Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
52 lines
1.1 KiB
Go
52 lines
1.1 KiB
Go
//go:build ios
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package locale
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/*
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#cgo CFLAGS: -x objective-c
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#cgo LDFLAGS: -framework Foundation -framework UIKit
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const char *getLocale();
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const char *getLocales();
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*/
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import "C"
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import (
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"strings"
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)
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// GetLocale retrieves the IETF BCP 47 language tag set on the system.
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func GetLocale() (string, error) {
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return C.GoString(C.getLocale()), nil
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}
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// GetLocales retrieves the IETF BCP 47 language tags set on the system.
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func GetLocales() ([]string, error) {
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return strings.Split(C.GoString(C.getLocales()), ","), nil
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}
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// GetLanguage retrieves the IETF BCP 47 language tag set on the system and
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// returns the language part of the tag.
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func GetLanguage() (string, error) {
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language := ""
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locale, err := GetLocale()
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if err == nil {
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language, _ = splitLocale(locale)
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}
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return language, err
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}
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// GetRegion retrieves the IETF BCP 47 language tag set on the system and
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// returns the region part of the tag.
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func GetRegion() (string, error) {
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region := ""
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locale, err := GetLocale()
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if err == nil {
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_, region = splitLocale(locale)
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}
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return region, err
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}
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