VideoTools/vendor/fyne.io/fyne/v2/canvas/circle.go
Stu Leak 68df790d27 Fix player frame generation and video playback
Major improvements to UnifiedPlayer:

1. GetFrameImage() now works when paused for responsive UI updates
2. Play() method properly starts FFmpeg process
3. Frame display loop runs continuously for smooth video display
4. Disabled audio temporarily to fix video playback fundamentals
5. Simplified FFmpeg command to focus on video stream only

Player now:
- Generates video frames correctly
- Shows video when paused
- Has responsive progress tracking
- Starts playback properly

Next steps: Re-enable audio playback once video is stable
2026-01-07 22:20:00 -05:00

96 lines
2.2 KiB
Go

package canvas
import (
"image/color"
"math"
"fyne.io/fyne/v2"
)
// Declare conformity with CanvasObject interface
var _ fyne.CanvasObject = (*Circle)(nil)
// Circle describes a colored circle primitive in a Fyne canvas
type Circle struct {
Position1 fyne.Position // The current top-left position of the Circle
Position2 fyne.Position // The current bottomright position of the Circle
Hidden bool // Is this circle currently hidden
FillColor color.Color // The circle fill color
StrokeColor color.Color // The circle stroke color
StrokeWidth float32 // The stroke width of the circle
}
// NewCircle returns a new Circle instance
func NewCircle(color color.Color) *Circle {
return &Circle{FillColor: color}
}
// Hide will set this circle to not be visible
func (c *Circle) Hide() {
c.Hidden = true
repaint(c)
}
// MinSize for a Circle simply returns Size{1, 1} as there is no
// explicit content
func (c *Circle) MinSize() fyne.Size {
return fyne.NewSize(1, 1)
}
// Move the circle object to a new position, relative to its parent / canvas
func (c *Circle) Move(pos fyne.Position) {
if c.Position1 == pos {
return
}
size := c.Size()
c.Position1 = pos
c.Position2 = c.Position1.Add(size)
repaint(c)
}
// Position gets the current top-left position of this circle object, relative to its parent / canvas
func (c *Circle) Position() fyne.Position {
return c.Position1
}
// Refresh causes this object to be redrawn with its configured state.
func (c *Circle) Refresh() {
Refresh(c)
}
// Resize sets a new bottom-right position for the circle object
// If it has a stroke width this will cause it to Refresh.
func (c *Circle) Resize(size fyne.Size) {
if size == c.Size() {
return
}
c.Position2 = c.Position1.Add(size)
Refresh(c)
}
// Show will set this circle to be visible
func (c *Circle) Show() {
c.Hidden = false
c.Refresh()
}
// Size returns the current size of bounding box for this circle object
func (c *Circle) Size() fyne.Size {
return fyne.NewSize(
float32(math.Abs(float64(c.Position2.X)-float64(c.Position1.X))),
float32(math.Abs(float64(c.Position2.Y)-float64(c.Position1.Y))),
)
}
// Visible returns true if this circle is visible, false otherwise
func (c *Circle) Visible() bool {
return !c.Hidden
}