VideoTools/internal/enhancement/enhancement_module.go

481 lines
16 KiB
Go

package enhancement
import (
"context"
"fmt"
"image"
"image/color"
"strings"
"time"
"git.leaktechnologies.dev/stu/VideoTools/internal/logging"
"git.leaktechnologies.dev/stu/VideoTools/internal/player"
"git.leaktechnologies.dev/stu/VideoTools/internal/utils"
)
// AIModel interface defines the contract for video enhancement models
type AIModel interface {
Name() string
Type() string // "basicvsr", "realesrgan", "rife", "realcugan"
Load() error
ProcessFrame(frame *image.RGBA) (*image.RGBA, error)
Close() error
}
// SkinToneAnalysis represents detailed skin tone analysis for enhancement
type SkinToneAnalysis struct {
DetectedSkinTones []string // List of detected skin tones
SkinSaturation float64 // 0.0-1.0
SkinBrightness float64 // 0.0-1.0
SkinWarmth float64 // -1.0 to 1.0 (negative=cool, positive=warm)
SkinContrast float64 // 0.0-2.0 (1.0=normal)
DetectedHemoglobin []string // Detected hemoglobin levels/characteristics
IsAdultContent bool // Whether adult content was detected
RecommendedProfile string // Recommended enhancement profile
}
// ContentAnalysis represents video content analysis results
type ContentAnalysis struct {
Type string // "general", "anime", "film", "interlaced", "adult"
Quality float64 // 0.0-1.0
Resolution int64
FrameRate float64
Artifacts []string // ["noise", "compression", "film_grain", "skin_tones"]
Confidence float64 // AI model confidence in analysis
SkinTones *SkinToneAnalysis // Detailed skin analysis
}
// EnhancementConfig configures the enhancement process
type EnhancementConfig struct {
Model string // AI model name (auto, basicvsr, realesrgan, etc.)
TargetResolution string // target resolution (match_source, 720p, 1080p, 4K, etc.)
QualityPreset string // fast, balanced, high
ContentDetection bool // enable content-aware processing
GPUAcceleration bool // use GPU acceleration if available
TileSize int // tile size for memory-efficient processing
PreviewMode bool // enable real-time preview
PreserveSkinTones bool // preserve natural skin tones (red/pink) instead of washing out
SkinToneMode string // off, conservative, balanced, professional
AdultContent bool // enable adult content optimization
Parameters map[string]interface{} // model-specific parameters
}
// EnhancementProgress tracks enhancement progress
type EnhancementProgress struct {
CurrentFrame int64
TotalFrames int64
PercentComplete float64
CurrentTask string
EstimatedTime time.Duration
PreviewImage *image.RGBA
}
// EnhancementCallbacks for progress updates and UI integration
type EnhancementCallbacks struct {
OnProgress func(progress EnhancementProgress)
OnPreviewUpdate func(frame int64, img image.Image)
OnComplete func(success bool, message string)
OnError func(err error)
}
// EnhancementModule provides unified video enhancement combining Filters + Upscale
// with content-aware processing and AI model management
type EnhancementModule struct {
player player.VTPlayer // Unified player for frame extraction
config EnhancementConfig
callbacks EnhancementCallbacks
currentModel AIModel
analysis *ContentAnalysis
progress EnhancementProgress
ctx context.Context
cancel context.CancelFunc
// Processing state
active bool
inputPath string
outputPath string
tempDir string
}
// NewEnhancementModule creates a new enhancement module instance
func NewEnhancementModule(player player.VTPlayer) *EnhancementModule {
ctx, cancel := context.WithCancel(context.Background())
return &EnhancementModule{
player: player,
config: EnhancementConfig{
Model: "auto",
TargetResolution: "match_source",
QualityPreset: "balanced",
ContentDetection: true,
GPUAcceleration: true,
TileSize: 512,
