Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
43 lines
1.2 KiB
Go
43 lines
1.2 KiB
Go
package dialog
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import (
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/storage"
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)
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var folderFilter = storage.NewMimeTypeFileFilter([]string{"application/x-directory"})
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// NewFolderOpen creates a file dialog allowing the user to choose a folder to
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// open. The callback function will run when the dialog closes. The URI will be
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// nil when the user cancels or when nothing is selected.
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//
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// The dialog will appear over the window specified when Show() is called.
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//
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// Since: 1.4
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func NewFolderOpen(callback func(fyne.ListableURI, error), parent fyne.Window) *FileDialog {
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dialog := &FileDialog{}
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dialog.callback = callback
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dialog.parent = parent
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dialog.filter = folderFilter
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return dialog
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}
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// ShowFolderOpen creates and shows a file dialog allowing the user to choose a
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// folder to open. The callback function will run when the dialog closes. The
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// URI will be nil when the user cancels or when nothing is selected.
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//
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// The dialog will appear over the window specified.
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//
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// Since: 1.4
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func ShowFolderOpen(callback func(fyne.ListableURI, error), parent fyne.Window) {
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dialog := NewFolderOpen(callback, parent)
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if fileOpenOSOverride(dialog) {
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return
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}
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dialog.Show()
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}
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func (f *FileDialog) isDirectory() bool {
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return f.filter == folderFilter
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}
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