Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
51 lines
1.2 KiB
Go
51 lines
1.2 KiB
Go
package parser
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import (
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"github.com/yuin/goldmark/ast"
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"github.com/yuin/goldmark/text"
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)
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type emphasisDelimiterProcessor struct {
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}
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func (p *emphasisDelimiterProcessor) IsDelimiter(b byte) bool {
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return b == '*' || b == '_'
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}
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func (p *emphasisDelimiterProcessor) CanOpenCloser(opener, closer *Delimiter) bool {
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return opener.Char == closer.Char
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}
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func (p *emphasisDelimiterProcessor) OnMatch(consumes int) ast.Node {
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return ast.NewEmphasis(consumes)
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}
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var defaultEmphasisDelimiterProcessor = &emphasisDelimiterProcessor{}
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type emphasisParser struct {
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}
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var defaultEmphasisParser = &emphasisParser{}
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// NewEmphasisParser return a new InlineParser that parses emphasises.
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func NewEmphasisParser() InlineParser {
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return defaultEmphasisParser
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}
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func (s *emphasisParser) Trigger() []byte {
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return []byte{'*', '_'}
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}
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func (s *emphasisParser) Parse(parent ast.Node, block text.Reader, pc Context) ast.Node {
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before := block.PrecendingCharacter()
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line, segment := block.PeekLine()
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node := ScanDelimiter(line, before, 1, defaultEmphasisDelimiterProcessor)
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if node == nil {
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return nil
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}
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node.Segment = segment.WithStop(segment.Start + node.OriginalLength)
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block.Advance(node.OriginalLength)
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pc.PushDelimiter(node)
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return node
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}
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