VideoTools/vendor/fyne.io/fyne/v2/widget/form.go
Stu Leak 68df790d27 Fix player frame generation and video playback
Major improvements to UnifiedPlayer:

1. GetFrameImage() now works when paused for responsive UI updates
2. Play() method properly starts FFmpeg process
3. Frame display loop runs continuously for smooth video display
4. Disabled audio temporarily to fix video playback fundamentals
5. Simplified FFmpeg command to focus on video stream only

Player now:
- Generates video frames correctly
- Shows video when paused
- Has responsive progress tracking
- Starts playback properly

Next steps: Re-enable audio playback once video is stable
2026-01-07 22:20:00 -05:00

498 lines
13 KiB
Go

package widget
import (
"errors"
"reflect"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/internal/cache"
"fyne.io/fyne/v2/layout"
"fyne.io/fyne/v2/theme"
)
// errFormItemInitialState defines the error if the initial validation for a FormItem result
// in an error
var errFormItemInitialState = errors.New("widget.FormItem initial state error")
// FormItem provides the details for a row in a form
type FormItem struct {
Text string
Widget fyne.CanvasObject
// Since: 2.0
HintText string
validationError error
invalid bool
helperOutput *canvas.Text
wasFocused bool
}
// NewFormItem creates a new form item with the specified label text and input widget
func NewFormItem(text string, widget fyne.CanvasObject) *FormItem {
return &FormItem{Text: text, Widget: widget}
}
var _ fyne.Validatable = (*Form)(nil)
// Form widget is two column grid where each row has a label and a widget (usually an input).
// The last row of the grid will contain the appropriate form control buttons if any should be shown.
// Setting OnSubmit will set the submit button to be visible and call back the function when tapped.
// Setting OnCancel will do the same for a cancel button.
// If you change OnSubmit/OnCancel after the form is created and rendered, you need to call
// Refresh() to update the form with the correct buttons.
// Setting OnSubmit/OnCancel to nil will remove the buttons.
type Form struct {
BaseWidget
Items []*FormItem
OnSubmit func() `json:"-"`
OnCancel func() `json:"-"`
SubmitText string
CancelText string
// Orientation allows a form to be vertical (a single column), horizontal (default, label then input)
// or to adapt according to the orientation of the mobile device (adaptive).
//
// Since: 2.5
Orientation Orientation
itemGrid *fyne.Container
buttonBox *fyne.Container
cancelButton *Button
submitButton *Button
disabled bool
onValidationChanged func(error)
validationError error
}
// Append adds a new row to the form, using the text as a label next to the specified Widget
func (f *Form) Append(text string, widget fyne.CanvasObject) {
item := &FormItem{Text: text, Widget: widget}
f.AppendItem(item)
}
// AppendItem adds the specified row to the end of the Form
func (f *Form) AppendItem(item *FormItem) {
f.ExtendBaseWidget(f) // could be called before render
f.Items = append(f.Items, item)
if f.itemGrid != nil {
f.itemGrid.Add(f.createLabel(item.Text))
f.itemGrid.Add(f.createInput(item))
f.setUpValidation(item.Widget, len(f.Items)-1)
}
f.Refresh()
}
// MinSize returns the size that this widget should not shrink below
func (f *Form) MinSize() fyne.Size {
f.ExtendBaseWidget(f)
return f.BaseWidget.MinSize()
}
// Refresh updates the widget state when requested.
func (f *Form) Refresh() {
f.ExtendBaseWidget(f)
cache.Renderer(f.super()) // we are about to make changes to renderer created content... not great!
f.ensureRenderItems()
f.updateButtons()
f.updateLabels()
if f.isVertical() {
f.itemGrid.Layout = layout.NewVBoxLayout()
} else {
f.itemGrid.Layout = layout.NewFormLayout()
}
f.BaseWidget.Refresh()
canvas.Refresh(f.super()) // refresh ourselves for BG color - the above updates the content
}
// Enable enables submitting this form.
