Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
57 lines
1.5 KiB
Go
57 lines
1.5 KiB
Go
// Copyright 2024 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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//go:build go1.23
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package html
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import "iter"
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// Ancestors returns an iterator over the ancestors of n, starting with n.Parent.
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//
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// Mutating a Node or its parents while iterating may have unexpected results.
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func (n *Node) Ancestors() iter.Seq[*Node] {
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_ = n.Parent // eager nil check
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return func(yield func(*Node) bool) {
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for p := n.Parent; p != nil && yield(p); p = p.Parent {
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}
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}
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}
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// ChildNodes returns an iterator over the immediate children of n,
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// starting with n.FirstChild.
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//
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// Mutating a Node or its children while iterating may have unexpected results.
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func (n *Node) ChildNodes() iter.Seq[*Node] {
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_ = n.FirstChild // eager nil check
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return func(yield func(*Node) bool) {
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for c := n.FirstChild; c != nil && yield(c); c = c.NextSibling {
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}
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}
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}
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// Descendants returns an iterator over all nodes recursively beneath
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// n, excluding n itself. Nodes are visited in depth-first preorder.
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//
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// Mutating a Node or its descendants while iterating may have unexpected results.
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func (n *Node) Descendants() iter.Seq[*Node] {
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_ = n.FirstChild // eager nil check
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return func(yield func(*Node) bool) {
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n.descendants(yield)
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}
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}
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func (n *Node) descendants(yield func(*Node) bool) bool {
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for c := range n.ChildNodes() {
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if !yield(c) || !c.descendants(yield) {
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return false
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}
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}
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return true
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}
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