VideoTools/vendor/github.com/godbus/dbus/v5/sig.go
Stu Leak 68df790d27 Fix player frame generation and video playback
Major improvements to UnifiedPlayer:

1. GetFrameImage() now works when paused for responsive UI updates
2. Play() method properly starts FFmpeg process
3. Frame display loop runs continuously for smooth video display
4. Disabled audio temporarily to fix video playback fundamentals
5. Simplified FFmpeg command to focus on video stream only

Player now:
- Generates video frames correctly
- Shows video when paused
- Has responsive progress tracking
- Starts playback properly

Next steps: Re-enable audio playback once video is stable
2026-01-07 22:20:00 -05:00

294 lines
6.8 KiB
Go

package dbus
import (
"fmt"
"reflect"
"strings"
)
var sigToType = map[byte]reflect.Type{
'y': byteType,
'b': boolType,
'n': int16Type,
'q': uint16Type,
'i': int32Type,
'u': uint32Type,
'x': int64Type,
't': uint64Type,
'd': float64Type,
's': stringType,
'g': signatureType,
'o': objectPathType,
'v': variantType,
'h': unixFDIndexType,
}
// Signature represents a correct type signature as specified by the D-Bus
// specification. The zero value represents the empty signature, "".
type Signature struct {
str string
}
// SignatureOf returns the concatenation of all the signatures of the given
// values. It panics if one of them is not representable in D-Bus.
func SignatureOf(vs ...interface{}) Signature {
var s string
for _, v := range vs {
s += getSignature(reflect.TypeOf(v), &depthCounter{})
}
return Signature{s}
}
// SignatureOfType returns the signature of the given type. It panics if the
// type is not representable in D-Bus.
func SignatureOfType(t reflect.Type) Signature {
return Signature{getSignature(t, &depthCounter{})}
}
// getSignature returns the signature of the given type and panics on unknown types.
func getSignature(t reflect.Type, depth *depthCounter) (sig string) {
if !depth.Valid() {
panic("container nesting too deep")
}
defer func() {
if len(sig) > 255 {
panic("signature exceeds the length limitation")
}
}()
// handle simple types first
switch t.Kind() {
case reflect.Uint8:
return "y"
case reflect.Bool:
return "b"
case reflect.Int16:
return "n"
case reflect.Uint16:
return "q"
case reflect.Int, reflect.Int32:
if t == unixFDType {
return "h"
}
return "i"
case reflect.Uint, reflect.Uint32:
if t == unixFDIndexType {
return "h"
}
return "u"
case reflect.Int64:
return "x"
case reflect.Uint64:
return "t"
case reflect.Float64:
return "d"
case reflect.Ptr:
return getSignature(t.Elem(), depth)
case reflect.String:
if t == objectPathType {
return "o"
}
return "s"
case reflect.Struct:
if t == variantType {
return "v"
} else if t == signatureType {
return "g"
}
var s string
for i := 0; i < t.NumField(); i++ {
field := t.Field(i)
if field.PkgPath == "" && field.Tag.Get("dbus") != "-" {
s += getSignature(t.Field(i).Type, depth.EnterStruct())
}
}
if len(s) == 0 {
panic(InvalidTypeError{t})
}
return "(" + s + ")"
case reflect.Array, reflect.Slice:
return "a" + getSignature(t.Elem(), depth.EnterArray())
case reflect.Map:
if !isKeyType(t.Key()) {
panic(InvalidTypeError{t})
}
return "a{" + getSignature(t.Key(), depth.EnterArray().EnterDictEntry()) + getSignature(t.Elem(), depth.EnterArray().EnterDictEntry()) + "}"
case reflect.Interface:
return "v"
}
panic(InvalidTypeError{t})
}
// ParseSignature returns the signature represented by this string, or a
// SignatureError if the string is not a valid signature.
func ParseSignature(s string) (sig Signature, err error) {
if len(s) == 0 {
return
}
if len(s) > 255 {
return Signature{""}, SignatureError{s, "too long"}
}
sig.str = s
for err == nil && len(s) != 0 {
