Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
26 lines
571 B
Go
26 lines
571 B
Go
package dbus
|
|
|
|
import (
|
|
"os"
|
|
"os/user"
|
|
)
|
|
|
|
// Get returns the home directory of the current user, which is usually the
|
|
// value of HOME environment variable. In case it is not set or empty, os/user
|
|
// package is used.
|
|
//
|
|
// If linking statically with cgo enabled against glibc, make sure the
|
|
// osusergo build tag is used.
|
|
//
|
|
// If needing to do nss lookups, do not disable cgo or set osusergo.
|
|
func getHomeDir() string {
|
|
homeDir := os.Getenv("HOME")
|
|
if homeDir != "" {
|
|
return homeDir
|
|
}
|
|
if u, err := user.Current(); err == nil {
|
|
return u.HomeDir
|
|
}
|
|
return "/"
|
|
}
|