Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
191 lines
4.4 KiB
Go
191 lines
4.4 KiB
Go
// SPDX-License-Identifier: Apache-2.0
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// SPDX-FileCopyrightText: 2025 The Ebitengine Authors
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package purego
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import (
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"math"
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"reflect"
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"unsafe"
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)
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func getStruct(outType reflect.Type, syscall syscall15Args) (v reflect.Value) {
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outSize := outType.Size()
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switch {
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case outSize == 0:
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return reflect.New(outType).Elem()
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case outSize <= 8:
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r1 := syscall.a1
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if isAllFloats, numFields := isAllSameFloat(outType); isAllFloats {
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r1 = syscall.f1
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if numFields == 2 {
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r1 = syscall.f2<<32 | syscall.f1
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}
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}
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return reflect.NewAt(outType, unsafe.Pointer(&struct{ a uintptr }{r1})).Elem()
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case outSize <= 16:
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r1, r2 := syscall.a1, syscall.a2
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if isAllFloats, numFields := isAllSameFloat(outType); isAllFloats {
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switch numFields {
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case 4:
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r1 = syscall.f2<<32 | syscall.f1
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r2 = syscall.f4<<32 | syscall.f3
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case 3:
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r1 = syscall.f2<<32 | syscall.f1
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r2 = syscall.f3
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case 2:
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r1 = syscall.f1
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r2 = syscall.f2
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default:
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panic("unreachable")
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}
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}
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return reflect.NewAt(outType, unsafe.Pointer(&struct{ a, b uintptr }{r1, r2})).Elem()
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default:
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// create struct from the Go pointer created above
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// weird pointer dereference to circumvent go vet
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return reflect.NewAt(outType, *(*unsafe.Pointer)(unsafe.Pointer(&syscall.a1))).Elem()
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}
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}
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const (
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_NO_CLASS = 0b00
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_FLOAT = 0b01
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_INT = 0b11
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)
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func addStruct(v reflect.Value, numInts, numFloats, numStack *int, addInt, addFloat, addStack func(uintptr), keepAlive []any) []any {
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if v.Type().Size() == 0 {
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return keepAlive
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}
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if size := v.Type().Size(); size <= 16 {
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placeRegisters(v, addFloat, addInt)
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} else {
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keepAlive = placeStack(v, keepAlive, addInt)
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}
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return keepAlive // the struct was allocated so don't panic
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}
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func placeRegisters(v reflect.Value, addFloat func(uintptr), addInt func(uintptr)) {
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var val uint64
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var shift byte
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var flushed bool
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class := _NO_CLASS
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var place func(v reflect.Value)
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place = func(v reflect.Value) {
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var numFields int
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if v.Kind() == reflect.Struct {
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numFields = v.Type().NumField()
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} else {
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numFields = v.Type().Len()
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}
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for k := 0; k < numFields; k++ {
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flushed = false
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var f reflect.Value
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if v.Kind() == reflect.Struct {
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f = v.Field(k)
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} else {
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f = v.Index(k)
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}
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align := byte(f.Type().Align()*8 - 1)
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shift = (shift + align) &^ align
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if shift >= 64 {
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shift = 0
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flushed = true
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if class == _FLOAT {
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addFloat(uintptr(val))
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} else {
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addInt(uintptr(val))
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}
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}
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switch f.Type().Kind() {
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case reflect.Struct:
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place(f)
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case reflect.Bool:
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if f.Bool() {
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val |= 1
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}
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shift += 8
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class |= _INT
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case reflect.Uint8:
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val |= f.Uint() << shift
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shift += 8
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class |= _INT
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case reflect.Uint16:
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val |= f.Uint() << shift
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shift += 16
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class |= _INT
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case reflect.Uint32:
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val |= f.Uint() << shift
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shift += 32
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class |= _INT
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case reflect.Uint64, reflect.Uint, reflect.Uintptr:
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addInt(uintptr(f.Uint()))
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shift = 0
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flushed = true
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class = _NO_CLASS
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case reflect.Int8:
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val |= uint64(f.Int()&0xFF) << shift
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shift += 8
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class |= _INT
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case reflect.Int16:
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val |= uint64(f.Int()&0xFFFF) << shift
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shift += 16
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class |= _INT
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case reflect.Int32:
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val |= uint64(f.Int()&0xFFFF_FFFF) << shift
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shift += 32
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class |= _INT
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case reflect.Int64, reflect.Int:
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addInt(uintptr(f.Int()))
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shift = 0
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flushed = true
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class = _NO_CLASS
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case reflect.Float32:
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if class == _FLOAT {
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addFloat(uintptr(val))
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val = 0
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shift = 0
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}
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val |= uint64(math.Float32bits(float32(f.Float()))) << shift
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shift += 32
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class |= _FLOAT
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case reflect.Float64:
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addFloat(uintptr(math.Float64bits(float64(f.Float()))))
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shift = 0
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flushed = true
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class = _NO_CLASS
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case reflect.Ptr:
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addInt(f.Pointer())
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shift = 0
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flushed = true
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class = _NO_CLASS
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case reflect.Array:
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place(f)
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default:
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panic("purego: unsupported kind " + f.Kind().String())
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}
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}
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}
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place(v)
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if !flushed {
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if class == _FLOAT {
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addFloat(uintptr(val))
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} else {
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addInt(uintptr(val))
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}
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}
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}
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func placeStack(v reflect.Value, keepAlive []any, addInt func(uintptr)) []any {
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// Struct is too big to be placed in registers.
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// Copy to heap and place the pointer in register
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ptrStruct := reflect.New(v.Type())
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ptrStruct.Elem().Set(v)
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ptr := ptrStruct.Elem().Addr().UnsafePointer()
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keepAlive = append(keepAlive, ptr)
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addInt(uintptr(ptr))
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return keepAlive
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}
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