Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
553 lines
12 KiB
Go
553 lines
12 KiB
Go
package widget
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import (
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"fmt"
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"image/color"
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"math"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/canvas"
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"fyne.io/fyne/v2/data/binding"
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"fyne.io/fyne/v2/driver/desktop"
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"fyne.io/fyne/v2/internal/widget"
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"fyne.io/fyne/v2/theme"
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)
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var (
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_ fyne.Draggable = (*Slider)(nil)
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_ fyne.Focusable = (*Slider)(nil)
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_ desktop.Hoverable = (*Slider)(nil)
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_ fyne.Tappable = (*Slider)(nil)
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_ fyne.Disableable = (*Slider)(nil)
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)
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// Slider is a widget that can slide between two fixed values.
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type Slider struct {
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BaseWidget
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Value float64
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Min float64
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Max float64
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Step float64
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Orientation Orientation
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OnChanged func(float64) `json:"-"`
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// Since: 2.4
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OnChangeEnded func(float64) `json:"-"`
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binder basicBinder
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hovered bool
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focused bool
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disabled bool // don't use DisableableWidget so we can put Since comments on funcs
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pendingChange bool // true if value changed since last OnChangeEnded
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}
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// NewSlider returns a basic slider.
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func NewSlider(min, max float64) *Slider {
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slider := &Slider{
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Value: 0,
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Min: min,
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Max: max,
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Step: 1,
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Orientation: Horizontal,
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}
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slider.ExtendBaseWidget(slider)
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return slider
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}
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// NewSliderWithData returns a slider connected with the specified data source.
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//
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// Since: 2.0
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func NewSliderWithData(min, max float64, data binding.Float) *Slider {
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slider := NewSlider(min, max)
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slider.Bind(data)
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return slider
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}
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// Bind connects the specified data source to this Slider.
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// The current value will be displayed and any changes in the data will cause the widget to update.
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// User interactions with this Slider will set the value into the data source.
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//
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// Since: 2.0
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func (s *Slider) Bind(data binding.Float) {
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s.binder.SetCallback(s.updateFromData)
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s.binder.Bind(data)
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s.OnChanged = func(_ float64) {
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s.binder.CallWithData(s.writeData)
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}
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}
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// DragEnd is called when the drag ends.
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func (s *Slider) DragEnd() {
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if !s.disabled {
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s.fireChangeEnded()
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}
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}
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// Dragged is called when a drag event occurs.
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func (s *Slider) Dragged(e *fyne.DragEvent) {
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if s.disabled {
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return
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}
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ratio := s.getRatio(&e.PointEvent)
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lastValue := s.Value
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s.updateValue(ratio)
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s.positionChanged(lastValue, s.Value)
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}
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// Tapped is called when a pointer tapped event is captured.
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//
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// Since: 2.4
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func (s *Slider) Tapped(e *fyne.PointEvent) {
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if s.disabled {
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return
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}
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if !s.focused {
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focusIfNotMobile(s.super())
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}
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ratio := s.getRatio(e)
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lastValue := s.Value
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s.updateValue(ratio)
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s.positionChanged(lastValue, s.Value)
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s.fireChangeEnded()
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}
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func (s *Slider) positionChanged(lastValue, currentValue float64) {
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if s.almostEqual(lastValue, currentValue) {
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return
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}
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s.Refresh()
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s.pendingChange = true
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if s.OnChanged != nil {
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s.OnChanged(s.Value)
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}
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}
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func (s *Slider) fireChangeEnded() {
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if !s.pendingChange {
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return
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}
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s.pendingChange = false
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if s.OnChangeEnded != nil {
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s.OnChangeEnded(s.Value)
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}
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}
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// FocusGained is called when this item gained the focus.
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//
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// Since: 2.4
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func (s *Slider) FocusGained() {
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s.focused = true
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if !s.disabled {
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s.Refresh()
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}
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}
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// FocusLost is called when this item lost the focus.
