Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
37 lines
1020 B
Go
37 lines
1020 B
Go
// Copyright 2025 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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//go:build go1.21 && (aix || darwin || dragonfly || freebsd || linux || netbsd || openbsd || solaris || zos)
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package unix
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import (
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"syscall"
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"unsafe"
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)
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//go:linkname runtime_getAuxv runtime.getAuxv
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func runtime_getAuxv() []uintptr
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// Auxv returns the ELF auxiliary vector as a sequence of key/value pairs.
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// The returned slice is always a fresh copy, owned by the caller.
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// It returns an error on non-ELF platforms, or if the auxiliary vector cannot be accessed,
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// which happens in some locked-down environments and build modes.
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func Auxv() ([][2]uintptr, error) {
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vec := runtime_getAuxv()
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vecLen := len(vec)
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if vecLen == 0 {
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return nil, syscall.ENOENT
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}
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if vecLen%2 != 0 {
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return nil, syscall.EINVAL
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}
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result := make([]uintptr, vecLen)
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copy(result, vec)
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return unsafe.Slice((*[2]uintptr)(unsafe.Pointer(&result[0])), vecLen/2), nil
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}
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