Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
25 lines
600 B
Go
25 lines
600 B
Go
// SPDX-License-Identifier: Apache-2.0
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// SPDX-FileCopyrightText: 2024 The Ebitengine Authors
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//go:build faketime
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package purego
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import "errors"
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func Dlopen(path string, mode int) (uintptr, error) {
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return 0, errors.New("Dlopen is not supported in the playground")
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}
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func Dlsym(handle uintptr, name string) (uintptr, error) {
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return 0, errors.New("Dlsym is not supported in the playground")
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}
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func Dlclose(handle uintptr) error {
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return errors.New("Dlclose is not supported in the playground")
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}
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func loadSymbol(handle uintptr, name string) (uintptr, error) {
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return Dlsym(handle, name)
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}
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