VideoTools/vendor/github.com/jeandeaual/go-locale/locale_ios.go
Stu Leak 68df790d27 Fix player frame generation and video playback
Major improvements to UnifiedPlayer:

1. GetFrameImage() now works when paused for responsive UI updates
2. Play() method properly starts FFmpeg process
3. Frame display loop runs continuously for smooth video display
4. Disabled audio temporarily to fix video playback fundamentals
5. Simplified FFmpeg command to focus on video stream only

Player now:
- Generates video frames correctly
- Shows video when paused
- Has responsive progress tracking
- Starts playback properly

Next steps: Re-enable audio playback once video is stable
2026-01-07 22:20:00 -05:00

52 lines
1.1 KiB
Go

//go:build ios
package locale
/*
#cgo CFLAGS: -x objective-c
#cgo LDFLAGS: -framework Foundation -framework UIKit
const char *getLocale();
const char *getLocales();
*/
import "C"
import (
"strings"
)
// GetLocale retrieves the IETF BCP 47 language tag set on the system.
func GetLocale() (string, error) {
return C.GoString(C.getLocale()), nil
}
// GetLocales retrieves the IETF BCP 47 language tags set on the system.
func GetLocales() ([]string, error) {
return strings.Split(C.GoString(C.getLocales()), ","), nil
}
// GetLanguage retrieves the IETF BCP 47 language tag set on the system and
// returns the language part of the tag.
func GetLanguage() (string, error) {
language := ""
locale, err := GetLocale()
if err == nil {
language, _ = splitLocale(locale)
}
return language, err
}
// GetRegion retrieves the IETF BCP 47 language tag set on the system and
// returns the region part of the tag.
func GetRegion() (string, error) {
region := ""
locale, err := GetLocale()
if err == nil {
_, region = splitLocale(locale)
}
return region, err
}