.transform_RGBA_RGBA_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
case *image.YCbCr:
switch src.SubsampleRatio {
default:
z.transform_RGBA_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
case image.YCbCrSubsampleRatio444:
z.transform_RGBA_YCbCr444_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
case image.YCbCrSubsampleRatio422:
z.transform_RGBA_YCbCr422_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
case image.YCbCrSubsampleRatio420:
z.transform_RGBA_YCbCr420_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
case image.YCbCrSubsampleRatio440:
z.transform_RGBA_YCbCr440_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
}
case image.RGBA64Image:
z.transform_RGBA_RGBA64Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
default:
z.transform_RGBA_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
}
case RGBA64Image:
switch src := src.(type) {
case image.RGBA64Image:
z.transform_RGBA64Image_RGBA64Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
}
default:
switch src := src.(type) {
default:
z.transform_Image_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
}
}
}
}
}
func (ablInterpolator) scale_RGBA_Gray_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.Gray, sr image.Rectangle, opts *Options) {
sw := int32(sr.Dx())
sh := int32(sr.Dy())
yscale := float64(sh) / float64(dr.Dy())
xscale := float64(sw) / float64(dr.Dx())
swMinus1, shMinus1 := sw-1, sh-1
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := float64((float64(dy)+0.5)*yscale) - 0.5
// If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
// we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
// sx, below.
sy0 := int32(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy1 := sy0 + 1
if sy < 0 {
sy0, sy1 = 0, 0
yFrac0, yFrac1 = 0, 1
} else if sy1 > shMinus1 {
sy0, sy1 = shMinus1, shMinus1
yFrac0, yFrac1 = 1, 0
}
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := float64((float64(dx)+0.5)*xscale) - 0.5
sx0 := int32(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx1 := sx0 + 1
if sx < 0 {
sx0, sx1 = 0, 0
xFrac0, xFrac1 = 0, 1
} else if sx1 > swMinus1 {
sx0, sx1 = swMinus1, swMinus1
xFrac0, xFrac1 = 1, 0
}
s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
s00ru := uint32(src.Pix[s00i]) * 0x101
s00r := float64(s00ru)
s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
s10ru := uint32(src.Pix[s10i]) * 0x101
s10r := float64(s10ru)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
s01ru := uint32(src.Pix[s01i]) * 0x101
s01r := float64(s01ru)
s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
s11ru := uint32(src.Pix[s11i]) * 0x101
s11r := float64(s11ru)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
pr := uint32(s11r)
out := uint8(pr >> 8)
dst.Pix[d+0] = out
dst.Pix[d+1] = out
dst.Pix[d+2] = out
dst.Pix[d+3] = 0xff
}
}
}
func (ablInterpolator) scale_RGBA_NRGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, src *image.NRGBA, sr image.Rectangle, opts *Options) {
sw := int32(sr.Dx())
sh := int32(sr.Dy())
yscale := float64(sh) / float64(dr.Dy())
xscale := float64(sw) / float64(dr.Dx())
swMinus1, shMinus1 := sw-1, sh-1
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := float64((float64(dy)+0.5)*yscale) - 0.5
// If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
// we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
// sx, below.
sy0 := int32(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy1 := sy0 + 1
if sy < 0 {
sy0, sy1 = 0, 0
yFrac0, yFrac1 = 0, 1
} else if sy1 > shMinus1 {
sy0, sy1 = shMinus1, shMinus1
yFrac0, yFrac1 = 1, 0
}
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := float64((float64(dx)+0.5)*xscale) - 0.5
sx0 := int32(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx1 := sx0 + 1
if sx < 0 {
sx0, sx1 = 0, 0
xFrac0, xFrac1 = 0, 1
} else if sx1 > swMinus1 {
sx0, sx1 = swMinus1, swMinus1
xFrac0, xFrac1 = 1, 0
}
s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
s00au := uint32(src.Pix[s00i+3]) * 0x101
s00ru := uint32(src.Pix[s00i+0]) * s00au / 0xff
s00gu := uint32(src.Pix[s00i+1]) * s00au / 0xff
s00bu := uint32(src.Pix[s00i+2]) * s00au / 0xff
s00r := float64(s00ru)
s00g := float64(s00gu)
s00b := float64(s00bu)
s00a := float64(s00au)
s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
s10au := uint32(src.Pix[s10i+3]) * 0x101
s10ru := uint32(src.Pix[s10i+0]) * s10au / 0xff
s10gu := uint32(src.Pix[s10i+1]) * s10au / 0xff
s10bu := uint32(src.Pix[s10i+2]) * s10au / 0xff
s10r := float64(s10ru)
s10g := float64(s10gu)
s10b := float64(s10bu)
s10a := float64(s10au)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s10a = float64(xFrac1*s00a) + float64(xFrac0*s10a)
s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
s01au := uint32(src.Pix[s01i+3]) * 0x101
s01ru := uint32(src.Pix[s01i+0]) * s01au / 0xff
s01gu := uint32(src.Pix[s01i+1]) * s01au / 0xff
s01bu := uint32(src.Pix[s01i+2]) * s01au / 0xff
s01r := float64(s01ru)
s01g := float64(s01gu)
s01b := float64(s01bu)
s01a := float64(s01au)
s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
s11au := uint32(src.Pix[s11i+3]) * 0x101
s11ru := uint32(src.Pix[s11i+0]) * s11au / 0xff
s11gu := uint32(src.Pix[s11i+1]) * s11au / 0xff
s11bu := uint32(src.Pix[s11i+2]) * s11au / 0xff
s11r := float64(s11ru)
s11g := float64(s11gu)
s11b := float64(s11bu)
s11a := float64(s11au)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11a = float64(xFrac1*s01a) + float64(xFrac0*s11a)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
s11a = float64(yFrac1*s10a) + float64(yFrac0*s11a)
pr := uint32(s11r)
pg := uint32(s11g)
pb := uint32(s11b)
pa := uint32(s11a)
pa1 := (0xffff - pa) * 0x101
dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
}
}
}
func (ablInterpolator) scale_RGBA_NRGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.NRGBA, sr image.Rectangle, opts *Options) {
sw := int32(sr.Dx())
sh := int32(sr.Dy())
yscale := float64(sh) / float64(dr.Dy())
xscale := float64(sw) / float64(dr.Dx())
swMinus1, shMinus1 := sw-1, sh-1
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := float64((float64(dy)+0.5)*yscale) - 0.5
// If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
// we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
// sx, below.
sy0 := int32(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy1 := sy0 + 1
if sy < 0 {
sy0, sy1 = 0, 0
yFrac0, yFrac1 = 0, 1
} else if sy1 > shMinus1 {
sy0, sy1 = shMinus1, shMinus1
yFrac0, yFrac1 = 1, 0
}
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := float64((float64(dx)+0.5)*xscale) - 0.5
sx0 := int32(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx1 := sx0 + 1
if sx < 0 {
sx0, sx1 = 0, 0
xFrac0, xFrac1 = 0, 1
} else if sx1 > swMinus1 {
sx0, sx1 = swMinus1, swMinus1
xFrac0, xFrac1 = 1, 0
}
s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
s00au := uint32(src.Pix[s00i+3]) * 0x101
s00ru := uint32(src.Pix[s00i+0]) * s00au / 0xff
s00gu := uint32(src.Pix[s00i+1]) * s00au / 0xff
s00bu := uint32(src.Pix[s00i+2]) * s00au / 0xff
s00r := float64(s00ru)
s00g := float64(s00gu)
s00b := float64(s00bu)
s00a := float64(s00au)
s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
s10au := uint32(src.Pix[s10i+3]) * 0x101
s10ru := uint32(src.Pix[s10i+0]) * s10au / 0xff
s10gu := uint32(src.Pix[s10i+1]) * s10au / 0xff
s10bu := uint32(src.Pix[s10i+2]) * s10au / 0xff
s10r := float64(s10ru)
s10g := float64(s10gu)
s10b := float64(s10bu)
s10a := float64(s10au)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s10a = float64(xFrac1*s00a) + float64(xFrac0*s10a)
s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
s01au := uint32(src.Pix[s01i+3]) * 0x101
s01ru := uint32(src.Pix[s01i+0]) * s01au / 0xff
s01gu := uint32(src.Pix[s01i+1]) * s01au / 0xff
s01bu := uint32(src.Pix[s01i+2]) * s01au / 0xff
s01r := float64(s01ru)
s01g := float64(s01gu)
s01b := float64(s01bu)
s01a := float64(s01au)
s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
s11au := uint32(src.Pix[s11i+3]) * 0x101
s11ru := uint32(src.Pix[s11i+0]) * s11au / 0xff
s11gu := uint32(src.Pix[s11i+1]) * s11au / 0xff
s11bu := uint32(src.Pix[s11i+2]) * s11au / 0xff
s11r := float64(s11ru)
s11g := float64(s11gu)
s11b := float64(s11bu)
s11a := float64(s11au)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11a = float64(xFrac1*s01a) + float64(xFrac0*s11a)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
s11a = float64(yFrac1*s10a) + float64(yFrac0*s11a)
pr := uint32(s11r)
pg := uint32(s11g)
pb := uint32(s11b)
pa := uint32(s11a)
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = uint8(pa >> 8)
}
}
}
func (ablInterpolator) scale_RGBA_RGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, src *image.RGBA, sr image.Rectangle, opts *Options) {
sw := int32(sr.Dx())
sh := int32(sr.Dy())
yscale := float64(sh) / float64(dr.Dy())
xscale := float64(sw) / float64(dr.Dx())
swMinus1, shMinus1 := sw-1, sh-1
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := float64((float64(dy)+0.5)*yscale) - 0.5
// If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
// we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
// sx, below.
sy0 := int32(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy1 := sy0 + 1
if sy < 0 {
sy0, sy1 = 0, 0
yFrac0, yFrac1 = 0, 1
} else if sy1 > shMinus1 {
sy0, sy1 = shMinus1, shMinus1
yFrac0, yFrac1 = 1, 0
}
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := float64((float64(dx)+0.5)*xscale) - 0.5
sx0 := int32(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx1 := sx0 + 1
if sx < 0 {
sx0, sx1 = 0, 0
xFrac0, xFrac1 = 0, 1
} else if sx1 > swMinus1 {
sx0, sx1 = swMinus1, swMinus1
xFrac0, xFrac1 = 1, 0
}
s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
s00ru := uint32(src.Pix[s00i+0]) * 0x101
s00gu := uint32(src.Pix[s00i+1]) * 0x101
s00bu := uint32(src.Pix[s00i+2]) * 0x101
s00au := uint32(src.Pix[s00i+3]) * 0x101
s00r := float64(s00ru)
s00g := float64(s00gu)
s00b := float64(s00bu)
s00a := float64(s00au)
s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
s10ru := uint32(src.Pix[s10i+0]) * 0x101
s10gu := uint32(src.Pix[s10i+1]) * 0x101
s10bu := uint32(src.Pix[s10i+2]) * 0x101
s10au := uint32(src.Pix[s10i+3]) * 0x101
s10r := float64(s10ru)
s10g := float64(s10gu)
s10b := float64(s10bu)
s10a := float64(s10au)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s10a = float64(xFrac1*s00a) + float64(xFrac0*s10a)
s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
s01ru := uint32(src.Pix[s01i+0]) * 0x101
s01gu := uint32(src.Pix[s01i+1]) * 0x101
s01bu := uint32(src.Pix[s01i+2]) * 0x101
s01au := uint32(src.Pix[s01i+3]) * 0x101
s01r := float64(s01ru)
s01g := float64(s01gu)
s01b := float64(s01bu)
s01a := float64(s01au)
s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
s11ru := uint32(src.Pix[s11i+0]) * 0x101
s11gu := uint32(src.Pix[s11i+1]) * 0x101
s11bu := uint32(src.Pix[s11i+2]) * 0x101
s11au := uint32(src.Pix[s11i+3]) * 0x101
s11r := float64(s11ru)
s11g := float64(s11gu)
s11b := float64(s11bu)
s11a := float64(s11au)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11a = float64(xFrac1*s01a) + float64(xFrac0*s11a)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
s11a = float64(yFrac1*s10a) + float64(yFrac0*s11a)
pr := uint32(s11r)
pg := uint32(s11g)
pb := uint32(s11b)
pa := uint32(s11a)
pa1 := (0xffff - pa) * 0x101
dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
}
}
}
func (ablInterpolator) scale_RGBA_RGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.RGBA, sr image.Rectangle, opts *Options) {
sw := int32(sr.Dx())
sh := int32(sr.Dy())
yscale := float64(sh) / float64(dr.Dy())
xscale := float64(sw) / float64(dr.Dx())
swMinus1, shMinus1 := sw-1, sh-1
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := float64((float64(dy)+0.5)*yscale) - 0.5
// If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
// we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
// sx, below.
sy0 := int32(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy1 := sy0 + 1
if sy < 0 {
sy0, sy1 = 0, 0
yFrac0, yFrac1 = 0, 1
} else if sy1 > shMinus1 {
sy0, sy1 = shMinus1, shMinus1
yFrac0, yFrac1 = 1, 0
}
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := float64((float64(dx)+0.5)*xscale) - 0.5
sx0 := int32(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx1 := sx0 + 1
if sx < 0 {
sx0, sx1 = 0, 0
xFrac0, xFrac1 = 0, 1
} else if sx1 > swMinus1 {
sx0, sx1 = swMinus1, swMinus1
xFrac0, xFrac1 = 1, 0
}
s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
s00ru := uint32(src.Pix[s00i+0]) * 0x101
s00gu := uint32(src.Pix[s00i+1]) * 0x101
s00bu := uint32(src.Pix[s00i+2]) * 0x101
s00au := uint32(src.Pix[s00i+3]) * 0x101
s00r := float64(s00ru)
s00g := float64(s00gu)
s00b := float64(s00bu)
s00a := float64(s00au)
s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
s10ru := uint32(src.Pix[s10i+0]) * 0x101
s10gu := uint32(src.Pix[s10i+1]) * 0x101
s10bu := uint32(src.Pix[s10i+2]) * 0x101
s10au := uint32(src.Pix[s10i+3]) * 0x101
s10r := float64(s10ru)
s10g := float64(s10gu)
s10b := float64(s10bu)
s10a := float64(s10au)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s10a = float64(xFrac1*s00a) + float64(xFrac0*s10a)
s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
s01ru := uint32(src.Pix[s01i+0]) * 0x101
s01gu := uint32(src.Pix[s01i+1]) * 0x101
s01bu := uint32(src.Pix[s01i+2]) * 0x101
s01au := uint32(src.Pix[s01i+3]) * 0x101
s01r := float64(s01ru)
s01g := float64(s01gu)
s01b := float64(s01bu)
s01a := float64(s01au)
s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
s11ru := uint32(src.Pix[s11i+0]) * 0x101
s11gu := uint32(src.Pix[s11i+1]) * 0x101
s11bu := uint32(src.Pix[s11i+2]) * 0x101
s11au := uint32(src.Pix[s11i+3]) * 0x101
s11r := float64(s11ru)
s11g := float64(s11gu)
s11b := float64(s11bu)
s11a := float64(s11au)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11a = float64(xFrac1*s01a) + float64(xFrac0*s11a)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
s11a = float64(yFrac1*s10a) + float64(yFrac0*s11a)
pr := uint32(s11r)
pg := uint32(s11g)
pb := uint32(s11b)
pa := uint32(s11a)
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = uint8(pa >> 8)
}
}
}
func (ablInterpolator) scale_RGBA_YCbCr444_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
sw := int32(sr.Dx())
sh := int32(sr.Dy())
yscale := float64(sh) / float64(dr.Dy())
xscale := float64(sw) / float64(dr.Dx())
swMinus1, shMinus1 := sw-1, sh-1
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := float64((float64(dy)+0.5)*yscale) - 0.5
// If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
// we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
// sx, below.
sy0 := int32(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy1 := sy0 + 1
if sy < 0 {
sy0, sy1 = 0, 0
yFrac0, yFrac1 = 0, 1
} else if sy1 > shMinus1 {
sy0, sy1 = shMinus1, shMinus1
yFrac0, yFrac1 = 1, 0
}
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := float64((float64(dx)+0.5)*xscale) - 0.5
sx0 := int32(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx1 := sx0 + 1
if sx < 0 {
sx0, sx1 = 0, 0
xFrac0, xFrac1 = 0, 1
} else if sx1 > swMinus1 {
sx0, sx1 = swMinus1, swMinus1
xFrac0, xFrac1 = 1, 0
}
s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
s00j := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.CStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s00yy1 := int(src.Y[s00i]) * 0x10101
s00cb1 := int(src.Cb[s00j]) - 128
s00cr1 := int(src.Cr[s00j]) - 128
s00ru := (s00yy1 + 91881*s00cr1) >> 8
s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
s00bu := (s00yy1 + 116130*s00cb1) >> 8
if s00ru < 0 {
s00ru = 0
} else if s00ru > 0xffff {
s00ru = 0xffff
}
if s00gu < 0 {
s00gu = 0
} else if s00gu > 0xffff {
s00gu = 0xffff
}
if s00bu < 0 {
s00bu = 0
} else if s00bu > 0xffff {
s00bu = 0xffff
}
s00r := float64(s00ru)
s00g := float64(s00gu)
s00b := float64(s00bu)
s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
s10j := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.CStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s10yy1 := int(src.Y[s10i]) * 0x10101
s10cb1 := int(src.Cb[s10j]) - 128
s10cr1 := int(src.Cr[s10j]) - 128
s10ru := (s10yy1 + 91881*s10cr1) >> 8
s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
s10bu := (s10yy1 + 116130*s10cb1) >> 8
if s10ru < 0 {
s10ru = 0
} else if s10ru > 0xffff {
s10ru = 0xffff
}
if s10gu < 0 {
s10gu = 0
} else if s10gu > 0xffff {
s10gu = 0xffff
}
if s10bu < 0 {
s10bu = 0
} else if s10bu > 0xffff {
s10bu = 0xffff
}
s10r := float64(s10ru)
s10g := float64(s10gu)
s10b := float64(s10bu)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
s01j := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.CStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s01yy1 := int(src.Y[s01i]) * 0x10101
s01cb1 := int(src.Cb[s01j]) - 128
s01cr1 := int(src.Cr[s01j]) - 128
s01ru := (s01yy1 + 91881*s01cr1) >> 8
s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
s01bu := (s01yy1 + 116130*s01cb1) >> 8
if s01ru < 0 {
s01ru = 0
} else if s01ru > 0xffff {
s01ru = 0xffff
}
if s01gu < 0 {
s01gu = 0
} else if s01gu > 0xffff {
s01gu = 0xffff
}
if s01bu < 0 {
s01bu = 0
} else if s01bu > 0xffff {
s01bu = 0xffff
}
s01r := float64(s01ru)
s01g := float64(s01gu)
s01b := float64(s01bu)
s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
s11j := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.CStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s11yy1 := int(src.Y[s11i]) * 0x10101
s11cb1 := int(src.Cb[s11j]) - 128
s11cr1 := int(src.Cr[s11j]) - 128
s11ru := (s11yy1 + 91881*s11cr1) >> 8
s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
s11bu := (s11yy1 + 116130*s11cb1) >> 8
if s11ru < 0 {
s11ru = 0
} else if s11ru > 0xffff {
s11ru = 0xffff
}
if s11gu < 0 {
s11gu = 0
} else if s11gu > 0xffff {
s11gu = 0xffff
}
if s11bu < 0 {
s11bu = 0
} else if s11bu > 0xffff {
s11bu = 0xffff
}
s11r := float64(s11ru)
s11g := float64(s11gu)
s11b := float64(s11bu)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
pr := uint32(s11r)
pg := uint32(s11g)
pb := uint32(s11b)
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = 0xff
}
}
}
func (ablInterpolator) scale_RGBA_YCbCr422_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
sw := int32(sr.Dx())
sh := int32(sr.Dy())
yscale := float64(sh) / float64(dr.Dy())
xscale := float64(sw) / float64(dr.Dx())
swMinus1, shMinus1 := sw-1, sh-1
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := float64((float64(dy)+0.5)*yscale) - 0.5
// If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
// we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
// sx, below.
sy0 := int32(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy1 := sy0 + 1
if sy < 0 {
sy0, sy1 = 0, 0
yFrac0, yFrac1 = 0, 1
} else if sy1 > shMinus1 {
sy0, sy1 = shMinus1, shMinus1
yFrac0, yFrac1 = 1, 0
}
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := float64((float64(dx)+0.5)*xscale) - 0.5
sx0 := int32(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx1 := sx0 + 1
if sx < 0 {
sx0, sx1 = 0, 0
xFrac0, xFrac1 = 0, 1
} else if sx1 > swMinus1 {
sx0, sx1 = swMinus1, swMinus1
xFrac0, xFrac1 = 1, 0
}
s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
s00j := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.CStride + ((sr.Min.X+int(sx0))/2 - src.Rect.Min.X/2)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s00yy1 := int(src.Y[s00i]) * 0x10101
s00cb1 := int(src.Cb[s00j]) - 128
s00cr1 := int(src.Cr[s00j]) - 128
s00ru := (s00yy1 + 91881*s00cr1) >> 8
s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
s00bu := (s00yy1 + 116130*s00cb1) >> 8
if s00ru < 0 {
s00ru = 0
} else if s00ru > 0xffff {
s00ru = 0xffff
}
if s00gu < 0 {
s00gu = 0
} else if s00gu > 0xffff {
s00gu = 0xffff
}
if s00bu < 0 {
s00bu = 0
} else if s00bu > 0xffff {
s00bu = 0xffff
}
s00r := float64(s00ru)
s00g := float64(s00gu)
s00b := float64(s00bu)
s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
s10j := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.CStride + ((sr.Min.X+int(sx1))/2 - src.Rect.Min.X/2)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s10yy1 := int(src.Y[s10i]) * 0x10101
s10cb1 := int(src.Cb[s10j]) - 128
s10cr1 := int(src.Cr[s10j]) - 128
s10ru := (s10yy1 + 91881*s10cr1) >> 8
s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
s10bu := (s10yy1 + 116130*s10cb1) >> 8
if s10ru < 0 {
s10ru = 0
} else if s10ru > 0xffff {
s10ru = 0xffff
}
if s10gu < 0 {
s10gu = 0
} else if s10gu > 0xffff {
s10gu = 0xffff
}
if s10bu < 0 {
s10bu = 0
} else if s10bu > 0xffff {
s10bu = 0xffff
}
s10r := float64(s10ru)
s10g := float64(s10gu)
s10b := float64(s10bu)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
s01j := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.CStride + ((sr.Min.X+int(sx0))/2 - src.Rect.Min.X/2)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s01yy1 := int(src.Y[s01i]) * 0x10101
s01cb1 := int(src.Cb[s01j]) - 128
s01cr1 := int(src.Cr[s01j]) - 128
s01ru := (s01yy1 + 91881*s01cr1) >> 8
s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
s01bu := (s01yy1 + 116130*s01cb1) >> 8
if s01ru < 0 {
s01ru = 0
} else if s01ru > 0xffff {
s01ru = 0xffff
}
if s01gu < 0 {
s01gu = 0
} else if s01gu > 0xffff {
s01gu = 0xffff
}
if s01bu < 0 {
s01bu = 0
} else if s01bu > 0xffff {
s01bu = 0xffff
}
s01r := float64(s01ru)
s01g := float64(s01gu)
s01b := float64(s01bu)
s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
s11j := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.CStride + ((sr.Min.X+int(sx1))/2 - src.Rect.Min.X/2)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s11yy1 := int(src.Y[s11i]) * 0x10101
s11cb1 := int(src.Cb[s11j]) - 128
s11cr1 := int(src.Cr[s11j]) - 128
s11ru := (s11yy1 + 91881*s11cr1) >> 8
s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
s11bu := (s11yy1 + 116130*s11cb1) >> 8
if s11ru < 0 {
s11ru = 0
} else if s11ru > 0xffff {
s11ru = 0xffff
}
if s11gu < 0 {
s11gu = 0
} else if s11gu > 0xffff {
s11gu = 0xffff
}
if s11bu < 0 {
s11bu = 0
} else if s11bu > 0xffff {
s11bu = 0xffff
}
s11r := float64(s11ru)
s11g := float64(s11gu)
s11b := float64(s11bu)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
pr := uint32(s11r)
pg := uint32(s11g)
pb := uint32(s11b)
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = 0xff
}
}
}
func (ablInterpolator) scale_RGBA_YCbCr420_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
sw := int32(sr.Dx())
sh := int32(sr.Dy())
yscale := float64(sh) / float64(dr.Dy())
xscale := float64(sw) / float64(dr.Dx())
swMinus1, shMinus1 := sw-1, sh-1
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := float64((float64(dy)+0.5)*yscale) - 0.5
// If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
// we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
// sx, below.
