VideoTools/vendor/fyne.io/fyne/v2/widget/slider.go
Stu Leak 68df790d27 Fix player frame generation and video playback
Major improvements to UnifiedPlayer:

1. GetFrameImage() now works when paused for responsive UI updates
2. Play() method properly starts FFmpeg process
3. Frame display loop runs continuously for smooth video display
4. Disabled audio temporarily to fix video playback fundamentals
5. Simplified FFmpeg command to focus on video stream only

Player now:
- Generates video frames correctly
- Shows video when paused
- Has responsive progress tracking
- Starts playback properly

Next steps: Re-enable audio playback once video is stable
2026-01-07 22:20:00 -05:00

553 lines
12 KiB
Go

package widget
import (
"fmt"
"image/color"
"math"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/data/binding"
"fyne.io/fyne/v2/driver/desktop"
"fyne.io/fyne/v2/internal/widget"
"fyne.io/fyne/v2/theme"
)
var (
_ fyne.Draggable = (*Slider)(nil)
_ fyne.Focusable = (*Slider)(nil)
_ desktop.Hoverable = (*Slider)(nil)
_ fyne.Tappable = (*Slider)(nil)
_ fyne.Disableable = (*Slider)(nil)
)
// Slider is a widget that can slide between two fixed values.
type Slider struct {
BaseWidget
Value float64
Min float64
Max float64
Step float64
Orientation Orientation
OnChanged func(float64) `json:"-"`
// Since: 2.4
OnChangeEnded func(float64) `json:"-"`
binder basicBinder
hovered bool
focused bool
disabled bool // don't use DisableableWidget so we can put Since comments on funcs
pendingChange bool // true if value changed since last OnChangeEnded
}
// NewSlider returns a basic slider.
func NewSlider(min, max float64) *Slider {
slider := &Slider{
Value: 0,
Min: min,
Max: max,
Step: 1,
Orientation: Horizontal,
}
slider.ExtendBaseWidget(slider)
return slider
}
// NewSliderWithData returns a slider connected with the specified data source.
//
// Since: 2.0
func NewSliderWithData(min, max float64, data binding.Float) *Slider {
slider := NewSlider(min, max)
slider.Bind(data)
return slider
}
// Bind connects the specified data source to this Slider.
// The current value will be displayed and any changes in the data will cause the widget to update.
// User interactions with this Slider will set the value into the data source.
//
// Since: 2.0
func (s *Slider) Bind(data binding.Float) {
s.binder.SetCallback(s.updateFromData)
s.binder.Bind(data)
s.OnChanged = func(_ float64) {
s.binder.CallWithData(s.writeData)
}
}
// DragEnd is called when the drag ends.
func (s *Slider) DragEnd() {
if !s.disabled {
s.fireChangeEnded()
}
}
// Dragged is called when a drag event occurs.
func (s *Slider) Dragged(e *fyne.DragEvent) {
if s.disabled {
return
}
ratio := s.getRatio(&e.PointEvent)
lastValue := s.Value
s.updateValue(ratio)
s.positionChanged(lastValue, s.Value)
}
// Tapped is called when a pointer tapped event is captured.
//
// Since: 2.4
func (s *Slider) Tapped(e *fyne.PointEvent) {
if s.disabled {
return
}
if !s.focused {
focusIfNotMobile(s.super())
}
ratio := s.getRatio(e)
lastValue := s.Value
s.updateValue(ratio)
s.positionChanged(lastValue, s.Value)
s.fireChangeEnded()
}
func (s *Slider) positionChanged(lastValue, currentValue float64) {
if s.almostEqual(lastValue, currentValue) {
return
}
s.Refresh()
s.pendingChange = true
if s.OnChanged != nil {
s.OnChanged(s.Value)
}
}
func (s *Slider) fireChangeEnded() {
if !s.pendingChange {
return
}
s.pendingChange = false
if s.OnChangeEnded != nil {
s.OnChangeEnded(s.Value)
}
}
// FocusGained is called when this item gained the focus.
//
// Since: 2.4
func (s *Slider) FocusGained() {
s.focused = true
if !s.disabled {
s.Refresh()
}
}
// FocusLost is called when this item lost the focus.
//
// Since: 2.4
func (s *Slider) FocusLost() {
s.focused = false
if !s.disabled {
s.Refresh()
}
}
// MouseIn is called when a desktop pointer enters the widget.
//
// Since: 2.4
func (s *Slider) MouseIn(_ *desktop.MouseEvent) {
s.hovered = true
if !s.disabled {
s.Refresh()
}
}
// MouseMoved is called when a desktop pointer hovers over the widget.
//
// Since: 2.4
func (s *Slider) MouseMoved(_ *desktop.MouseEvent) {
}
// MouseOut is called when a desktop pointer exits the widget
//
// Since: 2.4
func (s *Slider) MouseOut() {
s.hovered = false
