Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
15 lines
405 B
Go
15 lines
405 B
Go
//go:build !ci && !android && !ios && !mobile && !tamago && !noos && !tinygo
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package app
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import (
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/internal/driver/glfw"
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)
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// NewWithID returns a new app instance using the appropriate runtime driver.
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// The ID string should be globally unique to this app.
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func NewWithID(id string) fyne.App {
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return newAppWithDriver(glfw.NewGLDriver(), glfw.NewClipboard(), id)
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}
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