Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
37 lines
777 B
Go
37 lines
777 B
Go
package metadata
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import (
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"bytes"
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"io"
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"os"
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"path/filepath"
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"github.com/BurntSushi/toml"
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)
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// Save attempts to write a FyneApp metadata to the provided writer.
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// If the encoding fails an error will be returned.
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func Save(f *FyneApp, w io.Writer) error {
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var buf bytes.Buffer
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err := toml.NewEncoder(&buf).Encode(f)
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if err != nil {
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return err
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}
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_, err = w.Write(buf.Bytes())
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return err
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}
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// SaveStandard attempts to save a FyneApp metadata to the `FyneApp.toml` file in the specified dir.
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// If the file cannot be written or encoding fails an error will be returned.
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func SaveStandard(f *FyneApp, dir string) error {
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path := filepath.Join(dir, "FyneApp.toml")
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w, err := os.Create(path)
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if err != nil {
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return err
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}
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defer w.Close()
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return Save(f, w)
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}
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