VideoTools/vendor/fyne.io/fyne/v2/canvas/line.go
Stu Leak 68df790d27 Fix player frame generation and video playback
Major improvements to UnifiedPlayer:

1. GetFrameImage() now works when paused for responsive UI updates
2. Play() method properly starts FFmpeg process
3. Frame display loop runs continuously for smooth video display
4. Disabled audio temporarily to fix video playback fundamentals
5. Simplified FFmpeg command to focus on video stream only

Player now:
- Generates video frames correctly
- Shows video when paused
- Has responsive progress tracking
- Starts playback properly

Next steps: Re-enable audio playback once video is stable
2026-01-07 22:20:00 -05:00

109 lines
2.7 KiB
Go

package canvas
import (
"image/color"
"math"
"fyne.io/fyne/v2"
)
// Declare conformity with CanvasObject interface
var _ fyne.CanvasObject = (*Line)(nil)
// Line describes a colored line primitive in a Fyne canvas.
// Lines are special as they can have a negative width or height to indicate
// an inverse slope (i.e. slope up vs down).
type Line struct {
Position1 fyne.Position // The current top-left position of the Line
Position2 fyne.Position // The current bottom-right position of the Line
Hidden bool // Is this Line currently hidden
StrokeColor color.Color // The line stroke color
StrokeWidth float32 // The stroke width of the line
}
// Size returns the current size of bounding box for this line object
func (l *Line) Size() fyne.Size {
return fyne.NewSize(
float32(math.Abs(float64(l.Position2.X)-float64(l.Position1.X))),
float32(math.Abs(float64(l.Position2.Y)-float64(l.Position1.Y))),
)
}
// Resize sets a new bottom-right position for the line object, then it will then be refreshed.
func (l *Line) Resize(size fyne.Size) {
if size == l.Size() {
return
}
if l.Position1.X <= l.Position2.X {
l.Position2.X = l.Position1.X + size.Width
} else {
l.Position1.X = l.Position2.X + size.Width
}
if l.Position1.Y <= l.Position2.Y {
l.Position2.Y = l.Position1.Y + size.Height
} else {
l.Position1.Y = l.Position2.Y + size.Height
}
Refresh(l)
}
// Position gets the current top-left position of this line object, relative to its parent / canvas
func (l *Line) Position() fyne.Position {
return fyne.NewPos(fyne.Min(l.Position1.X, l.Position2.X), fyne.Min(l.Position1.Y, l.Position2.Y))
}
// Move the line object to a new position, relative to its parent / canvas
func (l *Line) Move(pos fyne.Position) {
oldPos := l.Position()
if oldPos == pos {
return
}
deltaX := pos.X - oldPos.X
deltaY := pos.Y - oldPos.Y
l.Position1 = l.Position1.AddXY(deltaX, deltaY)
l.Position2 = l.Position2.AddXY(deltaX, deltaY)
repaint(l)
}
// MinSize for a Line simply returns Size{1, 1} as there is no
// explicit content
func (l *Line) MinSize() fyne.Size {
return fyne.NewSize(1, 1)
}
// Visible returns true if this line// Show will set this circle to be visible is visible, false otherwise
func (l *Line) Visible() bool {
return !l.Hidden
}
// Show will set this line to be visible
func (l *Line) Show() {
l.Hidden = false
l.Refresh()
}
// Hide will set this line to not be visible
func (l *Line) Hide() {
l.Hidden = true
repaint(l)
}
// Refresh causes this line to be redrawn with its configured state.
func (l *Line) Refresh() {
Refresh(l)
}
// NewLine returns a new Line instance
func NewLine(color color.Color) *Line {
return &Line{
StrokeColor: color,
StrokeWidth: 1,
}
}