if !s.disabled {
s.Refresh()
}
}
// TypedKey is called when this item receives a key event.
//
// Since: 2.4
func (s *Slider) TypedKey(key *fyne.KeyEvent) {
if s.disabled {
return
}
if s.Orientation == Vertical {
switch key.Name {
case fyne.KeyUp:
s.SetValue(s.Value + s.Step)
case fyne.KeyDown:
s.SetValue(s.Value - s.Step)
}
} else {
switch key.Name {
case fyne.KeyLeft:
s.SetValue(s.Value - s.Step)
case fyne.KeyRight:
s.SetValue(s.Value + s.Step)
}
}
}
// TypedRune is called when this item receives a char event.
//
// Since: 2.4
func (s *Slider) TypedRune(_ rune) {
}
func (s *Slider) buttonDiameter(inlineIconSize float32) float32 {
return inlineIconSize - 4 // match radio icons
}
func (s *Slider) endOffset(inlineIconSize, innerPadding float32) float32 {
return s.buttonDiameter(inlineIconSize)/2 + innerPadding - 1.5 // align with radio icons
}
func (s *Slider) getRatio(e *fyne.PointEvent) float64 {
th := s.Theme()
pad := s.endOffset(th.Size(theme.SizeNameInlineIcon), th.Size(theme.SizeNameInnerPadding))
x := e.Position.X
y := e.Position.Y
size := s.Size()
switch s.Orientation {
case Vertical:
if y > size.Height-pad {
return 0.0
} else if y < pad {
return 1.0
} else {
return 1 - float64(y-pad)/float64(size.Height-pad*2)
}
case Horizontal:
if x > size.Width-pad {
return 1.0
} else if x < pad {
return 0.0
} else {
return float64(x-pad) / float64(size.Width-pad*2)
}
}
return 0.0
}
func (s *Slider) clampValueToRange() {
if s.Value >= s.Max {
s.Value = s.Max
return
} else if s.Value <= s.Min {
s.Value = s.Min
return
}
if s.Step == 0 { // extended Slider may not have this set - assume value is not adjusted
return
}
// only work with positive mods so the maths holds up
value := s.Value
step := s.Step
invert := false
if s.Value < 0 {
invert = true
value = -value
}
rem := math.Mod(value, step)
if rem == 0 {
return
}
min := value - rem
if rem > step/2 {
min += s.Step
}
if invert {
s.Value = -min
} else {
s.Value = min
}
}
func (s *Slider) updateValue(ratio float64) {
s.Value = s.Min + ratio*(s.Max-s.Min)
s.clampValueToRange()
}
// SetValue updates the value of the slider and clamps the value to be within the range.
func (s *Slider) SetValue(value float64) {
if s.Value == value {
return
}
lastValue := s.Value
s.Value = value
s.clampValueToRange()
s.positionChanged(lastValue, s.Value)
s.fireChangeEnded()
}
// MinSize returns the size that this widget should not shrink below
func (s *Slider) MinSize() fyne.Size {
s.ExtendBaseWidget(s)
return s.BaseWidget.MinSize()
}
// Disable disables the slider
//
// Since: 2.5
func (s *Slider) Disable() {
if !s.disabled {
defer s.Refresh()
}
s.disabled = true
}
// Enable enables the slider
//
// Since: 2.5
func (s *Slider) Enable() {
if s.disabled {
defer s.Refresh()
}
s.disabled = false
}
// Disabled returns true if the slider is currently disabled
//
// Since: 2.5
func (s *Slider) Disabled() bool {
return s.disabled
}
// CreateRenderer links this widget to its renderer.
func (s *Slider) CreateRenderer() fyne.WidgetRenderer {
s.ExtendBaseWidget(s)
th := s.Theme()
v := fyne.CurrentApp().Settings().ThemeVariant()
track := canvas.NewRectangle(th.Color(theme.ColorNameInputBackground, v))
active := canvas.NewRectangle(th.Color(theme.ColorNameForeground, v))
thumb := &canvas.Circle{FillColor: th.Color(theme.ColorNameForeground, v)}
focusIndicator := &canvas.Circle{FillColor: color.Transparent}
objects := []fyne.CanvasObject{track, active, thumb, focusIndicator}
slide := &sliderRenderer{widget.NewBaseRenderer(objects), track, active, thumb, focusIndicator, s}
slide.Refresh() // prepare for first draw
return slide
}
func (s *Slider) almostEqual(a, b float64) bool {
delta := math.Abs(a - b)
return delta <= s.Step/2
}
func (s *Slider) updateFromData(data binding.DataItem) {
if data == nil {
return
}
floatSource, ok := data.(binding.Float)
if !ok {
return
}
val, err := floatSource.Get()
if err != nil {
fyne.LogError("Error getting current data value", err)
return
}
s.SetValue(val) // if val != s.Value, this will call updateFromData again, but only once
}
func (s *Slider) writeData(data binding.DataItem) {
if data == nil {
return
}
floatTarget, ok := data.(binding.Float)
if !ok {
return
}
currentValue, err := floatTarget.Get()
