Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
26 lines
522 B
Go
26 lines
522 B
Go
//go:build ios
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package app
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import (
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"path/filepath"
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"fyne.io/fyne/v2/internal/app"
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)
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import "C"
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// storagePath returns the location of the settings storage
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func (p *preferences) storagePath() string {
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ret := filepath.Join(p.app.storageRoot(), "preferences.json")
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return ret
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}
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// storageRoot returns the location of the app storage
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func (a *fyneApp) storageRoot() string {
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return app.RootConfigDir() // we are in a sandbox, so no app ID added to this path
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}
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func (p *preferences) watch() {
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// no-op on mobile
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}
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