sy0 := int32(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy1 := sy0 + 1
if sy < 0 {
sy0, sy1 = 0, 0
yFrac0, yFrac1 = 0, 1
} else if sy1 > shMinus1 {
sy0, sy1 = shMinus1, shMinus1
yFrac0, yFrac1 = 1, 0
}
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := float64((float64(dx)+0.5)*xscale) - 0.5
sx0 := int32(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx1 := sx0 + 1
if sx < 0 {
sx0, sx1 = 0, 0
xFrac0, xFrac1 = 0, 1
} else if sx1 > swMinus1 {
sx0, sx1 = swMinus1, swMinus1
xFrac0, xFrac1 = 1, 0
}
s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
s00j := ((sr.Min.Y+int(sy0))/2-src.Rect.Min.Y/2)*src.CStride + ((sr.Min.X+int(sx0))/2 - src.Rect.Min.X/2)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s00yy1 := int(src.Y[s00i]) * 0x10101
s00cb1 := int(src.Cb[s00j]) - 128
s00cr1 := int(src.Cr[s00j]) - 128
s00ru := (s00yy1 + 91881*s00cr1) >> 8
s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
s00bu := (s00yy1 + 116130*s00cb1) >> 8
if s00ru < 0 {
s00ru = 0
} else if s00ru > 0xffff {
s00ru = 0xffff
}
if s00gu < 0 {
s00gu = 0
} else if s00gu > 0xffff {
s00gu = 0xffff
}
if s00bu < 0 {
s00bu = 0
} else if s00bu > 0xffff {
s00bu = 0xffff
}
s00r := float64(s00ru)
s00g := float64(s00gu)
s00b := float64(s00bu)
s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
s10j := ((sr.Min.Y+int(sy0))/2-src.Rect.Min.Y/2)*src.CStride + ((sr.Min.X+int(sx1))/2 - src.Rect.Min.X/2)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s10yy1 := int(src.Y[s10i]) * 0x10101
s10cb1 := int(src.Cb[s10j]) - 128
s10cr1 := int(src.Cr[s10j]) - 128
s10ru := (s10yy1 + 91881*s10cr1) >> 8
s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
s10bu := (s10yy1 + 116130*s10cb1) >> 8
if s10ru < 0 {
s10ru = 0
} else if s10ru > 0xffff {
s10ru = 0xffff
}
if s10gu < 0 {
s10gu = 0
} else if s10gu > 0xffff {
s10gu = 0xffff
}
if s10bu < 0 {
s10bu = 0
} else if s10bu > 0xffff {
s10bu = 0xffff
}
s10r := float64(s10ru)
s10g := float64(s10gu)
s10b := float64(s10bu)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
s01j := ((sr.Min.Y+int(sy1))/2-src.Rect.Min.Y/2)*src.CStride + ((sr.Min.X+int(sx0))/2 - src.Rect.Min.X/2)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s01yy1 := int(src.Y[s01i]) * 0x10101
s01cb1 := int(src.Cb[s01j]) - 128
s01cr1 := int(src.Cr[s01j]) - 128
s01ru := (s01yy1 + 91881*s01cr1) >> 8
s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
s01bu := (s01yy1 + 116130*s01cb1) >> 8
if s01ru < 0 {
s01ru = 0
} else if s01ru > 0xffff {
s01ru = 0xffff
}
if s01gu < 0 {
s01gu = 0
} else if s01gu > 0xffff {
s01gu = 0xffff
}
if s01bu < 0 {
s01bu = 0
} else if s01bu > 0xffff {
s01bu = 0xffff
}
s01r := float64(s01ru)
s01g := float64(s01gu)
s01b := float64(s01bu)
s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
s11j := ((sr.Min.Y+int(sy1))/2-src.Rect.Min.Y/2)*src.CStride + ((sr.Min.X+int(sx1))/2 - src.Rect.Min.X/2)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s11yy1 := int(src.Y[s11i]) * 0x10101
s11cb1 := int(src.Cb[s11j]) - 128
s11cr1 := int(src.Cr[s11j]) - 128
s11ru := (s11yy1 + 91881*s11cr1) >> 8
s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
s11bu := (s11yy1 + 116130*s11cb1) >> 8
if s11ru < 0 {
s11ru = 0
} else if s11ru > 0xffff {
s11ru = 0xffff
}
if s11gu < 0 {
s11gu = 0
} else if s11gu > 0xffff {
s11gu = 0xffff
}
if s11bu < 0 {
s11bu = 0
} else if s11bu > 0xffff {
s11bu = 0xffff
}
s11r := float64(s11ru)
s11g := float64(s11gu)
s11b := float64(s11bu)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
pr := uint32(s11r)
pg := uint32(s11g)
pb := uint32(s11b)
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = 0xff
}
}
}
func (ablInterpolator) scale_RGBA_YCbCr440_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
sw := int32(sr.Dx())
sh := int32(sr.Dy())
yscale := float64(sh) / float64(dr.Dy())
xscale := float64(sw) / float64(dr.Dx())
swMinus1, shMinus1 := sw-1, sh-1
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := float64((float64(dy)+0.5)*yscale) - 0.5
// If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
// we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
// sx, below.
sy0 := int32(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy1 := sy0 + 1
if sy < 0 {
sy0, sy1 = 0, 0
yFrac0, yFrac1 = 0, 1
} else if sy1 > shMinus1 {
sy0, sy1 = shMinus1, shMinus1
yFrac0, yFrac1 = 1, 0
}
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := float64((float64(dx)+0.5)*xscale) - 0.5
sx0 := int32(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx1 := sx0 + 1
if sx < 0 {
sx0, sx1 = 0, 0
xFrac0, xFrac1 = 0, 1
} else if sx1 > swMinus1 {
sx0, sx1 = swMinus1, swMinus1
xFrac0, xFrac1 = 1, 0
}
s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
s00j := ((sr.Min.Y+int(sy0))/2-src.Rect.Min.Y/2)*src.CStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s00yy1 := int(src.Y[s00i]) * 0x10101
s00cb1 := int(src.Cb[s00j]) - 128
s00cr1 := int(src.Cr[s00j]) - 128
s00ru := (s00yy1 + 91881*s00cr1) >> 8
s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
s00bu := (s00yy1 + 116130*s00cb1) >> 8
if s00ru < 0 {
s00ru = 0
} else if s00ru > 0xffff {
s00ru = 0xffff
}
if s00gu < 0 {
s00gu = 0
} else if s00gu > 0xffff {
s00gu = 0xffff
}
if s00bu < 0 {
s00bu = 0
} else if s00bu > 0xffff {
s00bu = 0xffff
}
s00r := float64(s00ru)
s00g := float64(s00gu)
s00b := float64(s00bu)
s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
s10j := ((sr.Min.Y+int(sy0))/2-src.Rect.Min.Y/2)*src.CStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s10yy1 := int(src.Y[s10i]) * 0x10101
s10cb1 := int(src.Cb[s10j]) - 128
s10cr1 := int(src.Cr[s10j]) - 128
s10ru := (s10yy1 + 91881*s10cr1) >> 8
s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
s10bu := (s10yy1 + 116130*s10cb1) >> 8
if s10ru < 0 {
s10ru = 0
} else if s10ru > 0xffff {
s10ru = 0xffff
}
if s10gu < 0 {
s10gu = 0
} else if s10gu > 0xffff {
s10gu = 0xffff
}
if s10bu < 0 {
s10bu = 0
} else if s10bu > 0xffff {
s10bu = 0xffff
}
s10r := float64(s10ru)
s10g := float64(s10gu)
s10b := float64(s10bu)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
s01j := ((sr.Min.Y+int(sy1))/2-src.Rect.Min.Y/2)*src.CStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s01yy1 := int(src.Y[s01i]) * 0x10101
s01cb1 := int(src.Cb[s01j]) - 128
s01cr1 := int(src.Cr[s01j]) - 128
s01ru := (s01yy1 + 91881*s01cr1) >> 8
s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
s01bu := (s01yy1 + 116130*s01cb1) >> 8
if s01ru < 0 {
s01ru = 0
} else if s01ru > 0xffff {
s01ru = 0xffff
}
if s01gu < 0 {
s01gu = 0
} else if s01gu > 0xffff {
s01gu = 0xffff
}
if s01bu < 0 {
s01bu = 0
} else if s01bu > 0xffff {
s01bu = 0xffff
}
s01r := float64(s01ru)
s01g := float64(s01gu)
s01b := float64(s01bu)
s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
s11j := ((sr.Min.Y+int(sy1))/2-src.Rect.Min.Y/2)*src.CStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s11yy1 := int(src.Y[s11i]) * 0x10101
s11cb1 := int(src.Cb[s11j]) - 128
s11cr1 := int(src.Cr[s11j]) - 128
s11ru := (s11yy1 + 91881*s11cr1) >> 8
s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
s11bu := (s11yy1 + 116130*s11cb1) >> 8
if s11ru < 0 {
s11ru = 0
} else if s11ru > 0xffff {
s11ru = 0xffff
}
if s11gu < 0 {
s11gu = 0
} else if s11gu > 0xffff {
s11gu = 0xffff
}
if s11bu < 0 {
s11bu = 0
} else if s11bu > 0xffff {
s11bu = 0xffff
}
s11r := float64(s11ru)
s11g := float64(s11gu)
s11b := float64(s11bu)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
pr := uint32(s11r)
pg := uint32(s11g)
pb := uint32(s11b)
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = 0xff
}
}
}
func (ablInterpolator) scale_RGBA_RGBA64Image_Over(dst *image.RGBA, dr, adr image.Rectangle, src image.RGBA64Image, sr image.Rectangle, opts *Options) {
sw := int32(sr.Dx())
sh := int32(sr.Dy())
yscale := float64(sh) / float64(dr.Dy())
xscale := float64(sw) / float64(dr.Dx())
swMinus1, shMinus1 := sw-1, sh-1
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := float64((float64(dy)+0.5)*yscale) - 0.5
// If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
// we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
// sx, below.
sy0 := int32(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy1 := sy0 + 1
if sy < 0 {
sy0, sy1 = 0, 0
yFrac0, yFrac1 = 0, 1
} else if sy1 > shMinus1 {
sy0, sy1 = shMinus1, shMinus1
yFrac0, yFrac1 = 1, 0
}
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := float64((float64(dx)+0.5)*xscale) - 0.5
sx0 := int32(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx1 := sx0 + 1
if sx < 0 {
sx0, sx1 = 0, 0
xFrac0, xFrac1 = 0, 1
} else if sx1 > swMinus1 {
sx0, sx1 = swMinus1, swMinus1
xFrac0, xFrac1 = 1, 0
}
s00u := src.RGBA64At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0))
s00r := float64(s00u.R)
s00g := float64(s00u.G)
s00b := float64(s00u.B)
s00a := float64(s00u.A)
s10u := src.RGBA64At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0))
s10r := float64(s10u.R)
s10g := float64(s10u.G)
s10b := float64(s10u.B)
s10a := float64(s10u.A)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s10a = float64(xFrac1*s00a) + float64(xFrac0*s10a)
s01u := src.RGBA64At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1))
s01r := float64(s01u.R)
s01g := float64(s01u.G)
s01b := float64(s01u.B)
s01a := float64(s01u.A)
s11u := src.RGBA64At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1))
s11r := float64(s11u.R)
s11g := float64(s11u.G)
s11b := float64(s11u.B)
s11a := float64(s11u.A)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11a = float64(xFrac1*s01a) + float64(xFrac0*s11a)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
s11a = float64(yFrac1*s10a) + float64(yFrac0*s11a)
p := color.RGBA64{uint16(s11r), uint16(s11g), uint16(s11b), uint16(s11a)}
pa1 := (0xffff - uint32(p.A)) * 0x101
dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + uint32(p.R)) >> 8)
dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + uint32(p.G)) >> 8)
dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + uint32(p.B)) >> 8)
dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + uint32(p.A)) >> 8)
}
}
}
func (ablInterpolator) scale_RGBA_RGBA64Image_Src(dst *image.RGBA, dr, adr image.Rectangle, src image.RGBA64Image, sr image.Rectangle, opts *Options) {
sw := int32(sr.Dx())
sh := int32(sr.Dy())
yscale := float64(sh) / float64(dr.Dy())
xscale := float64(sw) / float64(dr.Dx())
swMinus1, shMinus1 := sw-1, sh-1
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := float64((float64(dy)+0.5)*yscale) - 0.5
// If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
// we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
// sx, below.
sy0 := int32(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy1 := sy0 + 1
if sy < 0 {
sy0, sy1 = 0, 0
yFrac0, yFrac1 = 0, 1
} else if sy1 > shMinus1 {
sy0, sy1 = shMinus1, shMinus1
yFrac0, yFrac1 = 1, 0
}
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := float64((float64(dx)+0.5)*xscale) - 0.5
sx0 := int32(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx1 := sx0 + 1
if sx < 0 {
sx0, sx1 = 0, 0
xFrac0, xFrac1 = 0, 1
} else if sx1 > swMinus1 {
sx0, sx1 = swMinus1, swMinus1
xFrac0, xFrac1 = 1, 0
}
s00u := src.RGBA64At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0))
s00r := float64(s00u.R)
s00g := float64(s00u.G)
s00b := float64(s00u.B)
s00a := float64(s00u.A)
s10u := src.RGBA64At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0))
s10r := float64(s10u.R)
s10g := float64(s10u.G)
s10b := float64(s10u.B)
s10a := float64(s10u.A)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s10a = float64(xFrac1*s00a) + float64(xFrac0*s10a)
s01u := src.RGBA64At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1))
s01r := float64(s01u.R)
s01g := float64(s01u.G)
s01b := float64(s01u.B)
s01a := float64(s01u.A)
s11u := src.RGBA64At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1))
s11r := float64(s11u.R)
s11g := float64(s11u.G)
s11b := float64(s11u.B)
s11a := float64(s11u.A)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11a = float64(xFrac1*s01a) + float64(xFrac0*s11a)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
s11a = float64(yFrac1*s10a) + float64(yFrac0*s11a)
p := color.RGBA64{uint16(s11r), uint16(s11g), uint16(s11b), uint16(s11a)}
dst.Pix[d+0] = uint8(p.R >> 8)
dst.Pix[d+1] = uint8(p.G >> 8)
dst.Pix[d+2] = uint8(p.B >> 8)
dst.Pix[d+3] = uint8(p.A >> 8)
}
}
}
func (ablInterpolator) scale_RGBA_Image_Over(dst *image.RGBA, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
sw := int32(sr.Dx())
sh := int32(sr.Dy())
yscale := float64(sh) / float64(dr.Dy())
xscale := float64(sw) / float64(dr.Dx())
swMinus1, shMinus1 := sw-1, sh-1
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := float64((float64(dy)+0.5)*yscale) - 0.5
// If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
// we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
// sx, below.
sy0 := int32(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy1 := sy0 + 1
if sy < 0 {
sy0, sy1 = 0, 0
yFrac0, yFrac1 = 0, 1
} else if sy1 > shMinus1 {
sy0, sy1 = shMinus1, shMinus1
yFrac0, yFrac1 = 1, 0
}
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := float64((float64(dx)+0.5)*xscale) - 0.5
sx0 := int32(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx1 := sx0 + 1
if sx < 0 {
sx0, sx1 = 0, 0
xFrac0, xFrac1 = 0, 1
} else if sx1 > swMinus1 {
sx0, sx1 = swMinus1, swMinus1
xFrac0, xFrac1 = 1, 0
}
s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA()
s00r := float64(s00ru)
s00g := float64(s00gu)
s00b := float64(s00bu)
s00a := float64(s00au)
s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA()
s10r := float64(s10ru)
s10g := float64(s10gu)
s10b := float64(s10bu)
s10a := float64(s10au)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s10a = float64(xFrac1*s00a) + float64(xFrac0*s10a)
s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA()
s01r := float64(s01ru)
s01g := float64(s01gu)
s01b := float64(s01bu)
s01a := float64(s01au)
s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA()
s11r := float64(s11ru)
s11g := float64(s11gu)
s11b := float64(s11bu)
s11a := float64(s11au)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11a = float64(xFrac1*s01a) + float64(xFrac0*s11a)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
s11a = float64(yFrac1*s10a) + float64(yFrac0*s11a)
pr := uint32(s11r)
pg := uint32(s11g)
pb := uint32(s11b)
pa := uint32(s11a)
pa1 := (0xffff - pa) * 0x101
dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
}
}
}
func (ablInterpolator) scale_RGBA_Image_Src(dst *image.RGBA, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
sw := int32(sr.Dx())
sh := int32(sr.Dy())
yscale := float64(sh) / float64(dr.Dy())
xscale := float64(sw) / float64(dr.Dx())
swMinus1, shMinus1 := sw-1, sh-1
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := float64((float64(dy)+0.5)*yscale) - 0.5
// If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
// we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
// sx, below.
sy0 := int32(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy1 := sy0 + 1
if sy < 0 {
sy0, sy1 = 0, 0
yFrac0, yFrac1 = 0, 1
} else if sy1 > shMinus1 {
sy0, sy1 = shMinus1, shMinus1
yFrac0, yFrac1 = 1, 0
}
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
sx := float64((float64(dx)+0.5)*xscale) - 0.5
sx0 := int32(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx1 := sx0 + 1
if sx < 0 {
sx0, sx1 = 0, 0
xFrac0, xFrac1 = 0, 1
} else if sx1 > swMinus1 {
sx0, sx1 = swMinus1, swMinus1
xFrac0, xFrac1 = 1, 0
}
s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA()
s00r := float64(s00ru)
s00g := float64(s00gu)
s00b := float64(s00bu)
s00a := float64(s00au)
s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA()
s10r := float64(s10ru)
s10g := float64(s10gu)
s10b := float64(s10bu)
s10a := float64(s10au)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s10a = float64(xFrac1*s00a) + float64(xFrac0*s10a)
s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA()
s01r := float64(s01ru)
s01g := float64(s01gu)
s01b := float64(s01bu)
s01a := float64(s01au)
s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA()
s11r := float64(s11ru)
s11g := float64(s11gu)
s11b := float64(s11bu)
s11a := float64(s11au)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11a = float64(xFrac1*s01a) + float64(xFrac0*s11a)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
s11a = float64(yFrac1*s10a) + float64(yFrac0*s11a)
pr := uint32(s11r)
pg := uint32(s11g)
pb := uint32(s11b)
pa := uint32(s11a)
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = uint8(pa >> 8)
}
}
}
func (ablInterpolator) scale_RGBA64Image_RGBA64Image_Over(dst RGBA64Image, dr, adr image.Rectangle, src image.RGBA64Image, sr image.Rectangle, opts *Options) {
sw := int32(sr.Dx())
sh := int32(sr.Dy())
yscale := float64(sh) / float64(dr.Dy())
xscale := float64(sw) / float64(dr.Dx())
swMinus1, shMinus1 := sw-1, sh-1
srcMask, smp := opts.SrcMask, opts.SrcMaskP
dstMask, dmp := opts.DstMask, opts.DstMaskP
dstColorRGBA64 := color.RGBA64{}
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := float64((float64(dy)+0.5)*yscale) - 0.5
// If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
// we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
// sx, below.
sy0 := int32(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy1 := sy0 + 1
if sy < 0 {
sy0, sy1 = 0, 0
yFrac0, yFrac1 = 0, 1
} else if sy1 > shMinus1 {
sy0, sy1 = shMinus1, shMinus1
yFrac0, yFrac1 = 1, 0
}
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
sx := float64((float64(dx)+0.5)*xscale) - 0.5
sx0 := int32(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx1 := sx0 + 1
if sx < 0 {
sx0, sx1 = 0, 0
xFrac0, xFrac1 = 0, 1
} else if sx1 > swMinus1 {
sx0, sx1 = swMinus1, swMinus1
xFrac0, xFrac1 = 1, 0
}
s00u := src.RGBA64At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0))
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx0), smp.Y+sr.Min.Y+int(sy0)).RGBA()
s00u.R = uint16(uint32(s00u.R) * ma / 0xffff)
s00u.G = uint16(uint32(s00u.G) * ma / 0xffff)
s00u.B = uint16(uint32(s00u.B) * ma / 0xffff)
s00u.A = uint16(uint32(s00u.A) * ma / 0xffff)
}
s00r := float64(s00u.R)
s00g := float64(s00u.G)
s00b := float64(s00u.B)
s00a := float64(s00u.A)
s10u := src.RGBA64At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0))
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx1), smp.Y+sr.Min.Y+int(sy0)).RGBA()
s10u.R = uint16(uint32(s10u.R) * ma / 0xffff)
s10u.G = uint16(uint32(s10u.G) * ma / 0xffff)
s10u.B = uint16(uint32(s10u.B) * ma / 0xffff)
s10u.A = uint16(uint32(s10u.A) * ma / 0xffff)
}
s10r := float64(s10u.R)
s10g := float64(s10u.G)
s10b := float64(s10u.B)
s10a := float64(s10u.A)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s10a = float64(xFrac1*s00a) + float64(xFrac0*s10a)
s01u := src.RGBA64At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1))
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx0), smp.Y+sr.Min.Y+int(sy1)).RGBA()
s01u.R = uint16(uint32(s01u.R) * ma / 0xffff)
s01u.G = uint16(uint32(s01u.G) * ma / 0xffff)
s01u.B = uint16(uint32(s01u.B) * ma / 0xffff)
s01u.A = uint16(uint32(s01u.A) * ma / 0xffff)
}
s01r := float64(s01u.R)
s01g := float64(s01u.G)
s01b := float64(s01u.B)
s01a := float64(s01u.A)
s11u := src.RGBA64At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1))
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx1), smp.Y+sr.Min.Y+int(sy1)).RGBA()
s11u.R = uint16(uint32(s11u.R) * ma / 0xffff)
s11u.G = uint16(uint32(s11u.G) * ma / 0xffff)
s11u.B = uint16(uint32(s11u.B) * ma / 0xffff)
s11u.A = uint16(uint32(s11u.A) * ma / 0xffff)
}
s11r := float64(s11u.R)
s11g := float64(s11u.G)
s11b := float64(s11u.B)
s11a := float64(s11u.A)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11a = float64(xFrac1*s01a) + float64(xFrac0*s11a)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
s11a = float64(yFrac1*s10a) + float64(yFrac0*s11a)
p := color.RGBA64{uint16(s11r), uint16(s11g), uint16(s11b), uint16(s11a)}
q := dst.RGBA64At(dr.Min.X+int(dx), dr.Min.Y+int(dy))
if dstMask != nil {
_, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
p.R = uint16(uint32(p.R) * ma / 0xffff)
p.G = uint16(uint32(p.G) * ma / 0xffff)
p.B = uint16(uint32(p.B) * ma / 0xffff)
p.A = uint16(uint32(p.A) * ma / 0xffff)
}
pa1 := 0xffff - uint32(p.A)
dstColorRGBA64.R = uint16(uint32(q.R)*pa1/0xffff + uint32(p.R))
dstColorRGBA64.G = uint16(uint32(q.G)*pa1/0xffff + uint32(p.G))
dstColorRGBA64.B = uint16(uint32(q.B)*pa1/0xffff + uint32(p.B))
dstColorRGBA64.A = uint16(uint32(q.A)*pa1/0xffff + uint32(p.A))
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColorRGBA64)
}
}
}
func (ablInterpolator) scale_RGBA64Image_RGBA64Image_Src(dst RGBA64Image, dr, adr image.Rectangle, src image.RGBA64Image, sr image.Rectangle, opts *Options) {
sw := int32(sr.Dx())
sh := int32(sr.Dy())
yscale := float64(sh) / float64(dr.Dy())
xscale := float64(sw) / float64(dr.Dx())
swMinus1, shMinus1 := sw-1, sh-1
srcMask, smp := opts.SrcMask, opts.SrcMaskP
dstMask, dmp := opts.DstMask, opts.DstMaskP
dstColorRGBA64 := color.RGBA64{}
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := float64((float64(dy)+0.5)*yscale) - 0.5
// If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
// we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
// sx, below.
