VideoTools/vendor/fyne.io/fyne/v2/app/preferences.go
Stu Leak 68df790d27 Fix player frame generation and video playback
Major improvements to UnifiedPlayer:

1. GetFrameImage() now works when paused for responsive UI updates
2. Play() method properly starts FFmpeg process
3. Frame display loop runs continuously for smooth video display
4. Disabled audio temporarily to fix video playback fundamentals
5. Simplified FFmpeg command to focus on video stream only

Player now:
- Generates video frames correctly
- Shows video when paused
- Has responsive progress tracking
- Starts playback properly

Next steps: Re-enable audio playback once video is stable
2026-01-07 22:20:00 -05:00

192 lines
4.0 KiB
Go

package app
import (
"encoding/json"
"errors"
"io"
"sync"
"time"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/internal"
)
type preferences struct {
*internal.InMemoryPreferences
prefLock sync.RWMutex
savedRecently bool
changedDuringSaving bool
app *fyneApp
needsSaveBeforeExit bool
}
// Declare conformity with Preferences interface
var _ fyne.Preferences = (*preferences)(nil)
// sentinel error to signal an empty preferences storage backend was loaded
var errEmptyPreferencesStore = errors.New("empty preferences store")
// returned from storageWriter() - may be a file, browser local storage, etc
type writeSyncCloser interface {
io.WriteCloser
Sync() error
}
// forceImmediateSave writes preferences to storage immediately, ignoring the debouncing
// logic in the change listener. Does nothing if preferences are not backed with a persistent store.
func (p *preferences) forceImmediateSave() {
if !p.needsSaveBeforeExit {
return
}
err := p.save()
if err != nil {
fyne.LogError("Failed on force saving preferences", err)
}
}
func (p *preferences) resetSavedRecently() {
go func() {
time.Sleep(time.Millisecond * 100) // writes are not always atomic. 10ms worked, 100 is safer.
// For test reasons we need to use current app not what we were initialised with as they can differ
fyne.DoAndWait(func() {
p.prefLock.Lock()
p.savedRecently = false
changedDuringSaving := p.changedDuringSaving
p.changedDuringSaving = false
p.prefLock.Unlock()
if changedDuringSaving {
p.save()
}
})
}()
}
func (p *preferences) save() error {
storage, err := p.storageWriter()
if err != nil {
return err
}
return p.saveToStorage(storage)
}
func (p *preferences) saveToStorage(writer writeSyncCloser) error {
p.prefLock.Lock()
p.savedRecently = true
p.prefLock.Unlock()
defer p.resetSavedRecently()
defer writer.Close()
encode := json.NewEncoder(writer)
var err error
p.InMemoryPreferences.ReadValues(func(values map[string]any) {
err = encode.Encode(&values)
})
err2 := writer.Sync()
if err == nil {
err = err2
}
return err
}
func (p *preferences) load() {
storage, err := p.storageReader()
if err == nil {
err = p.loadFromStorage(storage)
}
if err != nil && err != errEmptyPreferencesStore {
fyne.LogError("Preferences load error:", err)
}
}
func (p *preferences) loadFromStorage(storage io.ReadCloser) (err error) {
defer func() {
if r := storage.Close(); r != nil && err == nil {
err = r
}
}()
decode := json.NewDecoder(storage)
p.InMemoryPreferences.WriteValues(func(values map[string]any) {
err = decode.Decode(&values)
if err != nil {
return
}
convertLists(values)
})
return err
}
func newPreferences(app *fyneApp) *preferences {
p := &preferences{}
p.app = app
p.InMemoryPreferences = internal.NewInMemoryPreferences()
// don't load or watch if not setup
if app.uniqueID == "" && app.Metadata().ID == "" {
return p
}
p.needsSaveBeforeExit = true
p.AddChangeListener(func() {
if p != app.prefs {
return
}
p.prefLock.Lock()
shouldIgnoreChange := p.savedRecently
if p.savedRecently {
p.changedDuringSaving = true
}
p.prefLock.Unlock()
if shouldIgnoreChange { // callback after loading from storage, or too many updates in a row
return
}
err := p.save()
if err != nil {
fyne.LogError("Failed on saving preferences", err)
}
})
p.watch()
return p
}
func convertLists(values map[string]any) {
for k, v := range values {
if items, ok := v.([]any); ok {
if len(items) == 0 {
continue
}
switch items[0].(type) {
case bool:
bools := make([]bool, len(items))
for i, item := range items {
bools[i] = item.(bool)
}
values[k] = bools
case float64:
floats := make([]float64, len(items))
for i, item := range items {
floats[i] = item.(float64)
}
values[k] = floats
// case int: // json has no int!
case string:
strings := make([]string, len(items))
for i, item := range items {
strings[i] = item.(string)
}
values[k] = strings
}
}
}
}