PreviewMode: false,
Parameters: make(map[string]interface{}),
},
callbacks: EnhancementCallbacks{},
ctx: ctx,
cancel: cancel,
progress: EnhancementProgress{},
}
}
// AnalyzeContent performs intelligent content analysis using FFmpeg
func (m *EnhancementModule) AnalyzeContent(path string) (*ContentAnalysis, error) {
logging.Debug(logging.CatEnhance, "Starting content analysis for: %s", path)
// Use FFprobe to get video information
cmd := utils.CreateCommand(m.ctx, utils.GetFFprobePath(),
"-v", "error",
"-select_streams", "v:0",
"-show_entries", "stream=r_frame_rate,width,height,duration,bit_rate,pix_fmt",
"-show_entries", "format=format_name,duration",
path,
)
output, err := cmd.CombinedOutput()
if err != nil {
return nil, fmt.Errorf("content analysis failed: %w", err)
}
// Parse FFprobe output to extract video characteristics
contentAnalysis := &ContentAnalysis{
Type: m.detectContentType(path, output),
Quality: m.estimateQuality(output),
Resolution: 1920, // Default, will be updated from FFprobe output
FrameRate: 30.0, // Default, will be updated from FFprobe output
Artifacts: m.detectArtifacts(output),
Confidence: 0.8, // Default confidence
}
// TODO: Implement advanced skin tone analysis with melanin/hemoglobin detection
// For now, use default skin analysis
// Advanced skin analysis for Phase 2.5
advancedSkinAnalysis := m.analyzeSkinTonesAdvanced(output)
// Update content analysis with advanced skin tone information
contentAnalysis.SkinTones = advancedSkinAnalysis
logging.Debug(logging.CatEnhance, "Advanced skin analysis applied: %+v", advancedSkinAnalysis)
return contentAnalysis, nil
}
// analyzeSkinTonesAdvanced performs sophisticated skin analysis for Phase 2.5
func (m *EnhancementModule) analyzeSkinTonesAdvanced(ffprobeOutput []byte) *SkinToneAnalysis {
// Default analysis for when content detection is disabled
if !m.config.ContentDetection {
return &SkinToneAnalysis{
DetectedSkinTones: []string{"neutral"}, // Default tone
SkinSaturation: 0.5, // Average saturation
SkinBrightness: 0.5, // Average brightness
SkinWarmth: 0.0, // Neutral warmth
SkinContrast: 1.0, // Normal contrast
DetectedHemoglobin: []string{"unknown"}, // Would be analyzed from frames
IsAdultContent: false, // Default until frame analysis
RecommendedProfile: "balanced", // Default enhancement profile
}
}
// Parse FFprobe output for advanced skin analysis (placeholder for future use)
_ = strings.Split(string(ffprobeOutput), "\n")
// Initialize advanced analysis structure
analysis := &SkinToneAnalysis{
DetectedSkinTones: []string{}, // Will be detected from frames
SkinSaturation: 0.5, // Average saturation
SkinBrightness: 0.5, // Average brightness
SkinWarmth: 0.0, // Neutral warmth
SkinContrast: 1.0, // Normal contrast
DetectedHemoglobin: []string{}, // Would be analyzed from frames
IsAdultContent: false, // Default until frame analysis
RecommendedProfile: "balanced", // Default enhancement profile
}
// TODO: Advanced frame-by-frame skin tone detection would use:
// - frameCount for tracking processed frames
// - skinToneHistogram for tone distribution
// - totalSaturation, totalBrightness, totalWarmth, totalCoolness for averages
// This will be implemented when video frame processing is added
return analysis
}
// detectContentType determines if content is anime, film, or general
func (m *EnhancementModule) detectContentType(path string, ffprobeOutput []byte) string {
// Simple heuristic-based detection
pathLower := strings.ToLower(path)
if strings.Contains(pathLower, "anime") || strings.Contains(pathLower, "manga") {
return "anime"
}
// TODO: Implement more sophisticated content detection
// Could use frame analysis, motion patterns, etc.
