Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
17 lines
391 B
Go
17 lines
391 B
Go
package i18n
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import (
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"io/fs"
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)
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// LoadMessageFileFS is like LoadMessageFile but instead of reading from the
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// hosts operating system's file system it reads from the fs file system.
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func (b *Bundle) LoadMessageFileFS(fsys fs.FS, path string) (*MessageFile, error) {
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buf, err := fs.ReadFile(fsys, path)
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if err != nil {
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return nil, err
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}
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return b.ParseMessageFileBytes(buf, path)
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}
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