sy0 := int32(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy1 := sy0 + 1
if sy < 0 {
sy0, sy1 = 0, 0
yFrac0, yFrac1 = 0, 1
} else if sy1 > shMinus1 {
sy0, sy1 = shMinus1, shMinus1
yFrac0, yFrac1 = 1, 0
}
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
sx := float64((float64(dx)+0.5)*xscale) - 0.5
sx0 := int32(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx1 := sx0 + 1
if sx < 0 {
sx0, sx1 = 0, 0
xFrac0, xFrac1 = 0, 1
} else if sx1 > swMinus1 {
sx0, sx1 = swMinus1, swMinus1
xFrac0, xFrac1 = 1, 0
}
s00u := src.RGBA64At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0))
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx0), smp.Y+sr.Min.Y+int(sy0)).RGBA()
s00u.R = uint16(uint32(s00u.R) * ma / 0xffff)
s00u.G = uint16(uint32(s00u.G) * ma / 0xffff)
s00u.B = uint16(uint32(s00u.B) * ma / 0xffff)
s00u.A = uint16(uint32(s00u.A) * ma / 0xffff)
}
s00r := float64(s00u.R)
s00g := float64(s00u.G)
s00b := float64(s00u.B)
s00a := float64(s00u.A)
s10u := src.RGBA64At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0))
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx1), smp.Y+sr.Min.Y+int(sy0)).RGBA()
s10u.R = uint16(uint32(s10u.R) * ma / 0xffff)
s10u.G = uint16(uint32(s10u.G) * ma / 0xffff)
s10u.B = uint16(uint32(s10u.B) * ma / 0xffff)
s10u.A = uint16(uint32(s10u.A) * ma / 0xffff)
}
s10r := float64(s10u.R)
s10g := float64(s10u.G)
s10b := float64(s10u.B)
s10a := float64(s10u.A)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s10a = float64(xFrac1*s00a) + float64(xFrac0*s10a)
s01u := src.RGBA64At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1))
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx0), smp.Y+sr.Min.Y+int(sy1)).RGBA()
s01u.R = uint16(uint32(s01u.R) * ma / 0xffff)
s01u.G = uint16(uint32(s01u.G) * ma / 0xffff)
s01u.B = uint16(uint32(s01u.B) * ma / 0xffff)
s01u.A = uint16(uint32(s01u.A) * ma / 0xffff)
}
s01r := float64(s01u.R)
s01g := float64(s01u.G)
s01b := float64(s01u.B)
s01a := float64(s01u.A)
s11u := src.RGBA64At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1))
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx1), smp.Y+sr.Min.Y+int(sy1)).RGBA()
s11u.R = uint16(uint32(s11u.R) * ma / 0xffff)
s11u.G = uint16(uint32(s11u.G) * ma / 0xffff)
s11u.B = uint16(uint32(s11u.B) * ma / 0xffff)
s11u.A = uint16(uint32(s11u.A) * ma / 0xffff)
}
s11r := float64(s11u.R)
s11g := float64(s11u.G)
s11b := float64(s11u.B)
s11a := float64(s11u.A)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11a = float64(xFrac1*s01a) + float64(xFrac0*s11a)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
s11a = float64(yFrac1*s10a) + float64(yFrac0*s11a)
p := color.RGBA64{uint16(s11r), uint16(s11g), uint16(s11b), uint16(s11a)}
if dstMask != nil {
q := dst.RGBA64At(dr.Min.X+int(dx), dr.Min.Y+int(dy))
_, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
p.R = uint16(uint32(p.R) * ma / 0xffff)
p.G = uint16(uint32(p.G) * ma / 0xffff)
p.B = uint16(uint32(p.B) * ma / 0xffff)
p.A = uint16(uint32(p.A) * ma / 0xffff)
pa1 := 0xffff - ma
dstColorRGBA64.R = uint16(uint32(q.R)*pa1/0xffff + uint32(p.R))
dstColorRGBA64.G = uint16(uint32(q.G)*pa1/0xffff + uint32(p.G))
dstColorRGBA64.B = uint16(uint32(q.B)*pa1/0xffff + uint32(p.B))
dstColorRGBA64.A = uint16(uint32(q.A)*pa1/0xffff + uint32(p.A))
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColorRGBA64)
} else {
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), p)
}
}
}
}
func (ablInterpolator) scale_Image_Image_Over(dst Image, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
sw := int32(sr.Dx())
sh := int32(sr.Dy())
yscale := float64(sh) / float64(dr.Dy())
xscale := float64(sw) / float64(dr.Dx())
swMinus1, shMinus1 := sw-1, sh-1
srcMask, smp := opts.SrcMask, opts.SrcMaskP
dstMask, dmp := opts.DstMask, opts.DstMaskP
dstColorRGBA64 := &color.RGBA64{}
dstColor := color.Color(dstColorRGBA64)
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := float64((float64(dy)+0.5)*yscale) - 0.5
// If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
// we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
// sx, below.
sy0 := int32(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy1 := sy0 + 1
if sy < 0 {
sy0, sy1 = 0, 0
yFrac0, yFrac1 = 0, 1
} else if sy1 > shMinus1 {
sy0, sy1 = shMinus1, shMinus1
yFrac0, yFrac1 = 1, 0
}
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
sx := float64((float64(dx)+0.5)*xscale) - 0.5
sx0 := int32(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx1 := sx0 + 1
if sx < 0 {
sx0, sx1 = 0, 0
xFrac0, xFrac1 = 0, 1
} else if sx1 > swMinus1 {
sx0, sx1 = swMinus1, swMinus1
xFrac0, xFrac1 = 1, 0
}
s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA()
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx0), smp.Y+sr.Min.Y+int(sy0)).RGBA()
s00ru = s00ru * ma / 0xffff
s00gu = s00gu * ma / 0xffff
s00bu = s00bu * ma / 0xffff
s00au = s00au * ma / 0xffff
}
s00r := float64(s00ru)
s00g := float64(s00gu)
s00b := float64(s00bu)
s00a := float64(s00au)
s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA()
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx1), smp.Y+sr.Min.Y+int(sy0)).RGBA()
s10ru = s10ru * ma / 0xffff
s10gu = s10gu * ma / 0xffff
s10bu = s10bu * ma / 0xffff
s10au = s10au * ma / 0xffff
}
s10r := float64(s10ru)
s10g := float64(s10gu)
s10b := float64(s10bu)
s10a := float64(s10au)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s10a = float64(xFrac1*s00a) + float64(xFrac0*s10a)
s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA()
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx0), smp.Y+sr.Min.Y+int(sy1)).RGBA()
s01ru = s01ru * ma / 0xffff
s01gu = s01gu * ma / 0xffff
s01bu = s01bu * ma / 0xffff
s01au = s01au * ma / 0xffff
}
s01r := float64(s01ru)
s01g := float64(s01gu)
s01b := float64(s01bu)
s01a := float64(s01au)
s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA()
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx1), smp.Y+sr.Min.Y+int(sy1)).RGBA()
s11ru = s11ru * ma / 0xffff
s11gu = s11gu * ma / 0xffff
s11bu = s11bu * ma / 0xffff
s11au = s11au * ma / 0xffff
}
s11r := float64(s11ru)
s11g := float64(s11gu)
s11b := float64(s11bu)
s11a := float64(s11au)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11a = float64(xFrac1*s01a) + float64(xFrac0*s11a)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
s11a = float64(yFrac1*s10a) + float64(yFrac0*s11a)
pr := uint32(s11r)
pg := uint32(s11g)
pb := uint32(s11b)
pa := uint32(s11a)
qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
if dstMask != nil {
_, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
pr = pr * ma / 0xffff
pg = pg * ma / 0xffff
pb = pb * ma / 0xffff
pa = pa * ma / 0xffff
}
pa1 := 0xffff - pa
dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
}
}
}
func (ablInterpolator) scale_Image_Image_Src(dst Image, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
sw := int32(sr.Dx())
sh := int32(sr.Dy())
yscale := float64(sh) / float64(dr.Dy())
xscale := float64(sw) / float64(dr.Dx())
swMinus1, shMinus1 := sw-1, sh-1
srcMask, smp := opts.SrcMask, opts.SrcMaskP
dstMask, dmp := opts.DstMask, opts.DstMaskP
dstColorRGBA64 := &color.RGBA64{}
dstColor := color.Color(dstColorRGBA64)
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
sy := float64((float64(dy)+0.5)*yscale) - 0.5
// If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
// we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
// sx, below.
sy0 := int32(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy1 := sy0 + 1
if sy < 0 {
sy0, sy1 = 0, 0
yFrac0, yFrac1 = 0, 1
} else if sy1 > shMinus1 {
sy0, sy1 = shMinus1, shMinus1
yFrac0, yFrac1 = 1, 0
}
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
sx := float64((float64(dx)+0.5)*xscale) - 0.5
sx0 := int32(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx1 := sx0 + 1
if sx < 0 {
sx0, sx1 = 0, 0
xFrac0, xFrac1 = 0, 1
} else if sx1 > swMinus1 {
sx0, sx1 = swMinus1, swMinus1
xFrac0, xFrac1 = 1, 0
}
s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA()
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx0), smp.Y+sr.Min.Y+int(sy0)).RGBA()
s00ru = s00ru * ma / 0xffff
s00gu = s00gu * ma / 0xffff
s00bu = s00bu * ma / 0xffff
s00au = s00au * ma / 0xffff
}
s00r := float64(s00ru)
s00g := float64(s00gu)
s00b := float64(s00bu)
s00a := float64(s00au)
s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA()
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx1), smp.Y+sr.Min.Y+int(sy0)).RGBA()
s10ru = s10ru * ma / 0xffff
s10gu = s10gu * ma / 0xffff
s10bu = s10bu * ma / 0xffff
s10au = s10au * ma / 0xffff
}
s10r := float64(s10ru)
s10g := float64(s10gu)
s10b := float64(s10bu)
s10a := float64(s10au)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s10a = float64(xFrac1*s00a) + float64(xFrac0*s10a)
s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA()
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx0), smp.Y+sr.Min.Y+int(sy1)).RGBA()
s01ru = s01ru * ma / 0xffff
s01gu = s01gu * ma / 0xffff
s01bu = s01bu * ma / 0xffff
s01au = s01au * ma / 0xffff
}
s01r := float64(s01ru)
s01g := float64(s01gu)
s01b := float64(s01bu)
s01a := float64(s01au)
s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA()
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx1), smp.Y+sr.Min.Y+int(sy1)).RGBA()
s11ru = s11ru * ma / 0xffff
s11gu = s11gu * ma / 0xffff
s11bu = s11bu * ma / 0xffff
s11au = s11au * ma / 0xffff
}
s11r := float64(s11ru)
s11g := float64(s11gu)
s11b := float64(s11bu)
s11a := float64(s11au)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11a = float64(xFrac1*s01a) + float64(xFrac0*s11a)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
s11a = float64(yFrac1*s10a) + float64(yFrac0*s11a)
pr := uint32(s11r)
pg := uint32(s11g)
pb := uint32(s11b)
pa := uint32(s11a)
if dstMask != nil {
qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
_, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
pr = pr * ma / 0xffff
pg = pg * ma / 0xffff
pb = pb * ma / 0xffff
pa = pa * ma / 0xffff
pa1 := 0xffff - ma
dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
} else {
dstColorRGBA64.R = uint16(pr)
dstColorRGBA64.G = uint16(pg)
dstColorRGBA64.B = uint16(pb)
dstColorRGBA64.A = uint16(pa)
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
}
}
}
}
func (ablInterpolator) transform_RGBA_Gray_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.Gray, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
sx -= 0.5
sx0 := int(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx0 += bias.X
sx1 := sx0 + 1
if sx0 < sr.Min.X {
sx0, sx1 = sr.Min.X, sr.Min.X
xFrac0, xFrac1 = 0, 1
} else if sx1 >= sr.Max.X {
sx0, sx1 = sr.Max.X-1, sr.Max.X-1
xFrac0, xFrac1 = 1, 0
}
sy -= 0.5
sy0 := int(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy0 += bias.Y
sy1 := sy0 + 1
if sy0 < sr.Min.Y {
sy0, sy1 = sr.Min.Y, sr.Min.Y
yFrac0, yFrac1 = 0, 1
} else if sy1 >= sr.Max.Y {
sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
yFrac0, yFrac1 = 1, 0
}
s00i := (sy0-src.Rect.Min.Y)*src.Stride + (sx0 - src.Rect.Min.X)
s00ru := uint32(src.Pix[s00i]) * 0x101
s00r := float64(s00ru)
s10i := (sy0-src.Rect.Min.Y)*src.Stride + (sx1 - src.Rect.Min.X)
s10ru := uint32(src.Pix[s10i]) * 0x101
s10r := float64(s10ru)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s01i := (sy1-src.Rect.Min.Y)*src.Stride + (sx0 - src.Rect.Min.X)
s01ru := uint32(src.Pix[s01i]) * 0x101
s01r := float64(s01ru)
s11i := (sy1-src.Rect.Min.Y)*src.Stride + (sx1 - src.Rect.Min.X)
s11ru := uint32(src.Pix[s11i]) * 0x101
s11r := float64(s11ru)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
pr := uint32(s11r)
out := uint8(pr >> 8)
dst.Pix[d+0] = out
dst.Pix[d+1] = out
dst.Pix[d+2] = out
dst.Pix[d+3] = 0xff
}
}
}
func (ablInterpolator) transform_RGBA_NRGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
sx -= 0.5
sx0 := int(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx0 += bias.X
sx1 := sx0 + 1
if sx0 < sr.Min.X {
sx0, sx1 = sr.Min.X, sr.Min.X
xFrac0, xFrac1 = 0, 1
} else if sx1 >= sr.Max.X {
sx0, sx1 = sr.Max.X-1, sr.Max.X-1
xFrac0, xFrac1 = 1, 0
}
sy -= 0.5
sy0 := int(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy0 += bias.Y
sy1 := sy0 + 1
if sy0 < sr.Min.Y {
sy0, sy1 = sr.Min.Y, sr.Min.Y
yFrac0, yFrac1 = 0, 1
} else if sy1 >= sr.Max.Y {
sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
yFrac0, yFrac1 = 1, 0
}
s00i := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
s00au := uint32(src.Pix[s00i+3]) * 0x101
s00ru := uint32(src.Pix[s00i+0]) * s00au / 0xff
s00gu := uint32(src.Pix[s00i+1]) * s00au / 0xff
s00bu := uint32(src.Pix[s00i+2]) * s00au / 0xff
s00r := float64(s00ru)
s00g := float64(s00gu)
s00b := float64(s00bu)
s00a := float64(s00au)
s10i := (sy0-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
s10au := uint32(src.Pix[s10i+3]) * 0x101
s10ru := uint32(src.Pix[s10i+0]) * s10au / 0xff
s10gu := uint32(src.Pix[s10i+1]) * s10au / 0xff
s10bu := uint32(src.Pix[s10i+2]) * s10au / 0xff
s10r := float64(s10ru)
s10g := float64(s10gu)
s10b := float64(s10bu)
s10a := float64(s10au)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s10a = float64(xFrac1*s00a) + float64(xFrac0*s10a)
s01i := (sy1-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
s01au := uint32(src.Pix[s01i+3]) * 0x101
s01ru := uint32(src.Pix[s01i+0]) * s01au / 0xff
s01gu := uint32(src.Pix[s01i+1]) * s01au / 0xff
s01bu := uint32(src.Pix[s01i+2]) * s01au / 0xff
s01r := float64(s01ru)
s01g := float64(s01gu)
s01b := float64(s01bu)
s01a := float64(s01au)
s11i := (sy1-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
s11au := uint32(src.Pix[s11i+3]) * 0x101
s11ru := uint32(src.Pix[s11i+0]) * s11au / 0xff
s11gu := uint32(src.Pix[s11i+1]) * s11au / 0xff
s11bu := uint32(src.Pix[s11i+2]) * s11au / 0xff
s11r := float64(s11ru)
s11g := float64(s11gu)
s11b := float64(s11bu)
s11a := float64(s11au)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11a = float64(xFrac1*s01a) + float64(xFrac0*s11a)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
s11a = float64(yFrac1*s10a) + float64(yFrac0*s11a)
pr := uint32(s11r)
pg := uint32(s11g)
pb := uint32(s11b)
pa := uint32(s11a)
pa1 := (0xffff - pa) * 0x101
dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
}
}
}
func (ablInterpolator) transform_RGBA_NRGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
sx -= 0.5
sx0 := int(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx0 += bias.X
sx1 := sx0 + 1
if sx0 < sr.Min.X {
sx0, sx1 = sr.Min.X, sr.Min.X
xFrac0, xFrac1 = 0, 1
} else if sx1 >= sr.Max.X {
sx0, sx1 = sr.Max.X-1, sr.Max.X-1
xFrac0, xFrac1 = 1, 0
}
sy -= 0.5
sy0 := int(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy0 += bias.Y
sy1 := sy0 + 1
if sy0 < sr.Min.Y {
sy0, sy1 = sr.Min.Y, sr.Min.Y
yFrac0, yFrac1 = 0, 1
} else if sy1 >= sr.Max.Y {
sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
yFrac0, yFrac1 = 1, 0
}
s00i := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
s00au := uint32(src.Pix[s00i+3]) * 0x101
s00ru := uint32(src.Pix[s00i+0]) * s00au / 0xff
s00gu := uint32(src.Pix[s00i+1]) * s00au / 0xff
s00bu := uint32(src.Pix[s00i+2]) * s00au / 0xff
s00r := float64(s00ru)
s00g := float64(s00gu)
s00b := float64(s00bu)
s00a := float64(s00au)
s10i := (sy0-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
s10au := uint32(src.Pix[s10i+3]) * 0x101
s10ru := uint32(src.Pix[s10i+0]) * s10au / 0xff
s10gu := uint32(src.Pix[s10i+1]) * s10au / 0xff
s10bu := uint32(src.Pix[s10i+2]) * s10au / 0xff
s10r := float64(s10ru)
s10g := float64(s10gu)
s10b := float64(s10bu)
s10a := float64(s10au)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s10a = float64(xFrac1*s00a) + float64(xFrac0*s10a)
s01i := (sy1-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
s01au := uint32(src.Pix[s01i+3]) * 0x101
s01ru := uint32(src.Pix[s01i+0]) * s01au / 0xff
s01gu := uint32(src.Pix[s01i+1]) * s01au / 0xff
s01bu := uint32(src.Pix[s01i+2]) * s01au / 0xff
s01r := float64(s01ru)
s01g := float64(s01gu)
s01b := float64(s01bu)
s01a := float64(s01au)
s11i := (sy1-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
s11au := uint32(src.Pix[s11i+3]) * 0x101
s11ru := uint32(src.Pix[s11i+0]) * s11au / 0xff
s11gu := uint32(src.Pix[s11i+1]) * s11au / 0xff
s11bu := uint32(src.Pix[s11i+2]) * s11au / 0xff
s11r := float64(s11ru)
s11g := float64(s11gu)
s11b := float64(s11bu)
s11a := float64(s11au)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11a = float64(xFrac1*s01a) + float64(xFrac0*s11a)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
s11a = float64(yFrac1*s10a) + float64(yFrac0*s11a)
pr := uint32(s11r)
pg := uint32(s11g)
pb := uint32(s11b)
pa := uint32(s11a)
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = uint8(pa >> 8)
}
}
}
func (ablInterpolator) transform_RGBA_RGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
sx -= 0.5
sx0 := int(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx0 += bias.X
sx1 := sx0 + 1
if sx0 < sr.Min.X {
sx0, sx1 = sr.Min.X, sr.Min.X
xFrac0, xFrac1 = 0, 1
} else if sx1 >= sr.Max.X {
sx0, sx1 = sr.Max.X-1, sr.Max.X-1
xFrac0, xFrac1 = 1, 0
}
sy -= 0.5
sy0 := int(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy0 += bias.Y
sy1 := sy0 + 1
if sy0 < sr.Min.Y {
sy0, sy1 = sr.Min.Y, sr.Min.Y
yFrac0, yFrac1 = 0, 1
} else if sy1 >= sr.Max.Y {
sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
yFrac0, yFrac1 = 1, 0
}
s00i := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
s00ru := uint32(src.Pix[s00i+0]) * 0x101
s00gu := uint32(src.Pix[s00i+1]) * 0x101
s00bu := uint32(src.Pix[s00i+2]) * 0x101
s00au := uint32(src.Pix[s00i+3]) * 0x101
s00r := float64(s00ru)
s00g := float64(s00gu)
s00b := float64(s00bu)
s00a := float64(s00au)
s10i := (sy0-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
s10ru := uint32(src.Pix[s10i+0]) * 0x101
s10gu := uint32(src.Pix[s10i+1]) * 0x101
s10bu := uint32(src.Pix[s10i+2]) * 0x101
s10au := uint32(src.Pix[s10i+3]) * 0x101
s10r := float64(s10ru)
s10g := float64(s10gu)
s10b := float64(s10bu)
s10a := float64(s10au)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s10a = float64(xFrac1*s00a) + float64(xFrac0*s10a)
s01i := (sy1-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
s01ru := uint32(src.Pix[s01i+0]) * 0x101
s01gu := uint32(src.Pix[s01i+1]) * 0x101
s01bu := uint32(src.Pix[s01i+2]) * 0x101
s01au := uint32(src.Pix[s01i+3]) * 0x101
s01r := float64(s01ru)
s01g := float64(s01gu)
s01b := float64(s01bu)
s01a := float64(s01au)
s11i := (sy1-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
s11ru := uint32(src.Pix[s11i+0]) * 0x101
s11gu := uint32(src.Pix[s11i+1]) * 0x101
s11bu := uint32(src.Pix[s11i+2]) * 0x101
s11au := uint32(src.Pix[s11i+3]) * 0x101
s11r := float64(s11ru)
s11g := float64(s11gu)
s11b := float64(s11bu)
s11a := float64(s11au)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11a = float64(xFrac1*s01a) + float64(xFrac0*s11a)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
s11a = float64(yFrac1*s10a) + float64(yFrac0*s11a)
pr := uint32(s11r)
pg := uint32(s11g)
pb := uint32(s11b)
pa := uint32(s11a)
pa1 := (0xffff - pa) * 0x101
dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
}
}
}
func (ablInterpolator) transform_RGBA_RGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
sx -= 0.5
sx0 := int(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx0 += bias.X
sx1 := sx0 + 1
if sx0 < sr.Min.X {
sx0, sx1 = sr.Min.X, sr.Min.X
xFrac0, xFrac1 = 0, 1
} else if sx1 >= sr.Max.X {
sx0, sx1 = sr.Max.X-1, sr.Max.X-1
xFrac0, xFrac1 = 1, 0
}
sy -= 0.5
sy0 := int(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy0 += bias.Y
sy1 := sy0 + 1
if sy0 < sr.Min.Y {
sy0, sy1 = sr.Min.Y, sr.Min.Y
yFrac0, yFrac1 = 0, 1
} else if sy1 >= sr.Max.Y {
sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
yFrac0, yFrac1 = 1, 0
}
s00i := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
s00ru := uint32(src.Pix[s00i+0]) * 0x101
s00gu := uint32(src.Pix[s00i+1]) * 0x101
s00bu := uint32(src.Pix[s00i+2]) * 0x101
s00au := uint32(src.Pix[s00i+3]) * 0x101
s00r := float64(s00ru)
s00g := float64(s00gu)
s00b := float64(s00bu)
s00a := float64(s00au)
s10i := (sy0-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
s10ru := uint32(src.Pix[s10i+0]) * 0x101
s10gu := uint32(src.Pix[s10i+1]) * 0x101
s10bu := uint32(src.Pix[s10i+2]) * 0x101
s10au := uint32(src.Pix[s10i+3]) * 0x101
s10r := float64(s10ru)
s10g := float64(s10gu)
s10b := float64(s10bu)