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//
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// Since: 2.4
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func (s *Slider) FocusLost() {
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s.focused = false
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if !s.disabled {
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s.Refresh()
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}
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}
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// MouseIn is called when a desktop pointer enters the widget.
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//
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// Since: 2.4
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func (s *Slider) MouseIn(_ *desktop.MouseEvent) {
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s.hovered = true
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if !s.disabled {
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s.Refresh()
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}
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}
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// MouseMoved is called when a desktop pointer hovers over the widget.
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//
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// Since: 2.4
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func (s *Slider) MouseMoved(_ *desktop.MouseEvent) {
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}
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// MouseOut is called when a desktop pointer exits the widget
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//
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// Since: 2.4
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func (s *Slider) MouseOut() {
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s.hovered = false
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if !s.disabled {
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s.Refresh()
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}
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}
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// TypedKey is called when this item receives a key event.
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//
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// Since: 2.4
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func (s *Slider) TypedKey(key *fyne.KeyEvent) {
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if s.disabled {
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return
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}
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if s.Orientation == Vertical {
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switch key.Name {
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case fyne.KeyUp:
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s.SetValue(s.Value + s.Step)
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case fyne.KeyDown:
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s.SetValue(s.Value - s.Step)
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}
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} else {
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switch key.Name {
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case fyne.KeyLeft:
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s.SetValue(s.Value - s.Step)
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case fyne.KeyRight:
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s.SetValue(s.Value + s.Step)
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}
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}
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}
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// TypedRune is called when this item receives a char event.
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//
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// Since: 2.4
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func (s *Slider) TypedRune(_ rune) {
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}
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func (s *Slider) buttonDiameter(inlineIconSize float32) float32 {
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return inlineIconSize - 4 // match radio icons
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}
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func (s *Slider) endOffset(inlineIconSize, innerPadding float32) float32 {
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return s.buttonDiameter(inlineIconSize)/2 + innerPadding - 1.5 // align with radio icons
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}
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func (s *Slider) getRatio(e *fyne.PointEvent) float64 {
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th := s.Theme()
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pad := s.endOffset(th.Size(theme.SizeNameInlineIcon), th.Size(theme.SizeNameInnerPadding))
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x := e.Position.X
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y := e.Position.Y
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size := s.Size()
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switch s.Orientation {
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case Vertical:
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if y > size.Height-pad {
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return 0.0
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} else if y < pad {
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return 1.0
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} else {
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return 1 - float64(y-pad)/float64(size.Height-pad*2)
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}
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case Horizontal:
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if x > size.Width-pad {
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return 1.0
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} else if x < pad {
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return 0.0
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} else {
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return float64(x-pad) / float64(size.Width-pad*2)
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}
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}
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return 0.0
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}
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func (s *Slider) clampValueToRange() {
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if s.Value >= s.Max {
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s.Value = s.Max
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return
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} else if s.Value <= s.Min {
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s.Value = s.Min
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return
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}
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if s.Step == 0 { // extended Slider may not have this set - assume value is not adjusted
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return
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}
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// only work with positive mods so the maths holds up
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value := s.Value
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step := s.Step
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invert := false
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if s.Value < 0 {
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invert = true
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value = -value
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}
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rem := math.Mod(value, step)
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if rem == 0 {
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return
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}
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min := value - rem
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if rem > step/2 {
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min += s.Step
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}
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if invert {
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s.Value = -min
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} else {
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s.Value = min
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}
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}
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func (s *Slider) updateValue(ratio float64) {
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s.Value = s.Min + ratio*(s.Max-s.Min)
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s.clampValueToRange()
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}
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// SetValue updates the value of the slider and clamps the value to be within the range.
