Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
214 lines
4.7 KiB
Go
214 lines
4.7 KiB
Go
//go:build !ios
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package systray
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/*
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#cgo darwin CFLAGS: -DDARWIN -x objective-c -fobjc-arc
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#cgo darwin LDFLAGS: -framework Cocoa
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#include <stdbool.h>
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#include "systray.h"
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void setInternalLoop(bool);
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*/
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import "C"
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import (
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"fmt"
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"os"
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"unsafe"
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)
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// SetTemplateIcon sets the systray icon as a template icon (on Mac), falling back
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// to a regular icon on other platforms.
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// templateIconBytes and regularIconBytes should be the content of .ico for windows and
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// .ico/.jpg/.png for other platforms.
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func SetTemplateIcon(templateIconBytes []byte, regularIconBytes []byte) {
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cstr := (*C.char)(unsafe.Pointer(&templateIconBytes[0]))
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C.setIcon(cstr, (C.int)(len(templateIconBytes)), true)
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}
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// SetIcon sets the icon of a menu item. Only works on macOS and Windows.
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// iconBytes should be the content of .ico/.jpg/.png
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func (item *MenuItem) SetIcon(iconBytes []byte) {
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cstr := (*C.char)(unsafe.Pointer(&iconBytes[0]))
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C.setMenuItemIcon(cstr, (C.int)(len(iconBytes)), C.int(item.id), false)
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}
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// SetIconFromFilePath sets the icon of a menu item from a file path.
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// iconFilePath should be the path to a .ico for windows and .ico/.jpg/.png for other platforms.
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func (item *MenuItem) SetIconFromFilePath(iconFilePath string) error {
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iconBytes, err := os.ReadFile(iconFilePath)
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if err != nil {
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return fmt.Errorf("failed to read icon file: %v", err)
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}
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item.SetIcon(iconBytes)
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return nil
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}
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// SetTemplateIcon sets the icon of a menu item as a template icon (on macOS). On Windows, it
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// falls back to the regular icon bytes and on Linux it does nothing.
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// templateIconBytes and regularIconBytes should be the content of .ico for windows and
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// .ico/.jpg/.png for other platforms.
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func (item *MenuItem) SetTemplateIcon(templateIconBytes []byte, regularIconBytes []byte) {
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cstr := (*C.char)(unsafe.Pointer(&templateIconBytes[0]))
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C.setMenuItemIcon(cstr, (C.int)(len(templateIconBytes)), C.int(item.id), true)
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}
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// SetRemovalAllowed sets whether a user can remove the systray icon or not.
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// This is only supported on macOS.
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func SetRemovalAllowed(allowed bool) {
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C.setRemovalAllowed((C.bool)(allowed))
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}
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func registerSystray() {
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C.registerSystray()
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}
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func nativeLoop() {
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C.nativeLoop()
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}
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func nativeEnd() {
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C.nativeEnd()
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}
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func nativeStart() {
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C.nativeStart()
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}
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func quit() {
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C.quit()
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}
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func setInternalLoop(internal bool) {
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C.setInternalLoop(C.bool(internal))
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}
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// SetIcon sets the systray icon.
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// iconBytes should be the content of .ico for windows and .ico/.jpg/.png
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// for other platforms.
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func SetIcon(iconBytes []byte) {
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cstr := (*C.char)(unsafe.Pointer(&iconBytes[0]))
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C.setIcon(cstr, (C.int)(len(iconBytes)), false)
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}
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// SetIconFromFilePath sets the systray icon from a file path.
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// iconFilePath should be the path to a .ico for windows and .ico/.jpg/.png for other platforms.
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func SetIconFromFilePath(iconFilePath string) error {
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bytes, err := os.ReadFile(iconFilePath)
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if err != nil {
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return fmt.Errorf("failed to read icon file: %v", err)
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}
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SetIcon(bytes)
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return nil
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}
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// SetTitle sets the systray title, only available on Mac and Linux.
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func SetTitle(title string) {
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C.setTitle(C.CString(title))
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}
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// SetTooltip sets the systray tooltip to display on mouse hover of the tray icon,
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// only available on Mac and Windows.
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func SetTooltip(tooltip string) {
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C.setTooltip(C.CString(tooltip))
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}
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func addOrUpdateMenuItem(item *MenuItem) {
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var disabled C.short
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if item.disabled {
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disabled = 1
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}
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var checked C.short
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if item.checked {
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checked = 1
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}
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var isCheckable C.short
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if item.isCheckable {
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isCheckable = 1
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}
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var parentID uint32 = 0
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if item.parent != nil {
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parentID = item.parent.id
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}
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C.add_or_update_menu_item(
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C.int(item.id),
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C.int(parentID),
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C.CString(item.title),
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C.CString(item.tooltip),
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disabled,
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checked,
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isCheckable,
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)
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}
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func addSeparator(id uint32, parent uint32) {
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C.add_separator(C.int(id), C.int(parent))
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}
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func hideMenuItem(item *MenuItem) {
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C.hide_menu_item(
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C.int(item.id),
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)
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}
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func showMenuItem(item *MenuItem) {
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C.show_menu_item(
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C.int(item.id),
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)
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}
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func removeMenuItem(item *MenuItem) {
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C.remove_menu_item(
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C.int(item.id),
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)
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}
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func resetMenu() {
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C.reset_menu()
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}
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//export systray_left_click
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func systray_left_click() {
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if fn := tappedLeft; fn != nil {
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fn()
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return
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}
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C.show_menu()
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}
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//export systray_right_click
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func systray_right_click() {
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if fn := tappedRight; fn != nil {
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fn()
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return
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}
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C.show_menu()
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}
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//export systray_ready
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func systray_ready() {
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systrayReady()
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}
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//export systray_on_exit
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func systray_on_exit() {
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runSystrayExit()
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}
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//export systray_menu_item_selected
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func systray_menu_item_selected(cID C.int) {
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systrayMenuItemSelected(uint32(cID))
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}
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//export systray_menu_will_open
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func systray_menu_will_open() {
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select {
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case TrayOpenedCh <- struct{}{}:
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default:
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}
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}
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