Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
48 lines
959 B
Go
48 lines
959 B
Go
//go:build js && wasm
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// Package catch runs functions and returns panic values as errors instead.
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package catch
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import (
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"fmt"
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"syscall/js"
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"github.com/hack-pad/safejs/internal/stackerr"
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)
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// Try runs fn and returns the result. If fn panicked, the panic value is returned as an error instead.
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func Try[Result any](fn func() Result) (result Result, err error) {
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defer recoverErr(&err)
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result = fn()
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return
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}
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// TrySideEffect is like Try, but does not have a return value.
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func TrySideEffect(fn func()) (err error) {
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defer recoverErr(&err)
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fn()
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return
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}
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func recoverErr(err *error) {
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value := recover()
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valueErr := recoverValueToError(value)
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if valueErr != nil {
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*err = stackerr.WithStack(valueErr)
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}
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}
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func recoverValueToError(value any) error {
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if value == nil {
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return nil
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}
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switch value := value.(type) {
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case error:
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return value
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case js.Value:
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return js.Error{Value: value}
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default:
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return fmt.Errorf("%+v", value)
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}
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}
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