if err != nil {
return
}
if s.Value != currentValue {
err := floatTarget.Set(s.Value)
if err != nil {
fyne.LogError(fmt.Sprintf("Failed to set binding value to %f", s.Value), err)
}
}
}
// Unbind disconnects any configured data source from this Slider.
// The current value will remain at the last value of the data source.
//
// Since: 2.0
func (s *Slider) Unbind() {
s.OnChanged = nil
s.binder.Unbind()
}
const minLongSide = float32(34) // added to button diameter
type sliderRenderer struct {
widget.BaseRenderer
track *canvas.Rectangle
active *canvas.Rectangle
thumb *canvas.Circle
focusIndicator *canvas.Circle
slider *Slider
}
// Refresh updates the widget state for drawing.
func (s *sliderRenderer) Refresh() {
th := s.slider.Theme()
v := fyne.CurrentApp().Settings().ThemeVariant()
s.track.FillColor = th.Color(theme.ColorNameInputBackground, v)
if s.slider.disabled {
s.thumb.FillColor = th.Color(theme.ColorNameDisabled, v)
} else {
s.thumb.FillColor = th.Color(theme.ColorNameForeground, v)
}
s.active.FillColor = s.thumb.FillColor
if s.slider.focused && !s.slider.disabled {
s.focusIndicator.FillColor = th.Color(theme.ColorNameFocus, v)
} else if s.slider.hovered && !s.slider.disabled {
s.focusIndicator.FillColor = th.Color(theme.ColorNameHover, v)
} else {
s.focusIndicator.FillColor = color.Transparent
}
s.focusIndicator.Refresh()
s.slider.clampValueToRange()
s.Layout(s.slider.Size())
canvas.Refresh(s.slider.super())
}
// Layout the components of the widget.
func (s *sliderRenderer) Layout(size fyne.Size) {
th := s.slider.Theme()
inputBorderSize := th.Size(theme.SizeNameInputBorder)
trackWidth := inputBorderSize * 2
inlineIconSize := th.Size(theme.SizeNameInlineIcon)
innerPadding := th.Size(theme.SizeNameInnerPadding)
diameter := s.slider.buttonDiameter(inlineIconSize)
endPad := s.slider.endOffset(inlineIconSize, innerPadding)
var trackPos, activePos, thumbPos fyne.Position
var trackSize, activeSize fyne.Size
// some calculations are relative to trackSize, so we must update that first
switch s.slider.Orientation {
case Vertical:
trackPos = fyne.NewPos(size.Width/2-inputBorderSize, endPad)
trackSize = fyne.NewSize(trackWidth, size.Height-endPad*2)
case Horizontal:
trackPos = fyne.NewPos(endPad, size.Height/2-inputBorderSize)
trackSize = fyne.NewSize(size.Width-endPad*2, trackWidth)
}
s.track.Move(trackPos)
s.track.Resize(trackSize)
activeOffset := s.getOffset(inlineIconSize, innerPadding) // TODO based on old size...0
switch s.slider.Orientation {
case Vertical:
activePos = fyne.NewPos(trackPos.X, activeOffset)
activeSize = fyne.NewSize(trackWidth, trackSize.Height-activeOffset+endPad)
thumbPos = fyne.NewPos(
trackPos.X-(diameter-trackSize.Width)/2, activeOffset-(diameter/2))
case Horizontal:
activePos = trackPos
activeSize = fyne.NewSize(activeOffset-endPad, trackWidth)
thumbPos = fyne.NewPos(
activeOffset-(diameter/2), trackPos.Y-(diameter-trackSize.Height)/2)
}
s.active.Move(activePos)
s.active.Resize(activeSize)
s.thumb.Move(thumbPos)
s.thumb.Resize(fyne.NewSize(diameter, diameter))
focusIndicatorSize := fyne.NewSquareSize(inlineIconSize + innerPadding)
delta := (focusIndicatorSize.Width - diameter) / 2
s.focusIndicator.Resize(focusIndicatorSize)
s.focusIndicator.Move(thumbPos.SubtractXY(delta, delta))
}
// MinSize calculates the minimum size of a widget.
func (s *sliderRenderer) MinSize() fyne.Size {
th := s.slider.Theme()
pad := th.Size(theme.SizeNameInnerPadding)
tap := th.Size(theme.SizeNameInlineIcon)
dia := s.slider.buttonDiameter(tap)
s1, s2 := minLongSide+dia, tap+pad*2
switch s.slider.Orientation {
case Vertical:
return fyne.NewSize(s2, s1)
default:
return fyne.NewSize(s1, s2)
}
}
func (s *sliderRenderer) getOffset(iconInlineSize, innerPadding float32) float32 {
endPad := s.slider.endOffset(iconInlineSize, innerPadding)
w := s.slider
size := s.track.Size()
if w.Value == w.Min || w.Min == w.Max {
switch w.Orientation {
case Vertical:
return size.Height + endPad
case Horizontal:
return endPad
}
}
ratio := float32((w.Value - w.Min) / (w.Max - w.Min))
switch w.Orientation {
case Vertical:
y := size.Height - ratio*size.Height + endPad
return y
case Horizontal:
x := ratio*size.Width + endPad
return x
}
return endPad
}