Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
26 lines
517 B
Go
26 lines
517 B
Go
package test
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import (
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"image/color"
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"fyne.io/fyne/v2"
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)
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func DarkTheme(fallback fyne.Theme) fyne.Theme {
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return &forcedVariant{Theme: fallback, variant: 0} // avoid import loops
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}
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func LightTheme(fallback fyne.Theme) fyne.Theme {
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return &forcedVariant{Theme: fallback, variant: 1} // avoid import loops
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}
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type forcedVariant struct {
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fyne.Theme
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variant fyne.ThemeVariant
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}
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func (f *forcedVariant) Color(name fyne.ThemeColorName, _ fyne.ThemeVariant) color.Color {
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return f.Theme.Color(name, f.variant)
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}
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