Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
96 lines
2.2 KiB
Go
96 lines
2.2 KiB
Go
package canvas
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import (
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"image/color"
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"math"
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"fyne.io/fyne/v2"
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)
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// Declare conformity with CanvasObject interface
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var _ fyne.CanvasObject = (*Circle)(nil)
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// Circle describes a colored circle primitive in a Fyne canvas
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type Circle struct {
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Position1 fyne.Position // The current top-left position of the Circle
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Position2 fyne.Position // The current bottomright position of the Circle
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Hidden bool // Is this circle currently hidden
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FillColor color.Color // The circle fill color
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StrokeColor color.Color // The circle stroke color
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StrokeWidth float32 // The stroke width of the circle
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}
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// NewCircle returns a new Circle instance
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func NewCircle(color color.Color) *Circle {
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return &Circle{FillColor: color}
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}
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// Hide will set this circle to not be visible
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func (c *Circle) Hide() {
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c.Hidden = true
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repaint(c)
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}
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// MinSize for a Circle simply returns Size{1, 1} as there is no
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// explicit content
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func (c *Circle) MinSize() fyne.Size {
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return fyne.NewSize(1, 1)
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}
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// Move the circle object to a new position, relative to its parent / canvas
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func (c *Circle) Move(pos fyne.Position) {
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if c.Position1 == pos {
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return
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}
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size := c.Size()
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c.Position1 = pos
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c.Position2 = c.Position1.Add(size)
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repaint(c)
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}
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// Position gets the current top-left position of this circle object, relative to its parent / canvas
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func (c *Circle) Position() fyne.Position {
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return c.Position1
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}
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// Refresh causes this object to be redrawn with its configured state.
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func (c *Circle) Refresh() {
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Refresh(c)
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}
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// Resize sets a new bottom-right position for the circle object
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// If it has a stroke width this will cause it to Refresh.
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func (c *Circle) Resize(size fyne.Size) {
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if size == c.Size() {
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return
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}
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c.Position2 = c.Position1.Add(size)
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Refresh(c)
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}
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// Show will set this circle to be visible
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func (c *Circle) Show() {
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c.Hidden = false
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c.Refresh()
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}
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// Size returns the current size of bounding box for this circle object
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func (c *Circle) Size() fyne.Size {
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return fyne.NewSize(
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float32(math.Abs(float64(c.Position2.X)-float64(c.Position1.X))),
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float32(math.Abs(float64(c.Position2.Y)-float64(c.Position1.Y))),
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)
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}
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// Visible returns true if this circle is visible, false otherwise
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func (c *Circle) Visible() bool {
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return !c.Hidden
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}
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