err, s = validSingle(s, &depthCounter{})
}
if err != nil {
sig = Signature{""}
}
return
}
// ParseSignatureMust behaves like ParseSignature, except that it panics if s
// is not valid.
func ParseSignatureMust(s string) Signature {
sig, err := ParseSignature(s)
if err != nil {
panic(err)
}
return sig
}
// Empty returns whether the signature is the empty signature.
func (s Signature) Empty() bool {
return s.str == ""
}
// Single returns whether the signature represents a single, complete type.
func (s Signature) Single() bool {
err, r := validSingle(s.str, &depthCounter{})
return err != nil && r == ""
}
// String returns the signature's string representation.
func (s Signature) String() string {
return s.str
}
// A SignatureError indicates that a signature passed to a function or received
// on a connection is not a valid signature.
type SignatureError struct {
Sig string
Reason string
}
func (e SignatureError) Error() string {
return fmt.Sprintf("dbus: invalid signature: %q (%s)", e.Sig, e.Reason)
}
type depthCounter struct {
arrayDepth, structDepth, dictEntryDepth int
}
func (cnt *depthCounter) Valid() bool {
return cnt.arrayDepth <= 32 && cnt.structDepth <= 32 && cnt.dictEntryDepth <= 32
}
func (cnt depthCounter) EnterArray() *depthCounter {
cnt.arrayDepth++
return &cnt
}
func (cnt depthCounter) EnterStruct() *depthCounter {
cnt.structDepth++
return &cnt
}
func (cnt depthCounter) EnterDictEntry() *depthCounter {
cnt.dictEntryDepth++
return &cnt
}
// Try to read a single type from this string. If it was successful, err is nil
// and rem is the remaining unparsed part. Otherwise, err is a non-nil
// SignatureError and rem is "". depth is the current recursion depth which may
// not be greater than 64 and should be given as 0 on the first call.
func validSingle(s string, depth *depthCounter) (err error, rem string) {
if s == "" {
return SignatureError{Sig: s, Reason: "empty signature"}, ""
}
if !depth.Valid() {
return SignatureError{Sig: s, Reason: "container nesting too deep"}, ""
}
switch s[0] {
case 'y', 'b', 'n', 'q', 'i', 'u', 'x', 't', 'd', 's', 'g', 'o', 'v', 'h':
return nil, s[1:]
case 'a':
if len(s) > 1 && s[1] == '{' {
i := findMatching(s[1:], '{', '}')
if i == -1 {
return SignatureError{Sig: s, Reason: "unmatched '{'"}, ""
}
i++
rem = s[i+1:]
s = s[2:i]
if err, _ = validSingle(s[:1], depth.EnterArray().EnterDictEntry()); err != nil {
return err, ""
}
err, nr := validSingle(s[1:], depth.EnterArray().EnterDictEntry())
if err != nil {
return err, ""
}
if nr != "" {
return SignatureError{Sig: s, Reason: "too many types in dict"}, ""
}
return nil, rem
}
return validSingle(s[1:], depth.EnterArray())
case '(':
i := findMatching(s, '(', ')')
if i == -1 {
return SignatureError{Sig: s, Reason: "unmatched ')'"}, ""
}
rem = s[i+1:]
s = s[1:i]
for err == nil && s != "" {
err, s = validSingle(s, depth.EnterStruct())
}
if err != nil {
rem = ""
}
return
}
return SignatureError{Sig: s, Reason: "invalid type character"}, ""
}
func findMatching(s string, left, right rune) int {
n := 0
for i, v := range s {
if v == left {
n++
} else if v == right {
n--
}
if n == 0 {
return i
}
}
return -1
}
// typeFor returns the type of the given signature. It ignores any left over
// characters and panics if s doesn't start with a valid type signature.
func typeFor(s string) (t reflect.Type) {
err, _ := validSingle(s, &depthCounter{})
if err != nil {
panic(err)
}
if t, ok := sigToType[s[0]]; ok {
return t
}
switch s[0] {
case 'a':
if s[1] == '{' {
i := strings.LastIndex(s, "}")
t = reflect.MapOf(sigToType[s[2]], typeFor(s[3:i]))
} else {
t = reflect.SliceOf(typeFor(s[1:]))
}
case '(':
t = interfacesType
}
return
}