return "general"
}
// estimateQuality estimates video quality from technical parameters
func (m *EnhancementModule) estimateQuality(ffprobeOutput []byte) float64 {
// TODO: Implement quality estimation based on:
// - Bitrate vs resolution ratio
// - Compression artifacts
// - Frame consistency
return 0.7 // Default reasonable quality
}
// detectArtifacts identifies compression and quality artifacts
func (m *EnhancementModule) detectArtifacts(ffprobeOutput []byte) []string {
// TODO: Implement artifact detection for:
// - Compression blocking
// - Color banding
// - Noise patterns
// - Film grain
return []string{"compression"} // Default
}
// SelectModel chooses the optimal AI model based on content analysis
func (m *EnhancementModule) SelectModel(analysis *ContentAnalysis) string {
if m.config.Model != "auto" {
return m.config.Model
}
switch analysis.Type {
case "anime":
return "realesrgan-x4plus-anime" // Anime-optimized
case "film":
return "basicvsr" // Film restoration
case "adult":
// Adult content optimization - preserve natural tones
if analysis.SkinTones != nil {
switch m.config.SkinToneMode {
case "professional", "conservative":
return "realesrgan-x4plus-skin-preserve"
case "balanced":
return "realesrgan-x4plus-skin-enhance"
default:
return "realesrgan-x4plus-anime" // Fallback to anime model
}
}
return "realesrgan-x4plus-skin-preserve" // Default for adult content
default:
return "realesrgan-x4plus" // General purpose
}
}
// ProcessVideo processes video through the enhancement pipeline
func (m *EnhancementModule) ProcessVideo(inputPath, outputPath string) error {
logging.Debug(logging.CatEnhance, "Starting video enhancement: %s -> %s", inputPath, outputPath)
m.inputPath = inputPath
m.outputPath = outputPath
m.active = true
// Analyze content first
analysis, err := m.AnalyzeContent(inputPath)
if err != nil {
return fmt.Errorf("content analysis failed: %w", err)
}
m.analysis = analysis
// Select appropriate model
modelName := m.SelectModel(analysis)
logging.Debug(logging.CatEnhance, "Selected model: %s for content type: %s", modelName, analysis.Type)
// Load the AI model
model, err := m.loadModel(modelName)
if err != nil {
return fmt.Errorf("failed to load model %s: %w", modelName, err)
}
m.currentModel = model
defer model.Close()
// Load video in unified player
err = m.player.Load(inputPath, 0)
if err != nil {
return fmt.Errorf("failed to load video: %w", err)
}
defer m.player.Close()
// Get video info
videoInfo := m.player.GetVideoInfo()
m.progress.TotalFrames = videoInfo.FrameCount
m.progress.CurrentFrame = 0
m.progress.PercentComplete = 0.0
// Process frame by frame
for m.active && m.progress.CurrentFrame < m.progress.TotalFrames {
select {
case <-m.ctx.Done():
return fmt.Errorf("enhancement cancelled")
default:
// Extract current frame from player
frame, err := m.extractCurrentFrame()
if err != nil {
logging.Error(logging.CatEnhance, "Frame extraction failed: %v", err)
continue
}
// Apply AI enhancement to frame
enhancedFrame, err := m.currentModel.ProcessFrame(frame)
if err != nil {
logging.Error(logging.CatEnhance, "Frame enhancement failed: %v", err)
continue
}
// Update progress
m.progress.CurrentFrame++
m.progress.PercentComplete = float64(m.progress.CurrentFrame) / float64(m.progress.TotalFrames)
m.progress.CurrentTask = fmt.Sprintf("Processing frame %d/%d", m.progress.CurrentFrame, m.progress.TotalFrames)
// Send preview update if enabled
if m.config.PreviewMode && m.callbacks.OnPreviewUpdate != nil {
m.callbacks.OnPreviewUpdate(m.progress.CurrentFrame, enhancedFrame)
}
// Send progress update
if m.callbacks.OnProgress != nil {
m.callbacks.OnProgress(m.progress)
}
}
}
// Reassemble enhanced video from frames
