Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
45 lines
1.5 KiB
Go
45 lines
1.5 KiB
Go
package fyne
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// DeviceOrientation represents the different ways that a mobile device can be held
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type DeviceOrientation int
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const (
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// OrientationVertical is the default vertical orientation
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OrientationVertical DeviceOrientation = iota
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// OrientationVerticalUpsideDown is the portrait orientation held upside down
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OrientationVerticalUpsideDown
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// OrientationHorizontalLeft is used to indicate a landscape orientation with the top to the left
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OrientationHorizontalLeft
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// OrientationHorizontalRight is used to indicate a landscape orientation with the top to the right
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OrientationHorizontalRight
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)
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// IsVertical is a helper utility that determines if a passed orientation is vertical
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func IsVertical(orient DeviceOrientation) bool {
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return orient == OrientationVertical || orient == OrientationVerticalUpsideDown
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}
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// IsHorizontal is a helper utility that determines if a passed orientation is horizontal
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func IsHorizontal(orient DeviceOrientation) bool {
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return !IsVertical(orient)
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}
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// Device provides information about the devices the code is running on
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type Device interface {
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Orientation() DeviceOrientation
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IsMobile() bool
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IsBrowser() bool
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HasKeyboard() bool
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SystemScaleForWindow(Window) float32
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// Locale returns the information about this device's language and region.
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//
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// Since: 2.5
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Locale() Locale
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}
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// CurrentDevice returns the device information for the current hardware (via the driver)
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func CurrentDevice() Device {
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return CurrentApp().Driver().Device()
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}
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