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func (s *Slider) SetValue(value float64) {
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if s.Value == value {
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return
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}
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lastValue := s.Value
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s.Value = value
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s.clampValueToRange()
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s.positionChanged(lastValue, s.Value)
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s.fireChangeEnded()
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}
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// MinSize returns the size that this widget should not shrink below
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func (s *Slider) MinSize() fyne.Size {
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s.ExtendBaseWidget(s)
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return s.BaseWidget.MinSize()
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}
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// Disable disables the slider
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//
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// Since: 2.5
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func (s *Slider) Disable() {
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if !s.disabled {
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defer s.Refresh()
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}
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s.disabled = true
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}
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// Enable enables the slider
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//
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// Since: 2.5
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func (s *Slider) Enable() {
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if s.disabled {
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defer s.Refresh()
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}
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s.disabled = false
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}
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// Disabled returns true if the slider is currently disabled
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//
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// Since: 2.5
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func (s *Slider) Disabled() bool {
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return s.disabled
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}
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// CreateRenderer links this widget to its renderer.
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func (s *Slider) CreateRenderer() fyne.WidgetRenderer {
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s.ExtendBaseWidget(s)
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th := s.Theme()
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v := fyne.CurrentApp().Settings().ThemeVariant()
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track := canvas.NewRectangle(th.Color(theme.ColorNameInputBackground, v))
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active := canvas.NewRectangle(th.Color(theme.ColorNameForeground, v))
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thumb := &canvas.Circle{FillColor: th.Color(theme.ColorNameForeground, v)}
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focusIndicator := &canvas.Circle{FillColor: color.Transparent}
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objects := []fyne.CanvasObject{track, active, thumb, focusIndicator}
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slide := &sliderRenderer{widget.NewBaseRenderer(objects), track, active, thumb, focusIndicator, s}
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slide.Refresh() // prepare for first draw
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return slide
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}
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func (s *Slider) almostEqual(a, b float64) bool {
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delta := math.Abs(a - b)
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return delta <= s.Step/2
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}
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func (s *Slider) updateFromData(data binding.DataItem) {
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if data == nil {
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return
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}
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floatSource, ok := data.(binding.Float)
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if !ok {
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return
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}
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val, err := floatSource.Get()
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if err != nil {
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fyne.LogError("Error getting current data value", err)
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return
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}
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s.SetValue(val) // if val != s.Value, this will call updateFromData again, but only once
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}
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func (s *Slider) writeData(data binding.DataItem) {
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if data == nil {
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return
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}
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floatTarget, ok := data.(binding.Float)
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if !ok {
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return
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}
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currentValue, err := floatTarget.Get()
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if err != nil {
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return
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}
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if s.Value != currentValue {
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err := floatTarget.Set(s.Value)
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if err != nil {
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fyne.LogError(fmt.Sprintf("Failed to set binding value to %f", s.Value), err)
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}
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}
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}
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// Unbind disconnects any configured data source from this Slider.
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// The current value will remain at the last value of the data source.
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//
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// Since: 2.0
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func (s *Slider) Unbind() {
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s.OnChanged = nil
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s.binder.Unbind()
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}
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const minLongSide = float32(34) // added to button diameter
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type sliderRenderer struct {
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widget.BaseRenderer
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track *canvas.Rectangle
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active *canvas.Rectangle
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thumb *canvas.Circle
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focusIndicator *canvas.Circle
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slider *Slider
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}
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// Refresh updates the widget state for drawing.
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func (s *sliderRenderer) Refresh() {
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th := s.slider.Theme()
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v := fyne.CurrentApp().Settings().ThemeVariant()
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s.track.FillColor = th.Color(theme.ColorNameInputBackground, v)
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if s.slider.disabled {
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s.thumb.FillColor = th.Color(theme.ColorNameDisabled, v)
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} else {
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s.thumb.FillColor = th.Color(theme.ColorNameForeground, v)
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}
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s.active.FillColor = s.thumb.FillColor
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if s.slider.focused && !s.slider.disabled {
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s.focusIndicator.FillColor = th.Color(theme.ColorNameFocus, v)
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} else if s.slider.hovered && !s.slider.disabled {
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s.focusIndicator.FillColor = th.Color(theme.ColorNameHover, v)
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} else {
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s.focusIndicator.FillColor = color.Transparent
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}
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s.focusIndicator.Refresh()
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s.slider.clampValueToRange()
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s.Layout(s.slider.Size())
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canvas.Refresh(s.slider.super())
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}
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// Layout the components of the widget.