s10a := float64(s10au)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s10a = float64(xFrac1*s00a) + float64(xFrac0*s10a)
s01i := (sy1-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
s01ru := uint32(src.Pix[s01i+0]) * 0x101
s01gu := uint32(src.Pix[s01i+1]) * 0x101
s01bu := uint32(src.Pix[s01i+2]) * 0x101
s01au := uint32(src.Pix[s01i+3]) * 0x101
s01r := float64(s01ru)
s01g := float64(s01gu)
s01b := float64(s01bu)
s01a := float64(s01au)
s11i := (sy1-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
s11ru := uint32(src.Pix[s11i+0]) * 0x101
s11gu := uint32(src.Pix[s11i+1]) * 0x101
s11bu := uint32(src.Pix[s11i+2]) * 0x101
s11au := uint32(src.Pix[s11i+3]) * 0x101
s11r := float64(s11ru)
s11g := float64(s11gu)
s11b := float64(s11bu)
s11a := float64(s11au)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11a = float64(xFrac1*s01a) + float64(xFrac0*s11a)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
s11a = float64(yFrac1*s10a) + float64(yFrac0*s11a)
pr := uint32(s11r)
pg := uint32(s11g)
pb := uint32(s11b)
pa := uint32(s11a)
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = uint8(pa >> 8)
}
}
}
func (ablInterpolator) transform_RGBA_YCbCr444_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
sx -= 0.5
sx0 := int(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx0 += bias.X
sx1 := sx0 + 1
if sx0 < sr.Min.X {
sx0, sx1 = sr.Min.X, sr.Min.X
xFrac0, xFrac1 = 0, 1
} else if sx1 >= sr.Max.X {
sx0, sx1 = sr.Max.X-1, sr.Max.X-1
xFrac0, xFrac1 = 1, 0
}
sy -= 0.5
sy0 := int(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy0 += bias.Y
sy1 := sy0 + 1
if sy0 < sr.Min.Y {
sy0, sy1 = sr.Min.Y, sr.Min.Y
yFrac0, yFrac1 = 0, 1
} else if sy1 >= sr.Max.Y {
sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
yFrac0, yFrac1 = 1, 0
}
s00i := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
s00j := (sy0-src.Rect.Min.Y)*src.CStride + (sx0 - src.Rect.Min.X)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s00yy1 := int(src.Y[s00i]) * 0x10101
s00cb1 := int(src.Cb[s00j]) - 128
s00cr1 := int(src.Cr[s00j]) - 128
s00ru := (s00yy1 + 91881*s00cr1) >> 8
s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
s00bu := (s00yy1 + 116130*s00cb1) >> 8
if s00ru < 0 {
s00ru = 0
} else if s00ru > 0xffff {
s00ru = 0xffff
}
if s00gu < 0 {
s00gu = 0
} else if s00gu > 0xffff {
s00gu = 0xffff
}
if s00bu < 0 {
s00bu = 0
} else if s00bu > 0xffff {
s00bu = 0xffff
}
s00r := float64(s00ru)
s00g := float64(s00gu)
s00b := float64(s00bu)
s10i := (sy0-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
s10j := (sy0-src.Rect.Min.Y)*src.CStride + (sx1 - src.Rect.Min.X)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s10yy1 := int(src.Y[s10i]) * 0x10101
s10cb1 := int(src.Cb[s10j]) - 128
s10cr1 := int(src.Cr[s10j]) - 128
s10ru := (s10yy1 + 91881*s10cr1) >> 8
s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
s10bu := (s10yy1 + 116130*s10cb1) >> 8
if s10ru < 0 {
s10ru = 0
} else if s10ru > 0xffff {
s10ru = 0xffff
}
if s10gu < 0 {
s10gu = 0
} else if s10gu > 0xffff {
s10gu = 0xffff
}
if s10bu < 0 {
s10bu = 0
} else if s10bu > 0xffff {
s10bu = 0xffff
}
s10r := float64(s10ru)
s10g := float64(s10gu)
s10b := float64(s10bu)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s01i := (sy1-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
s01j := (sy1-src.Rect.Min.Y)*src.CStride + (sx0 - src.Rect.Min.X)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s01yy1 := int(src.Y[s01i]) * 0x10101
s01cb1 := int(src.Cb[s01j]) - 128
s01cr1 := int(src.Cr[s01j]) - 128
s01ru := (s01yy1 + 91881*s01cr1) >> 8
s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
s01bu := (s01yy1 + 116130*s01cb1) >> 8
if s01ru < 0 {
s01ru = 0
} else if s01ru > 0xffff {
s01ru = 0xffff
}
if s01gu < 0 {
s01gu = 0
} else if s01gu > 0xffff {
s01gu = 0xffff
}
if s01bu < 0 {
s01bu = 0
} else if s01bu > 0xffff {
s01bu = 0xffff
}
s01r := float64(s01ru)
s01g := float64(s01gu)
s01b := float64(s01bu)
s11i := (sy1-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
s11j := (sy1-src.Rect.Min.Y)*src.CStride + (sx1 - src.Rect.Min.X)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s11yy1 := int(src.Y[s11i]) * 0x10101
s11cb1 := int(src.Cb[s11j]) - 128
s11cr1 := int(src.Cr[s11j]) - 128
s11ru := (s11yy1 + 91881*s11cr1) >> 8
s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
s11bu := (s11yy1 + 116130*s11cb1) >> 8
if s11ru < 0 {
s11ru = 0
} else if s11ru > 0xffff {
s11ru = 0xffff
}
if s11gu < 0 {
s11gu = 0
} else if s11gu > 0xffff {
s11gu = 0xffff
}
if s11bu < 0 {
s11bu = 0
} else if s11bu > 0xffff {
s11bu = 0xffff
}
s11r := float64(s11ru)
s11g := float64(s11gu)
s11b := float64(s11bu)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
pr := uint32(s11r)
pg := uint32(s11g)
pb := uint32(s11b)
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = 0xff
}
}
}
func (ablInterpolator) transform_RGBA_YCbCr422_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
sx -= 0.5
sx0 := int(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx0 += bias.X
sx1 := sx0 + 1
if sx0 < sr.Min.X {
sx0, sx1 = sr.Min.X, sr.Min.X
xFrac0, xFrac1 = 0, 1
} else if sx1 >= sr.Max.X {
sx0, sx1 = sr.Max.X-1, sr.Max.X-1
xFrac0, xFrac1 = 1, 0
}
sy -= 0.5
sy0 := int(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy0 += bias.Y
sy1 := sy0 + 1
if sy0 < sr.Min.Y {
sy0, sy1 = sr.Min.Y, sr.Min.Y
yFrac0, yFrac1 = 0, 1
} else if sy1 >= sr.Max.Y {
sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
yFrac0, yFrac1 = 1, 0
}
s00i := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
s00j := (sy0-src.Rect.Min.Y)*src.CStride + ((sx0)/2 - src.Rect.Min.X/2)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s00yy1 := int(src.Y[s00i]) * 0x10101
s00cb1 := int(src.Cb[s00j]) - 128
s00cr1 := int(src.Cr[s00j]) - 128
s00ru := (s00yy1 + 91881*s00cr1) >> 8
s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
s00bu := (s00yy1 + 116130*s00cb1) >> 8
if s00ru < 0 {
s00ru = 0
} else if s00ru > 0xffff {
s00ru = 0xffff
}
if s00gu < 0 {
s00gu = 0
} else if s00gu > 0xffff {
s00gu = 0xffff
}
if s00bu < 0 {
s00bu = 0
} else if s00bu > 0xffff {
s00bu = 0xffff
}
s00r := float64(s00ru)
s00g := float64(s00gu)
s00b := float64(s00bu)
s10i := (sy0-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
s10j := (sy0-src.Rect.Min.Y)*src.CStride + ((sx1)/2 - src.Rect.Min.X/2)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s10yy1 := int(src.Y[s10i]) * 0x10101
s10cb1 := int(src.Cb[s10j]) - 128
s10cr1 := int(src.Cr[s10j]) - 128
s10ru := (s10yy1 + 91881*s10cr1) >> 8
s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
s10bu := (s10yy1 + 116130*s10cb1) >> 8
if s10ru < 0 {
s10ru = 0
} else if s10ru > 0xffff {
s10ru = 0xffff
}
if s10gu < 0 {
s10gu = 0
} else if s10gu > 0xffff {
s10gu = 0xffff
}
if s10bu < 0 {
s10bu = 0
} else if s10bu > 0xffff {
s10bu = 0xffff
}
s10r := float64(s10ru)
s10g := float64(s10gu)
s10b := float64(s10bu)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s01i := (sy1-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
s01j := (sy1-src.Rect.Min.Y)*src.CStride + ((sx0)/2 - src.Rect.Min.X/2)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s01yy1 := int(src.Y[s01i]) * 0x10101
s01cb1 := int(src.Cb[s01j]) - 128
s01cr1 := int(src.Cr[s01j]) - 128
s01ru := (s01yy1 + 91881*s01cr1) >> 8
s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
s01bu := (s01yy1 + 116130*s01cb1) >> 8
if s01ru < 0 {
s01ru = 0
} else if s01ru > 0xffff {
s01ru = 0xffff
}
if s01gu < 0 {
s01gu = 0
} else if s01gu > 0xffff {
s01gu = 0xffff
}
if s01bu < 0 {
s01bu = 0
} else if s01bu > 0xffff {
s01bu = 0xffff
}
s01r := float64(s01ru)
s01g := float64(s01gu)
s01b := float64(s01bu)
s11i := (sy1-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
s11j := (sy1-src.Rect.Min.Y)*src.CStride + ((sx1)/2 - src.Rect.Min.X/2)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s11yy1 := int(src.Y[s11i]) * 0x10101
s11cb1 := int(src.Cb[s11j]) - 128
s11cr1 := int(src.Cr[s11j]) - 128
s11ru := (s11yy1 + 91881*s11cr1) >> 8
s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
s11bu := (s11yy1 + 116130*s11cb1) >> 8
if s11ru < 0 {
s11ru = 0
} else if s11ru > 0xffff {
s11ru = 0xffff
}
if s11gu < 0 {
s11gu = 0
} else if s11gu > 0xffff {
s11gu = 0xffff
}
if s11bu < 0 {
s11bu = 0
} else if s11bu > 0xffff {
s11bu = 0xffff
}
s11r := float64(s11ru)
s11g := float64(s11gu)
s11b := float64(s11bu)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
pr := uint32(s11r)
pg := uint32(s11g)
pb := uint32(s11b)
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = 0xff
}
}
}
func (ablInterpolator) transform_RGBA_YCbCr420_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
sx -= 0.5
sx0 := int(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx0 += bias.X
sx1 := sx0 + 1
if sx0 < sr.Min.X {
sx0, sx1 = sr.Min.X, sr.Min.X
xFrac0, xFrac1 = 0, 1
} else if sx1 >= sr.Max.X {
sx0, sx1 = sr.Max.X-1, sr.Max.X-1
xFrac0, xFrac1 = 1, 0
}
sy -= 0.5
sy0 := int(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy0 += bias.Y
sy1 := sy0 + 1
if sy0 < sr.Min.Y {
sy0, sy1 = sr.Min.Y, sr.Min.Y
yFrac0, yFrac1 = 0, 1
} else if sy1 >= sr.Max.Y {
sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
yFrac0, yFrac1 = 1, 0
}
s00i := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
s00j := ((sy0)/2-src.Rect.Min.Y/2)*src.CStride + ((sx0)/2 - src.Rect.Min.X/2)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s00yy1 := int(src.Y[s00i]) * 0x10101
s00cb1 := int(src.Cb[s00j]) - 128
s00cr1 := int(src.Cr[s00j]) - 128
s00ru := (s00yy1 + 91881*s00cr1) >> 8
s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
s00bu := (s00yy1 + 116130*s00cb1) >> 8
if s00ru < 0 {
s00ru = 0
} else if s00ru > 0xffff {
s00ru = 0xffff
}
if s00gu < 0 {
s00gu = 0
} else if s00gu > 0xffff {
s00gu = 0xffff
}
if s00bu < 0 {
s00bu = 0
} else if s00bu > 0xffff {
s00bu = 0xffff
}
s00r := float64(s00ru)
s00g := float64(s00gu)
s00b := float64(s00bu)
s10i := (sy0-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
s10j := ((sy0)/2-src.Rect.Min.Y/2)*src.CStride + ((sx1)/2 - src.Rect.Min.X/2)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s10yy1 := int(src.Y[s10i]) * 0x10101
s10cb1 := int(src.Cb[s10j]) - 128
s10cr1 := int(src.Cr[s10j]) - 128
s10ru := (s10yy1 + 91881*s10cr1) >> 8
s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
s10bu := (s10yy1 + 116130*s10cb1) >> 8
if s10ru < 0 {
s10ru = 0
} else if s10ru > 0xffff {
s10ru = 0xffff
}
if s10gu < 0 {
s10gu = 0
} else if s10gu > 0xffff {
s10gu = 0xffff
}
if s10bu < 0 {
s10bu = 0
} else if s10bu > 0xffff {
s10bu = 0xffff
}
s10r := float64(s10ru)
s10g := float64(s10gu)
s10b := float64(s10bu)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s01i := (sy1-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
s01j := ((sy1)/2-src.Rect.Min.Y/2)*src.CStride + ((sx0)/2 - src.Rect.Min.X/2)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s01yy1 := int(src.Y[s01i]) * 0x10101
s01cb1 := int(src.Cb[s01j]) - 128
s01cr1 := int(src.Cr[s01j]) - 128
s01ru := (s01yy1 + 91881*s01cr1) >> 8
s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
s01bu := (s01yy1 + 116130*s01cb1) >> 8
if s01ru < 0 {
s01ru = 0
} else if s01ru > 0xffff {
s01ru = 0xffff
}
if s01gu < 0 {
s01gu = 0
} else if s01gu > 0xffff {
s01gu = 0xffff
}
if s01bu < 0 {
s01bu = 0
} else if s01bu > 0xffff {
s01bu = 0xffff
}
s01r := float64(s01ru)
s01g := float64(s01gu)
s01b := float64(s01bu)
s11i := (sy1-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
s11j := ((sy1)/2-src.Rect.Min.Y/2)*src.CStride + ((sx1)/2 - src.Rect.Min.X/2)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s11yy1 := int(src.Y[s11i]) * 0x10101
s11cb1 := int(src.Cb[s11j]) - 128
s11cr1 := int(src.Cr[s11j]) - 128
s11ru := (s11yy1 + 91881*s11cr1) >> 8
s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
s11bu := (s11yy1 + 116130*s11cb1) >> 8
if s11ru < 0 {
s11ru = 0
} else if s11ru > 0xffff {
s11ru = 0xffff
}
if s11gu < 0 {
s11gu = 0
} else if s11gu > 0xffff {
s11gu = 0xffff
}
if s11bu < 0 {
s11bu = 0
} else if s11bu > 0xffff {
s11bu = 0xffff
}
s11r := float64(s11ru)
s11g := float64(s11gu)
s11b := float64(s11bu)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
pr := uint32(s11r)
pg := uint32(s11g)
pb := uint32(s11b)
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = 0xff
}
}
}
func (ablInterpolator) transform_RGBA_YCbCr440_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
sx -= 0.5
sx0 := int(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx0 += bias.X
sx1 := sx0 + 1
if sx0 < sr.Min.X {
sx0, sx1 = sr.Min.X, sr.Min.X
xFrac0, xFrac1 = 0, 1
} else if sx1 >= sr.Max.X {
sx0, sx1 = sr.Max.X-1, sr.Max.X-1
xFrac0, xFrac1 = 1, 0
}
sy -= 0.5
sy0 := int(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy0 += bias.Y
sy1 := sy0 + 1
if sy0 < sr.Min.Y {
sy0, sy1 = sr.Min.Y, sr.Min.Y
yFrac0, yFrac1 = 0, 1
} else if sy1 >= sr.Max.Y {
sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
yFrac0, yFrac1 = 1, 0
}
s00i := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
s00j := ((sy0)/2-src.Rect.Min.Y/2)*src.CStride + (sx0 - src.Rect.Min.X)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s00yy1 := int(src.Y[s00i]) * 0x10101
s00cb1 := int(src.Cb[s00j]) - 128
s00cr1 := int(src.Cr[s00j]) - 128
s00ru := (s00yy1 + 91881*s00cr1) >> 8
s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
s00bu := (s00yy1 + 116130*s00cb1) >> 8
if s00ru < 0 {
s00ru = 0
} else if s00ru > 0xffff {
s00ru = 0xffff
}
if s00gu < 0 {
s00gu = 0
} else if s00gu > 0xffff {
s00gu = 0xffff
}
if s00bu < 0 {
s00bu = 0
} else if s00bu > 0xffff {
s00bu = 0xffff
}
s00r := float64(s00ru)
s00g := float64(s00gu)
s00b := float64(s00bu)
s10i := (sy0-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
s10j := ((sy0)/2-src.Rect.Min.Y/2)*src.CStride + (sx1 - src.Rect.Min.X)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s10yy1 := int(src.Y[s10i]) * 0x10101
s10cb1 := int(src.Cb[s10j]) - 128
s10cr1 := int(src.Cr[s10j]) - 128
s10ru := (s10yy1 + 91881*s10cr1) >> 8
s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
s10bu := (s10yy1 + 116130*s10cb1) >> 8
if s10ru < 0 {
s10ru = 0
} else if s10ru > 0xffff {
s10ru = 0xffff
}
if s10gu < 0 {
s10gu = 0
} else if s10gu > 0xffff {
s10gu = 0xffff
}
if s10bu < 0 {
s10bu = 0
} else if s10bu > 0xffff {
s10bu = 0xffff
}
s10r := float64(s10ru)
s10g := float64(s10gu)
s10b := float64(s10bu)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s01i := (sy1-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
s01j := ((sy1)/2-src.Rect.Min.Y/2)*src.CStride + (sx0 - src.Rect.Min.X)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s01yy1 := int(src.Y[s01i]) * 0x10101
s01cb1 := int(src.Cb[s01j]) - 128
s01cr1 := int(src.Cr[s01j]) - 128
s01ru := (s01yy1 + 91881*s01cr1) >> 8
s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
s01bu := (s01yy1 + 116130*s01cb1) >> 8
if s01ru < 0 {
s01ru = 0
} else if s01ru > 0xffff {
s01ru = 0xffff
}
if s01gu < 0 {
s01gu = 0
} else if s01gu > 0xffff {
s01gu = 0xffff
}
if s01bu < 0 {
s01bu = 0
} else if s01bu > 0xffff {
s01bu = 0xffff
}
s01r := float64(s01ru)
s01g := float64(s01gu)
s01b := float64(s01bu)
s11i := (sy1-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
s11j := ((sy1)/2-src.Rect.Min.Y/2)*src.CStride + (sx1 - src.Rect.Min.X)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
s11yy1 := int(src.Y[s11i]) * 0x10101
s11cb1 := int(src.Cb[s11j]) - 128
s11cr1 := int(src.Cr[s11j]) - 128
s11ru := (s11yy1 + 91881*s11cr1) >> 8
s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
s11bu := (s11yy1 + 116130*s11cb1) >> 8
if s11ru < 0 {
s11ru = 0
} else if s11ru > 0xffff {
s11ru = 0xffff
}
if s11gu < 0 {
s11gu = 0
} else if s11gu > 0xffff {
s11gu = 0xffff
}
if s11bu < 0 {
s11bu = 0
} else if s11bu > 0xffff {
s11bu = 0xffff
}
s11r := float64(s11ru)
s11g := float64(s11gu)
s11b := float64(s11bu)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
pr := uint32(s11r)
pg := uint32(s11g)
pb := uint32(s11b)
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = 0xff
}
}
}
func (ablInterpolator) transform_RGBA_RGBA64Image_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.RGBA64Image, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
sx -= 0.5
sx0 := int(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx0 += bias.X
sx1 := sx0 + 1
if sx0 < sr.Min.X {
sx0, sx1 = sr.Min.X, sr.Min.X
xFrac0, xFrac1 = 0, 1
} else if sx1 >= sr.Max.X {
sx0, sx1 = sr.Max.X-1, sr.Max.X-1
xFrac0, xFrac1 = 1, 0
}
sy -= 0.5
sy0 := int(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy0 += bias.Y
sy1 := sy0 + 1
if sy0 < sr.Min.Y {
sy0, sy1 = sr.Min.Y, sr.Min.Y
yFrac0, yFrac1 = 0, 1
} else if sy1 >= sr.Max.Y {
sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
yFrac0, yFrac1 = 1, 0
}
s00u := src.RGBA64At(sx0, sy0)
s00r := float64(s00u.R)
s00g := float64(s00u.G)
s00b := float64(s00u.B)
s00a := float64(s00u.A)
s10u := src.RGBA64At(sx1, sy0)
s10r := float64(s10u.R)
s10g := float64(s10u.G)
s10b := float64(s10u.B)
s10a := float64(s10u.A)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s10a = float64(xFrac1*s00a) + float64(xFrac0*s10a)
s01u := src.RGBA64At(sx0, sy1)
s01r := float64(s01u.R)
s01g := float64(s01u.G)
s01b := float64(s01u.B)
s01a := float64(s01u.A)
s11u := src.RGBA64At(sx1, sy1)
s11r := float64(s11u.R)
s11g := float64(s11u.G)
s11b := float64(s11u.B)
s11a := float64(s11u.A)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11a = float64(xFrac1*s01a) + float64(xFrac0*s11a)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
s11a = float64(yFrac1*s10a) + float64(yFrac0*s11a)
p := color.RGBA64{uint16(s11r), uint16(s11g), uint16(s11b), uint16(s11a)}
pa1 := (0xffff - uint32(p.A)) * 0x101
dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + uint32(p.R)) >> 8)
dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + uint32(p.G)) >> 8)
dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + uint32(p.B)) >> 8)
dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + uint32(p.A)) >> 8)
}
}
}
func (ablInterpolator) transform_RGBA_RGBA64Image_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.RGBA64Image, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
sx -= 0.5
sx0 := int(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx0 += bias.X
sx1 := sx0 + 1
if sx0 < sr.Min.X {
sx0, sx1 = sr.Min.X, sr.Min.X
xFrac0, xFrac1 = 0, 1
} else if sx1 >= sr.Max.X {
sx0, sx1 = sr.Max.X-1, sr.Max.X-1
xFrac0, xFrac1 = 1, 0
}
sy -= 0.5
sy0 := int(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy0 += bias.Y
sy1 := sy0 + 1
if sy0 < sr.Min.Y {
sy0, sy1 = sr.Min.Y, sr.Min.Y
yFrac0, yFrac1 = 0, 1
} else if sy1 >= sr.Max.Y {
sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
yFrac0, yFrac1 = 1, 0
}
s00u := src.RGBA64At(sx0, sy0)
s00r := float64(s00u.R)
s00g := float64(s00u.G)
s00b := float64(s00u.B)
s00a := float64(s00u.A)
s10u := src.RGBA64At(sx1, sy0)
s10r := float64(s10u.R)
s10g := float64(s10u.G)
s10b := float64(s10u.B)
s10a := float64(s10u.A)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s10a = float64(xFrac1*s00a) + float64(xFrac0*s10a)
s01u := src.RGBA64At(sx0, sy1)
s01r := float64(s01u.R)
s01g := float64(s01u.G)
s01b := float64(s01u.B)
s01a := float64(s01u.A)
s11u := src.RGBA64At(sx1, sy1)
s11r := float64(s11u.R)
s11g := float64(s11u.G)
s11b := float64(s11u.B)
s11a := float64(s11u.A)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11a = float64(xFrac1*s01a) + float64(xFrac0*s11a)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
s11a = float64(yFrac1*s10a) + float64(yFrac0*s11a)
p := color.RGBA64{uint16(s11r), uint16(s11g), uint16(s11b), uint16(s11a)}
dst.Pix[d+0] = uint8(p.R >> 8)
dst.Pix[d+1] = uint8(p.G >> 8)
dst.Pix[d+2] = uint8(p.B >> 8)
dst.Pix[d+3] = uint8(p.A >> 8)
}
}
}
func (ablInterpolator) transform_RGBA_Image_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
sx -= 0.5
sx0 := int(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx0 += bias.X
sx1 := sx0 + 1
if sx0 < sr.Min.X {
sx0, sx1 = sr.Min.X, sr.Min.X
xFrac0, xFrac1 = 0, 1
} else if sx1 >= sr.Max.X {
sx0, sx1 = sr.Max.X-1, sr.Max.X-1
xFrac0, xFrac1 = 1, 0
}
sy -= 0.5
sy0 := int(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy0 += bias.Y
sy1 := sy0 + 1
if sy0 < sr.Min.Y {
sy0, sy1 = sr.Min.Y, sr.Min.Y
yFrac0, yFrac1 = 0, 1
} else if sy1 >= sr.Max.Y {
sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
yFrac0, yFrac1 = 1, 0
}
s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA()
s00r := float64(s00ru)