//
// Since: 2.1
func (f *Form) Enable() {
f.disabled = false
f.cancelButton.Enable()
f.checkValidation(nil) // as the form may be invalid
}
// Disable disables submitting this form.
//
// Since: 2.1
func (f *Form) Disable() {
f.disabled = true
f.submitButton.Disable()
f.cancelButton.Disable()
}
// Disabled returns whether submitting the form is disabled.
// Note that, if the form fails validation, the submit button may be
// disabled even if this method returns true.
//
// Since: 2.1
func (f *Form) Disabled() bool {
return f.disabled
}
// SetOnValidationChanged is intended for parent widgets or containers to hook into the validation.
// The function might be overwritten by a parent that cares about child validation (e.g. widget.Form)
func (f *Form) SetOnValidationChanged(callback func(error)) {
f.onValidationChanged = callback
}
// Validate validates the entire form and returns the first error that is encountered.
func (f *Form) Validate() error {
for _, item := range f.Items {
if w, ok := item.Widget.(fyne.Validatable); ok {
if err := w.Validate(); err != nil {
return err
}
}
}
return nil
}
func (f *Form) createInput(item *FormItem) fyne.CanvasObject {
_, ok := item.Widget.(fyne.Validatable)
if item.HintText == "" {
if !ok {
return item.Widget
}
if !f.itemWidgetHasValidator(item.Widget) { // we don't have validation
return item.Widget
}
}
th := f.Theme()
v := fyne.CurrentApp().Settings().ThemeVariant()
text := canvas.NewText(item.HintText, th.Color(theme.ColorNamePlaceHolder, v))
text.TextSize = th.Size(theme.SizeNameCaptionText)
item.helperOutput = text
f.updateHelperText(item)
textContainer := &fyne.Container{Objects: []fyne.CanvasObject{text}}
return &fyne.Container{Layout: formItemLayout{form: f}, Objects: []fyne.CanvasObject{item.Widget, textContainer}}
}
func (f *Form) itemWidgetHasValidator(w fyne.CanvasObject) bool {
value := reflect.ValueOf(w).Elem()
validatorField := value.FieldByName("Validator")
if validatorField == (reflect.Value{}) {
return false
}
validator, ok := validatorField.Interface().(fyne.StringValidator)
if !ok {
return false
}
return validator != nil
}
func (f *Form) createLabel(text string) fyne.CanvasObject {
th := f.Theme()
v := fyne.CurrentApp().Settings().ThemeVariant()
label := &canvas.Text{
Text: text,
Alignment: fyne.TextAlignTrailing,
Color: th.Color(theme.ColorNameForeground, v),
TextSize: th.Size(theme.SizeNameText),
TextStyle: fyne.TextStyle{Bold: true},
}
if f.isVertical() {
label.Alignment = fyne.TextAlignLeading
}
return &fyne.Container{Layout: &formLabelLayout{form: f}, Objects: []fyne.CanvasObject{label}}
}
func (f *Form) updateButtons() {
if f.CancelText == "" {
f.CancelText = "Cancel"
}
if f.SubmitText == "" {
f.SubmitText = "Submit"
}
// set visibility on the buttons
if f.OnCancel == nil {
f.cancelButton.Hide()
} else {
f.cancelButton.SetText(f.CancelText)
f.cancelButton.OnTapped = f.OnCancel
f.cancelButton.Show()
}
if f.OnSubmit == nil {
f.submitButton.Hide()
} else {
f.submitButton.SetText(f.SubmitText)
f.submitButton.OnTapped = f.OnSubmit
f.submitButton.Show()
}
if f.OnCancel == nil && f.OnSubmit == nil {
f.buttonBox.Hide()
} else {
f.buttonBox.Show()
}
}
func (f *Form) checkValidation(err error) {
if err != nil {
f.submitButton.Disable()
return
}
for _, item := range f.Items {
if item.invalid {
f.submitButton.Disable()
return
}
}
if !f.disabled {
f.submitButton.Enable()
}
}
func (f *Form) ensureRenderItems() {
done := len(f.itemGrid.Objects) / 2
if done >= len(f.Items) {
f.itemGrid.Objects = f.itemGrid.Objects[0 : len(f.Items)*2]
return
}
adding := len(f.Items) - done
objects := make([]fyne.CanvasObject, adding*2)
off := 0
for i, item := range f.Items {
if i < done {
continue
}
objects[off] = f.createLabel(item.Text)
off++
f.setUpValidation(item.Widget, i)
objects[off] = f.createInput(item)
off++
}
f.itemGrid.Objects = append(f.itemGrid.Objects, objects...)
