VideoTools/vendor/fyne.io/fyne/v2/canvas/canvas.go
Stu Leak 68df790d27 Fix player frame generation and video playback
Major improvements to UnifiedPlayer:

1. GetFrameImage() now works when paused for responsive UI updates
2. Play() method properly starts FFmpeg process
3. Frame display loop runs continuously for smooth video display
4. Disabled audio temporarily to fix video playback fundamentals
5. Simplified FFmpeg command to focus on video stream only

Player now:
- Generates video frames correctly
- Shows video when paused
- Has responsive progress tracking
- Starts playback properly

Next steps: Re-enable audio playback once video is stable
2026-01-07 22:20:00 -05:00

58 lines
1.5 KiB
Go

package canvas
import (
"image/color"
"math"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/internal/svg"
)
const (
// RadiusMaximum can be applied to a canvas corner radius to achieve fully rounded corners.
// This constant represents the maximum possible corner radius, resulting in a circular appearance.
// Since: 2.7
RadiusMaximum float32 = math.MaxFloat32
)
// Refresh instructs the containing canvas to refresh the specified obj.
func Refresh(obj fyne.CanvasObject) {
app := fyne.CurrentApp()
if app == nil || app.Driver() == nil {
return
}
c := app.Driver().CanvasForObject(obj)
if c != nil {
c.Refresh(obj)
}
}
// RecolorSVG takes a []byte containing SVG content, and returns
// new SVG content, re-colorized to be monochrome with the given color.
// The content can be assigned to a new fyne.StaticResource with an appropriate name
// to be used in a widget.Button, canvas.Image, etc.
//
// If an error occurs, the returned content will be the original un-modified content,
// and a non-nil error is returned.
//
// Since: 2.6
func RecolorSVG(svgContent []byte, color color.Color) ([]byte, error) {
return svg.Colorize(svgContent, color)
}
// repaint instructs the containing canvas to redraw, even if nothing changed.
func repaint(obj fyne.CanvasObject) {
app := fyne.CurrentApp()
if app == nil || app.Driver() == nil {
return
}
c := app.Driver().CanvasForObject(obj)
if c != nil {
if paint, ok := c.(interface{ SetDirty() }); ok {
paint.SetDirty()
}
}
}