Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
274 lines
5.9 KiB
Go
274 lines
5.9 KiB
Go
// go-qrcode
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// Copyright 2014 Tom Harwood
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// Package bitset implements an append only bit array.
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//
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// To create a Bitset and append some bits:
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// // Bitset Contents
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// b := bitset.New() // {}
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// b.AppendBools(true, true, false) // {1, 1, 0}
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// b.AppendBools(true) // {1, 1, 0, 1}
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// b.AppendValue(0x02, 4) // {1, 1, 0, 1, 0, 0, 1, 0}
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//
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// To read values:
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//
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// len := b.Len() // 8
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// v := b.At(0) // 1
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// v = b.At(1) // 1
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// v = b.At(2) // 0
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// v = b.At(8) // 0
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package bitset
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import (
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"bytes"
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"fmt"
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"log"
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)
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const (
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b0 = false
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b1 = true
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)
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// Bitset stores an array of bits.
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type Bitset struct {
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// The number of bits stored.
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numBits int
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// Storage for individual bits.
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bits []byte
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}
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// New returns an initialised Bitset with optional initial bits v.
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func New(v ...bool) *Bitset {
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b := &Bitset{numBits: 0, bits: make([]byte, 0)}
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b.AppendBools(v...)
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return b
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}
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// Clone returns a copy.
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func Clone(from *Bitset) *Bitset {
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return &Bitset{numBits: from.numBits, bits: from.bits[:]}
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}
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// Substr returns a substring, consisting of the bits from indexes start to end.
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func (b *Bitset) Substr(start int, end int) *Bitset {
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if start > end || end > b.numBits {
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log.Panicf("Out of range start=%d end=%d numBits=%d", start, end, b.numBits)
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}
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result := New()
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result.ensureCapacity(end - start)
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for i := start; i < end; i++ {
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if b.At(i) {
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result.bits[result.numBits/8] |= 0x80 >> uint(result.numBits%8)
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}
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result.numBits++
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}
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return result
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}
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// NewFromBase2String constructs and returns a Bitset from a string. The string
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// consists of '1', '0' or ' ' characters, e.g. "1010 0101". The '1' and '0'
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// characters represent true/false bits respectively, and ' ' characters are
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// ignored.
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//
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// The function panics if the input string contains other characters.
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func NewFromBase2String(b2string string) *Bitset {
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b := &Bitset{numBits: 0, bits: make([]byte, 0)}
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for _, c := range b2string {
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switch c {
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case '1':
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b.AppendBools(true)
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case '0':
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b.AppendBools(false)
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case ' ':
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default:
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log.Panicf("Invalid char %c in NewFromBase2String", c)
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}
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}
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return b
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}
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// AppendBytes appends a list of whole bytes.
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func (b *Bitset) AppendBytes(data []byte) {
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for _, d := range data {
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b.AppendByte(d, 8)
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}
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}
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// AppendByte appends the numBits least significant bits from value.
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func (b *Bitset) AppendByte(value byte, numBits int) {
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b.ensureCapacity(numBits)
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if numBits > 8 {
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log.Panicf("numBits %d out of range 0-8", numBits)
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}
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for i := numBits - 1; i >= 0; i-- {
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if value&(1<<uint(i)) != 0 {
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b.bits[b.numBits/8] |= 0x80 >> uint(b.numBits%8)
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}
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b.numBits++
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}
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}
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// AppendUint32 appends the numBits least significant bits from value.
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func (b *Bitset) AppendUint32(value uint32, numBits int) {
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b.ensureCapacity(numBits)
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if numBits > 32 {
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log.Panicf("numBits %d out of range 0-32", numBits)
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}
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for i := numBits - 1; i >= 0; i-- {
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if value&(1<<uint(i)) != 0 {
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b.bits[b.numBits/8] |= 0x80 >> uint(b.numBits%8)
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}
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b.numBits++
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}
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}
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// ensureCapacity ensures the Bitset can store an additional |numBits|.
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//
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// The underlying array is expanded if necessary. To prevent frequent
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// reallocation, expanding the underlying array at least doubles its capacity.
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func (b *Bitset) ensureCapacity(numBits int) {
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numBits += b.numBits
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newNumBytes := numBits / 8
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if numBits%8 != 0 {
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newNumBytes++
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}
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if len(b.bits) >= newNumBytes {
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return
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}
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b.bits = append(b.bits, make([]byte, newNumBytes+2*len(b.bits))...)
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}
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// Append bits copied from |other|.
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//
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// The new length is b.Len() + other.Len().
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func (b *Bitset) Append(other *Bitset) {
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b.ensureCapacity(other.numBits)
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for i := 0; i < other.numBits; i++ {
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if other.At(i) {
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b.bits[b.numBits/8] |= 0x80 >> uint(b.numBits%8)
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}
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b.numBits++
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}
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}
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// AppendBools appends bits to the Bitset.
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func (b *Bitset) AppendBools(bits ...bool) {
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b.ensureCapacity(len(bits))
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for _, v := range bits {
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if v {
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b.bits[b.numBits/8] |= 0x80 >> uint(b.numBits%8)
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}
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b.numBits++
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}
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}
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// AppendNumBools appends num bits of value value.
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func (b *Bitset) AppendNumBools(num int, value bool) {
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for i := 0; i < num; i++ {
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b.AppendBools(value)
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}
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}
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// String returns a human readable representation of the Bitset's contents.
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func (b *Bitset) String() string {
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var bitString string
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for i := 0; i < b.numBits; i++ {
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if (i % 8) == 0 {
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bitString += " "
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}
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if (b.bits[i/8] & (0x80 >> byte(i%8))) != 0 {
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bitString += "1"
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} else {
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bitString += "0"
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}
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}
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return fmt.Sprintf("numBits=%d, bits=%s", b.numBits, bitString)
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}
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// Len returns the length of the Bitset in bits.
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func (b *Bitset) Len() int {
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return b.numBits
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}
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// Bits returns the contents of the Bitset.
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func (b *Bitset) Bits() []bool {
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result := make([]bool, b.numBits)
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var i int
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for i = 0; i < b.numBits; i++ {
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result[i] = (b.bits[i/8] & (0x80 >> byte(i%8))) != 0
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}
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return result
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}
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// At returns the value of the bit at |index|.
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func (b *Bitset) At(index int) bool {
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if index >= b.numBits {
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log.Panicf("Index %d out of range", index)
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}
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return (b.bits[index/8] & (0x80 >> byte(index%8))) != 0
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}
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// Equals returns true if the Bitset equals other.
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func (b *Bitset) Equals(other *Bitset) bool {
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if b.numBits != other.numBits {
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return false
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}
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if !bytes.Equal(b.bits[0:b.numBits/8], other.bits[0:b.numBits/8]) {
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return false
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}
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for i := 8 * (b.numBits / 8); i < b.numBits; i++ {
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a := (b.bits[i/8] & (0x80 >> byte(i%8)))
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b := (other.bits[i/8] & (0x80 >> byte(i%8)))
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if a != b {
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return false
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}
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}
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return true
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}
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// ByteAt returns a byte consisting of upto 8 bits starting at index.
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func (b *Bitset) ByteAt(index int) byte {
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if index < 0 || index >= b.numBits {
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log.Panicf("Index %d out of range", index)
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}
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var result byte
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for i := index; i < index+8 && i < b.numBits; i++ {
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result <<= 1
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if b.At(i) {
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result |= 1
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}
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}
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return result
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}
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