}
func (f *Form) isVertical() bool {
if f.Orientation == Vertical {
return true
} else if f.Orientation == Horizontal {
return false
}
dev := fyne.CurrentDevice()
if dev.IsMobile() {
orient := dev.Orientation()
return orient == fyne.OrientationVertical || orient == fyne.OrientationVerticalUpsideDown
}
return false
}
func (f *Form) setUpValidation(widget fyne.CanvasObject, i int) {
updateValidation := func(err error) {
if err == errFormItemInitialState {
return
}
f.Items[i].validationError = err
f.Items[i].invalid = err != nil
f.setValidationError(err)
f.checkValidation(err)
f.updateHelperText(f.Items[i])
}
if w, ok := widget.(fyne.Validatable); ok {
f.Items[i].invalid = w.Validate() != nil
if e, ok := w.(*Entry); ok {
e.onFocusChanged = func(bool) {
updateValidation(e.validationError)
}
if e.Validator != nil && f.Items[i].invalid {
// set initial state error to guarantee next error (if triggers) is always different
e.SetValidationError(errFormItemInitialState)
}
}
w.SetOnValidationChanged(updateValidation)
}
}
func (f *Form) setValidationError(err error) {
if err == nil && f.validationError == nil {
return
}
if !errors.Is(err, f.validationError) {
if err == nil {
for _, item := range f.Items {
if item.invalid {
err = item.validationError
break
}
}
}
f.validationError = err
if f.onValidationChanged != nil {
f.onValidationChanged(err)
}
}
}
func (f *Form) updateHelperText(item *FormItem) {
th := f.Theme()
v := fyne.CurrentApp().Settings().ThemeVariant()
if item.helperOutput == nil {
return // testing probably, either way not rendered yet
}
showHintIfError := false
if e, ok := item.Widget.(*Entry); ok {
if !e.dirty || (e.focused && !item.wasFocused) {
showHintIfError = true
}
if e.dirty && !e.focused {
item.wasFocused = true
}
}
if item.validationError == nil || showHintIfError {
item.helperOutput.Text = item.HintText
item.helperOutput.Color = th.Color(theme.ColorNamePlaceHolder, v)
} else {
item.helperOutput.Text = item.validationError.Error()
item.helperOutput.Color = th.Color(theme.ColorNameError, v)
}
if item.helperOutput.Text == "" {
item.helperOutput.Hide()
} else {
item.helperOutput.Show()
}
item.helperOutput.Refresh()
}
func (f *Form) updateLabels() {
th := f.Theme()
v := fyne.CurrentApp().Settings().ThemeVariant()
for i, item := range f.Items {
l := f.itemGrid.Objects[i*2].(*fyne.Container).Objects[0].(*canvas.Text)
l.TextSize = th.Size(theme.SizeNameText)
if dis, ok := item.Widget.(fyne.Disableable); ok {
if dis.Disabled() {
l.Color = th.Color(theme.ColorNameDisabled, v)
} else {
l.Color = th.Color(theme.ColorNameForeground, v)
}
} else {
l.Color = th.Color(theme.ColorNameForeground, v)
}
l.Text = item.Text
if f.isVertical() {
l.Alignment = fyne.TextAlignLeading
} else {
l.Alignment = fyne.TextAlignTrailing
}
l.Refresh()
f.updateHelperText(item)
}
}
// CreateRenderer is a private method to Fyne which links this widget to its renderer