err = m.reassembleEnhancedVideo()
if err != nil {
return fmt.Errorf("video reassembly failed: %w", err)
}
// Call completion callback
if m.callbacks.OnComplete != nil {
m.callbacks.OnComplete(true, fmt.Sprintf("Enhancement completed using %s model", modelName))
}
m.active = false
logging.Debug(logging.CatEnhance, "Video enhancement completed successfully")
return nil
}
// loadModel instantiates and returns an AI model instance
func (m *EnhancementModule) loadModel(modelName string) (AIModel, error) {
switch modelName {
case "basicvsr":
return NewBasicVSRModel(m.config.Parameters)
case "realesrgan-x4plus":
return NewRealESRGANModel(m.config.Parameters)
case "realesrgan-x4plus-anime":
return NewRealESRGANAnimeModel(m.config.Parameters)
default:
return nil, fmt.Errorf("unsupported model: %s", modelName)
}
}
// Placeholder model constructors - will be implemented in Phase 2.2
func NewBasicVSRModel(params map[string]interface{}) (AIModel, error) {
return &placeholderModel{name: "basicvsr"}, nil
}
func NewRealESRGANModel(params map[string]interface{}) (AIModel, error) {
return &placeholderModel{name: "realesrgan-x4plus"}, nil
}
func NewRealESRGANAnimeModel(params map[string]interface{}) (AIModel, error) {
return &placeholderModel{name: "realesrgan-x4plus-anime"}, nil
}
// placeholderModel implements AIModel interface for development
type placeholderModel struct {
name string
}
func (p *placeholderModel) Name() string {
return p.name
}
func (p *placeholderModel) Type() string {
return "placeholder"
}
func (p *placeholderModel) Load() error {
return nil
}
func (p *placeholderModel) ProcessFrame(frame *image.RGBA) (*image.RGBA, error) {
// TODO: Implement actual AI processing
return frame, nil
}
func (p *placeholderModel) Close() error {
return nil
}
// extractCurrentFrame extracts the current frame from the unified player
func (m *EnhancementModule) extractCurrentFrame() (*image.RGBA, error) {
// Interface with the unified player's frame extraction
// The unified player should provide frame access methods
// For now, simulate frame extraction from player
// In full implementation, this would call m.player.ExtractCurrentFrame()
// Create a dummy frame for testing
frame := image.NewRGBA(image.Rect(0, 0, 1920, 1080))
// Fill with a test pattern
for y := 0; y < 1080; y++ {
for x := 0; x < 1920; x++ {
// Create a simple gradient pattern
frame.Set(x, y, color.RGBA{
R: uint8(x / 8),
G: uint8(y / 8),
B: uint8(255),
A: 255,
})
}
}
return frame, nil
}
// reassembleEnhancedVideo reconstructs the video from enhanced frames
func (m *EnhancementModule) reassembleEnhancedVideo() error {
// This will use FFmpeg to reconstruct video from enhanced frames
// Implementation will use the temp directory for frame storage
return fmt.Errorf("video reassembly not yet implemented")
}
// Cancel stops the enhancement process
func (m *EnhancementModule) Cancel() {
if m.active {
m.active = false
m.cancel()
logging.Debug(logging.CatEnhance, "Enhancement cancelled")
}
}
// SetConfig updates the enhancement configuration
func (m *EnhancementModule) SetConfig(config EnhancementConfig) {
m.config = config
}
// GetConfig returns the current enhancement configuration
func (m *EnhancementModule) GetConfig() EnhancementConfig {
return m.config
}
// SetCallbacks sets the enhancement progress callbacks
func (m *EnhancementModule) SetCallbacks(callbacks EnhancementCallbacks) {
m.callbacks = callbacks
}
// GetProgress returns current enhancement progress
func (m *EnhancementModule) GetProgress() EnhancementProgress {
return m.progress
}
// IsActive returns whether enhancement is currently running
func (m *EnhancementModule) IsActive() bool {
return m.active
}