s00g := float64(s00gu)
s00b := float64(s00bu)
s00a := float64(s00au)
s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA()
s10r := float64(s10ru)
s10g := float64(s10gu)
s10b := float64(s10bu)
s10a := float64(s10au)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s10a = float64(xFrac1*s00a) + float64(xFrac0*s10a)
s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA()
s01r := float64(s01ru)
s01g := float64(s01gu)
s01b := float64(s01bu)
s01a := float64(s01au)
s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA()
s11r := float64(s11ru)
s11g := float64(s11gu)
s11b := float64(s11bu)
s11a := float64(s11au)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11a = float64(xFrac1*s01a) + float64(xFrac0*s11a)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
s11a = float64(yFrac1*s10a) + float64(yFrac0*s11a)
pr := uint32(s11r)
pg := uint32(s11g)
pb := uint32(s11b)
pa := uint32(s11a)
pa1 := (0xffff - pa) * 0x101
dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
}
}
}
func (ablInterpolator) transform_RGBA_Image_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
sx -= 0.5
sx0 := int(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx0 += bias.X
sx1 := sx0 + 1
if sx0 < sr.Min.X {
sx0, sx1 = sr.Min.X, sr.Min.X
xFrac0, xFrac1 = 0, 1
} else if sx1 >= sr.Max.X {
sx0, sx1 = sr.Max.X-1, sr.Max.X-1
xFrac0, xFrac1 = 1, 0
}
sy -= 0.5
sy0 := int(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy0 += bias.Y
sy1 := sy0 + 1
if sy0 < sr.Min.Y {
sy0, sy1 = sr.Min.Y, sr.Min.Y
yFrac0, yFrac1 = 0, 1
} else if sy1 >= sr.Max.Y {
sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
yFrac0, yFrac1 = 1, 0
}
s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA()
s00r := float64(s00ru)
s00g := float64(s00gu)
s00b := float64(s00bu)
s00a := float64(s00au)
s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA()
s10r := float64(s10ru)
s10g := float64(s10gu)
s10b := float64(s10bu)
s10a := float64(s10au)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s10a = float64(xFrac1*s00a) + float64(xFrac0*s10a)
s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA()
s01r := float64(s01ru)
s01g := float64(s01gu)
s01b := float64(s01bu)
s01a := float64(s01au)
s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA()
s11r := float64(s11ru)
s11g := float64(s11gu)
s11b := float64(s11bu)
s11a := float64(s11au)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11a = float64(xFrac1*s01a) + float64(xFrac0*s11a)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
s11a = float64(yFrac1*s10a) + float64(yFrac0*s11a)
pr := uint32(s11r)
pg := uint32(s11g)
pb := uint32(s11b)
pa := uint32(s11a)
dst.Pix[d+0] = uint8(pr >> 8)
dst.Pix[d+1] = uint8(pg >> 8)
dst.Pix[d+2] = uint8(pb >> 8)
dst.Pix[d+3] = uint8(pa >> 8)
}
}
}
func (ablInterpolator) transform_RGBA64Image_RGBA64Image_Over(dst RGBA64Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.RGBA64Image, sr image.Rectangle, bias image.Point, opts *Options) {
srcMask, smp := opts.SrcMask, opts.SrcMaskP
dstMask, dmp := opts.DstMask, opts.DstMaskP
dstColorRGBA64 := color.RGBA64{}
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
sx -= 0.5
sx0 := int(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx0 += bias.X
sx1 := sx0 + 1
if sx0 < sr.Min.X {
sx0, sx1 = sr.Min.X, sr.Min.X
xFrac0, xFrac1 = 0, 1
} else if sx1 >= sr.Max.X {
sx0, sx1 = sr.Max.X-1, sr.Max.X-1
xFrac0, xFrac1 = 1, 0
}
sy -= 0.5
sy0 := int(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy0 += bias.Y
sy1 := sy0 + 1
if sy0 < sr.Min.Y {
sy0, sy1 = sr.Min.Y, sr.Min.Y
yFrac0, yFrac1 = 0, 1
} else if sy1 >= sr.Max.Y {
sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
yFrac0, yFrac1 = 1, 0
}
s00u := src.RGBA64At(sx0, sy0)
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy0).RGBA()
s00u.R = uint16(uint32(s00u.R) * ma / 0xffff)
s00u.G = uint16(uint32(s00u.G) * ma / 0xffff)
s00u.B = uint16(uint32(s00u.B) * ma / 0xffff)
s00u.A = uint16(uint32(s00u.A) * ma / 0xffff)
}
s00r := float64(s00u.R)
s00g := float64(s00u.G)
s00b := float64(s00u.B)
s00a := float64(s00u.A)
s10u := src.RGBA64At(sx1, sy0)
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sx1, smp.Y+sy0).RGBA()
s10u.R = uint16(uint32(s10u.R) * ma / 0xffff)
s10u.G = uint16(uint32(s10u.G) * ma / 0xffff)
s10u.B = uint16(uint32(s10u.B) * ma / 0xffff)
s10u.A = uint16(uint32(s10u.A) * ma / 0xffff)
}
s10r := float64(s10u.R)
s10g := float64(s10u.G)
s10b := float64(s10u.B)
s10a := float64(s10u.A)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s10a = float64(xFrac1*s00a) + float64(xFrac0*s10a)
s01u := src.RGBA64At(sx0, sy1)
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy1).RGBA()
s01u.R = uint16(uint32(s01u.R) * ma / 0xffff)
s01u.G = uint16(uint32(s01u.G) * ma / 0xffff)
s01u.B = uint16(uint32(s01u.B) * ma / 0xffff)
s01u.A = uint16(uint32(s01u.A) * ma / 0xffff)
}
s01r := float64(s01u.R)
s01g := float64(s01u.G)
s01b := float64(s01u.B)
s01a := float64(s01u.A)
s11u := src.RGBA64At(sx1, sy1)
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sx1, smp.Y+sy1).RGBA()
s11u.R = uint16(uint32(s11u.R) * ma / 0xffff)
s11u.G = uint16(uint32(s11u.G) * ma / 0xffff)
s11u.B = uint16(uint32(s11u.B) * ma / 0xffff)
s11u.A = uint16(uint32(s11u.A) * ma / 0xffff)
}
s11r := float64(s11u.R)
s11g := float64(s11u.G)
s11b := float64(s11u.B)
s11a := float64(s11u.A)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11a = float64(xFrac1*s01a) + float64(xFrac0*s11a)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
s11a = float64(yFrac1*s10a) + float64(yFrac0*s11a)
p := color.RGBA64{uint16(s11r), uint16(s11g), uint16(s11b), uint16(s11a)}
q := dst.RGBA64At(dr.Min.X+int(dx), dr.Min.Y+int(dy))
if dstMask != nil {
_, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
p.R = uint16(uint32(p.R) * ma / 0xffff)
p.G = uint16(uint32(p.G) * ma / 0xffff)
p.B = uint16(uint32(p.B) * ma / 0xffff)
p.A = uint16(uint32(p.A) * ma / 0xffff)
}
pa1 := 0xffff - uint32(p.A)
dstColorRGBA64.R = uint16(uint32(q.R)*pa1/0xffff + uint32(p.R))
dstColorRGBA64.G = uint16(uint32(q.G)*pa1/0xffff + uint32(p.G))
dstColorRGBA64.B = uint16(uint32(q.B)*pa1/0xffff + uint32(p.B))
dstColorRGBA64.A = uint16(uint32(q.A)*pa1/0xffff + uint32(p.A))
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColorRGBA64)
}
}
}
func (ablInterpolator) transform_RGBA64Image_RGBA64Image_Src(dst RGBA64Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.RGBA64Image, sr image.Rectangle, bias image.Point, opts *Options) {
srcMask, smp := opts.SrcMask, opts.SrcMaskP
dstMask, dmp := opts.DstMask, opts.DstMaskP
dstColorRGBA64 := color.RGBA64{}
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
sx -= 0.5
sx0 := int(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx0 += bias.X
sx1 := sx0 + 1
if sx0 < sr.Min.X {
sx0, sx1 = sr.Min.X, sr.Min.X
xFrac0, xFrac1 = 0, 1
} else if sx1 >= sr.Max.X {
sx0, sx1 = sr.Max.X-1, sr.Max.X-1
xFrac0, xFrac1 = 1, 0
}
sy -= 0.5
sy0 := int(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy0 += bias.Y
sy1 := sy0 + 1
if sy0 < sr.Min.Y {
sy0, sy1 = sr.Min.Y, sr.Min.Y
yFrac0, yFrac1 = 0, 1
} else if sy1 >= sr.Max.Y {
sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
yFrac0, yFrac1 = 1, 0
}
s00u := src.RGBA64At(sx0, sy0)
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy0).RGBA()
s00u.R = uint16(uint32(s00u.R) * ma / 0xffff)
s00u.G = uint16(uint32(s00u.G) * ma / 0xffff)
s00u.B = uint16(uint32(s00u.B) * ma / 0xffff)
s00u.A = uint16(uint32(s00u.A) * ma / 0xffff)
}
s00r := float64(s00u.R)
s00g := float64(s00u.G)
s00b := float64(s00u.B)
s00a := float64(s00u.A)
s10u := src.RGBA64At(sx1, sy0)
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sx1, smp.Y+sy0).RGBA()
s10u.R = uint16(uint32(s10u.R) * ma / 0xffff)
s10u.G = uint16(uint32(s10u.G) * ma / 0xffff)
s10u.B = uint16(uint32(s10u.B) * ma / 0xffff)
s10u.A = uint16(uint32(s10u.A) * ma / 0xffff)
}
s10r := float64(s10u.R)
s10g := float64(s10u.G)
s10b := float64(s10u.B)
s10a := float64(s10u.A)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s10a = float64(xFrac1*s00a) + float64(xFrac0*s10a)
s01u := src.RGBA64At(sx0, sy1)
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy1).RGBA()
s01u.R = uint16(uint32(s01u.R) * ma / 0xffff)
s01u.G = uint16(uint32(s01u.G) * ma / 0xffff)
s01u.B = uint16(uint32(s01u.B) * ma / 0xffff)
s01u.A = uint16(uint32(s01u.A) * ma / 0xffff)
}
s01r := float64(s01u.R)
s01g := float64(s01u.G)
s01b := float64(s01u.B)
s01a := float64(s01u.A)
s11u := src.RGBA64At(sx1, sy1)
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sx1, smp.Y+sy1).RGBA()
s11u.R = uint16(uint32(s11u.R) * ma / 0xffff)
s11u.G = uint16(uint32(s11u.G) * ma / 0xffff)
s11u.B = uint16(uint32(s11u.B) * ma / 0xffff)
s11u.A = uint16(uint32(s11u.A) * ma / 0xffff)
}
s11r := float64(s11u.R)
s11g := float64(s11u.G)
s11b := float64(s11u.B)
s11a := float64(s11u.A)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11a = float64(xFrac1*s01a) + float64(xFrac0*s11a)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
s11a = float64(yFrac1*s10a) + float64(yFrac0*s11a)
p := color.RGBA64{uint16(s11r), uint16(s11g), uint16(s11b), uint16(s11a)}
if dstMask != nil {
q := dst.RGBA64At(dr.Min.X+int(dx), dr.Min.Y+int(dy))
_, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
p.R = uint16(uint32(p.R) * ma / 0xffff)
p.G = uint16(uint32(p.G) * ma / 0xffff)
p.B = uint16(uint32(p.B) * ma / 0xffff)
p.A = uint16(uint32(p.A) * ma / 0xffff)
pa1 := 0xffff - ma
dstColorRGBA64.R = uint16(uint32(q.R)*pa1/0xffff + uint32(p.R))
dstColorRGBA64.G = uint16(uint32(q.G)*pa1/0xffff + uint32(p.G))
dstColorRGBA64.B = uint16(uint32(q.B)*pa1/0xffff + uint32(p.B))
dstColorRGBA64.A = uint16(uint32(q.A)*pa1/0xffff + uint32(p.A))
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColorRGBA64)
} else {
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), p)
}
}
}
}
func (ablInterpolator) transform_Image_Image_Over(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
srcMask, smp := opts.SrcMask, opts.SrcMaskP
dstMask, dmp := opts.DstMask, opts.DstMaskP
dstColorRGBA64 := &color.RGBA64{}
dstColor := color.Color(dstColorRGBA64)
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
sx -= 0.5
sx0 := int(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx0 += bias.X
sx1 := sx0 + 1
if sx0 < sr.Min.X {
sx0, sx1 = sr.Min.X, sr.Min.X
xFrac0, xFrac1 = 0, 1
} else if sx1 >= sr.Max.X {
sx0, sx1 = sr.Max.X-1, sr.Max.X-1
xFrac0, xFrac1 = 1, 0
}
sy -= 0.5
sy0 := int(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy0 += bias.Y
sy1 := sy0 + 1
if sy0 < sr.Min.Y {
sy0, sy1 = sr.Min.Y, sr.Min.Y
yFrac0, yFrac1 = 0, 1
} else if sy1 >= sr.Max.Y {
sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
yFrac0, yFrac1 = 1, 0
}
s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA()
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy0).RGBA()
s00ru = s00ru * ma / 0xffff
s00gu = s00gu * ma / 0xffff
s00bu = s00bu * ma / 0xffff
s00au = s00au * ma / 0xffff
}
s00r := float64(s00ru)
s00g := float64(s00gu)
s00b := float64(s00bu)
s00a := float64(s00au)
s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA()
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sx1, smp.Y+sy0).RGBA()
s10ru = s10ru * ma / 0xffff
s10gu = s10gu * ma / 0xffff
s10bu = s10bu * ma / 0xffff
s10au = s10au * ma / 0xffff
}
s10r := float64(s10ru)
s10g := float64(s10gu)
s10b := float64(s10bu)
s10a := float64(s10au)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s10a = float64(xFrac1*s00a) + float64(xFrac0*s10a)
s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA()
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy1).RGBA()
s01ru = s01ru * ma / 0xffff
s01gu = s01gu * ma / 0xffff
s01bu = s01bu * ma / 0xffff
s01au = s01au * ma / 0xffff
}
s01r := float64(s01ru)
s01g := float64(s01gu)
s01b := float64(s01bu)
s01a := float64(s01au)
s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA()
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sx1, smp.Y+sy1).RGBA()
s11ru = s11ru * ma / 0xffff
s11gu = s11gu * ma / 0xffff
s11bu = s11bu * ma / 0xffff
s11au = s11au * ma / 0xffff
}
s11r := float64(s11ru)
s11g := float64(s11gu)
s11b := float64(s11bu)
s11a := float64(s11au)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11a = float64(xFrac1*s01a) + float64(xFrac0*s11a)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
s11a = float64(yFrac1*s10a) + float64(yFrac0*s11a)
pr := uint32(s11r)
pg := uint32(s11g)
pb := uint32(s11b)
pa := uint32(s11a)
qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
if dstMask != nil {
_, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
pr = pr * ma / 0xffff
pg = pg * ma / 0xffff
pb = pb * ma / 0xffff
pa = pa * ma / 0xffff
}
pa1 := 0xffff - pa
dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
}
}
}
func (ablInterpolator) transform_Image_Image_Src(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
srcMask, smp := opts.SrcMask, opts.SrcMaskP
dstMask, dmp := opts.DstMask, opts.DstMaskP
dstColorRGBA64 := &color.RGBA64{}
dstColor := color.Color(dstColorRGBA64)
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
sx -= 0.5
sx0 := int(sx)
xFrac0 := sx - float64(sx0)
xFrac1 := 1 - xFrac0
sx0 += bias.X
sx1 := sx0 + 1
if sx0 < sr.Min.X {
sx0, sx1 = sr.Min.X, sr.Min.X
xFrac0, xFrac1 = 0, 1
} else if sx1 >= sr.Max.X {
sx0, sx1 = sr.Max.X-1, sr.Max.X-1
xFrac0, xFrac1 = 1, 0
}
sy -= 0.5
sy0 := int(sy)
yFrac0 := sy - float64(sy0)
yFrac1 := 1 - yFrac0
sy0 += bias.Y
sy1 := sy0 + 1
if sy0 < sr.Min.Y {
sy0, sy1 = sr.Min.Y, sr.Min.Y
yFrac0, yFrac1 = 0, 1
} else if sy1 >= sr.Max.Y {
sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
yFrac0, yFrac1 = 1, 0
}
s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA()
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy0).RGBA()
s00ru = s00ru * ma / 0xffff
s00gu = s00gu * ma / 0xffff
s00bu = s00bu * ma / 0xffff
s00au = s00au * ma / 0xffff
}
s00r := float64(s00ru)
s00g := float64(s00gu)
s00b := float64(s00bu)
s00a := float64(s00au)
s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA()
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sx1, smp.Y+sy0).RGBA()
s10ru = s10ru * ma / 0xffff
s10gu = s10gu * ma / 0xffff
s10bu = s10bu * ma / 0xffff
s10au = s10au * ma / 0xffff
}
s10r := float64(s10ru)
s10g := float64(s10gu)
s10b := float64(s10bu)
s10a := float64(s10au)
s10r = float64(xFrac1*s00r) + float64(xFrac0*s10r)
s10g = float64(xFrac1*s00g) + float64(xFrac0*s10g)
s10b = float64(xFrac1*s00b) + float64(xFrac0*s10b)
s10a = float64(xFrac1*s00a) + float64(xFrac0*s10a)
s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA()
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy1).RGBA()
s01ru = s01ru * ma / 0xffff
s01gu = s01gu * ma / 0xffff
s01bu = s01bu * ma / 0xffff
s01au = s01au * ma / 0xffff
}
s01r := float64(s01ru)
s01g := float64(s01gu)
s01b := float64(s01bu)
s01a := float64(s01au)
s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA()
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sx1, smp.Y+sy1).RGBA()
s11ru = s11ru * ma / 0xffff
s11gu = s11gu * ma / 0xffff
s11bu = s11bu * ma / 0xffff
s11au = s11au * ma / 0xffff
}
s11r := float64(s11ru)
s11g := float64(s11gu)
s11b := float64(s11bu)
s11a := float64(s11au)
s11r = float64(xFrac1*s01r) + float64(xFrac0*s11r)
s11g = float64(xFrac1*s01g) + float64(xFrac0*s11g)
s11b = float64(xFrac1*s01b) + float64(xFrac0*s11b)
s11a = float64(xFrac1*s01a) + float64(xFrac0*s11a)
s11r = float64(yFrac1*s10r) + float64(yFrac0*s11r)
s11g = float64(yFrac1*s10g) + float64(yFrac0*s11g)
s11b = float64(yFrac1*s10b) + float64(yFrac0*s11b)
s11a = float64(yFrac1*s10a) + float64(yFrac0*s11a)
pr := uint32(s11r)
pg := uint32(s11g)
pb := uint32(s11b)
pa := uint32(s11a)
if dstMask != nil {
qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
_, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
pr = pr * ma / 0xffff
pg = pg * ma / 0xffff
pb = pb * ma / 0xffff
pa = pa * ma / 0xffff
pa1 := 0xffff - ma
dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
} else {
dstColorRGBA64.R = uint16(pr)
dstColorRGBA64.G = uint16(pg)
dstColorRGBA64.B = uint16(pb)
dstColorRGBA64.A = uint16(pa)
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
}
}
}
}
func (z *kernelScaler) Scale(dst Image, dr image.Rectangle, src image.Image, sr image.Rectangle, op Op, opts *Options) {
if z.dw != int32(dr.Dx()) || z.dh != int32(dr.Dy()) || z.sw != int32(sr.Dx()) || z.sh != int32(sr.Dy()) {
z.kernel.Scale(dst, dr, src, sr, op, opts)
return
}
var o Options
if opts != nil {
o = *opts
}
// adr is the affected destination pixels.
adr := dst.Bounds().Intersect(dr)
adr, o.DstMask = clipAffectedDestRect(adr, o.DstMask, o.DstMaskP)
if adr.Empty() || sr.Empty() {
return
}
// Make adr relative to dr.Min.
adr = adr.Sub(dr.Min)
if op == Over && o.SrcMask == nil && opaque(src) {
op = Src
}
if _, ok := src.(*image.Uniform); ok && o.DstMask == nil && o.SrcMask == nil && sr.In(src.Bounds()) {
Draw(dst, dr, src, src.Bounds().Min, op)
return
}
// Create a temporary buffer:
// scaleX distributes the source image's columns over the temporary image.
// scaleY distributes the temporary image's rows over the destination image.
var tmp [][4]float64
if z.pool.New != nil {
tmpp := z.pool.Get().(*[][4]float64)
defer z.pool.Put(tmpp)
tmp = *tmpp
} else {
tmp = z.makeTmpBuf()
}
// sr is the source pixels. If it extends beyond the src bounds,
// we cannot use the type-specific fast paths, as they access
// the Pix fields directly without bounds checking.
//
// Similarly, the fast paths assume that the masks are nil.
if o.SrcMask != nil || !sr.In(src.Bounds()) {
z.scaleX_Image(tmp, src, sr, &o)
} else {
switch src := src.(type) {
case *image.Gray:
z.scaleX_Gray(tmp, src, sr, &o)
case *image.NRGBA:
z.scaleX_NRGBA(tmp, src, sr, &o)
case *image.RGBA:
z.scaleX_RGBA(tmp, src, sr, &o)
case *image.YCbCr:
switch src.SubsampleRatio {
default:
z.scaleX_Image(tmp, src, sr, &o)
case image.YCbCrSubsampleRatio444:
z.scaleX_YCbCr444(tmp, src, sr, &o)
case image.YCbCrSubsampleRatio422:
z.scaleX_YCbCr422(tmp, src, sr, &o)
case image.YCbCrSubsampleRatio420:
z.scaleX_YCbCr420(tmp, src, sr, &o)
case image.YCbCrSubsampleRatio440:
z.scaleX_YCbCr440(tmp, src, sr, &o)
}
case image.RGBA64Image:
z.scaleX_RGBA64Image(tmp, src, sr, &o)
default:
z.scaleX_Image(tmp, src, sr, &o)
}
}
if o.DstMask != nil {
switch op {
case Over:
z.scaleY_Image_Over(dst, dr, adr, tmp, &o)
case Src:
z.scaleY_Image_Src(dst, dr, adr, tmp, &o)
}
} else {
switch op {
case Over:
switch dst := dst.(type) {
case *image.RGBA:
z.scaleY_RGBA_Over(dst, dr, adr, tmp, &o)
case RGBA64Image:
z.scaleY_RGBA64Image_Over(dst, dr, adr, tmp, &o)
default:
z.scaleY_Image_Over(dst, dr, adr, tmp, &o)
}
case Src:
switch dst := dst.(type) {
case *image.RGBA:
z.scaleY_RGBA_Src(dst, dr, adr, tmp, &o)
case RGBA64Image:
z.scaleY_RGBA64Image_Src(dst, dr, adr, tmp, &o)
default:
z.scaleY_Image_Src(dst, dr, adr, tmp, &o)
}
}
}
}
func (q *Kernel) Transform(dst Image, s2d f64.Aff3, src image.Image, sr image.Rectangle, op Op, opts *Options) {
var o Options
if opts != nil {
o = *opts
}
dr := transformRect(&s2d, &sr)
// adr is the affected destination pixels.
adr := dst.Bounds().Intersect(dr)
adr, o.DstMask = clipAffectedDestRect(adr, o.DstMask, o.DstMaskP)
if adr.Empty() || sr.Empty() {
return
}
if op == Over && o.SrcMask == nil && opaque(src) {
op = Src
}
d2s := invert(&s2d)
// bias is a translation of the mapping from dst coordinates to src
// coordinates such that the latter temporarily have non-negative X
// and Y coordinates. This allows us to write int(f) instead of
// int(math.Floor(f)), since "round to zero" and "round down" are
// equivalent when f >= 0, but the former is much cheaper. The X--
// and Y-- are because the TransformLeaf methods have a "sx -= 0.5"
// adjustment.
bias := transformRect(&d2s, &adr).Min
bias.X--
bias.Y--
d2s[2] -= float64(bias.X)
d2s[5] -= float64(bias.Y)
// Make adr relative to dr.Min.
adr = adr.Sub(dr.Min)
if u, ok := src.(*image.Uniform); ok && o.DstMask != nil && o.SrcMask != nil && sr.In(src.Bounds()) {
transform_Uniform(dst, dr, adr, &d2s, u, sr, bias, op)
return
}
xscale := abs(d2s[0])
if s := abs(d2s[1]); xscale < s {
xscale = s
}
yscale := abs(d2s[3])
if s := abs(d2s[4]); yscale < s {
yscale = s
}
// sr is the source pixels. If it extends beyond the src bounds,
// we cannot use the type-specific fast paths, as they access
// the Pix fields directly without bounds checking.
