VideoTools/vendor/fyne.io/fyne/v2/device.go
Stu Leak 68df790d27 Fix player frame generation and video playback
Major improvements to UnifiedPlayer:

1. GetFrameImage() now works when paused for responsive UI updates
2. Play() method properly starts FFmpeg process
3. Frame display loop runs continuously for smooth video display
4. Disabled audio temporarily to fix video playback fundamentals
5. Simplified FFmpeg command to focus on video stream only

Player now:
- Generates video frames correctly
- Shows video when paused
- Has responsive progress tracking
- Starts playback properly

Next steps: Re-enable audio playback once video is stable
2026-01-07 22:20:00 -05:00

45 lines
1.5 KiB
Go

package fyne
// DeviceOrientation represents the different ways that a mobile device can be held
type DeviceOrientation int
const (
// OrientationVertical is the default vertical orientation
OrientationVertical DeviceOrientation = iota
// OrientationVerticalUpsideDown is the portrait orientation held upside down
OrientationVerticalUpsideDown
// OrientationHorizontalLeft is used to indicate a landscape orientation with the top to the left
OrientationHorizontalLeft
// OrientationHorizontalRight is used to indicate a landscape orientation with the top to the right
OrientationHorizontalRight
)
// IsVertical is a helper utility that determines if a passed orientation is vertical
func IsVertical(orient DeviceOrientation) bool {
return orient == OrientationVertical || orient == OrientationVerticalUpsideDown
}
// IsHorizontal is a helper utility that determines if a passed orientation is horizontal
func IsHorizontal(orient DeviceOrientation) bool {
return !IsVertical(orient)
}
// Device provides information about the devices the code is running on
type Device interface {
Orientation() DeviceOrientation
IsMobile() bool
IsBrowser() bool
HasKeyboard() bool
SystemScaleForWindow(Window) float32
// Locale returns the information about this device's language and region.
//
// Since: 2.5
Locale() Locale
}
// CurrentDevice returns the device information for the current hardware (via the driver)
func CurrentDevice() Device {
return CurrentApp().Driver().Device()
}