Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
72 lines
1.6 KiB
Go
72 lines
1.6 KiB
Go
package canvas
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import (
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"image/color"
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"fyne.io/fyne/v2"
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)
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// Declare conformity with CanvasObject interface
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var _ fyne.CanvasObject = (*Polygon)(nil)
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// Polygon describes a colored regular polygon primitive in a Fyne canvas.
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// The rendered portion will be in the center of the available space.
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//
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// Since: 2.7
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type Polygon struct {
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baseObject
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FillColor color.Color // The polygon fill color
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StrokeColor color.Color // The polygon stroke color
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StrokeWidth float32 // The stroke width of the polygon
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CornerRadius float32 // The radius of the polygon corners
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Angle float32 // Angle of polygon, in degrees (positive means clockwise, negative means counter-clockwise direction).
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Sides uint // Amount of sides of polygon.
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}
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// Hide will set this polygon to not be visible
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func (r *Polygon) Hide() {
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r.baseObject.Hide()
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repaint(r)
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}
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// Move the polygon to a new position, relative to its parent / canvas
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func (r *Polygon) Move(pos fyne.Position) {
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if r.Position() == pos {
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return
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}
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r.baseObject.Move(pos)
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repaint(r)
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}
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// Refresh causes this polygon to be redrawn with its configured state.
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func (r *Polygon) Refresh() {
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Refresh(r)
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}
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// Resize on a polygon updates the new size of this object.
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// If it has a stroke width this will cause it to Refresh.
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func (r *Polygon) Resize(s fyne.Size) {
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if s == r.Size() {
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return
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}
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r.baseObject.Resize(s)
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if r.StrokeWidth == 0 {
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return
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}
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Refresh(r)
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}
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// NewPolygon returns a new Polygon instance
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func NewPolygon(sides uint, color color.Color) *Polygon {
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return &Polygon{
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Sides: sides,
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FillColor: color,
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}
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}
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