//
// Similarly, the fast paths assume that the masks are nil.
if o.DstMask != nil || o.SrcMask != nil || !sr.In(src.Bounds()) {
switch op {
case Over:
q.transform_Image_Image_Over(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
case Src:
q.transform_Image_Image_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
}
} else {
switch op {
case Over:
switch dst := dst.(type) {
case *image.RGBA:
switch src := src.(type) {
case *image.NRGBA:
q.transform_RGBA_NRGBA_Over(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
case *image.RGBA:
q.transform_RGBA_RGBA_Over(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
case image.RGBA64Image:
q.transform_RGBA_RGBA64Image_Over(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
default:
q.transform_RGBA_Image_Over(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
}
case RGBA64Image:
switch src := src.(type) {
case image.RGBA64Image:
q.transform_RGBA64Image_RGBA64Image_Over(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
}
default:
switch src := src.(type) {
default:
q.transform_Image_Image_Over(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
}
}
case Src:
switch dst := dst.(type) {
case *image.RGBA:
switch src := src.(type) {
case *image.Gray:
q.transform_RGBA_Gray_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
case *image.NRGBA:
q.transform_RGBA_NRGBA_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
case *image.RGBA:
q.transform_RGBA_RGBA_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
case *image.YCbCr:
switch src.SubsampleRatio {
default:
q.transform_RGBA_Image_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
case image.YCbCrSubsampleRatio444:
q.transform_RGBA_YCbCr444_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
case image.YCbCrSubsampleRatio422:
q.transform_RGBA_YCbCr422_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
case image.YCbCrSubsampleRatio420:
q.transform_RGBA_YCbCr420_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
case image.YCbCrSubsampleRatio440:
q.transform_RGBA_YCbCr440_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
}
case image.RGBA64Image:
q.transform_RGBA_RGBA64Image_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
default:
q.transform_RGBA_Image_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
}
case RGBA64Image:
switch src := src.(type) {
case image.RGBA64Image:
q.transform_RGBA64Image_RGBA64Image_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
}
default:
switch src := src.(type) {
default:
q.transform_Image_Image_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
}
}
}
}
}
func (z *kernelScaler) scaleX_Gray(tmp [][4]float64, src *image.Gray, sr image.Rectangle, opts *Options) {
t := 0
for y := int32(0); y < z.sh; y++ {
for _, s := range z.horizontal.sources {
var pr float64
for _, c := range z.horizontal.contribs[s.i:s.j] {
pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.Stride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
pru := uint32(src.Pix[pi]) * 0x101
pr += float64(float64(pru) * c.weight)
}
pr *= s.invTotalWeightFFFF
tmp[t] = [4]float64{
pr,
pr,
pr,
1,
}
t++
}
}
}
func (z *kernelScaler) scaleX_NRGBA(tmp [][4]float64, src *image.NRGBA, sr image.Rectangle, opts *Options) {
t := 0
for y := int32(0); y < z.sh; y++ {
for _, s := range z.horizontal.sources {
var pr, pg, pb, pa float64
for _, c := range z.horizontal.contribs[s.i:s.j] {
pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(c.coord)-src.Rect.Min.X)*4
pau := uint32(src.Pix[pi+3]) * 0x101
pru := uint32(src.Pix[pi+0]) * pau / 0xff
pgu := uint32(src.Pix[pi+1]) * pau / 0xff
pbu := uint32(src.Pix[pi+2]) * pau / 0xff
pr += float64(float64(pru) * c.weight)
pg += float64(float64(pgu) * c.weight)
pb += float64(float64(pbu) * c.weight)
pa += float64(float64(pau) * c.weight)
}
tmp[t] = [4]float64{
pr * s.invTotalWeightFFFF,
pg * s.invTotalWeightFFFF,
pb * s.invTotalWeightFFFF,
pa * s.invTotalWeightFFFF,
}
t++
}
}
}
func (z *kernelScaler) scaleX_RGBA(tmp [][4]float64, src *image.RGBA, sr image.Rectangle, opts *Options) {
t := 0
for y := int32(0); y < z.sh; y++ {
for _, s := range z.horizontal.sources {
var pr, pg, pb, pa float64
for _, c := range z.horizontal.contribs[s.i:s.j] {
pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(c.coord)-src.Rect.Min.X)*4
pru := uint32(src.Pix[pi+0]) * 0x101
pgu := uint32(src.Pix[pi+1]) * 0x101
pbu := uint32(src.Pix[pi+2]) * 0x101
pau := uint32(src.Pix[pi+3]) * 0x101
pr += float64(float64(pru) * c.weight)
pg += float64(float64(pgu) * c.weight)
pb += float64(float64(pbu) * c.weight)
pa += float64(float64(pau) * c.weight)
}
tmp[t] = [4]float64{
pr * s.invTotalWeightFFFF,
pg * s.invTotalWeightFFFF,
pb * s.invTotalWeightFFFF,
pa * s.invTotalWeightFFFF,
}
t++
}
}
}
func (z *kernelScaler) scaleX_YCbCr444(tmp [][4]float64, src *image.YCbCr, sr image.Rectangle, opts *Options) {
t := 0
for y := int32(0); y < z.sh; y++ {
for _, s := range z.horizontal.sources {
var pr, pg, pb float64
for _, c := range z.horizontal.contribs[s.i:s.j] {
pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
pj := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.CStride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
pyy1 := int(src.Y[pi]) * 0x10101
pcb1 := int(src.Cb[pj]) - 128
pcr1 := int(src.Cr[pj]) - 128
pru := (pyy1 + 91881*pcr1) >> 8
pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
pbu := (pyy1 + 116130*pcb1) >> 8
if pru < 0 {
pru = 0
} else if pru > 0xffff {
pru = 0xffff
}
if pgu < 0 {
pgu = 0
} else if pgu > 0xffff {
pgu = 0xffff
}
if pbu < 0 {
pbu = 0
} else if pbu > 0xffff {
pbu = 0xffff
}
pr += float64(float64(pru) * c.weight)
pg += float64(float64(pgu) * c.weight)
pb += float64(float64(pbu) * c.weight)
}
tmp[t] = [4]float64{
pr * s.invTotalWeightFFFF,
pg * s.invTotalWeightFFFF,
pb * s.invTotalWeightFFFF,
1,
}
t++
}
}
}
func (z *kernelScaler) scaleX_YCbCr422(tmp [][4]float64, src *image.YCbCr, sr image.Rectangle, opts *Options) {
t := 0
for y := int32(0); y < z.sh; y++ {
for _, s := range z.horizontal.sources {
var pr, pg, pb float64
for _, c := range z.horizontal.contribs[s.i:s.j] {
pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
pj := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.CStride + ((sr.Min.X+int(c.coord))/2 - src.Rect.Min.X/2)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
pyy1 := int(src.Y[pi]) * 0x10101
pcb1 := int(src.Cb[pj]) - 128
pcr1 := int(src.Cr[pj]) - 128
pru := (pyy1 + 91881*pcr1) >> 8
pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
pbu := (pyy1 + 116130*pcb1) >> 8
if pru < 0 {
pru = 0
} else if pru > 0xffff {
pru = 0xffff
}
if pgu < 0 {
pgu = 0
} else if pgu > 0xffff {
pgu = 0xffff
}
if pbu < 0 {
pbu = 0
} else if pbu > 0xffff {
pbu = 0xffff
}
pr += float64(float64(pru) * c.weight)
pg += float64(float64(pgu) * c.weight)
pb += float64(float64(pbu) * c.weight)
}
tmp[t] = [4]float64{
pr * s.invTotalWeightFFFF,
pg * s.invTotalWeightFFFF,
pb * s.invTotalWeightFFFF,
1,
}
t++
}
}
}
func (z *kernelScaler) scaleX_YCbCr420(tmp [][4]float64, src *image.YCbCr, sr image.Rectangle, opts *Options) {
t := 0
for y := int32(0); y < z.sh; y++ {
for _, s := range z.horizontal.sources {
var pr, pg, pb float64
for _, c := range z.horizontal.contribs[s.i:s.j] {
pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
pj := ((sr.Min.Y+int(y))/2-src.Rect.Min.Y/2)*src.CStride + ((sr.Min.X+int(c.coord))/2 - src.Rect.Min.X/2)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
pyy1 := int(src.Y[pi]) * 0x10101
pcb1 := int(src.Cb[pj]) - 128
pcr1 := int(src.Cr[pj]) - 128
pru := (pyy1 + 91881*pcr1) >> 8
pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
pbu := (pyy1 + 116130*pcb1) >> 8
if pru < 0 {
pru = 0
} else if pru > 0xffff {
pru = 0xffff
}
if pgu < 0 {
pgu = 0
} else if pgu > 0xffff {
pgu = 0xffff
}
if pbu < 0 {
pbu = 0
} else if pbu > 0xffff {
pbu = 0xffff
}
pr += float64(float64(pru) * c.weight)
pg += float64(float64(pgu) * c.weight)
pb += float64(float64(pbu) * c.weight)
}
tmp[t] = [4]float64{
pr * s.invTotalWeightFFFF,
pg * s.invTotalWeightFFFF,
pb * s.invTotalWeightFFFF,
1,
}
t++
}
}
}
func (z *kernelScaler) scaleX_YCbCr440(tmp [][4]float64, src *image.YCbCr, sr image.Rectangle, opts *Options) {
t := 0
for y := int32(0); y < z.sh; y++ {
for _, s := range z.horizontal.sources {
var pr, pg, pb float64
for _, c := range z.horizontal.contribs[s.i:s.j] {
pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
pj := ((sr.Min.Y+int(y))/2-src.Rect.Min.Y/2)*src.CStride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
pyy1 := int(src.Y[pi]) * 0x10101
pcb1 := int(src.Cb[pj]) - 128
pcr1 := int(src.Cr[pj]) - 128
pru := (pyy1 + 91881*pcr1) >> 8
pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
pbu := (pyy1 + 116130*pcb1) >> 8
if pru < 0 {
pru = 0
} else if pru > 0xffff {
pru = 0xffff
}
if pgu < 0 {
pgu = 0
} else if pgu > 0xffff {
pgu = 0xffff
}
if pbu < 0 {
pbu = 0
} else if pbu > 0xffff {
pbu = 0xffff
}
pr += float64(float64(pru) * c.weight)
pg += float64(float64(pgu) * c.weight)
pb += float64(float64(pbu) * c.weight)
}
tmp[t] = [4]float64{
pr * s.invTotalWeightFFFF,
pg * s.invTotalWeightFFFF,
pb * s.invTotalWeightFFFF,
1,
}
t++
}
}
}
func (z *kernelScaler) scaleX_RGBA64Image(tmp [][4]float64, src image.RGBA64Image, sr image.Rectangle, opts *Options) {
t := 0
srcMask, smp := opts.SrcMask, opts.SrcMaskP
for y := int32(0); y < z.sh; y++ {
for _, s := range z.horizontal.sources {
var pr, pg, pb, pa float64
for _, c := range z.horizontal.contribs[s.i:s.j] {
pu := src.RGBA64At(sr.Min.X+int(c.coord), sr.Min.Y+int(y))
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(c.coord), smp.Y+sr.Min.Y+int(y)).RGBA()
pu.R = uint16(uint32(pu.R) * ma / 0xffff)
pu.G = uint16(uint32(pu.G) * ma / 0xffff)
pu.B = uint16(uint32(pu.B) * ma / 0xffff)
pu.A = uint16(uint32(pu.A) * ma / 0xffff)
}
pr += float64(float64(pu.R) * c.weight)
pg += float64(float64(pu.G) * c.weight)
pb += float64(float64(pu.B) * c.weight)
pa += float64(float64(pu.A) * c.weight)
}
tmp[t] = [4]float64{
pr * s.invTotalWeightFFFF,
pg * s.invTotalWeightFFFF,
pb * s.invTotalWeightFFFF,
pa * s.invTotalWeightFFFF,
}
t++
}
}
}
func (z *kernelScaler) scaleX_Image(tmp [][4]float64, src image.Image, sr image.Rectangle, opts *Options) {
t := 0
srcMask, smp := opts.SrcMask, opts.SrcMaskP
for y := int32(0); y < z.sh; y++ {
for _, s := range z.horizontal.sources {
var pr, pg, pb, pa float64
for _, c := range z.horizontal.contribs[s.i:s.j] {
pru, pgu, pbu, pau := src.At(sr.Min.X+int(c.coord), sr.Min.Y+int(y)).RGBA()
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(c.coord), smp.Y+sr.Min.Y+int(y)).RGBA()
pru = pru * ma / 0xffff
pgu = pgu * ma / 0xffff
pbu = pbu * ma / 0xffff
pau = pau * ma / 0xffff
}
pr += float64(float64(pru) * c.weight)
pg += float64(float64(pgu) * c.weight)
pb += float64(float64(pbu) * c.weight)
pa += float64(float64(pau) * c.weight)
}
tmp[t] = [4]float64{
pr * s.invTotalWeightFFFF,
pg * s.invTotalWeightFFFF,
pb * s.invTotalWeightFFFF,
pa * s.invTotalWeightFFFF,
}
t++
}
}
}
func (z *kernelScaler) scaleY_RGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, tmp [][4]float64, opts *Options) {
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
d := (dr.Min.Y+adr.Min.Y-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+int(dx)-dst.Rect.Min.X)*4
for _, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
var pr, pg, pb, pa float64
for _, c := range z.vertical.contribs[s.i:s.j] {
p := &tmp[c.coord*z.dw+dx]
pr += float64(p[0] * c.weight)
pg += float64(p[1] * c.weight)
pb += float64(p[2] * c.weight)
pa += float64(p[3] * c.weight)
}
if pr > pa {
pr = pa
}
if pg > pa {
pg = pa
}
if pb > pa {
pb = pa
}
pr0 := uint32(ftou(pr * s.invTotalWeight))
pg0 := uint32(ftou(pg * s.invTotalWeight))
pb0 := uint32(ftou(pb * s.invTotalWeight))
pa0 := uint32(ftou(pa * s.invTotalWeight))
pa1 := (0xffff - uint32(pa0)) * 0x101
dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr0) >> 8)
dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg0) >> 8)
dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb0) >> 8)
dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa0) >> 8)
d += dst.Stride
}
}
}
func (z *kernelScaler) scaleY_RGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, tmp [][4]float64, opts *Options) {
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
d := (dr.Min.Y+adr.Min.Y-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+int(dx)-dst.Rect.Min.X)*4
for _, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
var pr, pg, pb, pa float64
for _, c := range z.vertical.contribs[s.i:s.j] {
p := &tmp[c.coord*z.dw+dx]
pr += float64(p[0] * c.weight)
pg += float64(p[1] * c.weight)
pb += float64(p[2] * c.weight)
pa += float64(p[3] * c.weight)
}
if pr > pa {
pr = pa
}
if pg > pa {
pg = pa
}
if pb > pa {
pb = pa
}
dst.Pix[d+0] = uint8(ftou(pr*s.invTotalWeight) >> 8)
dst.Pix[d+1] = uint8(ftou(pg*s.invTotalWeight) >> 8)
dst.Pix[d+2] = uint8(ftou(pb*s.invTotalWeight) >> 8)
dst.Pix[d+3] = uint8(ftou(pa*s.invTotalWeight) >> 8)
d += dst.Stride
}
}
}
func (z *kernelScaler) scaleY_RGBA64Image_Over(dst RGBA64Image, dr, adr image.Rectangle, tmp [][4]float64, opts *Options) {
dstMask, dmp := opts.DstMask, opts.DstMaskP
dstColorRGBA64 := color.RGBA64{}
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
for dy, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
var pr, pg, pb, pa float64
for _, c := range z.vertical.contribs[s.i:s.j] {
p := &tmp[c.coord*z.dw+dx]
pr += float64(p[0] * c.weight)
pg += float64(p[1] * c.weight)
pb += float64(p[2] * c.weight)
pa += float64(p[3] * c.weight)
}
if pr > pa {
pr = pa
}
if pg > pa {
pg = pa
}
if pb > pa {
pb = pa
}
q := dst.RGBA64At(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy))
pr0 := uint32(ftou(pr * s.invTotalWeight))
pg0 := uint32(ftou(pg * s.invTotalWeight))
pb0 := uint32(ftou(pb * s.invTotalWeight))
pa0 := uint32(ftou(pa * s.invTotalWeight))
if dstMask != nil {
_, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(adr.Min.Y+dy)).RGBA()
pr0 = pr0 * ma / 0xffff
pg0 = pg0 * ma / 0xffff
pb0 = pb0 * ma / 0xffff
pa0 = pa0 * ma / 0xffff
}
pa1 := 0xffff - pa0
dstColorRGBA64.R = uint16(uint32(q.R)*pa1/0xffff + pr0)
dstColorRGBA64.G = uint16(uint32(q.G)*pa1/0xffff + pg0)
dstColorRGBA64.B = uint16(uint32(q.B)*pa1/0xffff + pb0)
dstColorRGBA64.A = uint16(uint32(q.A)*pa1/0xffff + pa0)
dst.SetRGBA64(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy), dstColorRGBA64)
}
}
}
func (z *kernelScaler) scaleY_RGBA64Image_Src(dst RGBA64Image, dr, adr image.Rectangle, tmp [][4]float64, opts *Options) {
dstMask, dmp := opts.DstMask, opts.DstMaskP
dstColorRGBA64 := color.RGBA64{}
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
for dy, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
var pr, pg, pb, pa float64
for _, c := range z.vertical.contribs[s.i:s.j] {
p := &tmp[c.coord*z.dw+dx]
pr += float64(p[0] * c.weight)
pg += float64(p[1] * c.weight)
pb += float64(p[2] * c.weight)
pa += float64(p[3] * c.weight)
}
if pr > pa {
pr = pa
}
if pg > pa {
pg = pa
}
if pb > pa {
pb = pa
}
if dstMask != nil {
q := dst.RGBA64At(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy))
_, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(adr.Min.Y+dy)).RGBA()
pr := uint32(ftou(pr*s.invTotalWeight)) * ma / 0xffff
pg := uint32(ftou(pg*s.invTotalWeight)) * ma / 0xffff
pb := uint32(ftou(pb*s.invTotalWeight)) * ma / 0xffff
pa := uint32(ftou(pa*s.invTotalWeight)) * ma / 0xffff
pa1 := 0xffff - ma
dstColorRGBA64.R = uint16(uint32(q.R)*pa1/0xffff + pr)
dstColorRGBA64.G = uint16(uint32(q.G)*pa1/0xffff + pg)
dstColorRGBA64.B = uint16(uint32(q.B)*pa1/0xffff + pb)
dstColorRGBA64.A = uint16(uint32(q.A)*pa1/0xffff + pa)
dst.SetRGBA64(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy), dstColorRGBA64)
} else {
dstColorRGBA64.R = ftou(pr * s.invTotalWeight)
dstColorRGBA64.G = ftou(pg * s.invTotalWeight)
dstColorRGBA64.B = ftou(pb * s.invTotalWeight)
dstColorRGBA64.A = ftou(pa * s.invTotalWeight)
dst.SetRGBA64(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy), dstColorRGBA64)
}
}
}
}
func (z *kernelScaler) scaleY_Image_Over(dst Image, dr, adr image.Rectangle, tmp [][4]float64, opts *Options) {
dstMask, dmp := opts.DstMask, opts.DstMaskP
dstColorRGBA64 := &color.RGBA64{}
dstColor := color.Color(dstColorRGBA64)
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
for dy, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
var pr, pg, pb, pa float64
for _, c := range z.vertical.contribs[s.i:s.j] {
p := &tmp[c.coord*z.dw+dx]
pr += float64(p[0] * c.weight)
pg += float64(p[1] * c.weight)
pb += float64(p[2] * c.weight)
pa += float64(p[3] * c.weight)
}
if pr > pa {
pr = pa
}
if pg > pa {
pg = pa
}
if pb > pa {
pb = pa
}
qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy)).RGBA()
pr0 := uint32(ftou(pr * s.invTotalWeight))
pg0 := uint32(ftou(pg * s.invTotalWeight))
pb0 := uint32(ftou(pb * s.invTotalWeight))
pa0 := uint32(ftou(pa * s.invTotalWeight))
if dstMask != nil {
_, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(adr.Min.Y+dy)).RGBA()
pr0 = pr0 * ma / 0xffff
pg0 = pg0 * ma / 0xffff
pb0 = pb0 * ma / 0xffff
pa0 = pa0 * ma / 0xffff
}
pa1 := 0xffff - pa0
dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr0)
dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg0)
dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb0)
dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa0)
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy), dstColor)
}
}
}
func (z *kernelScaler) scaleY_Image_Src(dst Image, dr, adr image.Rectangle, tmp [][4]float64, opts *Options) {
dstMask, dmp := opts.DstMask, opts.DstMaskP
dstColorRGBA64 := &color.RGBA64{}
dstColor := color.Color(dstColorRGBA64)
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
for dy, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
var pr, pg, pb, pa float64
for _, c := range z.vertical.contribs[s.i:s.j] {
p := &tmp[c.coord*z.dw+dx]
pr += float64(p[0] * c.weight)
pg += float64(p[1] * c.weight)
pb += float64(p[2] * c.weight)
pa += float64(p[3] * c.weight)
}
if pr > pa {
pr = pa
}
if pg > pa {
pg = pa
}
if pb > pa {
pb = pa
}
if dstMask != nil {
qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy)).RGBA()
_, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(adr.Min.Y+dy)).RGBA()
pr := uint32(ftou(pr*s.invTotalWeight)) * ma / 0xffff
pg := uint32(ftou(pg*s.invTotalWeight)) * ma / 0xffff
pb := uint32(ftou(pb*s.invTotalWeight)) * ma / 0xffff
pa := uint32(ftou(pa*s.invTotalWeight)) * ma / 0xffff
pa1 := 0xffff - ma
dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy), dstColor)
} else {
dstColorRGBA64.R = ftou(pr * s.invTotalWeight)
dstColorRGBA64.G = ftou(pg * s.invTotalWeight)
dstColorRGBA64.B = ftou(pb * s.invTotalWeight)
dstColorRGBA64.A = ftou(pa * s.invTotalWeight)
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy), dstColor)
}
}
}
}
func (q *Kernel) transform_RGBA_Gray_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.Gray, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
// When shrinking, broaden the effective kernel support so that we still
// visit every source pixel.
xHalfWidth, xKernelArgScale := q.Support, 1.0
if xscale > 1 {
xHalfWidth *= xscale
xKernelArgScale = 1 / xscale
}
yHalfWidth, yKernelArgScale := q.Support, 1.0
if yscale > 1 {
yHalfWidth *= yscale
yKernelArgScale = 1 / yscale
}
xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
// TODO: adjust the bias so that we can use int(f) instead
// of math.Floor(f) and math.Ceil(f).
sx += float64(bias.X)
sx -= 0.5
ix := int(math.Floor(sx - xHalfWidth))
if ix < sr.Min.X {
ix = sr.Min.X
}
jx := int(math.Ceil(sx + xHalfWidth))
if jx > sr.Max.X {
jx = sr.Max.X
}
totalXWeight := 0.0
for kx := ix; kx < jx; kx++ {
xWeight := 0.0
if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
xWeight = q.At(t)
}
xWeights[kx-ix] = xWeight
totalXWeight += xWeight
}
for x := range xWeights[:jx-ix] {
xWeights[x] /= totalXWeight
}
sy += float64(bias.Y)
sy -= 0.5
iy := int(math.Floor(sy - yHalfWidth))
if iy < sr.Min.Y {
iy = sr.Min.Y
}
jy := int(math.Ceil(sy + yHalfWidth))
if jy > sr.Max.Y {
jy = sr.Max.Y
}
totalYWeight := 0.0
for ky := iy; ky < jy; ky++ {
yWeight := 0.0
if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
yWeight = q.At(t)
}
yWeights[ky-iy] = yWeight
totalYWeight += yWeight
}
for y := range yWeights[:jy-iy] {
yWeights[y] /= totalYWeight
}
var pr float64
for ky := iy; ky < jy; ky++ {
if yWeight := yWeights[ky-iy]; yWeight != 0 {
for kx := ix; kx < jx; kx++ {
if w := xWeights[kx-ix] * yWeight; w != 0 {
pi := (ky-src.Rect.Min.Y)*src.Stride + (kx - src.Rect.Min.X)
pru := uint32(src.Pix[pi]) * 0x101
pr += float64(float64(pru) * w)
}
}
}
}
out := uint8(fffftou(pr) >> 8)
dst.Pix[d+0] = out
dst.Pix[d+1] = out
dst.Pix[d+2] = out
dst.Pix[d+3] = 0xff
}
}
}
func (q *Kernel) transform_RGBA_NRGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
// When shrinking, broaden the effective kernel support so that we still
// visit every source pixel.
xHalfWidth, xKernelArgScale := q.Support, 1.0
if xscale > 1 {
xHalfWidth *= xscale
xKernelArgScale = 1 / xscale
}
yHalfWidth, yKernelArgScale := q.Support, 1.0
if yscale > 1 {
yHalfWidth *= yscale
yKernelArgScale = 1 / yscale
}
xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
// TODO: adjust the bias so that we can use int(f) instead
// of math.Floor(f) and math.Ceil(f).