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func (s *sliderRenderer) Layout(size fyne.Size) {
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th := s.slider.Theme()
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inputBorderSize := th.Size(theme.SizeNameInputBorder)
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trackWidth := inputBorderSize * 2
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inlineIconSize := th.Size(theme.SizeNameInlineIcon)
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innerPadding := th.Size(theme.SizeNameInnerPadding)
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diameter := s.slider.buttonDiameter(inlineIconSize)
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endPad := s.slider.endOffset(inlineIconSize, innerPadding)
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var trackPos, activePos, thumbPos fyne.Position
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var trackSize, activeSize fyne.Size
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// some calculations are relative to trackSize, so we must update that first
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switch s.slider.Orientation {
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case Vertical:
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trackPos = fyne.NewPos(size.Width/2-inputBorderSize, endPad)
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trackSize = fyne.NewSize(trackWidth, size.Height-endPad*2)
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case Horizontal:
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trackPos = fyne.NewPos(endPad, size.Height/2-inputBorderSize)
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trackSize = fyne.NewSize(size.Width-endPad*2, trackWidth)
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}
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s.track.Move(trackPos)
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s.track.Resize(trackSize)
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activeOffset := s.getOffset(inlineIconSize, innerPadding) // TODO based on old size...0
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switch s.slider.Orientation {
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case Vertical:
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activePos = fyne.NewPos(trackPos.X, activeOffset)
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activeSize = fyne.NewSize(trackWidth, trackSize.Height-activeOffset+endPad)
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thumbPos = fyne.NewPos(
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trackPos.X-(diameter-trackSize.Width)/2, activeOffset-(diameter/2))
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case Horizontal:
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activePos = trackPos
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activeSize = fyne.NewSize(activeOffset-endPad, trackWidth)
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thumbPos = fyne.NewPos(
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activeOffset-(diameter/2), trackPos.Y-(diameter-trackSize.Height)/2)
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}
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s.active.Move(activePos)
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s.active.Resize(activeSize)
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s.thumb.Move(thumbPos)
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s.thumb.Resize(fyne.NewSize(diameter, diameter))
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focusIndicatorSize := fyne.NewSquareSize(inlineIconSize + innerPadding)
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delta := (focusIndicatorSize.Width - diameter) / 2
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s.focusIndicator.Resize(focusIndicatorSize)
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s.focusIndicator.Move(thumbPos.SubtractXY(delta, delta))
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}
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// MinSize calculates the minimum size of a widget.
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func (s *sliderRenderer) MinSize() fyne.Size {
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th := s.slider.Theme()
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pad := th.Size(theme.SizeNameInnerPadding)
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tap := th.Size(theme.SizeNameInlineIcon)
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dia := s.slider.buttonDiameter(tap)
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s1, s2 := minLongSide+dia, tap+pad*2
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switch s.slider.Orientation {
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case Vertical:
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return fyne.NewSize(s2, s1)
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default:
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return fyne.NewSize(s1, s2)
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}
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}
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func (s *sliderRenderer) getOffset(iconInlineSize, innerPadding float32) float32 {
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endPad := s.slider.endOffset(iconInlineSize, innerPadding)
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w := s.slider
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size := s.track.Size()
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if w.Value == w.Min || w.Min == w.Max {
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switch w.Orientation {
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case Vertical:
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return size.Height + endPad
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case Horizontal:
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return endPad
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}
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}
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ratio := float32((w.Value - w.Min) / (w.Max - w.Min))
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switch w.Orientation {
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case Vertical:
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y := size.Height - ratio*size.Height + endPad
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return y
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case Horizontal:
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x := ratio*size.Width + endPad
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return x
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}
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return endPad
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}
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