Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
276 lines
6.0 KiB
Go
276 lines
6.0 KiB
Go
package widget
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import (
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"strings"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/canvas"
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"fyne.io/fyne/v2/internal/widget"
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)
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var _ fyne.Widget = (*CheckGroup)(nil)
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// CheckGroup widget has a list of text labels and checkbox icons next to each.
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// Changing the selection (any number can be selected) will trigger the changed func.
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//
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// Since: 2.1
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type CheckGroup struct {
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DisableableWidget
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Horizontal bool
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Required bool
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OnChanged func([]string) `json:"-"`
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Options []string
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Selected []string
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items []*Check
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}
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// NewCheckGroup creates a new check group widget with the set options and change handler
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//
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// Since: 2.1
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func NewCheckGroup(options []string, changed func([]string)) *CheckGroup {
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r := &CheckGroup{
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Options: options,
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OnChanged: changed,
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}
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r.ExtendBaseWidget(r)
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r.update()
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return r
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}
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// Append adds a new option to the end of a CheckGroup widget.
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func (r *CheckGroup) Append(option string) {
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r.Options = append(r.Options, option)
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r.Refresh()
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}
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// CreateRenderer is a private method to Fyne which links this widget to its renderer
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func (r *CheckGroup) CreateRenderer() fyne.WidgetRenderer {
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r.ExtendBaseWidget(r)
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r.update()
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objects := make([]fyne.CanvasObject, len(r.items))
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for i, item := range r.items {
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objects[i] = item
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}
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return &checkGroupRenderer{widget.NewBaseRenderer(objects), r.items, r}
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}
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// MinSize returns the size that this widget should not shrink below
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func (r *CheckGroup) MinSize() fyne.Size {
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r.ExtendBaseWidget(r)
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return r.BaseWidget.MinSize()
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}
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// Refresh causes this widget to be redrawn in it's current state.
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func (r *CheckGroup) Refresh() {
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r.update()
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r.BaseWidget.Refresh()
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}
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// Remove removes the first occurrence of the specified option found from a CheckGroup widget.
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// Return true if an option was removed.
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//
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// Since: 2.3
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func (r *CheckGroup) Remove(option string) bool {
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for i, o := range r.Options {
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if strings.EqualFold(option, o) {
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r.Options = append(r.Options[:i], r.Options[i+1:]...)
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for j, s := range r.Selected {
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if strings.EqualFold(option, s) {
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r.Selected = append(r.Selected[:j], r.Selected[j+1:]...)
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break
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}
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}
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r.Refresh()
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return true
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}
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}
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return false
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}
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// SetSelected sets the checked options, it can be used to set a default option.
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func (r *CheckGroup) SetSelected(options []string) {
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//if r.Selected == options {
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// return
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//}
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r.Selected = options
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if r.OnChanged != nil {
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r.OnChanged(options)
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}
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r.Refresh()
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}
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func (r *CheckGroup) itemTapped(item *Check) {
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if r.Disabled() {
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return
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}
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contains := false
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for i, s := range r.Selected {
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if s == item.Text {
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contains = true
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if len(r.Selected) <= 1 {
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if r.Required {
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item.SetChecked(true)
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return
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}
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r.Selected = nil
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} else {
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r.Selected = append(r.Selected[:i], r.Selected[i+1:]...)
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}
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break
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}
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}
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if !contains {
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r.Selected = append(r.Selected, item.Text)
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}
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if r.OnChanged != nil {
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r.OnChanged(r.Selected)
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}
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r.Refresh()
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}
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func (r *CheckGroup) update() {
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r.Options = removeDuplicates(r.Options)
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if len(r.items) < len(r.Options) {
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for i := len(r.items); i < len(r.Options); i++ {
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var item *Check
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item = NewCheck(r.Options[i], func(bool) {
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r.itemTapped(item)
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})
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r.items = append(r.items, item)
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}
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} else if len(r.items) > len(r.Options) {
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r.items = r.items[:len(r.Options)]
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}
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for i, item := range r.items {
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contains := false
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for _, s := range r.Selected {
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if s == item.Text {
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contains = true
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break
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}
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}
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item.Text = r.Options[i]
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item.Checked = contains
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item.DisableableWidget.disabled = r.Disabled()
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item.Refresh()
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}
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}
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type checkGroupRenderer struct {
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widget.BaseRenderer
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items []*Check
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checks *CheckGroup
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}
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// Layout the components of the checks widget
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func (r *checkGroupRenderer) Layout(_ fyne.Size) {
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count := 1
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if len(r.items) > 0 {
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count = len(r.items)
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}
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var itemHeight, itemWidth float32
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minSize := r.checks.MinSize()
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if r.checks.Horizontal {
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itemHeight = minSize.Height
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itemWidth = minSize.Width / float32(count)
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} else {
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itemHeight = minSize.Height / float32(count)
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itemWidth = minSize.Width
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}
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itemSize := fyne.NewSize(itemWidth, itemHeight)
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x, y := float32(0), float32(0)
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for _, item := range r.items {
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item.Resize(itemSize)
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item.Move(fyne.NewPos(x, y))
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if r.checks.Horizontal {
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x += itemWidth
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} else {
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y += itemHeight
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}
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}
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}
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// MinSize calculates the minimum size of a checks item.
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// This is based on the contained text, the checks icon and a standard amount of padding
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// between each item.
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func (r *checkGroupRenderer) MinSize() fyne.Size {
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width := float32(0)
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height := float32(0)
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for _, item := range r.items {
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itemMin := item.MinSize()
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width = fyne.Max(width, itemMin.Width)
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height = fyne.Max(height, itemMin.Height)
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}
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if r.checks.Horizontal {
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width = width * float32(len(r.items))
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} else {
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height = height * float32(len(r.items))
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}
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return fyne.NewSize(width, height)
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}
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func (r *checkGroupRenderer) Refresh() {
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r.updateItems()
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canvas.Refresh(r.checks.super())
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}
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func (r *checkGroupRenderer) updateItems() {
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if len(r.items) < len(r.checks.Options) {
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for i := len(r.items); i < len(r.checks.Options); i++ {
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var item *Check
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item = NewCheck(r.checks.Options[i], func(bool) {
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r.checks.itemTapped(item)
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})
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r.SetObjects(append(r.Objects(), item))
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r.items = append(r.items, item)
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}
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r.Layout(r.checks.Size())
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} else if len(r.items) > len(r.checks.Options) {
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total := len(r.checks.Options)
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r.items = r.items[:total]
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r.SetObjects(r.Objects()[:total])
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}
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for i, item := range r.items {
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contains := false
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for _, s := range r.checks.Selected {
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if s == item.Text {
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contains = true
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break
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}
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}
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item.Text = r.checks.Options[i]
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item.Checked = contains
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item.disabled = r.checks.Disabled()
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item.Refresh()
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}
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}
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func removeDuplicates(options []string) []string {
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var result []string
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found := make(map[string]bool)
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for _, option := range options {
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if _, ok := found[option]; !ok {
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found[option] = true
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result = append(result, option)
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}
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}
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return result
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}
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