sx += float64(bias.X)
sx -= 0.5
ix := int(math.Floor(sx - xHalfWidth))
if ix < sr.Min.X {
ix = sr.Min.X
}
jx := int(math.Ceil(sx + xHalfWidth))
if jx > sr.Max.X {
jx = sr.Max.X
}
totalXWeight := 0.0
for kx := ix; kx < jx; kx++ {
xWeight := 0.0
if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
xWeight = q.At(t)
}
xWeights[kx-ix] = xWeight
totalXWeight += xWeight
}
for x := range xWeights[:jx-ix] {
xWeights[x] /= totalXWeight
}
sy += float64(bias.Y)
sy -= 0.5
iy := int(math.Floor(sy - yHalfWidth))
if iy < sr.Min.Y {
iy = sr.Min.Y
}
jy := int(math.Ceil(sy + yHalfWidth))
if jy > sr.Max.Y {
jy = sr.Max.Y
}
totalYWeight := 0.0
for ky := iy; ky < jy; ky++ {
yWeight := 0.0
if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
yWeight = q.At(t)
}
yWeights[ky-iy] = yWeight
totalYWeight += yWeight
}
for y := range yWeights[:jy-iy] {
yWeights[y] /= totalYWeight
}
var pr, pg, pb, pa float64
for ky := iy; ky < jy; ky++ {
if yWeight := yWeights[ky-iy]; yWeight != 0 {
for kx := ix; kx < jx; kx++ {
if w := xWeights[kx-ix] * yWeight; w != 0 {
pi := (ky-src.Rect.Min.Y)*src.Stride + (kx-src.Rect.Min.X)*4
pau := uint32(src.Pix[pi+3]) * 0x101
pru := uint32(src.Pix[pi+0]) * pau / 0xff
pgu := uint32(src.Pix[pi+1]) * pau / 0xff
pbu := uint32(src.Pix[pi+2]) * pau / 0xff
pr += float64(float64(pru) * w)
pg += float64(float64(pgu) * w)
pb += float64(float64(pbu) * w)
pa += float64(float64(pau) * w)
}
}
}
}
if pr > pa {
pr = pa
}
if pg > pa {
pg = pa
}
if pb > pa {
pb = pa
}
pr0 := uint32(fffftou(pr))
pg0 := uint32(fffftou(pg))
pb0 := uint32(fffftou(pb))
pa0 := uint32(fffftou(pa))
pa1 := (0xffff - uint32(pa0)) * 0x101
dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr0) >> 8)
dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg0) >> 8)
dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb0) >> 8)
dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa0) >> 8)
}
}
}
func (q *Kernel) transform_RGBA_NRGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
// When shrinking, broaden the effective kernel support so that we still
// visit every source pixel.
xHalfWidth, xKernelArgScale := q.Support, 1.0
if xscale > 1 {
xHalfWidth *= xscale
xKernelArgScale = 1 / xscale
}
yHalfWidth, yKernelArgScale := q.Support, 1.0
if yscale > 1 {
yHalfWidth *= yscale
yKernelArgScale = 1 / yscale
}
xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
// TODO: adjust the bias so that we can use int(f) instead
// of math.Floor(f) and math.Ceil(f).
sx += float64(bias.X)
sx -= 0.5
ix := int(math.Floor(sx - xHalfWidth))
if ix < sr.Min.X {
ix = sr.Min.X
}
jx := int(math.Ceil(sx + xHalfWidth))
if jx > sr.Max.X {
jx = sr.Max.X
}
totalXWeight := 0.0
for kx := ix; kx < jx; kx++ {
xWeight := 0.0
if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
xWeight = q.At(t)
}
xWeights[kx-ix] = xWeight
totalXWeight += xWeight
}
for x := range xWeights[:jx-ix] {
xWeights[x] /= totalXWeight
}
sy += float64(bias.Y)
sy -= 0.5
iy := int(math.Floor(sy - yHalfWidth))
if iy < sr.Min.Y {
iy = sr.Min.Y
}
jy := int(math.Ceil(sy + yHalfWidth))
if jy > sr.Max.Y {
jy = sr.Max.Y
}
totalYWeight := 0.0
for ky := iy; ky < jy; ky++ {
yWeight := 0.0
if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
yWeight = q.At(t)
}
yWeights[ky-iy] = yWeight
totalYWeight += yWeight
}
for y := range yWeights[:jy-iy] {
yWeights[y] /= totalYWeight
}
var pr, pg, pb, pa float64
for ky := iy; ky < jy; ky++ {
if yWeight := yWeights[ky-iy]; yWeight != 0 {
for kx := ix; kx < jx; kx++ {
if w := xWeights[kx-ix] * yWeight; w != 0 {
pi := (ky-src.Rect.Min.Y)*src.Stride + (kx-src.Rect.Min.X)*4
pau := uint32(src.Pix[pi+3]) * 0x101
pru := uint32(src.Pix[pi+0]) * pau / 0xff
pgu := uint32(src.Pix[pi+1]) * pau / 0xff
pbu := uint32(src.Pix[pi+2]) * pau / 0xff
pr += float64(float64(pru) * w)
pg += float64(float64(pgu) * w)
pb += float64(float64(pbu) * w)
pa += float64(float64(pau) * w)
}
}
}
}
if pr > pa {
pr = pa
}
if pg > pa {
pg = pa
}
if pb > pa {
pb = pa
}
dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
dst.Pix[d+3] = uint8(fffftou(pa) >> 8)
}
}
}
func (q *Kernel) transform_RGBA_RGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
// When shrinking, broaden the effective kernel support so that we still
// visit every source pixel.
xHalfWidth, xKernelArgScale := q.Support, 1.0
if xscale > 1 {
xHalfWidth *= xscale
xKernelArgScale = 1 / xscale
}
yHalfWidth, yKernelArgScale := q.Support, 1.0
if yscale > 1 {
yHalfWidth *= yscale
yKernelArgScale = 1 / yscale
}
xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
// TODO: adjust the bias so that we can use int(f) instead
// of math.Floor(f) and math.Ceil(f).
sx += float64(bias.X)
sx -= 0.5
ix := int(math.Floor(sx - xHalfWidth))
if ix < sr.Min.X {
ix = sr.Min.X
}
jx := int(math.Ceil(sx + xHalfWidth))
if jx > sr.Max.X {
jx = sr.Max.X
}
totalXWeight := 0.0
for kx := ix; kx < jx; kx++ {
xWeight := 0.0
if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
xWeight = q.At(t)
}
xWeights[kx-ix] = xWeight
totalXWeight += xWeight
}
for x := range xWeights[:jx-ix] {
xWeights[x] /= totalXWeight
}
sy += float64(bias.Y)
sy -= 0.5
iy := int(math.Floor(sy - yHalfWidth))
if iy < sr.Min.Y {
iy = sr.Min.Y
}
jy := int(math.Ceil(sy + yHalfWidth))
if jy > sr.Max.Y {
jy = sr.Max.Y
}
totalYWeight := 0.0
for ky := iy; ky < jy; ky++ {
yWeight := 0.0
if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
yWeight = q.At(t)
}
yWeights[ky-iy] = yWeight
totalYWeight += yWeight
}
for y := range yWeights[:jy-iy] {
yWeights[y] /= totalYWeight
}
var pr, pg, pb, pa float64
for ky := iy; ky < jy; ky++ {
if yWeight := yWeights[ky-iy]; yWeight != 0 {
for kx := ix; kx < jx; kx++ {
if w := xWeights[kx-ix] * yWeight; w != 0 {
pi := (ky-src.Rect.Min.Y)*src.Stride + (kx-src.Rect.Min.X)*4
pru := uint32(src.Pix[pi+0]) * 0x101
pgu := uint32(src.Pix[pi+1]) * 0x101
pbu := uint32(src.Pix[pi+2]) * 0x101
pau := uint32(src.Pix[pi+3]) * 0x101
pr += float64(float64(pru) * w)
pg += float64(float64(pgu) * w)
pb += float64(float64(pbu) * w)
pa += float64(float64(pau) * w)
}
}
}
}
if pr > pa {
pr = pa
}
if pg > pa {
pg = pa
}
if pb > pa {
pb = pa
}
pr0 := uint32(fffftou(pr))
pg0 := uint32(fffftou(pg))
pb0 := uint32(fffftou(pb))
pa0 := uint32(fffftou(pa))
pa1 := (0xffff - uint32(pa0)) * 0x101
dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr0) >> 8)
dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg0) >> 8)
dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb0) >> 8)
dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa0) >> 8)
}
}
}
func (q *Kernel) transform_RGBA_RGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
// When shrinking, broaden the effective kernel support so that we still
// visit every source pixel.
xHalfWidth, xKernelArgScale := q.Support, 1.0
if xscale > 1 {
xHalfWidth *= xscale
xKernelArgScale = 1 / xscale
}
yHalfWidth, yKernelArgScale := q.Support, 1.0
if yscale > 1 {
yHalfWidth *= yscale
yKernelArgScale = 1 / yscale
}
xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
// TODO: adjust the bias so that we can use int(f) instead
// of math.Floor(f) and math.Ceil(f).
sx += float64(bias.X)
sx -= 0.5
ix := int(math.Floor(sx - xHalfWidth))
if ix < sr.Min.X {
ix = sr.Min.X
}
jx := int(math.Ceil(sx + xHalfWidth))
if jx > sr.Max.X {
jx = sr.Max.X
}
totalXWeight := 0.0
for kx := ix; kx < jx; kx++ {
xWeight := 0.0
if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
xWeight = q.At(t)
}
xWeights[kx-ix] = xWeight
totalXWeight += xWeight
}
for x := range xWeights[:jx-ix] {
xWeights[x] /= totalXWeight
}
sy += float64(bias.Y)
sy -= 0.5
iy := int(math.Floor(sy - yHalfWidth))
if iy < sr.Min.Y {
iy = sr.Min.Y
}
jy := int(math.Ceil(sy + yHalfWidth))
if jy > sr.Max.Y {
jy = sr.Max.Y
}
totalYWeight := 0.0
for ky := iy; ky < jy; ky++ {
yWeight := 0.0
if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
yWeight = q.At(t)
}
yWeights[ky-iy] = yWeight
totalYWeight += yWeight
}
for y := range yWeights[:jy-iy] {
yWeights[y] /= totalYWeight
}
var pr, pg, pb, pa float64
for ky := iy; ky < jy; ky++ {
if yWeight := yWeights[ky-iy]; yWeight != 0 {
for kx := ix; kx < jx; kx++ {
if w := xWeights[kx-ix] * yWeight; w != 0 {
pi := (ky-src.Rect.Min.Y)*src.Stride + (kx-src.Rect.Min.X)*4
pru := uint32(src.Pix[pi+0]) * 0x101
pgu := uint32(src.Pix[pi+1]) * 0x101
pbu := uint32(src.Pix[pi+2]) * 0x101
pau := uint32(src.Pix[pi+3]) * 0x101
pr += float64(float64(pru) * w)
pg += float64(float64(pgu) * w)
pb += float64(float64(pbu) * w)
pa += float64(float64(pau) * w)
}
}
}
}
if pr > pa {
pr = pa
}
if pg > pa {
pg = pa
}
if pb > pa {
pb = pa
}
dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
dst.Pix[d+3] = uint8(fffftou(pa) >> 8)
}
}
}
func (q *Kernel) transform_RGBA_YCbCr444_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
// When shrinking, broaden the effective kernel support so that we still
// visit every source pixel.
xHalfWidth, xKernelArgScale := q.Support, 1.0
if xscale > 1 {
xHalfWidth *= xscale
xKernelArgScale = 1 / xscale
}
yHalfWidth, yKernelArgScale := q.Support, 1.0
if yscale > 1 {
yHalfWidth *= yscale
yKernelArgScale = 1 / yscale
}
xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
// TODO: adjust the bias so that we can use int(f) instead
// of math.Floor(f) and math.Ceil(f).
sx += float64(bias.X)
sx -= 0.5
ix := int(math.Floor(sx - xHalfWidth))
if ix < sr.Min.X {
ix = sr.Min.X
}
jx := int(math.Ceil(sx + xHalfWidth))
if jx > sr.Max.X {
jx = sr.Max.X
}
totalXWeight := 0.0
for kx := ix; kx < jx; kx++ {
xWeight := 0.0
if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
xWeight = q.At(t)
}
xWeights[kx-ix] = xWeight
totalXWeight += xWeight
}
for x := range xWeights[:jx-ix] {
xWeights[x] /= totalXWeight
}
sy += float64(bias.Y)
sy -= 0.5
iy := int(math.Floor(sy - yHalfWidth))
if iy < sr.Min.Y {
iy = sr.Min.Y
}
jy := int(math.Ceil(sy + yHalfWidth))
if jy > sr.Max.Y {
jy = sr.Max.Y
}
totalYWeight := 0.0
for ky := iy; ky < jy; ky++ {
yWeight := 0.0
if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
yWeight = q.At(t)
}
yWeights[ky-iy] = yWeight
totalYWeight += yWeight
}
for y := range yWeights[:jy-iy] {
yWeights[y] /= totalYWeight
}
var pr, pg, pb float64
for ky := iy; ky < jy; ky++ {
if yWeight := yWeights[ky-iy]; yWeight != 0 {
for kx := ix; kx < jx; kx++ {
if w := xWeights[kx-ix] * yWeight; w != 0 {
pi := (ky-src.Rect.Min.Y)*src.YStride + (kx - src.Rect.Min.X)
pj := (ky-src.Rect.Min.Y)*src.CStride + (kx - src.Rect.Min.X)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
pyy1 := int(src.Y[pi]) * 0x10101
pcb1 := int(src.Cb[pj]) - 128
pcr1 := int(src.Cr[pj]) - 128
pru := (pyy1 + 91881*pcr1) >> 8
pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
pbu := (pyy1 + 116130*pcb1) >> 8
if pru < 0 {
pru = 0
} else if pru > 0xffff {
pru = 0xffff
}
if pgu < 0 {
pgu = 0
} else if pgu > 0xffff {
pgu = 0xffff
}
if pbu < 0 {
pbu = 0
} else if pbu > 0xffff {
pbu = 0xffff
}
pr += float64(float64(pru) * w)
pg += float64(float64(pgu) * w)
pb += float64(float64(pbu) * w)
}
}
}
}
dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
dst.Pix[d+3] = 0xff
}
}
}
func (q *Kernel) transform_RGBA_YCbCr422_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
// When shrinking, broaden the effective kernel support so that we still
// visit every source pixel.
xHalfWidth, xKernelArgScale := q.Support, 1.0
if xscale > 1 {
xHalfWidth *= xscale
xKernelArgScale = 1 / xscale
}
yHalfWidth, yKernelArgScale := q.Support, 1.0
if yscale > 1 {
yHalfWidth *= yscale
yKernelArgScale = 1 / yscale
}
xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
// TODO: adjust the bias so that we can use int(f) instead
// of math.Floor(f) and math.Ceil(f).
sx += float64(bias.X)
sx -= 0.5
ix := int(math.Floor(sx - xHalfWidth))
if ix < sr.Min.X {
ix = sr.Min.X
}
jx := int(math.Ceil(sx + xHalfWidth))
if jx > sr.Max.X {
jx = sr.Max.X
}
totalXWeight := 0.0
for kx := ix; kx < jx; kx++ {
xWeight := 0.0
if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
xWeight = q.At(t)
}
xWeights[kx-ix] = xWeight
totalXWeight += xWeight
}
for x := range xWeights[:jx-ix] {
xWeights[x] /= totalXWeight
}
sy += float64(bias.Y)
sy -= 0.5
iy := int(math.Floor(sy - yHalfWidth))
if iy < sr.Min.Y {
iy = sr.Min.Y
}
jy := int(math.Ceil(sy + yHalfWidth))
if jy > sr.Max.Y {
jy = sr.Max.Y
}
totalYWeight := 0.0
for ky := iy; ky < jy; ky++ {
yWeight := 0.0
if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
yWeight = q.At(t)
}
yWeights[ky-iy] = yWeight
totalYWeight += yWeight
}
for y := range yWeights[:jy-iy] {
yWeights[y] /= totalYWeight
}
var pr, pg, pb float64
for ky := iy; ky < jy; ky++ {
if yWeight := yWeights[ky-iy]; yWeight != 0 {
for kx := ix; kx < jx; kx++ {
if w := xWeights[kx-ix] * yWeight; w != 0 {
pi := (ky-src.Rect.Min.Y)*src.YStride + (kx - src.Rect.Min.X)
pj := (ky-src.Rect.Min.Y)*src.CStride + ((kx)/2 - src.Rect.Min.X/2)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
pyy1 := int(src.Y[pi]) * 0x10101
pcb1 := int(src.Cb[pj]) - 128
pcr1 := int(src.Cr[pj]) - 128
pru := (pyy1 + 91881*pcr1) >> 8
pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
pbu := (pyy1 + 116130*pcb1) >> 8
if pru < 0 {
pru = 0
} else if pru > 0xffff {
pru = 0xffff
}
if pgu < 0 {
pgu = 0
} else if pgu > 0xffff {
pgu = 0xffff
}
if pbu < 0 {
pbu = 0
} else if pbu > 0xffff {
pbu = 0xffff
}
pr += float64(float64(pru) * w)
pg += float64(float64(pgu) * w)
pb += float64(float64(pbu) * w)
}
}
}
}
dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
dst.Pix[d+3] = 0xff
}
}
}
func (q *Kernel) transform_RGBA_YCbCr420_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
// When shrinking, broaden the effective kernel support so that we still
// visit every source pixel.
xHalfWidth, xKernelArgScale := q.Support, 1.0
if xscale > 1 {
xHalfWidth *= xscale
xKernelArgScale = 1 / xscale
}
yHalfWidth, yKernelArgScale := q.Support, 1.0
if yscale > 1 {
yHalfWidth *= yscale
yKernelArgScale = 1 / yscale
}
xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
// TODO: adjust the bias so that we can use int(f) instead
// of math.Floor(f) and math.Ceil(f).
sx += float64(bias.X)
sx -= 0.5
ix := int(math.Floor(sx - xHalfWidth))
if ix < sr.Min.X {
ix = sr.Min.X
}
jx := int(math.Ceil(sx + xHalfWidth))
if jx > sr.Max.X {
jx = sr.Max.X
}
totalXWeight := 0.0
for kx := ix; kx < jx; kx++ {
xWeight := 0.0
if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
xWeight = q.At(t)
}
xWeights[kx-ix] = xWeight
totalXWeight += xWeight
}
for x := range xWeights[:jx-ix] {
xWeights[x] /= totalXWeight
}
sy += float64(bias.Y)
sy -= 0.5
iy := int(math.Floor(sy - yHalfWidth))
if iy < sr.Min.Y {
iy = sr.Min.Y
}
jy := int(math.Ceil(sy + yHalfWidth))
if jy > sr.Max.Y {
jy = sr.Max.Y
}
totalYWeight := 0.0
for ky := iy; ky < jy; ky++ {
yWeight := 0.0
if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
yWeight = q.At(t)
}
yWeights[ky-iy] = yWeight
totalYWeight += yWeight
}
for y := range yWeights[:jy-iy] {
yWeights[y] /= totalYWeight
}
var pr, pg, pb float64
for ky := iy; ky < jy; ky++ {
if yWeight := yWeights[ky-iy]; yWeight != 0 {
for kx := ix; kx < jx; kx++ {
if w := xWeights[kx-ix] * yWeight; w != 0 {
pi := (ky-src.Rect.Min.Y)*src.YStride + (kx - src.Rect.Min.X)
pj := ((ky)/2-src.Rect.Min.Y/2)*src.CStride + ((kx)/2 - src.Rect.Min.X/2)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
pyy1 := int(src.Y[pi]) * 0x10101
pcb1 := int(src.Cb[pj]) - 128
pcr1 := int(src.Cr[pj]) - 128
pru := (pyy1 + 91881*pcr1) >> 8
pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
pbu := (pyy1 + 116130*pcb1) >> 8
if pru < 0 {
pru = 0
} else if pru > 0xffff {
pru = 0xffff
}
if pgu < 0 {
pgu = 0
} else if pgu > 0xffff {
pgu = 0xffff
}
if pbu < 0 {
pbu = 0
} else if pbu > 0xffff {
pbu = 0xffff
}
pr += float64(float64(pru) * w)
pg += float64(float64(pgu) * w)
pb += float64(float64(pbu) * w)
}
}
}
}
dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
dst.Pix[d+3] = 0xff
}
}
}
func (q *Kernel) transform_RGBA_YCbCr440_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
// When shrinking, broaden the effective kernel support so that we still
// visit every source pixel.
xHalfWidth, xKernelArgScale := q.Support, 1.0
if xscale > 1 {
xHalfWidth *= xscale
xKernelArgScale = 1 / xscale
}
yHalfWidth, yKernelArgScale := q.Support, 1.0
if yscale > 1 {
yHalfWidth *= yscale
yKernelArgScale = 1 / yscale
}
xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
// TODO: adjust the bias so that we can use int(f) instead
// of math.Floor(f) and math.Ceil(f).
sx += float64(bias.X)
sx -= 0.5
ix := int(math.Floor(sx - xHalfWidth))
if ix < sr.Min.X {
ix = sr.Min.X
}
jx := int(math.Ceil(sx + xHalfWidth))
if jx > sr.Max.X {
jx = sr.Max.X
}
totalXWeight := 0.0
for kx := ix; kx < jx; kx++ {
xWeight := 0.0
if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
xWeight = q.At(t)
}
xWeights[kx-ix] = xWeight
totalXWeight += xWeight
}
for x := range xWeights[:jx-ix] {
xWeights[x] /= totalXWeight
}
sy += float64(bias.Y)
sy -= 0.5
iy := int(math.Floor(sy - yHalfWidth))
if iy < sr.Min.Y {
iy = sr.Min.Y
}
jy := int(math.Ceil(sy + yHalfWidth))
if jy > sr.Max.Y {
jy = sr.Max.Y
}
totalYWeight := 0.0
for ky := iy; ky < jy; ky++ {
yWeight := 0.0
if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
yWeight = q.At(t)
}
yWeights[ky-iy] = yWeight
totalYWeight += yWeight
}
for y := range yWeights[:jy-iy] {
yWeights[y] /= totalYWeight
}
var pr, pg, pb float64
for ky := iy; ky < jy; ky++ {
if yWeight := yWeights[ky-iy]; yWeight != 0 {
for kx := ix; kx < jx; kx++ {
if w := xWeights[kx-ix] * yWeight; w != 0 {
pi := (ky-src.Rect.Min.Y)*src.YStride + (kx - src.Rect.Min.X)
pj := ((ky)/2-src.Rect.Min.Y/2)*src.CStride + (kx - src.Rect.Min.X)
// This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
pyy1 := int(src.Y[pi]) * 0x10101
pcb1 := int(src.Cb[pj]) - 128
pcr1 := int(src.Cr[pj]) - 128
pru := (pyy1 + 91881*pcr1) >> 8
pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
pbu := (pyy1 + 116130*pcb1) >> 8
if pru < 0 {
pru = 0
} else if pru > 0xffff {
pru = 0xffff
}
if pgu < 0 {
pgu = 0
} else if pgu > 0xffff {
pgu = 0xffff
}
if pbu < 0 {
pbu = 0
} else if pbu > 0xffff {
pbu = 0xffff
}
pr += float64(float64(pru) * w)
pg += float64(float64(pgu) * w)
pb += float64(float64(pbu) * w)
}
}
}
}
dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
dst.Pix[d+3] = 0xff
}
}
}
func (q *Kernel) transform_RGBA_RGBA64Image_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.RGBA64Image, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
// When shrinking, broaden the effective kernel support so that we still
// visit every source pixel.
xHalfWidth, xKernelArgScale := q.Support, 1.0
if xscale > 1 {
xHalfWidth *= xscale
xKernelArgScale = 1 / xscale
}
yHalfWidth, yKernelArgScale := q.Support, 1.0
if yscale > 1 {
yHalfWidth *= yscale
yKernelArgScale = 1 / yscale
}
xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
// TODO: adjust the bias so that we can use int(f) instead
// of math.Floor(f) and math.Ceil(f).
