Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
69 lines
2.2 KiB
Go
69 lines
2.2 KiB
Go
package painter
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import (
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"image"
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_ "image/jpeg" // avoid users having to import when using image widget
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_ "image/png" // avoid the same for PNG images
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"golang.org/x/image/draw"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/canvas"
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)
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// PaintImage renders a given fyne Image to a Go standard image
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// If a fyne.Canvas is given and the image’s fill mode is “fill original” the image’s min size has
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// to fit its original size. If it doesn’t, PaintImage does not paint the image but adjusts its min size.
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// The image will then be painted on the next frame because of the min size change.
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func PaintImage(img *canvas.Image, c fyne.Canvas, width, height int) image.Image {
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if img.Size().IsZero() && c == nil { // an image without size or canvas won't get rendered unless we setup
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img.Resize(fyne.NewSize(float32(width), float32(height)))
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}
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dst, err := paintImage(img, width, height)
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if err != nil {
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fyne.LogError("failed to paint image", err)
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}
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return dst
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}
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func paintImage(img *canvas.Image, width, height int) (dst image.Image, err error) {
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if width <= 0 || height <= 0 {
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return dst, err
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}
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dst = img.Image
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if dst == nil {
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dst = image.NewNRGBA(image.Rect(0, 0, width, height))
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}
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size := dst.Bounds().Size()
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if width != size.X || height != size.Y {
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dst = scaleImage(dst, width, height, img.ScaleMode)
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}
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return dst, err
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}
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func scaleImage(pixels image.Image, scaledW, scaledH int, scale canvas.ImageScale) image.Image {
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if scale == canvas.ImageScaleFastest || scale == canvas.ImageScalePixels {
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// do not perform software scaling
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return pixels
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}
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bounds := pixels.Bounds()
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pixW := int(fyne.Min(float32(scaledW), float32(bounds.Dx()))) // don't push more pixels than we have to
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pixH := int(fyne.Min(float32(scaledH), float32(bounds.Dy()))) // the GL calls will scale this up on GPU.
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scaledBounds := image.Rect(0, 0, pixW, pixH)
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tex := image.NewNRGBA(scaledBounds)
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switch scale {
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case canvas.ImageScalePixels:
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draw.NearestNeighbor.Scale(tex, scaledBounds, pixels, bounds, draw.Over, nil)
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default:
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if scale != canvas.ImageScaleSmooth {
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fyne.LogError("Invalid canvas.ImageScale value, using canvas.ImageScaleSmooth", nil)
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}
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draw.CatmullRom.Scale(tex, scaledBounds, pixels, bounds, draw.Over, nil)
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}
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return tex
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}
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