Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
71 lines
1.7 KiB
Go
71 lines
1.7 KiB
Go
package layout
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import (
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"math"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/theme"
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)
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// Declare conformity with Layout interface
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var _ fyne.Layout = (*gridWrapLayout)(nil)
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type gridWrapLayout struct {
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CellSize fyne.Size
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colCount int
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rowCount int
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}
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// NewGridWrapLayout returns a new GridWrapLayout instance
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func NewGridWrapLayout(size fyne.Size) fyne.Layout {
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return &gridWrapLayout{size, 1, 1}
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}
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// Layout is called to pack all child objects into a specified size.
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// For a GridWrapLayout this will attempt to lay all the child objects in a row
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// and wrap to a new row if the size is not large enough.
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func (g *gridWrapLayout) Layout(objects []fyne.CanvasObject, size fyne.Size) {
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padding := theme.Padding()
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g.colCount = 1
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g.rowCount = 0
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if size.Width > g.CellSize.Width {
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g.colCount = int(math.Floor(float64(size.Width+padding) / float64(g.CellSize.Width+padding)))
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}
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i, x, y := 0, float32(0), float32(0)
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for _, child := range objects {
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if !child.Visible() {
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continue
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}
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if i%g.colCount == 0 {
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g.rowCount++
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}
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child.Move(fyne.NewPos(x, y))
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child.Resize(g.CellSize)
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if (i+1)%g.colCount == 0 {
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x = 0
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y += g.CellSize.Height + padding
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} else {
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x += g.CellSize.Width + padding
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}
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i++
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}
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}
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// MinSize finds the smallest size that satisfies all the child objects.
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// For a GridWrapLayout this is simply the specified cellsize as a single column
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// layout has no padding. The returned size does not take into account the number
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// of columns as this layout re-flows dynamically.
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func (g *gridWrapLayout) MinSize(objects []fyne.CanvasObject) fyne.Size {
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rows := g.rowCount
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if rows < 1 {
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rows = 1
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}
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return fyne.NewSize(g.CellSize.Width,
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(g.CellSize.Height*float32(rows))+(float32(rows-1)*theme.Padding()))
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}
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