sx += float64(bias.X)
sx -= 0.5
ix := int(math.Floor(sx - xHalfWidth))
if ix < sr.Min.X {
ix = sr.Min.X
}
jx := int(math.Ceil(sx + xHalfWidth))
if jx > sr.Max.X {
jx = sr.Max.X
}
totalXWeight := 0.0
for kx := ix; kx < jx; kx++ {
xWeight := 0.0
if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
xWeight = q.At(t)
}
xWeights[kx-ix] = xWeight
totalXWeight += xWeight
}
for x := range xWeights[:jx-ix] {
xWeights[x] /= totalXWeight
}
sy += float64(bias.Y)
sy -= 0.5
iy := int(math.Floor(sy - yHalfWidth))
if iy < sr.Min.Y {
iy = sr.Min.Y
}
jy := int(math.Ceil(sy + yHalfWidth))
if jy > sr.Max.Y {
jy = sr.Max.Y
}
totalYWeight := 0.0
for ky := iy; ky < jy; ky++ {
yWeight := 0.0
if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
yWeight = q.At(t)
}
yWeights[ky-iy] = yWeight
totalYWeight += yWeight
}
for y := range yWeights[:jy-iy] {
yWeights[y] /= totalYWeight
}
var pr, pg, pb, pa float64
for ky := iy; ky < jy; ky++ {
if yWeight := yWeights[ky-iy]; yWeight != 0 {
for kx := ix; kx < jx; kx++ {
if w := xWeights[kx-ix] * yWeight; w != 0 {
pu := src.RGBA64At(kx, ky)
pr += float64(float64(pu.R) * w)
pg += float64(float64(pu.G) * w)
pb += float64(float64(pu.B) * w)
pa += float64(float64(pu.A) * w)
}
}
}
}
if pr > pa {
pr = pa
}
if pg > pa {
pg = pa
}
if pb > pa {
pb = pa
}
pr0 := uint32(fffftou(pr))
pg0 := uint32(fffftou(pg))
pb0 := uint32(fffftou(pb))
pa0 := uint32(fffftou(pa))
pa1 := (0xffff - uint32(pa0)) * 0x101
dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr0) >> 8)
dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg0) >> 8)
dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb0) >> 8)
dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa0) >> 8)
}
}
}
func (q *Kernel) transform_RGBA_RGBA64Image_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.RGBA64Image, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
// When shrinking, broaden the effective kernel support so that we still
// visit every source pixel.
xHalfWidth, xKernelArgScale := q.Support, 1.0
if xscale > 1 {
xHalfWidth *= xscale
xKernelArgScale = 1 / xscale
}
yHalfWidth, yKernelArgScale := q.Support, 1.0
if yscale > 1 {
yHalfWidth *= yscale
yKernelArgScale = 1 / yscale
}
xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
// TODO: adjust the bias so that we can use int(f) instead
// of math.Floor(f) and math.Ceil(f).
sx += float64(bias.X)
sx -= 0.5
ix := int(math.Floor(sx - xHalfWidth))
if ix < sr.Min.X {
ix = sr.Min.X
}
jx := int(math.Ceil(sx + xHalfWidth))
if jx > sr.Max.X {
jx = sr.Max.X
}
totalXWeight := 0.0
for kx := ix; kx < jx; kx++ {
xWeight := 0.0
if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
xWeight = q.At(t)
}
xWeights[kx-ix] = xWeight
totalXWeight += xWeight
}
for x := range xWeights[:jx-ix] {
xWeights[x] /= totalXWeight
}
sy += float64(bias.Y)
sy -= 0.5
iy := int(math.Floor(sy - yHalfWidth))
if iy < sr.Min.Y {
iy = sr.Min.Y
}
jy := int(math.Ceil(sy + yHalfWidth))
if jy > sr.Max.Y {
jy = sr.Max.Y
}
totalYWeight := 0.0
for ky := iy; ky < jy; ky++ {
yWeight := 0.0
if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
yWeight = q.At(t)
}
yWeights[ky-iy] = yWeight
totalYWeight += yWeight
}
for y := range yWeights[:jy-iy] {
yWeights[y] /= totalYWeight
}
var pr, pg, pb, pa float64
for ky := iy; ky < jy; ky++ {
if yWeight := yWeights[ky-iy]; yWeight != 0 {
for kx := ix; kx < jx; kx++ {
if w := xWeights[kx-ix] * yWeight; w != 0 {
pu := src.RGBA64At(kx, ky)
pr += float64(float64(pu.R) * w)
pg += float64(float64(pu.G) * w)
pb += float64(float64(pu.B) * w)
pa += float64(float64(pu.A) * w)
}
}
}
}
if pr > pa {
pr = pa
}
if pg > pa {
pg = pa
}
if pb > pa {
pb = pa
}
dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
dst.Pix[d+3] = uint8(fffftou(pa) >> 8)
}
}
}
func (q *Kernel) transform_RGBA_Image_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
// When shrinking, broaden the effective kernel support so that we still
// visit every source pixel.
xHalfWidth, xKernelArgScale := q.Support, 1.0
if xscale > 1 {
xHalfWidth *= xscale
xKernelArgScale = 1 / xscale
}
yHalfWidth, yKernelArgScale := q.Support, 1.0
if yscale > 1 {
yHalfWidth *= yscale
yKernelArgScale = 1 / yscale
}
xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
// TODO: adjust the bias so that we can use int(f) instead
// of math.Floor(f) and math.Ceil(f).
sx += float64(bias.X)
sx -= 0.5
ix := int(math.Floor(sx - xHalfWidth))
if ix < sr.Min.X {
ix = sr.Min.X
}
jx := int(math.Ceil(sx + xHalfWidth))
if jx > sr.Max.X {
jx = sr.Max.X
}
totalXWeight := 0.0
for kx := ix; kx < jx; kx++ {
xWeight := 0.0
if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
xWeight = q.At(t)
}
xWeights[kx-ix] = xWeight
totalXWeight += xWeight
}
for x := range xWeights[:jx-ix] {
xWeights[x] /= totalXWeight
}
sy += float64(bias.Y)
sy -= 0.5
iy := int(math.Floor(sy - yHalfWidth))
if iy < sr.Min.Y {
iy = sr.Min.Y
}
jy := int(math.Ceil(sy + yHalfWidth))
if jy > sr.Max.Y {
jy = sr.Max.Y
}
totalYWeight := 0.0
for ky := iy; ky < jy; ky++ {
yWeight := 0.0
if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
yWeight = q.At(t)
}
yWeights[ky-iy] = yWeight
totalYWeight += yWeight
}
for y := range yWeights[:jy-iy] {
yWeights[y] /= totalYWeight
}
var pr, pg, pb, pa float64
for ky := iy; ky < jy; ky++ {
if yWeight := yWeights[ky-iy]; yWeight != 0 {
for kx := ix; kx < jx; kx++ {
if w := xWeights[kx-ix] * yWeight; w != 0 {
pru, pgu, pbu, pau := src.At(kx, ky).RGBA()
pr += float64(float64(pru) * w)
pg += float64(float64(pgu) * w)
pb += float64(float64(pbu) * w)
pa += float64(float64(pau) * w)
}
}
}
}
if pr > pa {
pr = pa
}
if pg > pa {
pg = pa
}
if pb > pa {
pb = pa
}
pr0 := uint32(fffftou(pr))
pg0 := uint32(fffftou(pg))
pb0 := uint32(fffftou(pb))
pa0 := uint32(fffftou(pa))
pa1 := (0xffff - uint32(pa0)) * 0x101
dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr0) >> 8)
dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg0) >> 8)
dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb0) >> 8)
dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa0) >> 8)
}
}
}
func (q *Kernel) transform_RGBA_Image_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
// When shrinking, broaden the effective kernel support so that we still
// visit every source pixel.
xHalfWidth, xKernelArgScale := q.Support, 1.0
if xscale > 1 {
xHalfWidth *= xscale
xKernelArgScale = 1 / xscale
}
yHalfWidth, yKernelArgScale := q.Support, 1.0
if yscale > 1 {
yHalfWidth *= yscale
yKernelArgScale = 1 / yscale
}
xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
// TODO: adjust the bias so that we can use int(f) instead
// of math.Floor(f) and math.Ceil(f).
sx += float64(bias.X)
sx -= 0.5
ix := int(math.Floor(sx - xHalfWidth))
if ix < sr.Min.X {
ix = sr.Min.X
}
jx := int(math.Ceil(sx + xHalfWidth))
if jx > sr.Max.X {
jx = sr.Max.X
}
totalXWeight := 0.0
for kx := ix; kx < jx; kx++ {
xWeight := 0.0
if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
xWeight = q.At(t)
}
xWeights[kx-ix] = xWeight
totalXWeight += xWeight
}
for x := range xWeights[:jx-ix] {
xWeights[x] /= totalXWeight
}
sy += float64(bias.Y)
sy -= 0.5
iy := int(math.Floor(sy - yHalfWidth))
if iy < sr.Min.Y {
iy = sr.Min.Y
}
jy := int(math.Ceil(sy + yHalfWidth))
if jy > sr.Max.Y {
jy = sr.Max.Y
}
totalYWeight := 0.0
for ky := iy; ky < jy; ky++ {
yWeight := 0.0
if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
yWeight = q.At(t)
}
yWeights[ky-iy] = yWeight
totalYWeight += yWeight
}
for y := range yWeights[:jy-iy] {
yWeights[y] /= totalYWeight
}
var pr, pg, pb, pa float64
for ky := iy; ky < jy; ky++ {
if yWeight := yWeights[ky-iy]; yWeight != 0 {
for kx := ix; kx < jx; kx++ {
if w := xWeights[kx-ix] * yWeight; w != 0 {
pru, pgu, pbu, pau := src.At(kx, ky).RGBA()
pr += float64(float64(pru) * w)
pg += float64(float64(pgu) * w)
pb += float64(float64(pbu) * w)
pa += float64(float64(pau) * w)
}
}
}
}
if pr > pa {
pr = pa
}
if pg > pa {
pg = pa
}
if pb > pa {
pb = pa
}
dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
dst.Pix[d+3] = uint8(fffftou(pa) >> 8)
}
}
}
func (q *Kernel) transform_RGBA64Image_RGBA64Image_Over(dst RGBA64Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.RGBA64Image, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
// When shrinking, broaden the effective kernel support so that we still
// visit every source pixel.
xHalfWidth, xKernelArgScale := q.Support, 1.0
if xscale > 1 {
xHalfWidth *= xscale
xKernelArgScale = 1 / xscale
}
yHalfWidth, yKernelArgScale := q.Support, 1.0
if yscale > 1 {
yHalfWidth *= yscale
yKernelArgScale = 1 / yscale
}
xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
srcMask, smp := opts.SrcMask, opts.SrcMaskP
dstMask, dmp := opts.DstMask, opts.DstMaskP
dstColorRGBA64 := color.RGBA64{}
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
// TODO: adjust the bias so that we can use int(f) instead
// of math.Floor(f) and math.Ceil(f).
sx += float64(bias.X)
sx -= 0.5
ix := int(math.Floor(sx - xHalfWidth))
if ix < sr.Min.X {
ix = sr.Min.X
}
jx := int(math.Ceil(sx + xHalfWidth))
if jx > sr.Max.X {
jx = sr.Max.X
}
totalXWeight := 0.0
for kx := ix; kx < jx; kx++ {
xWeight := 0.0
if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
xWeight = q.At(t)
}
xWeights[kx-ix] = xWeight
totalXWeight += xWeight
}
for x := range xWeights[:jx-ix] {
xWeights[x] /= totalXWeight
}
sy += float64(bias.Y)
sy -= 0.5
iy := int(math.Floor(sy - yHalfWidth))
if iy < sr.Min.Y {
iy = sr.Min.Y
}
jy := int(math.Ceil(sy + yHalfWidth))
if jy > sr.Max.Y {
jy = sr.Max.Y
}
totalYWeight := 0.0
for ky := iy; ky < jy; ky++ {
yWeight := 0.0
if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
yWeight = q.At(t)
}
yWeights[ky-iy] = yWeight
totalYWeight += yWeight
}
for y := range yWeights[:jy-iy] {
yWeights[y] /= totalYWeight
}
var pr, pg, pb, pa float64
for ky := iy; ky < jy; ky++ {
if yWeight := yWeights[ky-iy]; yWeight != 0 {
for kx := ix; kx < jx; kx++ {
if w := xWeights[kx-ix] * yWeight; w != 0 {
pu := src.RGBA64At(kx, ky)
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+kx, smp.Y+ky).RGBA()
pu.R = uint16(uint32(pu.R) * ma / 0xffff)
pu.G = uint16(uint32(pu.G) * ma / 0xffff)
pu.B = uint16(uint32(pu.B) * ma / 0xffff)
pu.A = uint16(uint32(pu.A) * ma / 0xffff)
}
pr += float64(float64(pu.R) * w)
pg += float64(float64(pu.G) * w)
pb += float64(float64(pu.B) * w)
pa += float64(float64(pu.A) * w)
}
}
}
}
if pr > pa {
pr = pa
}
if pg > pa {
pg = pa
}
if pb > pa {
pb = pa
}
q := dst.RGBA64At(dr.Min.X+int(dx), dr.Min.Y+int(dy))
pr0 := uint32(fffftou(pr))
pg0 := uint32(fffftou(pg))
pb0 := uint32(fffftou(pb))
pa0 := uint32(fffftou(pa))
if dstMask != nil {
_, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
pr0 = pr0 * ma / 0xffff
pg0 = pg0 * ma / 0xffff
pb0 = pb0 * ma / 0xffff
pa0 = pa0 * ma / 0xffff
}
pa1 := 0xffff - pa0
dstColorRGBA64.R = uint16(uint32(q.R)*pa1/0xffff + pr0)
dstColorRGBA64.G = uint16(uint32(q.G)*pa1/0xffff + pg0)
dstColorRGBA64.B = uint16(uint32(q.B)*pa1/0xffff + pb0)
dstColorRGBA64.A = uint16(uint32(q.A)*pa1/0xffff + pa0)
dst.SetRGBA64(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColorRGBA64)
}
}
}
func (q *Kernel) transform_RGBA64Image_RGBA64Image_Src(dst RGBA64Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.RGBA64Image, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
// When shrinking, broaden the effective kernel support so that we still
// visit every source pixel.
xHalfWidth, xKernelArgScale := q.Support, 1.0
if xscale > 1 {
xHalfWidth *= xscale
xKernelArgScale = 1 / xscale
}
yHalfWidth, yKernelArgScale := q.Support, 1.0
if yscale > 1 {
yHalfWidth *= yscale
yKernelArgScale = 1 / yscale
}
xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
srcMask, smp := opts.SrcMask, opts.SrcMaskP
dstMask, dmp := opts.DstMask, opts.DstMaskP
dstColorRGBA64 := color.RGBA64{}
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
// TODO: adjust the bias so that we can use int(f) instead
// of math.Floor(f) and math.Ceil(f).
sx += float64(bias.X)
sx -= 0.5
ix := int(math.Floor(sx - xHalfWidth))
if ix < sr.Min.X {
ix = sr.Min.X
}
jx := int(math.Ceil(sx + xHalfWidth))
if jx > sr.Max.X {
jx = sr.Max.X
}
totalXWeight := 0.0
for kx := ix; kx < jx; kx++ {
xWeight := 0.0
if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
xWeight = q.At(t)
}
xWeights[kx-ix] = xWeight
totalXWeight += xWeight
}
for x := range xWeights[:jx-ix] {
xWeights[x] /= totalXWeight
}
sy += float64(bias.Y)
sy -= 0.5
iy := int(math.Floor(sy - yHalfWidth))
if iy < sr.Min.Y {
iy = sr.Min.Y
}
jy := int(math.Ceil(sy + yHalfWidth))
if jy > sr.Max.Y {
jy = sr.Max.Y
}
totalYWeight := 0.0
for ky := iy; ky < jy; ky++ {
yWeight := 0.0
if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
yWeight = q.At(t)
}
yWeights[ky-iy] = yWeight
totalYWeight += yWeight
}
for y := range yWeights[:jy-iy] {
yWeights[y] /= totalYWeight
}
var pr, pg, pb, pa float64
for ky := iy; ky < jy; ky++ {
if yWeight := yWeights[ky-iy]; yWeight != 0 {
for kx := ix; kx < jx; kx++ {
if w := xWeights[kx-ix] * yWeight; w != 0 {
pu := src.RGBA64At(kx, ky)
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+kx, smp.Y+ky).RGBA()
pu.R = uint16(uint32(pu.R) * ma / 0xffff)
pu.G = uint16(uint32(pu.G) * ma / 0xffff)
pu.B = uint16(uint32(pu.B) * ma / 0xffff)
pu.A = uint16(uint32(pu.A) * ma / 0xffff)
}
pr += float64(float64(pu.R) * w)
pg += float64(float64(pu.G) * w)
pb += float64(float64(pu.B) * w)
pa += float64(float64(pu.A) * w)
}
}
}
}
if pr > pa {
pr = pa
}
if pg > pa {
pg = pa
}
if pb > pa {
pb = pa
}
if dstMask != nil {
q := dst.RGBA64At(dr.Min.X+int(dx), dr.Min.Y+int(dy))
_, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
pr := uint32(fffftou(pr)) * ma / 0xffff
pg := uint32(fffftou(pg)) * ma / 0xffff
pb := uint32(fffftou(pb)) * ma / 0xffff
pa := uint32(fffftou(pa)) * ma / 0xffff
pa1 := 0xffff - ma
dstColorRGBA64.R = uint16(uint32(q.R)*pa1/0xffff + pr)
dstColorRGBA64.G = uint16(uint32(q.G)*pa1/0xffff + pg)
dstColorRGBA64.B = uint16(uint32(q.B)*pa1/0xffff + pb)
dstColorRGBA64.A = uint16(uint32(q.A)*pa1/0xffff + pa)
dst.SetRGBA64(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColorRGBA64)
} else {
dstColorRGBA64.R = fffftou(pr)
dstColorRGBA64.G = fffftou(pg)
dstColorRGBA64.B = fffftou(pb)
dstColorRGBA64.A = fffftou(pa)
dst.SetRGBA64(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColorRGBA64)
}
}
}
}
func (q *Kernel) transform_Image_Image_Over(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
// When shrinking, broaden the effective kernel support so that we still
// visit every source pixel.
xHalfWidth, xKernelArgScale := q.Support, 1.0
if xscale > 1 {
xHalfWidth *= xscale
xKernelArgScale = 1 / xscale
}
yHalfWidth, yKernelArgScale := q.Support, 1.0
if yscale > 1 {
yHalfWidth *= yscale
yKernelArgScale = 1 / yscale
}
xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
srcMask, smp := opts.SrcMask, opts.SrcMaskP
dstMask, dmp := opts.DstMask, opts.DstMaskP
dstColorRGBA64 := &color.RGBA64{}
dstColor := color.Color(dstColorRGBA64)
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
// TODO: adjust the bias so that we can use int(f) instead
// of math.Floor(f) and math.Ceil(f).
sx += float64(bias.X)
sx -= 0.5
ix := int(math.Floor(sx - xHalfWidth))
if ix < sr.Min.X {
ix = sr.Min.X
}
jx := int(math.Ceil(sx + xHalfWidth))
if jx > sr.Max.X {
jx = sr.Max.X
}
totalXWeight := 0.0
for kx := ix; kx < jx; kx++ {
xWeight := 0.0
if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
xWeight = q.At(t)
}
xWeights[kx-ix] = xWeight
totalXWeight += xWeight
}
for x := range xWeights[:jx-ix] {
xWeights[x] /= totalXWeight
}
sy += float64(bias.Y)
sy -= 0.5
iy := int(math.Floor(sy - yHalfWidth))
if iy < sr.Min.Y {
iy = sr.Min.Y
}
jy := int(math.Ceil(sy + yHalfWidth))
if jy > sr.Max.Y {
jy = sr.Max.Y
}
totalYWeight := 0.0
for ky := iy; ky < jy; ky++ {
yWeight := 0.0
if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
yWeight = q.At(t)
}
yWeights[ky-iy] = yWeight
totalYWeight += yWeight
}
for y := range yWeights[:jy-iy] {
yWeights[y] /= totalYWeight
}
var pr, pg, pb, pa float64
for ky := iy; ky < jy; ky++ {
if yWeight := yWeights[ky-iy]; yWeight != 0 {
for kx := ix; kx < jx; kx++ {
if w := xWeights[kx-ix] * yWeight; w != 0 {
pru, pgu, pbu, pau := src.At(kx, ky).RGBA()
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+kx, smp.Y+ky).RGBA()
pru = pru * ma / 0xffff
pgu = pgu * ma / 0xffff
pbu = pbu * ma / 0xffff
pau = pau * ma / 0xffff
}
pr += float64(float64(pru) * w)
pg += float64(float64(pgu) * w)
pb += float64(float64(pbu) * w)
pa += float64(float64(pau) * w)
}
}
}
}
if pr > pa {
pr = pa
}
if pg > pa {
pg = pa
}
if pb > pa {
pb = pa
}
qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
pr0 := uint32(fffftou(pr))
pg0 := uint32(fffftou(pg))
pb0 := uint32(fffftou(pb))
pa0 := uint32(fffftou(pa))
if dstMask != nil {
_, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
pr0 = pr0 * ma / 0xffff
pg0 = pg0 * ma / 0xffff
pb0 = pb0 * ma / 0xffff
pa0 = pa0 * ma / 0xffff
}
pa1 := 0xffff - pa0
dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr0)
dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg0)
dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb0)
dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa0)
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
}
}
}
func (q *Kernel) transform_Image_Image_Src(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
// When shrinking, broaden the effective kernel support so that we still
// visit every source pixel.
xHalfWidth, xKernelArgScale := q.Support, 1.0
if xscale > 1 {
xHalfWidth *= xscale
xKernelArgScale = 1 / xscale
}
yHalfWidth, yKernelArgScale := q.Support, 1.0
if yscale > 1 {
yHalfWidth *= yscale
yKernelArgScale = 1 / yscale
}
xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
srcMask, smp := opts.SrcMask, opts.SrcMaskP
dstMask, dmp := opts.DstMask, opts.DstMaskP
dstColorRGBA64 := &color.RGBA64{}
dstColor := color.Color(dstColorRGBA64)
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := float64(d2s[0]*dxf) + float64(d2s[1]*dyf) + d2s[2]
sy := float64(d2s[3]*dxf) + float64(d2s[4]*dyf) + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
// TODO: adjust the bias so that we can use int(f) instead
// of math.Floor(f) and math.Ceil(f).
sx += float64(bias.X)
sx -= 0.5
ix := int(math.Floor(sx - xHalfWidth))
if ix < sr.Min.X {
ix = sr.Min.X
}
jx := int(math.Ceil(sx + xHalfWidth))
if jx > sr.Max.X {
jx = sr.Max.X
}
totalXWeight := 0.0
for kx := ix; kx < jx; kx++ {
xWeight := 0.0
if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
xWeight = q.At(t)
}
xWeights[kx-ix] = xWeight
totalXWeight += xWeight
}
for x := range xWeights[:jx-ix] {
xWeights[x] /= totalXWeight
}
sy += float64(bias.Y)
sy -= 0.5
iy := int(math.Floor(sy - yHalfWidth))
if iy < sr.Min.Y {
iy = sr.Min.Y
}
jy := int(math.Ceil(sy + yHalfWidth))
if jy > sr.Max.Y {
jy = sr.Max.Y
}
totalYWeight := 0.0
for ky := iy; ky < jy; ky++ {
yWeight := 0.0
if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
yWeight = q.At(t)
}
yWeights[ky-iy] = yWeight
totalYWeight += yWeight
}
for y := range yWeights[:jy-iy] {
yWeights[y] /= totalYWeight
}
var pr, pg, pb, pa float64
for ky := iy; ky < jy; ky++ {
if yWeight := yWeights[ky-iy]; yWeight != 0 {
for kx := ix; kx < jx; kx++ {
if w := xWeights[kx-ix] * yWeight; w != 0 {
pru, pgu, pbu, pau := src.At(kx, ky).RGBA()
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+kx, smp.Y+ky).RGBA()
pru = pru * ma / 0xffff
pgu = pgu * ma / 0xffff
pbu = pbu * ma / 0xffff
pau = pau * ma / 0xffff
}
pr += float64(float64(pru) * w)
pg += float64(float64(pgu) * w)
pb += float64(float64(pbu) * w)
pa += float64(float64(pau) * w)
}
}
}
}
if pr > pa {
pr = pa
}
if pg > pa {
pg = pa
}
if pb > pa {
pb = pa
}
if dstMask != nil {
qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
_, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
pr := uint32(fffftou(pr)) * ma / 0xffff
pg := uint32(fffftou(pg)) * ma / 0xffff
pb := uint32(fffftou(pb)) * ma / 0xffff
pa := uint32(fffftou(pa)) * ma / 0xffff
pa1 := 0xffff - ma
dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
} else {
dstColorRGBA64.R = fffftou(pr)
dstColorRGBA64.G = fffftou(pg)
dstColorRGBA64.B = fffftou(pb)
dstColorRGBA64.A = fffftou(pa)
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
}
}
}
}