Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
17 lines
494 B
Go
17 lines
494 B
Go
//go:build android
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package driver
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import "fyne.io/fyne/v2/internal/driver/mobile/app"
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// RunNative provides a way to execute code within the platform-specific runtime context for various runtimes.
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// On Android this provides the JVM pointers required to execute various NDK calls or use JNI APIs.
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//
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// Since: 2.3
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func RunNative(fn func(any) error) error {
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return app.RunOnJVM(func(vm, env, ctx uintptr) error {
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data := &AndroidContext{VM: vm, Env: env, Ctx: ctx}
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return fn(data)
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})
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}
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