func (f *Form) CreateRenderer() fyne.WidgetRenderer {
f.ExtendBaseWidget(f)
th := f.Theme()
f.cancelButton = &Button{Icon: th.Icon(theme.IconNameCancel), OnTapped: f.OnCancel}
f.submitButton = &Button{Icon: th.Icon(theme.IconNameConfirm), OnTapped: f.OnSubmit, Importance: HighImportance}
buttons := &fyne.Container{Layout: layout.NewGridLayoutWithRows(1), Objects: []fyne.CanvasObject{f.cancelButton, f.submitButton}}
f.buttonBox = &fyne.Container{Layout: layout.NewBorderLayout(nil, nil, nil, buttons), Objects: []fyne.CanvasObject{buttons}}
f.validationError = errFormItemInitialState // set initial state error to guarantee next error (if triggers) is always different
f.itemGrid = &fyne.Container{Layout: layout.NewFormLayout()}
if f.isVertical() {
f.itemGrid.Layout = layout.NewVBoxLayout()
} else {
f.itemGrid.Layout = layout.NewFormLayout()
}
content := &fyne.Container{Layout: layout.NewVBoxLayout(), Objects: []fyne.CanvasObject{f.itemGrid, f.buttonBox}}
renderer := NewSimpleRenderer(content)
f.ensureRenderItems()
f.updateButtons()
f.updateLabels()
f.checkValidation(nil) // will trigger a validation check for correct initial validation status
return renderer
}
// NewForm creates a new form widget with the specified rows of form items
// and (if any of them should be shown) a form controls row at the bottom
func NewForm(items ...*FormItem) *Form {
form := &Form{Items: items}
form.ExtendBaseWidget(form)
return form
}
type formLabelLayout struct {
form *Form
}
func (f formLabelLayout) Layout(objs []fyne.CanvasObject, size fyne.Size) {
innerPad := f.form.Theme().Size(theme.SizeNameInnerPadding)
xPad := innerPad
yPos := float32(0)
if !f.form.isVertical() {
xPad += innerPad
yPos = innerPad
}
objs[0].Move(fyne.NewPos(innerPad, yPos))
objs[0].Resize(fyne.NewSize(size.Width-xPad, objs[0].MinSize().Height))
}
func (f formLabelLayout) MinSize(objs []fyne.CanvasObject) fyne.Size {
innerPad := f.form.Theme().Size(theme.SizeNameInnerPadding)
min0 := objs[0].MinSize()
if !f.form.isVertical() {
min0 = min0.AddWidthHeight(innerPad, 0)
}
return min0.AddWidthHeight(innerPad, 0)
}
type formItemLayout struct {
form *Form
}
func (f formItemLayout) Layout(objs []fyne.CanvasObject, size fyne.Size) {
innerPad := f.form.Theme().Size(theme.SizeNameInnerPadding)
itemHeight := objs[0].MinSize().Height
objs[0].Resize(fyne.NewSize(size.Width, itemHeight))
objs[1].Move(fyne.NewPos(innerPad, itemHeight+innerPad/2))
objs[1].Resize(fyne.NewSize(size.Width, objs[1].MinSize().Width))
}
func (f formItemLayout) MinSize(objs []fyne.CanvasObject) fyne.Size {
innerPad := f.form.Theme().Size(theme.SizeNameInnerPadding)
min0 := objs[0].MinSize()
min1 := objs[1].MinSize()
minWidth := fyne.Max(min0.Width, min1.Width)
height := min0.Height
items := objs[1].(*fyne.Container).Objects
if len(items) > 0 && items[0].(*canvas.Text).Text != "" {
height += min1.Height + innerPad
}
return fyne.NewSize(minWidth, height)
}